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Location-Based Augmented Reality Games

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Powerpoint presentation from this years Augmented Reality Event. An overview of AR Location Based Gaming, Paranormal Activity iPhone Game, and thoughts on where the technology is driving us...

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Location-Based Augmented Reality Games

  1. 1. Geo-Social Augmented Reality Games<br />Brian Selzer<br />
  2. 2. Geo-Social Augmented Reality Games<br />Our Path to a Superhuman Cyborg Society<br />Brian Selzer<br />
  3. 3. Ogmento’s GSARG Formula<br />GEO-SOCIAL (MOBILE)<br /><ul><li>Real World Interaction
  4. 4. Location and Contextual-Based
  5. 5. Socially Connected and Aware</li></ul>AUGMENTED REALITY<br /><ul><li>Computer Vision
  6. 6. See and Understand in Real Time
  7. 7. Mixed Reality Experiences</li></ul>GAMES<br /><ul><li>Fun, Entertaining
  8. 8. Habitual, Motivational
  9. 9. Challenging, Engaging</li></li></ul><li>GSARG:A Case Study<br />
  10. 10.
  11. 11. Computer Vision (Hyper-Local AR)<br />
  12. 12. Leaderboards with world,<br />local rankings and stats<br />Play as a Demonologist<br />or one of the Possessed<br />Take on missions, <br />Cast spells,<br /> Challenge others<br />
  13. 13. Current Landscape<br />
  14. 14. GSARG Evolution <br />><br />GEO-SOCIAL > SWARM CONSCIOUSNESS<br />LBS Services evolve into virtually enhanced shared surroundings;<br />ESP-like awareness; telepathic abilities…<br />AUGMENTED REALITY > CYBER-VISION<br />Handhelds evolve into wearables and embedded tech;<br />Always on, Always connected… <br />GAMES > SUPER-HUMANS<br />Massive Multiplayer's evolve into persistent worlds;<br />Life gets gamified to enhance and amplify everyday activities<br />
  15. 15. Geo-Social Evolution<br />(from apps to ubiquity)<br />Always on, always connected…<br />Track, monitor friends, family, fellow gamers<br />Receive rewards for acting Superhuman<br />Motivation to Action for Rewards<br />Understand everything about your surrounding<br />Understand how they make you feel (biofeedback)<br />
  16. 16. Mobile AR Hardware Evolution<br />(from smart-phones to cyber-vision)<br />2020<br />2015<br />2025<br />2010<br />2035<br />
  17. 17. Mobile AR Games Evolution<br />(from marker tracking to immersive world integration)<br />2009-2010: Markers, QR Codes...<br />2011: NFT, Facial, Sketch, Motion…<br />2013-2015: PTAM / SLAM<br />3D Depth Sensing Cameras; <br />occlusion reasoning…<br />2020+: Seamless, smart, mixed reality integration<br />
  18. 18. Where GSARG is leading us..<br />><br />Today<br />Tomorrow<br />Our Superhuman Cyborg Society<br />is closer than you think…<br />
  19. 19. Thank You!<br />Please Contact:<br />Brian Selzer<br />Email: brian@ogmento.com <br />Twitter: brianse7en / ogmento<br />Websites: brianselzer.com / ogmento.com<br />

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