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What is a PLE?
• A Personal Learning
Environment (PLE) is a
facility for an individual to
aggregate, manipulate and
share digital artefacts of
their on-going learning
experiences.
• The PLE follows a learner-
centric approach, allowing
the use of lightweight
services and tools that
belong to and are controlled
by individual learners.
http://www.flickr.com/photos/hanspoldoja/4098840001
http://www.flickr.com/photos/petahopkins/2157928982
What is the PLE?
Learning has changed!
It is not the development of technology per se
which poses such a challenge to education
systems and educational institutions…
…but the changing ways in which people are using
technologies to communicate and to learn and the
accompanying social effect of such use
• A refusal to engage in these issues risks school
becoming increasingly irrelevant to the everyday
lives of many young people
The Idea of the PLE…
http://www.cetis.ac.uk/members/ple/resources/edf.ppt
changes in the way in which we learn and develop new
competences is a challenge to our traditional subject
organisation
The ‘pedagogy’ behind the
PLE – if it could be still called
that – is that it offers a portal to
the world, through which
learners can explore and
create, according to their own
interests and directions,
interacting at all times with
their friends and community
Personal Learning Environment Example
http://reload.ces.strath.ac.uk/plex/
Introducing the concept of PLEs
Personal Learning Environments (PLE)
are systems that help learners take control
of and manage their own learning.
This includes providing support for learners
to set their own learning goals, manage
their learning; managing both content and
process
communicate with others in the process of
learning
and thereby achieve learning goals.
PLE: Definition
A PLE is :
A concept (based on Web 2.0 and social network) rather
than specific software
A group of techniques and a variety of tools:
to gather information
explore/develop relationships between
pieces of information
browser-based (potentially)
PLEs are not another
substantiation of
educational technology
but a new approach to
learning
PLE DiagramSource:MohamedAmineChatti
PLE characteristics
• Supporting learners in planning and controlling their learning journey
• Setting their own learning goals
• Monitoring their progress towards achieving these goals
• Managing their learning – both content and process
• Enabling learners to aggregate resources and personalise their learning
environment
• Providing recommendations to learners about resources and other
learners (‘study-buddies’)
• Collaborating with others in the process of learning
• Providing support to learners for community building and collaborative
activities
• A shared learning experience instead of a lone study
PLE characteristics
• Supporting learners in planning and controlling their learning
journey
• Setting their own learning goals
• Monitoring their progress towards achieving these goals
• Managing their learning – both content and process
• Enabling learners to aggregate resources and personalise their
learning environment
• Providing recommendations to learners about resources and other
learners (‘study-buddies’)
• Collaborating with others in the process of learning
• Providing support to learners for community building and
collaborative activities
• A shared learning experience instead of a lone study
Learning has changed!
Web 2.0
PLE are based on the idea that
learning will take place in
different contexts and situations
and will not be provided by a
single learning provider
PLE DiagramSource:WilliamFPerry
LMS/CMS
In order to understand what a PLE is, let’s first analyze what
a Course Management System (CMS) is.
A Course Management System (CMS) is a web-based
platform for delivering, tracking and managing courses
online.
Examples: Moodle, Sakai, Dokeos, ATutor, WebCT,
BlackBoard, Desire2Learn
LMS/CMS Characteristics
Manage users, roles, courses, instructors, and facilities and
generate reports
Course calendar
Learning Path
Student messaging and notifications
Assessment/testing capable of handling student pre/post
testing
Display scores and transcripts
Grading of coursework
Web-based or blended course delivery
Source: Wikipedia
LMS/CMS Tools
A CMS provides a collection of tools such as:
assessment (particularly of types that can be marked
automatically, such as multiple choice),
communication,
uploading of content,
return of students' work,
peer assessment,
administration of student groups,
collecting and organizing student grades,
questionnaires, tracking tools, etc.
New features in these systems include wikis, blogs, RSS, e-
portfolios and 3D virtual learning spaces.
Source: Wikipedia
An example of a CMS
Connectivism
Source:Alec
Couros
• Learning is a process of connecting
specialized nodes or information
sources.
• A learner can exponentially improve their
own learning by plugging into an existing
network.
• Knowing where to find information is
more important than knowing information.
George Siemens, Connectivism: A learning theory for today’s learner
http://connectivism.ca/about.html
Profound innovations in technology
tend to be reflected in older
paradigms
Online Learning at the Crossroads
• On the one hand – we have developed
tools and systems intended to support
traditional classroom based learning
• On the other hand – we could (should?)
be developing tools and systems to
support immersive learning
• We should be developing for dynamic,
immersive, living systems…
• Add tools/services
• Connect to data,
information, knowledge
• Create artifacts
Personal
Learning
Environment
• Connect to peers,
educators, family and
friends
• Share thoughts, ideas,
resources, artifacts
Personal
Learning
Network • Connect to professionals
and experts via
professional
organizations and
networks
• Collaborate
• Contribute
Professional
Learning
Network
Professional Network Organizing
LMS, Social network, Start
page
Development of Professional Learning Network
Social-oriented applications and
professional networks - new opportunities
for learners and educators
Widgets and apps everywhere!
Social search widget: Binocs
• The Binocs widget
allows search for a
variety of content
formats (e.g. videos,
presentations) and
content repositories
(e.g. YouTube,
SlideShare,
Wikipedia).
• Search results are
ranked according to
users’ ratings.
Web logs
Google is the most used e-learning
application
Building your PLE in iGoogle
iGoogle allows anyone with a Google account to assemble their own
collection of widgets.
Game Based Learning
Types: Branching, Spreadsheet, Game,
Lab…
http://www.downes.ca/cgi-
bin/website/view.cgi?dbs=Article&key=1116274375
PLEs building laid the foundations of some main
ideas:
(1) learning is an ongoing process and tools to
support this learning are needed
(2) the role of the individual in self-organizing
learning is important
(3) learning can take place in different contexts
and situations and cannot be provided by a
single learning provider.
Attwell Graham
Building PLE on start pages
Personal Learning
Environment
RolesActivities
Startpageenvironment
Tools/Services
Processes
Searcher
Assemblator
Learner Researcher
Innovatorof data, information,
knowledge
of subject matter,
technologies, how to learn
Create
Share
Commu-
nicate
Connect
RSS
feeds,
links
Search
engines
Blogs,
wikis
Feel
and
look
Social
book-
marking
Images/
AV
Chat/AV
conference
Email,
forum
Facebook/
Twitter/
Ning
To-do list,
notes,
comments
calendar
Design
learning
strategy
Plan
activities
Perform
activities
Document
results,
analyze
Share
results,
evaluate
Choose
technology/
application
Arrange
environment
Extend/modify
environment
Share
environment/
collaborate
Search
Gather
Aggre
-gate
Productivity
improvement
Customi-
zation
Compo-
nents,
panels,
tabs,
widgets
widgets
Goals,
needs,
interests,
motivation,
problems
AmodelofPLEBuilding
We can get an idea of what the PLE looks like
by drilling down into the pieces…
Model
- conceptual frameworks
- wiki (wiki API, RSS)
- concept maps (SVG, mapping format)
- gliffy (SVG?)
- reference frameworks
- Wikipedia
- video / 2L 3D representation –
embedded spaces
Demonstrate
- reference examples
- code library
- image samples
- thought processes
- show experts at work (Chaos Manor)
- application
- case studies
- stories
The question is, how
can we connect the
learner with the
community at work?
Practice
- scaffolded practice
- game interfaces
- sandboxes
- job aids
- flash cards
- cheat sheets
- games and simulations
- mod kits
- mmorpgs
The question is, how can
we enable access to
multiple environments
that support various
activities?
Reflection
- guided reflection
- forms-based input
- presentations and seminars
- journaling
- blogs, wikis
- communities
- discussion, sharing
The question is, how can we
assist people to see
themselves, their practice, in
a mirror?
Choice – Identity - Creativity
- simulated or actual environments
that present tasks or problems
- OpenID, authentication, feature or
profile development
- Portfolios & creative libraries
People talk about ‘motivation’
– but the real issue here is
ownership
PLEs are not another substantiation of educational technology
but a new approach to learning.
A response to pedagogic approaches which require that
learner’s e-learning systems need to be under the control of
the learners themselves.
PLE are based on the idea that learning will take place in
different contexts and situations and will not be provided by
a single learning provider
The idea of a Personal Learning Environment recognises that
learning is continuing and seeks to provide tools to support
that learning
Source: Graham Attwell
• A model for PLE building is proposed
• The modified Rogers’ model for competence development lifecycle
in a learning network is used in order to be examined the main
phases in competence progress of each student
• Social networks contribute to the processes by which learners meet
and communicate, and pool, share, learn about and reuse their
resources, knowledge and competencies
• PLE building is found to be a core for PLN and PfLN deployment
• The transition from PLE to PfLN is an important step that supports
students to become self-organized and life-long learners
• Attwell, G. (2013, February 07). Personal Learning Environments.
Retrieved March 06, 2013, from Slide Share: www.slideshare.net
• Downes, S. (2007, April 18). The Future Of Online Learning And
Personal Learning Environments. Retrieved March 19, 2013, from Slide
Share: www.slideshare.net
• Ivanova, M. (2009, April 09-10). From Personal Learning Environment
Building to Professional Learning Network Forming. Retrieved March 06,
2013, from Slide Share: www.slideshare.net
• Mikroyannidi, D. A. (2011, March 23). Build Your Personal Learning
Environment. Retrieved March 6, 2013, from Slidesshare:
www.slideshare.net
• Scapin, R. (2009, July 04). Personal learning environments.Retrieved
March 6, 2013, from Slideshare: www.slideshare.net

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Personal learning environments brenton dass 201225820

  • 1. What is a PLE? • A Personal Learning Environment (PLE) is a facility for an individual to aggregate, manipulate and share digital artefacts of their on-going learning experiences. • The PLE follows a learner- centric approach, allowing the use of lightweight services and tools that belong to and are controlled by individual learners. http://www.flickr.com/photos/hanspoldoja/4098840001 http://www.flickr.com/photos/petahopkins/2157928982
  • 2. What is the PLE?
  • 3. Learning has changed! It is not the development of technology per se which poses such a challenge to education systems and educational institutions… …but the changing ways in which people are using technologies to communicate and to learn and the accompanying social effect of such use • A refusal to engage in these issues risks school becoming increasingly irrelevant to the everyday lives of many young people
  • 4. The Idea of the PLE… http://www.cetis.ac.uk/members/ple/resources/edf.ppt
  • 5. changes in the way in which we learn and develop new competences is a challenge to our traditional subject organisation
  • 6. The ‘pedagogy’ behind the PLE – if it could be still called that – is that it offers a portal to the world, through which learners can explore and create, according to their own interests and directions, interacting at all times with their friends and community
  • 7. Personal Learning Environment Example http://reload.ces.strath.ac.uk/plex/
  • 8. Introducing the concept of PLEs Personal Learning Environments (PLE) are systems that help learners take control of and manage their own learning. This includes providing support for learners to set their own learning goals, manage their learning; managing both content and process communicate with others in the process of learning and thereby achieve learning goals.
  • 9. PLE: Definition A PLE is : A concept (based on Web 2.0 and social network) rather than specific software A group of techniques and a variety of tools: to gather information explore/develop relationships between pieces of information browser-based (potentially)
  • 10. PLEs are not another substantiation of educational technology but a new approach to learning
  • 12. PLE characteristics • Supporting learners in planning and controlling their learning journey • Setting their own learning goals • Monitoring their progress towards achieving these goals • Managing their learning – both content and process • Enabling learners to aggregate resources and personalise their learning environment • Providing recommendations to learners about resources and other learners (‘study-buddies’) • Collaborating with others in the process of learning • Providing support to learners for community building and collaborative activities • A shared learning experience instead of a lone study
  • 13. PLE characteristics • Supporting learners in planning and controlling their learning journey • Setting their own learning goals • Monitoring their progress towards achieving these goals • Managing their learning – both content and process • Enabling learners to aggregate resources and personalise their learning environment • Providing recommendations to learners about resources and other learners (‘study-buddies’) • Collaborating with others in the process of learning • Providing support to learners for community building and collaborative activities • A shared learning experience instead of a lone study
  • 15. PLE are based on the idea that learning will take place in different contexts and situations and will not be provided by a single learning provider
  • 17. LMS/CMS In order to understand what a PLE is, let’s first analyze what a Course Management System (CMS) is. A Course Management System (CMS) is a web-based platform for delivering, tracking and managing courses online. Examples: Moodle, Sakai, Dokeos, ATutor, WebCT, BlackBoard, Desire2Learn
  • 18. LMS/CMS Characteristics Manage users, roles, courses, instructors, and facilities and generate reports Course calendar Learning Path Student messaging and notifications Assessment/testing capable of handling student pre/post testing Display scores and transcripts Grading of coursework Web-based or blended course delivery Source: Wikipedia
  • 19. LMS/CMS Tools A CMS provides a collection of tools such as: assessment (particularly of types that can be marked automatically, such as multiple choice), communication, uploading of content, return of students' work, peer assessment, administration of student groups, collecting and organizing student grades, questionnaires, tracking tools, etc. New features in these systems include wikis, blogs, RSS, e- portfolios and 3D virtual learning spaces. Source: Wikipedia
  • 20. An example of a CMS
  • 22. • Learning is a process of connecting specialized nodes or information sources. • A learner can exponentially improve their own learning by plugging into an existing network. • Knowing where to find information is more important than knowing information. George Siemens, Connectivism: A learning theory for today’s learner http://connectivism.ca/about.html
  • 23. Profound innovations in technology tend to be reflected in older paradigms
  • 24. Online Learning at the Crossroads • On the one hand – we have developed tools and systems intended to support traditional classroom based learning • On the other hand – we could (should?) be developing tools and systems to support immersive learning • We should be developing for dynamic, immersive, living systems…
  • 25. • Add tools/services • Connect to data, information, knowledge • Create artifacts Personal Learning Environment • Connect to peers, educators, family and friends • Share thoughts, ideas, resources, artifacts Personal Learning Network • Connect to professionals and experts via professional organizations and networks • Collaborate • Contribute Professional Learning Network Professional Network Organizing LMS, Social network, Start page Development of Professional Learning Network
  • 26. Social-oriented applications and professional networks - new opportunities for learners and educators
  • 27. Widgets and apps everywhere!
  • 28. Social search widget: Binocs • The Binocs widget allows search for a variety of content formats (e.g. videos, presentations) and content repositories (e.g. YouTube, SlideShare, Wikipedia). • Search results are ranked according to users’ ratings.
  • 30. Google is the most used e-learning application
  • 31. Building your PLE in iGoogle iGoogle allows anyone with a Google account to assemble their own collection of widgets.
  • 32. Game Based Learning Types: Branching, Spreadsheet, Game, Lab… http://www.downes.ca/cgi- bin/website/view.cgi?dbs=Article&key=1116274375
  • 33. PLEs building laid the foundations of some main ideas: (1) learning is an ongoing process and tools to support this learning are needed (2) the role of the individual in self-organizing learning is important (3) learning can take place in different contexts and situations and cannot be provided by a single learning provider. Attwell Graham Building PLE on start pages Personal Learning Environment
  • 34. RolesActivities Startpageenvironment Tools/Services Processes Searcher Assemblator Learner Researcher Innovatorof data, information, knowledge of subject matter, technologies, how to learn Create Share Commu- nicate Connect RSS feeds, links Search engines Blogs, wikis Feel and look Social book- marking Images/ AV Chat/AV conference Email, forum Facebook/ Twitter/ Ning To-do list, notes, comments calendar Design learning strategy Plan activities Perform activities Document results, analyze Share results, evaluate Choose technology/ application Arrange environment Extend/modify environment Share environment/ collaborate Search Gather Aggre -gate Productivity improvement Customi- zation Compo- nents, panels, tabs, widgets widgets Goals, needs, interests, motivation, problems AmodelofPLEBuilding
  • 35. We can get an idea of what the PLE looks like by drilling down into the pieces… Model - conceptual frameworks - wiki (wiki API, RSS) - concept maps (SVG, mapping format) - gliffy (SVG?) - reference frameworks - Wikipedia - video / 2L 3D representation – embedded spaces
  • 36. Demonstrate - reference examples - code library - image samples - thought processes - show experts at work (Chaos Manor) - application - case studies - stories The question is, how can we connect the learner with the community at work?
  • 37. Practice - scaffolded practice - game interfaces - sandboxes - job aids - flash cards - cheat sheets - games and simulations - mod kits - mmorpgs The question is, how can we enable access to multiple environments that support various activities?
  • 38. Reflection - guided reflection - forms-based input - presentations and seminars - journaling - blogs, wikis - communities - discussion, sharing The question is, how can we assist people to see themselves, their practice, in a mirror?
  • 39. Choice – Identity - Creativity - simulated or actual environments that present tasks or problems - OpenID, authentication, feature or profile development - Portfolios & creative libraries People talk about ‘motivation’ – but the real issue here is ownership
  • 40. PLEs are not another substantiation of educational technology but a new approach to learning. A response to pedagogic approaches which require that learner’s e-learning systems need to be under the control of the learners themselves. PLE are based on the idea that learning will take place in different contexts and situations and will not be provided by a single learning provider The idea of a Personal Learning Environment recognises that learning is continuing and seeks to provide tools to support that learning Source: Graham Attwell
  • 41. • A model for PLE building is proposed • The modified Rogers’ model for competence development lifecycle in a learning network is used in order to be examined the main phases in competence progress of each student • Social networks contribute to the processes by which learners meet and communicate, and pool, share, learn about and reuse their resources, knowledge and competencies • PLE building is found to be a core for PLN and PfLN deployment • The transition from PLE to PfLN is an important step that supports students to become self-organized and life-long learners
  • 42. • Attwell, G. (2013, February 07). Personal Learning Environments. Retrieved March 06, 2013, from Slide Share: www.slideshare.net • Downes, S. (2007, April 18). The Future Of Online Learning And Personal Learning Environments. Retrieved March 19, 2013, from Slide Share: www.slideshare.net • Ivanova, M. (2009, April 09-10). From Personal Learning Environment Building to Professional Learning Network Forming. Retrieved March 06, 2013, from Slide Share: www.slideshare.net • Mikroyannidi, D. A. (2011, March 23). Build Your Personal Learning Environment. Retrieved March 6, 2013, from Slidesshare: www.slideshare.net • Scapin, R. (2009, July 04). Personal learning environments.Retrieved March 6, 2013, from Slideshare: www.slideshare.net