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Designing a Non-Verbal Language for
        Expressive Avatars




        Ben Salem                      Nic Earle
  Sheffield Hallam University      University of Plymouth
    electronote@mail.com        nic_earle@postmaster.co.uk
Introduction
•   CVEs should exploit the possibilities of online
    3D graphical spaces.
•   To achieve an efficient CVE there is a need
    for a multimodal UI through avatars.
•   Communicative avatars need to be visually
    expressive.




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
The Role of Avatars
•   Essentially to represent a participant’s
    presence, orientation and location, and to a
    lesser degree state.

•   We propose to extend this to encompass the
    following:
      – better personalisation and status.
      – Personal expressions and emotions.
      – Better group communication.




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Issues to be addressed
•   We wish to address these important issues :
      – Personal Identity of the participants.
            • Gender, interests, status, accessibility
      – communication from one to one as well as
        within a group.
      – Participants discourses in a CVE.
            • Communication channels




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Interaction in Existing
CVEs
•   There are usually two separate modes of operation
    in current CVEs :
      – Controlling the avatar
      – Typing on the keyboard or speaking with a micro-
        phone.


•   CVEs have a separate window for the textual and
    some gestural dialogues.




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Screen shot of Active Worlds Alpha World, www.activeworlds.com
Current Avatars
•   Wide range of avatar available
      – humanoid, cartoon characters, free forms…
•   Limited and often non-expressive gestures
    and expressions
      – jump, smile, wave, turn around, dance
•   What is the best form of NVC
      – Body postures, Facial expressions, gestures,
        gaze, lip movements, etc.
•   participants perception of other’s expressions




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Simple Expressions




Blink        Smile                             Upset




             Bye Bye                           Smile & Blind
         Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Simple Expressions




Blink        Smile                             Upset




             Bye Bye                           Smile & Blind
         Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Simple Expressions




Blink        Smile                             Upset




             Bye Bye                           Smile & Blind
         Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Simple Expressions




Blink        Smile                             Upset




             Bye Bye                           Smile & Blind
         Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Simple Expressions




Blink        Smile                             Upset




             Bye Bye                           Smile & Blind
         Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Simple Expressions




Blink        Smile                             Upset




             Bye Bye                           Smile & Blind
         Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Addressing The Issues
In order to develop a multi-modal communication
    within CVEs we need to:

•   Define a set of useful expressions for avatars

•   Integrate the different channels of communication
    i.e. text, audio, spatial language and body
    language

•   Develop a better method of Interfacing with an
    avatars visual behaviours




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Useful Expressions
We propose that an avatars body language is
  developed to support the following:

    • Indicate the state of the avatar owner using
      body posture e.g. available for conversation or
      not, and is avatar an agent or human.

    • Compliment discourse using hand gestures
      and face expression.

    • Support social interaction using spatial
      behaviour, hand gestures & face expressions.



  Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Complimenting Discourse




 Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Social Interaction




 Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Integrating Various Channels
Problem

   In existing CVEs other group members avatars are
   scattered around the environment and the different
   channels of communication are separated i.e. spatial
   behavior, text, audio, gestures and face expressions.

Solution

   We have developed a concept we call a conversation
   circle. Circles gather group members avatars together
   so that each group member is in full view. This provides
   a framework for the different channels of communication
   to be brought into a single space.




   Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Ben                Circle Features
I will not show    •   Gathers up to six avatars together and places them in full view of
this slide,            each other
however this is    •   Circles are expandable and spatially, there is position of
                       dominance (Avatars are positioned autonomously )
what I will talk   •   A circle is created by a participant clicking on another who
about when I           accepts conversation offer
                   •   An Avatar is locked onto circle circumference until participant
show the next          leaves group
slide I.e. image   •   A central light creates illuminates faces, creates shadows which
                       define the groups space
                   •   Multiple circles can exist simultaneously
                   •   The groups space is out of bounds to outsiders
                   •   Circles can be private, semi-private or public
                   •   Group behavior e.g. looking for newcomer I.e. gap in perimeter




                       Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Interfacing With Avatar
Problem

   Activating gestures and emotions from pop up
   menus and tool bars is inadequate due to the
   conscious action required to be taken by a
   participant.

Solution

   We propose an autonomous system where text/
   audio messages are scanned scan for keywords,
   names and symbols.




  Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Some Examples…..




 Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
Additional Features
•   Detection of names within messages is used to control
    avatar gaze direction towards recipient. No name
    detected fixes gaze

•   In textual systems a priority system exists for messages
    that contain more than one trigger. In audio systems
    triggers attached to phonemes

•   Participants must be able to control the autonomy i.e.
    turn on and off, customize keywords

•   Mood/emotion set using contextual menu called by by
    clicking on own avatar




    Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco

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Cve2000

  • 1. Designing a Non-Verbal Language for Expressive Avatars Ben Salem Nic Earle Sheffield Hallam University University of Plymouth electronote@mail.com nic_earle@postmaster.co.uk
  • 2. Introduction • CVEs should exploit the possibilities of online 3D graphical spaces. • To achieve an efficient CVE there is a need for a multimodal UI through avatars. • Communicative avatars need to be visually expressive. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 3. The Role of Avatars • Essentially to represent a participant’s presence, orientation and location, and to a lesser degree state. • We propose to extend this to encompass the following: – better personalisation and status. – Personal expressions and emotions. – Better group communication. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 4. Issues to be addressed • We wish to address these important issues : – Personal Identity of the participants. • Gender, interests, status, accessibility – communication from one to one as well as within a group. – Participants discourses in a CVE. • Communication channels Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 5. Interaction in Existing CVEs • There are usually two separate modes of operation in current CVEs : – Controlling the avatar – Typing on the keyboard or speaking with a micro- phone. • CVEs have a separate window for the textual and some gestural dialogues. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 6. Screen shot of Active Worlds Alpha World, www.activeworlds.com
  • 7. Current Avatars • Wide range of avatar available – humanoid, cartoon characters, free forms… • Limited and often non-expressive gestures and expressions – jump, smile, wave, turn around, dance • What is the best form of NVC – Body postures, Facial expressions, gestures, gaze, lip movements, etc. • participants perception of other’s expressions Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 8. Simple Expressions Blink Smile Upset Bye Bye Smile & Blind Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 9. Simple Expressions Blink Smile Upset Bye Bye Smile & Blind Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 10. Simple Expressions Blink Smile Upset Bye Bye Smile & Blind Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 11. Simple Expressions Blink Smile Upset Bye Bye Smile & Blind Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 12. Simple Expressions Blink Smile Upset Bye Bye Smile & Blind Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 13. Simple Expressions Blink Smile Upset Bye Bye Smile & Blind Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 14. Addressing The Issues In order to develop a multi-modal communication within CVEs we need to: • Define a set of useful expressions for avatars • Integrate the different channels of communication i.e. text, audio, spatial language and body language • Develop a better method of Interfacing with an avatars visual behaviours Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 15. Useful Expressions We propose that an avatars body language is developed to support the following: • Indicate the state of the avatar owner using body posture e.g. available for conversation or not, and is avatar an agent or human. • Compliment discourse using hand gestures and face expression. • Support social interaction using spatial behaviour, hand gestures & face expressions. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 16. Complimenting Discourse Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 17. Social Interaction Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 18. Integrating Various Channels Problem In existing CVEs other group members avatars are scattered around the environment and the different channels of communication are separated i.e. spatial behavior, text, audio, gestures and face expressions. Solution We have developed a concept we call a conversation circle. Circles gather group members avatars together so that each group member is in full view. This provides a framework for the different channels of communication to be brought into a single space. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 19. Ben Circle Features I will not show • Gathers up to six avatars together and places them in full view of this slide, each other however this is • Circles are expandable and spatially, there is position of dominance (Avatars are positioned autonomously ) what I will talk • A circle is created by a participant clicking on another who about when I accepts conversation offer • An Avatar is locked onto circle circumference until participant show the next leaves group slide I.e. image • A central light creates illuminates faces, creates shadows which define the groups space • Multiple circles can exist simultaneously • The groups space is out of bounds to outsiders • Circles can be private, semi-private or public • Group behavior e.g. looking for newcomer I.e. gap in perimeter Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 20. Interfacing With Avatar Problem Activating gestures and emotions from pop up menus and tool bars is inadequate due to the conscious action required to be taken by a participant. Solution We propose an autonomous system where text/ audio messages are scanned scan for keywords, names and symbols. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 21. Some Examples….. Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco
  • 22. Additional Features • Detection of names within messages is used to control avatar gaze direction towards recipient. No name detected fixes gaze • In textual systems a priority system exists for messages that contain more than one trigger. In audio systems triggers attached to phonemes • Participants must be able to control the autonomy i.e. turn on and off, customize keywords • Mood/emotion set using contextual menu called by by clicking on own avatar Designing a Non-Verbal Language for Expressive Avatars, CVE2000 San Francisco

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