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Video                                                                                                                     The cost of systems varies
                                                                                                                          depending on the technology

games in                                                                                                                  used. Expensive systems such as
                                                                                                                          those which use virtual reality
                                                                                                                          technology can cost over £10,000
stroke                                                                                                                    and may only be sutable in a
                                                                                                                         clinical setting. However,
rehabilitation                                                                                                           emphasis is increasingly being
                                                                                                                          placed on creating viable home
                                                                                                                         rehabilitation by using off-the-shelf
James Burke, PhD Candidate                                                                                                technology such as low-cost
in Game Development for                                                                                                  webcams or haptic joysticks.
Post-stroke Rehabilitation,                                                                                              Although large studies looking at
University of Ulster                                                                                                      the effectiveness of such
                                                                                                                          technology solutions have yet to
In recent years, researchers                                                                                             be carried out in the UK it is likely
have started looking at the                                                                                              that we will see projects coming
potential benefits of using                                                                                              forward for health technology
video games in stroke                                                                                                    assessment by UK agencies in the
rehabilitation.                                                                                                          near future.
    Technology and games can                                                                                                 There have been many studies
offer a novel. safe and                                                                                                  investigating the use of
                                      ABOVE Games using low-cost technology have exciting potential for effective
customisable training environment     home-based rehabilitation                                                          technology in stroke rehabilitation
which can maintain engagement                                                                                            therapy. A review of the field by
levels and boost patient               cognitive impairments. Well-              to accommodate a variety of player      Cameirao et al1 confirms that
motivation. Systems typically          designed games are also easily            abilities.                              technology can have a positive
comprise rehabilitation gaming         configured, allowing people with             These systems are not designed       effect on stroke rehabilitation, with
software with an input device          varying degrees of impaired              with the intention of replacing          many studies showing improved
(e.g. joystick, motion-sensing         movements to engage effectively           traditional therapy; rather they are    motor function recovery. There
camera. data-gloves,                   in the rehabilitation process.            designed to be used in addition to      have been few studies
electromagnetic sensors), an               Good game design allows              therapy. Therapists will still be        investigating the use of video
output device (e.g. monitor.           repetitive movements to be               required to assess patients and          games in stroke rehabilitation;
projector. head-mounted display)       presented in a more challenging          perhaps recommend particular             however,feedback from initial
and a computer. In addition to        and rewarding way than is possible        games. Therapist involvement to          studies has been positive -
custom-built systems, commercial      with traditional therapy. For             monitor progress and set new             people with stroke do find these
gaming consoles such as the           example, reach actions could              challenges will also be necessary.       rehabilitation games enjoyable
Nintendo Wii have also been used      translate to a game where players         Should such systems be available         and motivational.2 _
in stroke rehabilitation studies.     are required to touch one target          in hospital stroke units, for
    The games used in these           object (of many objects) on the           example, It might be possible that       References
systems emphasise repetitive          screen. To introduce an aspect of                                                  1 Monca S Cameirao. Sergi Bermidez i
                                                                                newly diagnosed stroke patients
                                                                                                                         Badia; Paul F. M. J. Verschure.Virtual Reality
movements similar to those            challenge the target object could         can engage in useful and                 Based Upper Extretremity Rehabilitation
performed in traditional therapy.     be 'active' for only a few seconds        stimulating therapy when their           following Stroke: a Review. Joumal of
such as reach. grasp, manipulation    before a new target is selected.          therapists are working with other        CyberTherapy & Rehabilitation, Vol 1 Issue 1,
                                                                                                                         Spring 2008
and release for upper-limb            One of the advantages of this             patients. There is also great interest   2 James W. Burke, Michael D. J. McNeill,
rehabilitation. These games are       approach is that all the game             in evaluating the technology for         Darryl K. Charles, Philip J. Morrow, Jacqui H.
often simple and easy to play. This   elements can be programmed to             home use as this could lead to           Crosbie, Suzanne M. McDonough,
is important since a person with      change. For example, the size of                                                   'Optimising engagement for stroke
                                                                                patients being able to play
                                                                                                                         rehabilitation using serious games', The Visual
stroke may not have played a          the objects and the length of time        rehabilitation games outside of          Computer, Vol 25,Issue 12. p1085-1099.
video game before or may have         they stay 'active' can be changed         their therapy sessions.                  ~2009

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Video Games in Stroke Rehabilitation

  • 1. Video The cost of systems varies depending on the technology games in used. Expensive systems such as those which use virtual reality technology can cost over £10,000 stroke and may only be sutable in a clinical setting. However, rehabilitation emphasis is increasingly being placed on creating viable home rehabilitation by using off-the-shelf James Burke, PhD Candidate technology such as low-cost in Game Development for webcams or haptic joysticks. Post-stroke Rehabilitation, Although large studies looking at University of Ulster the effectiveness of such technology solutions have yet to In recent years, researchers be carried out in the UK it is likely have started looking at the that we will see projects coming potential benefits of using forward for health technology video games in stroke assessment by UK agencies in the rehabilitation. near future. Technology and games can There have been many studies offer a novel. safe and investigating the use of ABOVE Games using low-cost technology have exciting potential for effective customisable training environment home-based rehabilitation technology in stroke rehabilitation which can maintain engagement therapy. A review of the field by levels and boost patient cognitive impairments. Well- to accommodate a variety of player Cameirao et al1 confirms that motivation. Systems typically designed games are also easily abilities. technology can have a positive comprise rehabilitation gaming configured, allowing people with These systems are not designed effect on stroke rehabilitation, with software with an input device varying degrees of impaired with the intention of replacing many studies showing improved (e.g. joystick, motion-sensing movements to engage effectively traditional therapy; rather they are motor function recovery. There camera. data-gloves, in the rehabilitation process. designed to be used in addition to have been few studies electromagnetic sensors), an Good game design allows therapy. Therapists will still be investigating the use of video output device (e.g. monitor. repetitive movements to be required to assess patients and games in stroke rehabilitation; projector. head-mounted display) presented in a more challenging perhaps recommend particular however,feedback from initial and a computer. In addition to and rewarding way than is possible games. Therapist involvement to studies has been positive - custom-built systems, commercial with traditional therapy. For monitor progress and set new people with stroke do find these gaming consoles such as the example, reach actions could challenges will also be necessary. rehabilitation games enjoyable Nintendo Wii have also been used translate to a game where players Should such systems be available and motivational.2 _ in stroke rehabilitation studies. are required to touch one target in hospital stroke units, for The games used in these object (of many objects) on the example, It might be possible that References systems emphasise repetitive screen. To introduce an aspect of 1 Monca S Cameirao. Sergi Bermidez i newly diagnosed stroke patients Badia; Paul F. M. J. Verschure.Virtual Reality movements similar to those challenge the target object could can engage in useful and Based Upper Extretremity Rehabilitation performed in traditional therapy. be 'active' for only a few seconds stimulating therapy when their following Stroke: a Review. Joumal of such as reach. grasp, manipulation before a new target is selected. therapists are working with other CyberTherapy & Rehabilitation, Vol 1 Issue 1, Spring 2008 and release for upper-limb One of the advantages of this patients. There is also great interest 2 James W. Burke, Michael D. J. McNeill, rehabilitation. These games are approach is that all the game in evaluating the technology for Darryl K. Charles, Philip J. Morrow, Jacqui H. often simple and easy to play. This elements can be programmed to home use as this could lead to Crosbie, Suzanne M. McDonough, is important since a person with change. For example, the size of 'Optimising engagement for stroke patients being able to play rehabilitation using serious games', The Visual stroke may not have played a the objects and the length of time rehabilitation games outside of Computer, Vol 25,Issue 12. p1085-1099. video game before or may have they stay 'active' can be changed their therapy sessions. ~2009