This document summarizes a workshop on envisioning things as citizens in near future cities. The workshop will include an introduction to the Partnerships in Cities of Things (PACT) program, group assignments to discuss the interplay between human and non-human citizens, and sharing of results. Upcoming research on intelligent artifacts that can connect to networks, collect data, act proactively, and behave socially will also be discussed. Open questions consider how people will adapt to things outside of their control and how to design appropriate interactions between humans and things.
9. Some of the
activities
- Postdoc research (AMS funded)
- Hackathon IoT Rotterdam
- Workshop BorderSessions
- Project Digital Design Master HvA
- Project Minor Interactive environment
- Master Graduation research projects
Louise Hugen, Sen Lin, Petek Tezcan
- Delft Design Lab Cities of Things
- Paper NordiCHI future scenarios
- Paper CHI (in review)
- Workshop ThingsCon (planned)
20. Three types of
the sensing city
The Control Room
A focus on operational excellence and
serving economic values mainly
The Creative City
The city as an innovation lens, to
develop new services
The Smart Citizen
A city as political and civic
community
Martijn de Waal, 2017
21.
22. Paradigm #2
The smart city as
an intelligent infrastructure
- Mitigation (sensing + actuation)
- Opportunity for concerted action
25. Paradigm #3
Cities of Things
- Things as social entities
- Cannot be controlled (like humans)
but can be governed
- Need for social contracts
(pacts, agreements)
27. Things as social entities
Data-enabled artefacts with
performing capabilities
Able to:
- Connect with existing networks of data
- Sense and collect real time data
- Act proactively
- Behave socially
28. Co-performance as
conceptualization
Artifacts have artificial body/minds capable of
performing social practices next to people.
Issues related to the appropriateness of an interplay
between human and artificial body/minds is
addressed in terms of changing divisions of roles and
responsibilities between human and artificial
performers
Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial
Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
29. Things as citizens as design inquiry
Graduation research Louise Hugen, 2018
34. Open
questions
How much are we prone to accept and adapt to
things that behave out of our control?
How can we design for appropriate interplays
between humans and things?
What are the appropriate: Morphologies, Non-
Verbal Behaviors, Interaction Schemas for Things
as Citizens?
35. Ideation of a future scenario characterized
by provocative design concepts.
TaCIT
Things as Citizens Ideation Toolkit
36. TaCIT // M. L. Lupetti // Delft University of Technology
Aim of TaCIT
Identify different strategies
PREMISE
Identify different roles and values
Point out critical issues