2. Experience Design
“The design of anything
independent of medium or across media
with human experience as an explicit outcome
and human engagement as an explicit goal”
- Jessie James Garrett, Adaptive Path
7. Uncoordinated elements of a web
experience
creative visual design
copy/text marketing
business
information/content
navigation
information
layout/content presentation architecture/
interaction
interactions/system response design
processes
outside
animations
resource
music/sound
engineering
error messages
product VP’s
assistant help
via Cindy Chastain
8. UX Challenges
• Isolated corporate silos
• Old school approaches
• web as print
• interruptive advertising
• “mediumism” = academic approach
• Powerless middle management
• Prohibitive culture
• Truly a multidisciplinary skill
9. Achieving Great UX
• Willing Management (Leadership vision)
• Open Culture (Fail Fast, Fail Often)
• Agile Business Model (Adaptability)
16. UX Values
Useful If it's not useful, who cares if it's usable?
Usable Don't make me think!
! ! (Steve Krug, who wrote the book)
Desirable Positive experiences build brand loyalty.
Accessible Available to all, regardless of disability.
Findable You can't use what you can't find.
! ! (Peter Morville: The Age of Findability)
Credible Quality design builds trust.
via Morville & Mohanty
17. UX Equation
Tangible Intangible
function beauty
Optimal
performance emotion User
ease of use meaning Experience
via Cindy Chastain
19. The User Focus
• Internal perception of your customer is usually
not as close to reality as your company thinks;
likely shaped by internal factors like formal
accounting divisions
• Be a pusher: the term “User” is also associated
with drug dealers! Internet behavior is
addictive, so be on the supply side
20. Brand Messaging
Value Proposition
Stakeholders Strategic Message
Internal: Board, Exec, Sales, etc. “Individual Message”
External: Vendors, Competition, Members “Individual Message”
Context
25. Content Flow
Utilizing the
Internet as a
publishing
platform, brands
must realize that
it is a fast moving
STREAM and
publish
accordingly
photo via Flickr user alexwilkes
26. Digital Design Deliverables
Information
Utility = Architecture
Interaction
Usability = Design
+ Design = Graphic Design
User Experience
28. Website UX Design Process
User
Testing/
Branding Research
Messaging Maintenance
Personas Q/A
IxD
Content Technical
Strategy Production
UX
IA Art
*based on work by Challis Hodge
30. Development Approaches
• Open Source vs Commercial
• Waterfall vs Agile
• Custom vs Frameworks vs Platforms
• User-Centered Design vs 37signals
31. Online Marketing
If you build it, they won’t necessarily come...
• SEO: Search Engine Optimization
• Advertising: Key Word, Display
• Analytics & Optimization
• Content Scheduling & Creation
• Promotions
• Email Campaigns
• Social Media: Monitoring & Engagement
32. Oh... about the iPad
• This “magical” device will redefine
UX - Fullscreen Multitouch!
• Success Factors
• Kills the “desktop/windows/folders” GUI
metaphor
• Apps make the device an “appliance”
• Expanded gesture vocabulary feels
natural
• Smart “head” to other devices via docking
• Integrated content delivery