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The Leading e-Knowledge
                                                    Supporting Technologies Company




                                   Innovation in Education
                                     in the New Digital Era.
                                                 Smart Interactive Digital TextBooks,
                                                         Advanced Digital Contents,
                                                   Simulations and Serious Games,
                                                            Actions Based Learning.




Carlos J. Ochoa Fernandez
Vice-President ONE Digital Group                         GEF, Dubai 5 of March 2013
                                                                                      1
The Leading e-Knowledge
                                      Supporting Technologies Company




 Introduction
 From the History to the Present Situation
 Megatrends in the Educational World
 Ideas & Opportunities for Innovation
 The Big Challenge
 Conclusions


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The Leading e-Knowledge
                                           Supporting Technologies Company




We live in a world in wich people face one another
across gulfs of geography, language, and nationality. At
this present time and in this Global Environment, more
than any time in the past, we all depend on people we
have never seen before, and they depend on us…
Martha C. Nussbaum




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The Leading e-Knowledge
                                                   Supporting Technologies Company



From the History to the Present Situation
Humans, since its inception has been the need for:
   Learn, understanding the things and the reason why and
   adapting to the environment.
   Discover, learning new things, finding new places,
   understanding the environment and growing up as
   individual.
   Invent, creating things to make life easier.
   Share, teaching to others the knowledge and benefits of
   the things and training to improve their skills in hunting,
   building, fighting
                                                                                     4
The Leading e-Knowledge
                                             Supporting Technologies Company


From the History to the Present Situation


 The evolution of society in recent years has been
  breathtaking, especially because of the research,
  development and innovation and the rapidly adaptation
  of the citizen to this big change. These changes in
  lifestyle, work, personal development, education, how
  we communicate, etc ... were unimaginable to our
  grandparents just 20 years ago.




                                                                               5
The Leading e-Knowledge
                                               Supporting Technologies Company



From the History to the Present Situation


 This New Scenario directly affects the way that
  governments must tackle new challenges and paradigms
  of contemporary society.

   The impact of social networks and mobile devices, is the
   most comprehensive and global driver. And in the same
   way, the new advanced threats, has a very strong impact
   to social welfare and peaceful coexistence between
   people and countries.



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The Leading e-Knowledge
                                         Supporting Technologies Company




   New Drivers and Megatrends in digital Education
The New Learning Scenario in an On-Line world:
Strategic Definition
 IT and Media Megatrends
 eLearning/Blended learning
 eKnowledge/My learning space
 eTraining/ Virtual training and simulators
 ABL ©
 Digital Books, A.R., Serious Games…

                                                                           7
The Leading e-Knowledge
                                              Supporting Technologies Company



   The impact of Tablets and Smartphones in Children




                                                                                8
The Leading e-Knowledge
                                            Supporting Technologies Company


   Envisioning the future of education technology:




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The Leading e-Knowledge
                                            Supporting Technologies Company


   Envisioning the future of education technology:




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The Leading e-Knowledge
                               Supporting Technologies Company


   Blended Learning Models:




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The Leading e-Knowledge
                           Supporting Technologies Company


   Learning Ecosystems:




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The Leading e-Knowledge
                           Supporting Technologies Company


   Learning Ecosystems:




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The Leading e-Knowledge
Supporting Technologies Company




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The Leading e-Knowledge
                                           Supporting Technologies Company


   Trends in teachers evaluation:
   “We have to measure what is important and relevant”




                                                                    15
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The Leading e-Knowledge
                                        Supporting Technologies Company


   Innovative and Effective Schools:




                                                                 16
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The Leading e-Knowledge
                                                 Supporting Technologies Company



  Closing the Gap, from the present to the future of digital
education:




                                                                                   17
The Leading e-Knowledge
Supporting Technologies Company




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The Leading e-Knowledge
                                                                             Supporting Technologies Company



Actions Based Learning: A Innovative approach for a global problem based in Projects, Cases Studies
and Real Life experiences.


  Assist teachers and supervisors in planning, developing and implementing the educational
   programme for their classroom.
  Train teachers to identify students who may be at risk of problems and the steps to assist
   them in getting help.
  Increase teachers and supervisors comfort level with the content and process of the
   educational program.
  Increase teachers and supervisors level of knowledge of the facts of student problems and
   needs and related issues.
  Expand the repertoire of methods, tools and actions for delivering the educational
   program.
  Increase the competence, confidence and commitment of teachers, supervisors and
   parents of education.
  Improve teachers, supervisors and parents confidence in using interactive teaching
   methods, tools and actions in the “Learning Program”.


                                                                                                      19
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The Leading e-Knowledge
                              Supporting Technologies Company




Actions Based Learning Approach
Structure
Content
Delivery
Monitoring


                                                       20
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The Leading e-Knowledge
                                                                Supporting Technologies Company


ACTION 1. Students Outcomes
Rich Educational Digital Contents
      Objective: Define a pilot project to evaluate the capabilities, methods,
       procedures and quality of ICCONE, to develop Rich Educational Digital
       Contents in order to improve the curricula and competences of students,
       develop specialized programs, support professional development, develop
       innovative infrastructures and facilities, and provide high potential contents
       and resources for students and teachers.
      Target Public: Students, teachers

 Proposal: Development of a Digital Object, based on the MOE standards and
  according the MOE requirements. Improving the whole value chain and tools for
  better performance.
 Requirements and needs: Identify the requirements of the pilot: Select a Theme,
  a lesson, the target public and the objectives. As well as texts and graphics
  material from the author.
      Supplied some examples of similar digital objects with the highest and lowest
       quality and specification for the target pubic.
      Platform: Internet, IWB, PC/MAC, iOS/Android

 Indicators: Number of users, number of visits, number of participants

                                                                                                  21
The Leading e-Knowledge
                                     Supporting Technologies Company



Instructional detailed description




                                                              22
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The Leading e-Knowledge
                                                     Supporting Technologies Company


Action Based Learning Example. Video Tutorials Channel




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The Leading e-Knowledge
                                                      Supporting Technologies Company


Action Based Learning Example. Smart Digital Text Books




                                                                               24
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The Leading e-Knowledge
                                                     Supporting Technologies Company


Action Based Learning Example. Teachers and parents simulators




                                                                              25
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The Leading e-Knowledge
                                                      Supporting Technologies Company
The Evolution and new paradigm in digital textbooks




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The Leading e-Knowledge
                                                        Supporting Technologies Company
From digital textbooks to Smart Interactive Textbooks




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The Leading e-Knowledge
                                                      Supporting Technologies Company
The new paradigm in smart learning of the time-line




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The Leading e-Knowledge
                                    Supporting Technologies Company
The new paradigm of the time-line




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                                                  Supporting Technologies Company
The new paradigm of interactive digital objects




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The Leading e-Knowledge
                                                           Supporting Technologies Company
The new paradigm of on-line and off-line tracking and assesment




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The Leading e-Knowledge
                                                    Supporting Technologies Company
The new paradigm of on-line and off-line tracking




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The Leading e-Knowledge
                                                           Supporting Technologies Company
The new paradigm of interactive simulators embedded in digital textbooks




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The Leading e-Knowledge
                                                           Supporting Technologies Company
The new paradigm of interactive simulators and serious games




                                                                                    34
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The Leading e-Knowledge
                                                  Supporting Technologies Company
The new paradigm of usability and accessibility




                                                                           35
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The Leading e-Knowledge
Supporting Technologies Company




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The Leading e-Knowledge
                                    Supporting Technologies Company




                       Thank You
                        www.onedigitalgroup.com

                           www.icceducation.net



www.carlosjochoa.com

@CarlosJOchoaFer

                                                                      37

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Innovation in digital schools Gess Dubai 2013

  • 1. The Leading e-Knowledge Supporting Technologies Company Innovation in Education in the New Digital Era. Smart Interactive Digital TextBooks, Advanced Digital Contents, Simulations and Serious Games, Actions Based Learning. Carlos J. Ochoa Fernandez Vice-President ONE Digital Group GEF, Dubai 5 of March 2013 1
  • 2. The Leading e-Knowledge Supporting Technologies Company  Introduction  From the History to the Present Situation  Megatrends in the Educational World  Ideas & Opportunities for Innovation  The Big Challenge  Conclusions 2
  • 3. The Leading e-Knowledge Supporting Technologies Company We live in a world in wich people face one another across gulfs of geography, language, and nationality. At this present time and in this Global Environment, more than any time in the past, we all depend on people we have never seen before, and they depend on us… Martha C. Nussbaum 3
  • 4. The Leading e-Knowledge Supporting Technologies Company From the History to the Present Situation Humans, since its inception has been the need for: Learn, understanding the things and the reason why and adapting to the environment. Discover, learning new things, finding new places, understanding the environment and growing up as individual. Invent, creating things to make life easier. Share, teaching to others the knowledge and benefits of the things and training to improve their skills in hunting, building, fighting 4
  • 5. The Leading e-Knowledge Supporting Technologies Company From the History to the Present Situation  The evolution of society in recent years has been breathtaking, especially because of the research, development and innovation and the rapidly adaptation of the citizen to this big change. These changes in lifestyle, work, personal development, education, how we communicate, etc ... were unimaginable to our grandparents just 20 years ago. 5
  • 6. The Leading e-Knowledge Supporting Technologies Company From the History to the Present Situation  This New Scenario directly affects the way that governments must tackle new challenges and paradigms of contemporary society. The impact of social networks and mobile devices, is the most comprehensive and global driver. And in the same way, the new advanced threats, has a very strong impact to social welfare and peaceful coexistence between people and countries. 6
  • 7. The Leading e-Knowledge Supporting Technologies Company  New Drivers and Megatrends in digital Education The New Learning Scenario in an On-Line world: Strategic Definition  IT and Media Megatrends  eLearning/Blended learning  eKnowledge/My learning space  eTraining/ Virtual training and simulators  ABL ©  Digital Books, A.R., Serious Games… 7
  • 8. The Leading e-Knowledge Supporting Technologies Company  The impact of Tablets and Smartphones in Children 8
  • 9. The Leading e-Knowledge Supporting Technologies Company  Envisioning the future of education technology: 9 9
  • 10. The Leading e-Knowledge Supporting Technologies Company  Envisioning the future of education technology: 10 10
  • 11. The Leading e-Knowledge Supporting Technologies Company  Blended Learning Models: 11 11
  • 12. The Leading e-Knowledge Supporting Technologies Company  Learning Ecosystems: 12 12
  • 13. The Leading e-Knowledge Supporting Technologies Company  Learning Ecosystems: 13
  • 14. The Leading e-Knowledge Supporting Technologies Company 14
  • 15. The Leading e-Knowledge Supporting Technologies Company  Trends in teachers evaluation:  “We have to measure what is important and relevant” 15 15
  • 16. The Leading e-Knowledge Supporting Technologies Company  Innovative and Effective Schools: 16 16
  • 17. The Leading e-Knowledge Supporting Technologies Company  Closing the Gap, from the present to the future of digital education: 17
  • 18. The Leading e-Knowledge Supporting Technologies Company 18 18
  • 19. The Leading e-Knowledge Supporting Technologies Company Actions Based Learning: A Innovative approach for a global problem based in Projects, Cases Studies and Real Life experiences.  Assist teachers and supervisors in planning, developing and implementing the educational programme for their classroom.  Train teachers to identify students who may be at risk of problems and the steps to assist them in getting help.  Increase teachers and supervisors comfort level with the content and process of the educational program.  Increase teachers and supervisors level of knowledge of the facts of student problems and needs and related issues.  Expand the repertoire of methods, tools and actions for delivering the educational program.  Increase the competence, confidence and commitment of teachers, supervisors and parents of education.  Improve teachers, supervisors and parents confidence in using interactive teaching methods, tools and actions in the “Learning Program”. 19 19
  • 20. The Leading e-Knowledge Supporting Technologies Company Actions Based Learning Approach Structure Content Delivery Monitoring 20 20
  • 21. The Leading e-Knowledge Supporting Technologies Company ACTION 1. Students Outcomes Rich Educational Digital Contents  Objective: Define a pilot project to evaluate the capabilities, methods, procedures and quality of ICCONE, to develop Rich Educational Digital Contents in order to improve the curricula and competences of students, develop specialized programs, support professional development, develop innovative infrastructures and facilities, and provide high potential contents and resources for students and teachers.  Target Public: Students, teachers  Proposal: Development of a Digital Object, based on the MOE standards and according the MOE requirements. Improving the whole value chain and tools for better performance.  Requirements and needs: Identify the requirements of the pilot: Select a Theme, a lesson, the target public and the objectives. As well as texts and graphics material from the author.  Supplied some examples of similar digital objects with the highest and lowest quality and specification for the target pubic.  Platform: Internet, IWB, PC/MAC, iOS/Android  Indicators: Number of users, number of visits, number of participants 21
  • 22. The Leading e-Knowledge Supporting Technologies Company Instructional detailed description 22 22
  • 23. The Leading e-Knowledge Supporting Technologies Company Action Based Learning Example. Video Tutorials Channel 23 23
  • 24. The Leading e-Knowledge Supporting Technologies Company Action Based Learning Example. Smart Digital Text Books 24 24
  • 25. The Leading e-Knowledge Supporting Technologies Company Action Based Learning Example. Teachers and parents simulators 25 25
  • 26. The Leading e-Knowledge Supporting Technologies Company The Evolution and new paradigm in digital textbooks 26 26
  • 27. The Leading e-Knowledge Supporting Technologies Company From digital textbooks to Smart Interactive Textbooks 27 27
  • 28. The Leading e-Knowledge Supporting Technologies Company The new paradigm in smart learning of the time-line 28 28
  • 29. The Leading e-Knowledge Supporting Technologies Company The new paradigm of the time-line 29 29
  • 30. The Leading e-Knowledge Supporting Technologies Company The new paradigm of interactive digital objects 30 30
  • 31. The Leading e-Knowledge Supporting Technologies Company The new paradigm of on-line and off-line tracking and assesment 31 31
  • 32. The Leading e-Knowledge Supporting Technologies Company The new paradigm of on-line and off-line tracking 32 32
  • 33. The Leading e-Knowledge Supporting Technologies Company The new paradigm of interactive simulators embedded in digital textbooks 33 33
  • 34. The Leading e-Knowledge Supporting Technologies Company The new paradigm of interactive simulators and serious games 34 34
  • 35. The Leading e-Knowledge Supporting Technologies Company The new paradigm of usability and accessibility 35 35
  • 36. The Leading e-Knowledge Supporting Technologies Company 36 36
  • 37. The Leading e-Knowledge Supporting Technologies Company Thank You www.onedigitalgroup.com www.icceducation.net www.carlosjochoa.com @CarlosJOchoaFer 37