1. Meta 3D StudiosMeta 3D Studios, founded in 2005, is an application and game development
company in Austin, Texas that creates custom-branded interactive
experiences for clients, including Discovery Channel, Mattel, and Syfy.
We have completed hundreds of projects, large and small, for groups and
individuals across the world.
2. Leadership
A leader is best when people barely know he
exists, when his work is done, his aim
fulfilled, they will say: we did it ourselves.
- Lao Tzu
3. 63 Years Interactive
Leadership Experience
Randy Polk: Founder and President.
18 years in interactive as Creative Director
to Studio Founder.
Billy Cain: Business Development
Director.
23 years in interactive as Lead Designer
to Studio Founder.
We have released hundreds of
apps and games on: PC, Mac,
Super Nintendo Entertainment
System, Sega Genesis,
PlayStation 1, 2, 3, Xbox, Xbox
360, GameCube, Browser-
Based, Downloadable, Casual,
Mobile, Android and iPhone
Smartphones, Android and iPad
Tablets, Facebook, Flash and
more coming!
4. 63 Years Interactive
Leadership Experience
Jefferson Wand: Art Director
Jeff has over 22 years experience in the industry as a video game
artist. He began his career at Origin Systems and other studios he
has worked for include Ion Storm, Red Storm Entertainment,
Midway Games, Liquid Entertainment, Spark Unlimited, and
KingsIsle Entertainment.
He has contributed to game franchises that include Ultima, Wing
Commander, Deus Ex, Rainbow Six, Mortal Kombat, Wizard101, and
Pirate101. Jeff has a B.F.A. in History from Ashford University and
studied traditional drawing and painting at the California Art
Institute and Concept Design Academy in Los Angeles.
5.
6. Services and Clients
• Performs application and game programming from
design to delivery.
• Provides Art and Animation support from concept to
completion.
• Since 2005, has completed hundreds of projects,
large and small, for groups and individuals across
the world.
• Supports clients such as Discovery Channel, Mattel,
and Syfy.
• Employs staff of seasoned game developers with
years of real-world experience.
7. Visualize Your Product
• 3D Animals, Characters, Environments, Objects
• Animation: Hand Animation and Motion Capture
• Real-Time Architectural Visualization
• Physically Based Rendering, Realistic Texturing
• In-Game Cinematics
• Facial Rigs
• Rigging
• Special Effects
• Storyboarding
13. In video games, "isometric" refers to some form of
parallel projection where the viewpoint is rotated
slightly to reveal other facets of the game environment
than are visible from a top-down perspective or side
view, thereby producing a three-dimensional effect.
Isometric
Art
16. In strategy computer games, the
technology tree or tech tree is a
hierarchical visual representation of
the possible sequences of upgrades a
player can take, by means of research.
Progression
Art
19. The goal of user interface design is to make
the user's interaction as simple and efficient
as possible, in terms of accomplishing user
goals (user-centered design).
Interface
Art
21. In 3D computer graphics, 3D modeling is the process
of developing a mathematical representation of any
three-dimensional surface of an object.
It can be displayed as a two-dimensional image
through a process called 3D rendering or used in a
computer simulation of physical phenomena.
Character
Modeling