3. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
New Tek Modeler Light Bot Object Object created using a range of construction techniques from the
Create, Modify, Multiply, Construct and Detail tools, directed by
video tutorials.
4. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
New Tek Modeler Light Bot Object
5. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
The SIMS
The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and
published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first
released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the
same disc.
The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in
activities and relationships in a similar manner to real life. The game play is open-ended and
indefinite. Sim houses and neighbourhoods are entirely in one continuous map.
The developers stated, "What you do outside your home now matters as much as what you do
within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to
go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of
time—a feature known in video games as a rabbit-hole—while the player is given very basic choices
on what happens inside without actually seeing it.
6. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American
developer, marketer, publisher and distributor of video games. Founded and incorporated
on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer
games industry and was notable for promoting the designers and programmers
responsible for its games. It is one of the largest video game publishers in the world.
HA4 – The SIMS College Concept Art – Production Log
EA – Electronic Arts
Originally, EA was a home computing game publisher. In
the late 1980s, the company began developing games in-
house and supported consoles by the early 1990s.
EA later grew via acquisition of several successful
developers. By the early 2000s, EA had become one of
the world's largest third-party publishers. On May
4, 2011, EA reported $3.8 billion in revenues for the fiscal
year ending March 2011, and on January 13, 2012, EA
announced that it had exceeded $1 billion in digital
revenue during the previous calendar year.