The document discusses 5 key challenges of adopting augmented reality (AR) in education: 1) hardware dependency requiring expensive headsets and robust WiFi, 2) inadequate knowledge about AR's capabilities among educators, 3) security and privacy concerns from student devices, 4) skepticism from parents over AR's effects on students, and 5) physical safety risks if students are immersed in AR without attention to their environment. Overcoming these challenges requires understanding AR's impacts, discussing concerns with all stakeholders, and implementing solutions to ensure safe and effective use of the technology in learning.
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Challenges of adopting ar in education
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Challenges of Adopting AR in
Education
Do you know that the first-ever experience of augmented reality dates back to 1968? When
the world was fighting for independence, science was brewing our future.
Back then, as independence seemed blurry, so did the possibilities of AR. However, today
the world has achieved both goals.
If we talk about AR, the global market will surpass $26.75 billion by 2021 and reach
$340.16 billion by 2028.
That's the outreach of AR in different sectors. The adoption of augmented reality in
education has completely transformed learning. It has changed the way learners and
educators interact.
Though AR has many benefits, implementing it is challenging. Yes, the education app
development company you choose will help you with the technological aspects. However,
there are other limitations that you need to tackle. Let's explore what they are:
1. Hardware Dependency
In the era of technology, no one wants to lag behind. Every institute wants to adopt
technology for better learning and simplifying daily operations. However, not every
organization is well-prepared to handle it. They don't understand that technology
demands space and equipment along with implementation, maintenance, and support.
Consider AR. For that, you need expensive headsets. Besides, many of the headsets need
to tether with computers, limiting the experience.
You can use smartphones and tablets for AR applications. However, they have their own
set of challenges in a visual display. For instance, electric interference can disturb mobile
sensors like accelerometers. Besides, it would be hard to render 3D images on mobile
phones. Hence, you would have to undergo mass hardware adoption.
Along with this, you would have to ensure that the institute has a robust Wi-Fi connection,
systems in place, and sufficient space for professional development and training.
2. Inadequate Knowledge
Not everyone loves gadgets. Many are unaware of the technology and its possible reach.
What if you don't understand the AR technology or think it's all about 360-degree images
and videos?
Well, you won't know how AR and VR can transform classroom learning. And this
inadequate knowledge about AR, its use cases, features would affect it in the development.
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You can partner with an education app development company and build one. However, it
would have only the basic features. The lack of understanding would limit your horizons.
You won't know about the features to ask for, ways to improve your students' learning
capabilities, or how AR can help your teachers, etc.
3. Security and Privacy
AR and VR can hamper the privacy and security of the institute. For instance, if students
bring their own devices to the classroom, it can be a cause of concern as devices' security
and integration may be unknown. Many students can even misuse this opportunity. They
can anonymously harass others in the AR/VR classrooms.
Network outage or a DDoS attack may further affect the organization's system on the
whole.
Thus, while implementing augmented reality in education, you will have to look over
these aspects. Currently, there are no rules and regulations for the usage of AR and VR.
Therefore, you will have to create a list of standards for your institute and follow them, if
required.
4. Concerns and Skepticism
AR is a popular discussion topic and one that has many possibilities. However, you might
not be fully aware of its benefits or its effect on the students and teachers. Parents can
raise a concern about the use of technology, limiting the institutes from implementing it.
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For example, an immersive study about war can develop fear in a few students. An
anatomy lecture can make students sick. Violent content can cause acute stress. In fact,
it is true that AR/VR headsets can cause nausea, motion sickness, and eye strain.
So, even though it offers numerous benefits, its usage might affect the health of the user.
You can limit its effect with moderation and easy-monitoring.
5. Physical Safety Risks
AR holds us in our real world and only adds a bit of digital factor to it. Still, it can harm
us if we are not attentive to the environment. Do you remember the Pokémon Go game?
Many people were injured while playing it because they were unaware of the real
environment around them.
You might say that the chances of accidents in the classroom are next to impossible. Let
me tell you that students being around one another, fully immersed in AR, can be the
cause of accidents for one another.
AR can cause physical injuries, but you can nullify it by creating the environment so that
no one gets hurt or harms others.
What's the Solution?
Learn about AR and the impact of augmented reality in education. See how other schools
are implementing it, what are the causes of concerns. Discuss everything with your staff
and members. Take inputs from parents and the education app development company.
And finally, list down all the possible challenges and the solutions you would implement
(after considering everyone's input).
Summary
AR has the potential to transform education. However, its implementation requires
crossing a few barriers. Let’s see what they are.
Original Blog: https://trendyread.com/challenges-of-adopting-ar-in-education/
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