34. Classroom and courses
Curriculum content
Delivery mechanism
Creating games
Peacemaker,
Impact Games
Revolution (via
Jason Mittell)
35. •Joost Raessens and Jeffrey Goldstein, eds,
Handbook of Computer Game Studies (MIT, 2005)
•Frans Mayra, An Introduction to Game Studies
(Sage, 2008)
•Pat Harrigan and Noah Wardrip-Fruin, eds. Third
Person: Authoring and Exploring Vast Narratives
(MIT, 2009)
38. Higher education landscape:
Accreditation: drives project-based,
studio-style pedagogy
Libraries: gaming production,
archiving
Professional development: distance,
DiY
Faculty multimedia production is the
norm
39. Most students identified with
one+ game characters in K-12
Leading game developers are as
well known as movie directors
Most of their work and school
is gamified
40.
41. 1. Fall of the silos
2. Health care nation
3. Peak higher education
4. Renaissance