This document discusses theories and concepts that are core to understanding "player engagement" in philosophy, science, and gamification. It begins with several summaries of studies on how unconscious brain processes can influence decisions and behavior, such as how brain activity can predict decisions before people are consciously aware, how using nouns instead of verbs can increase actions like voting, and how homophones can unconsciously prime behavior. It then discusses how storytelling can change brain chemicals related to empathy, distress, and optimism. Additional concepts covered include how synchronous group behaviors like singing or dancing together can increase cooperation, and how dopamine is released in anticipation of rewards rather than at the moment of reward receipt. The document suggests that gamification does not always increase engagement as intended
철학과 과학 그리고 게이미피케이션(‘Player engaging’ 위해 핵심적으로 고찰이 필요한 이론과 개념 중심으로)
1. 철학과 과학 그리고
게이미피케이션
(‘Player engaging’ 위해
핵심적으로 고찰이 필요한
이론과 개념 중심으로)
2017
Billy(최병호)/BillyChoi@gmail.com
Seoul Social Economy Center strategy consultant/
중앙대학교 교수/
성균관대학교 일반대학원 휴먼ICT융합학과 교수/
홍익대학교 영상대학원 강사(HCI개론 강의)/
연세대학교 공학대학원 강사(서비스디자인경영 강의)/
InnoUX CEO/
Research Data: http://www.slideshare.net/BillyChoi/
Blog: http://blog.naver.com/soularchitec
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