This is a keynote presentation I gave at the very first [MC]2 Conference on supply chain manufacturing meeting the challenge of edge/personal fabrication. Concepts in here include the the democratization of technology via the internet, commodization of technology platforms, and disruption coming from the bottom up.
2. Introduction
Former Chief Evangelist and
Chief Gaming Officer, host
of JavaOne - Sun
Microsystems
Led client and server game
technology development
10+ years
Founder of Past Pixels, LLC
VP, Corporate Marketing &
Communications, Verisign
3. Verisign
Operate critical layer of the
global Internet
Legacy in RSA
65 billion global connections
every day
Connect the world
“Between the Dots”
Building a stronger Internet
4. Smithsonian
Curator for “The Art of Video
Games” Exhibition
6,000 square feet @
Smithsonian American Art
Museum
First time video games have
been on display as art
March 16 - September 30, 2012
americanart.si.edu/credits
7. BBS Revolution
Bulletin boards gave
people access to a remote
community
More immediate than
writing letters, broader
than phone calls
Focused and targeted
communities
Small in scope, limited in
reach
8. Discovering the Internet
1994
SPARCstation ELC
Mosaic
Dead Sea Scrolls
Realized this will change everything -
education, communication, discovery,
and, most importantly...
10. What is happening?
Democratization of technology as engine for innovation
Access to people and information
Costs driven down, distribution driven up - pushes tools
for creation to the edge
Harnesses the opportunity of Joy’s Law
“No matter who you are, the smartest people don’t work for you.”
17. Resistance from the top
Computer industry in 1940’s - 1960’s
“I think there is a world market for maybe five computers.”
- Thomas Watson, chairman of IBM, 1943
“There is no reason anyone would want a computer in their home.”
- Ken Olson, president, chairman and founder of DEC
“Computers in the future may weigh no more than 1.5 tons.”
- Popular Mechanics, 1949
Can’t do serious computing - toys for the masses
Innovation can only happen at companies
22. Welcome to the grid
Electrical Grid Compute Grid Manufacturing Grid
Use of disparate resources to reach a common goal
Strength in alternate pathing
Highly resilient - global access to similar function
Adjusts to rapid change in consumer demand
Is the foundation of the cloud
23. Power of the cloud
Move utility and services to the network
Low cost, scalable, global
No need to control supply chain
Anyone, anytime, anywhere
24. Supply Chain Manufacturing
Raw Materials Supplier Manufacturing Distribution Customer Consumer
Expensive
Labor intensive
Long leadtimes
Closed system
28. Anytime, Anywhere Manufacturing
A train without breaks
How not to be the bug:
Open standards
Open source
Community influenced
Willing to share data
MT Connect is a huge step in the right direction
Get the communities, suppliers, customers to work for you