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Complexinterfaces
1.
Designing Complex Interfaces
Bojhan Somers
2.
Hello! Bojhan
3.
Why Complex? Complexity =
Capability
4.
Why Complex? “Understanding what
users really need”
5.
Why Complex? “If everything
is important, nothing is”
6.
Usability an after
thought
7.
Understanding User Goals •
Talking to users • Observing users
8.
Tools Inform design
9.
Concepts
& Relationships
10.
Concepts & Relationships •
Understanding the “what” • Working on the invisible
11.
Concepts & Relationships •
Data object types • Functional Elements
12.
Views2 Concept map
Roy Scholten (yoroy)
13.
Software
vs User leading
14.
Software vs User
leading • Interface for Neurosurgeons • Interface for doing taxes
15.
User Leads Software Leads
16.
But…
17.
Bulk Rename aplication
18.
Flexible • Drupal’s code
is really flexible But.. • Is Drupal’s interface really flexible?
19.
Screen States
20.
Screen States •
Blank • Regular • Error • Flooded
21.
Blank
22.
Blank
23.
Blank
24.
Regular
25.
Error
26.
Flooded “What happends if
you have 20.000 nodes?”
27.
Flooded
28.
Flooded
29.
Tools • Concepts &
Relationships • Software vs User leading • Screen states
30.
Views 2
31.
Views2
32.
Walkah’s eye-tracking
33.
Real eye-tracking
34.
Concepts & Relationschips
35.
Concepts & Relationschips
36.
Software vs User
leading Views2
37.
Blank state
38.
Regular state
39.
Flooded state
40.
Views 2 • Could
use some work still • Lower the barrier
41.
Principles
42.
Designing the invisible “The
beter the design, the more invisble it becomes” – Jared M. Spool
43.
Fail often • Set
time a side to experiment • Don’t code to much • Indepth feedback
44.
Design communication • Design
your documents • Open source – Deliverable not the intresting part – No is good, hmm is bad
45.
Set a vision •
Clear vision amongst team
46.
Form Builder
47.
Content types interface
48.
Fields Article
Article Drupal 7 Title Title Taxonomy Body Taxonomy Body
49.
Drupal 7 interface
50.
Form builder
51.
Moving fields around
52.
Field Element
53.
Why is it
good? • Maps closer to the mental model
54.
Why is it
good? • Reusable pattrens
55.
Why is it
good? Proven interaction
56.
Why is it
good? Flexible components
57.
Designing complex interfaces •
Tools • Principles
58.
Let’s work on
this! • UX – Sprint tomorrow • D7UX.org • Drupalusability.org
59.
Thanks! bojhan@bojhan.nl
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