2. Hello everybody!
• My name is Marcin, I’m 24
years old and I’m from Poland
• As you might know english is
not my first language so go
easy on me if I make some
mistakes
• In this assignment I’ll try my
best to teach you what’s a
reverb and what’s the
difference between
algorithmic and convolution
reverb so without further ado
let’s begin!
3. What exactly is reverb?
• Reverb (as reverbation) is the persistence of sound in a
particular space after the original sound is produced
• It’s is an effect that gives us a sense of a space
• It’s used to make an instrument sound natural, like it was recorded
in actual room
• It’s very important component of most modern mixes
• In most cases one type of reverb is used to all instruments in the mix
giving it feeling that all of them were recorded in the same kind of
environment, room
• There are two different categories of reverb plug-ins : alhorithmic
and convultion reverb
4. Convultion vs algorithmic reverb
• Convolution reverbs use real sound samples,
recorded from real rooms (or modified but based
on real recordings in some cases) known as
“Impulse Responses”
• In algorithmic reverbs sense of space is created in
mathematic formula, similar to how synthesizer
creates sound. It offers many opportunities to
create sound of a space but it would not sound
very realistic since it only emulates it
5. Convolution reverb features
In convolution reverb most of what you do is choosing an
Impulse Response, that means a recording of an actual
space (in this case it’s Studio Large) and see if you like it.
6. Of course you can manipulate all the features such as
attack (determines how quickly reverb starts to work),
decay (determines the time needed for effect to fall off),
the lenght or the wet/dry field with which you can set
the proportions between original and processed signal
7. Algorithmic reverb features
Unlike in Convolution reverb here you’re
actually creating your own virtual room instead
of using pre-recorded samples
8. Time design
Every algorithmic reverb plug in can be more or less
different from one another in terms of features but every
one of them will have section dedicated to setting up a
decay, predelay and attack of your reverb
9. Time design
Note: If you’re trying to create a sound of an actual room
keep the reverb time at less than 2 seconds. Anything
more than that would sound rather unnatural.
10. Room design
The same thing applies to „room design”. It’s the second,
fundamental section of algorithmic reverb effect and
here you can make your own „virtual recording room”
setting it’s height, width etc.
11. EQ of a reverb
• Changin the high cut filter is like changing the materials
in the space (more of high frequencies gives you sense of
being in empty room with hard walls and on the other
hand less of highs gives you feeling of warm, curtain
filled room).
12. My reflection on the subject
• I have to say that creating a reverb is more complex
topic that I thought. This assignment made me think of
that and I would definitely take those things into
consider making my own mixes.
• I hope you’ve learnt something useful here and you
found my presentation pretty well done.
• Thank you for taking your time on reviewing my
assignment, I wish you a happy recordings
• Greetings from Poland!