SlideShare ist ein Scribd-Unternehmen logo
1 von 19
Technology in the classroom
        Game Theory
Introduction
• Both Katie Salen and Eric Zimmerman are
  well credentialled academically and in the
  gaming industry to look at gaming principles
  from a theoretical point of view .
Classroom implications
• As classroom practitioners we could benefit
  from looking at the principles which attract
  our students to games and try to apply the
  theory to ensure more effective learning in
  the 21st century.
The principles
•   Interaction
•   Cognitive interactivity
•   Explicit interactivity
•   Beyond the object interactivity
Interaction
• Teacher is the author of the classroom
• Teacher provides content and teaches it
• Teacher’s approach may be in conflict with
  student agenda
• The action is going on separately in the head
  of teacher and student
Examples
•   Lecture
•   Presentation
•   Video
•   Demonstration
•   Talking through examples
Question
• What can you do to provide absorbing content
  which engages student brains more
  comprehensively?
Cognitive interactivity
• Functional activity of button clicking and page
  turning
• Students are clicking on web links
• Students click on the button to get to the next
  set of information
• Students read a page
Examples
•   Web quests
•   Independently viewed presentations
•   Web research
•   Completing sets of exercises
•   Filling in spaces
Question
• What resources can you provide at the button
  clicking page turning level which will want
  them to click and turn?
Explicit interactivity
•   Participation with designed choices or activities
•   Students have their own input to consider
•   Students are creating something as they learn
•   Students can see they learn better by consulting
Examples
• Using what is learned to create a video
• Presenting what is learned to an audience
• Creating an assignment but including
  reflection and feedback
• Allowing students to act and make choices
  relevant to content and assignment
Question
• What assignments and activities can you
  provide to ensure students are using their new
  knowledge in an interactive, connected way?
Beyond the object interactivity
• This is the fan base, the merchandising the
  getting users to engage with the game in ways
  so that they identify strongly with the game.
Discussion
• You need to think about and discuss this. Do
  we need fan bases for French? Maths?
  Science? Are there ways we can do this
  ethically as classroom practitioners?
Examples
• Getting students to participate in extra curricula
  events
• Making students aware of expos, films, special
  events, competitions
• Having focus days
• Creating clubs, teams, special interest groups
• Publishing work online
Question
• Do you show how the love of the subject and
  the new knowledge can be used to connect
  with others and the real world?
Resources
•   Affective interaction design
•   Eric Zimmerman
•   Rules of play
•   A meaningful read
•   Gamelab’s hustler
Acknowledgements
• Microsoft Office 2010
• Templateswise.com
• Rules of Play

Weitere ähnliche Inhalte

Was ist angesagt?

How IT can be used effectively to have a positive impact on education
How IT can be used effectively to have a positive impact on educationHow IT can be used effectively to have a positive impact on education
How IT can be used effectively to have a positive impact on education
cdown
 
Bradley Stoke School Presentation from #frog12
Bradley Stoke School Presentation from #frog12Bradley Stoke School Presentation from #frog12
Bradley Stoke School Presentation from #frog12
FrogEducation
 
Goins slideshare
Goins slideshareGoins slideshare
Goins slideshare
Karen_Goins
 
Digital books in a flash
Digital books in a flashDigital books in a flash
Digital books in a flash
Vicky Saumell
 
Slide share reflection. chapter 6
Slide share reflection. chapter 6Slide share reflection. chapter 6
Slide share reflection. chapter 6
Bailey Crompton
 
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentation
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentationFlippin gthe classroom using mobile technology - #PedagooLondon2015 presentation
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentation
Mike Gunn
 

Was ist angesagt? (20)

Strengthen your school profile- Claire Morvan, CSS
Strengthen your school profile- Claire Morvan, CSSStrengthen your school profile- Claire Morvan, CSS
Strengthen your school profile- Claire Morvan, CSS
 
How to motivate eTwinning teachers
How to motivate eTwinning teachers How to motivate eTwinning teachers
How to motivate eTwinning teachers
 
How IT can be used effectively to have a positive impact on education
How IT can be used effectively to have a positive impact on educationHow IT can be used effectively to have a positive impact on education
How IT can be used effectively to have a positive impact on education
 
Fla 2013 presentation
Fla 2013 presentationFla 2013 presentation
Fla 2013 presentation
 
Bradley Stoke School Presentation from #frog12
Bradley Stoke School Presentation from #frog12Bradley Stoke School Presentation from #frog12
Bradley Stoke School Presentation from #frog12
 
Communicate Collaborate Create
Communicate Collaborate CreateCommunicate Collaborate Create
Communicate Collaborate Create
 
Collaboration power point
Collaboration power pointCollaboration power point
Collaboration power point
 
Is your School Future ready?
Is your School Future ready?Is your School Future ready?
Is your School Future ready?
 
Kicking it up a notch!
Kicking it up a notch!Kicking it up a notch!
Kicking it up a notch!
 
Goins slideshare
Goins slideshareGoins slideshare
Goins slideshare
 
Teaching fellows 2016
Teaching fellows 2016Teaching fellows 2016
Teaching fellows 2016
 
Webquest report (patricia marie tabago)
Webquest report (patricia marie tabago)Webquest report (patricia marie tabago)
Webquest report (patricia marie tabago)
 
Xerte - the student perspective
Xerte - the student perspectiveXerte - the student perspective
Xerte - the student perspective
 
Digital books in a flash
Digital books in a flashDigital books in a flash
Digital books in a flash
 
Slide share reflection. chapter 6
Slide share reflection. chapter 6Slide share reflection. chapter 6
Slide share reflection. chapter 6
 
Final project Tech ED
Final project Tech EDFinal project Tech ED
Final project Tech ED
 
Mps learning commons ppt
Mps learning commons pptMps learning commons ppt
Mps learning commons ppt
 
Marianne Georgsens presentation at the Designs for Learning conference 2010
Marianne Georgsens presentation at the Designs for Learning conference 2010Marianne Georgsens presentation at the Designs for Learning conference 2010
Marianne Georgsens presentation at the Designs for Learning conference 2010
 
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentation
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentationFlippin gthe classroom using mobile technology - #PedagooLondon2015 presentation
Flippin gthe classroom using mobile technology - #PedagooLondon2015 presentation
 
WebQuests + Formula
WebQuests + FormulaWebQuests + Formula
WebQuests + Formula
 

Andere mochten auch

Andere mochten auch (8)

Einkaufen
EinkaufenEinkaufen
Einkaufen
 
Personal and social capability year 8
Personal and social capability year 8Personal and social capability year 8
Personal and social capability year 8
 
Personal and social capability year10
Personal and social capability year10Personal and social capability year10
Personal and social capability year10
 
Intelligent Classroom Design
Intelligent Classroom DesignIntelligent Classroom Design
Intelligent Classroom Design
 
Lucie le chien
Lucie le chienLucie le chien
Lucie le chien
 
Teaching Students with Emojis, Emoticons, & Textspeak
Teaching Students with Emojis, Emoticons, & TextspeakTeaching Students with Emojis, Emoticons, & Textspeak
Teaching Students with Emojis, Emoticons, & Textspeak
 
Hype vs. Reality: The AI Explainer
Hype vs. Reality: The AI ExplainerHype vs. Reality: The AI Explainer
Hype vs. Reality: The AI Explainer
 
Study: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving CarsStudy: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving Cars
 

Ähnlich wie Technology in the classroom

Technology that enhances classroom learning
Technology that enhances classroom learningTechnology that enhances classroom learning
Technology that enhances classroom learning
Carrie Davenport
 
Integrating technology in the classroom1
Integrating technology in the classroom1Integrating technology in the classroom1
Integrating technology in the classroom1
adparler
 
Engaged Learning
Engaged LearningEngaged Learning
Engaged Learning
ssorden
 
Using technology to enhance classroom learning
Using technology to enhance classroom learningUsing technology to enhance classroom learning
Using technology to enhance classroom learning
briannamarisol
 
The issue of play in HE Dr Alison James and Chrissi Nerantzi
The issue of play in HE Dr Alison James and Chrissi NerantziThe issue of play in HE Dr Alison James and Chrissi Nerantzi
The issue of play in HE Dr Alison James and Chrissi Nerantzi
Chrissi Nerantzi
 

Ähnlich wie Technology in the classroom (20)

Authentic Tnstruction and Technology July 2013
Authentic Tnstruction and Technology July 2013Authentic Tnstruction and Technology July 2013
Authentic Tnstruction and Technology July 2013
 
Technology that enhances classroom learning
Technology that enhances classroom learningTechnology that enhances classroom learning
Technology that enhances classroom learning
 
Integrating technology in the classroom1
Integrating technology in the classroom1Integrating technology in the classroom1
Integrating technology in the classroom1
 
MEAS Course on E-learning: 3 Effective online teaching strategies
MEAS Course on E-learning: 3 Effective online teaching strategiesMEAS Course on E-learning: 3 Effective online teaching strategies
MEAS Course on E-learning: 3 Effective online teaching strategies
 
MEAS Course on E-Learning: 3 Effective online teaching strategies
MEAS Course on E-Learning: 3 Effective online teaching strategiesMEAS Course on E-Learning: 3 Effective online teaching strategies
MEAS Course on E-Learning: 3 Effective online teaching strategies
 
Course Tech 13, Alison Hedrick & Debra Geist, Online Learning Communities: Bu...
Course Tech 13, Alison Hedrick & Debra Geist, Online Learning Communities: Bu...Course Tech 13, Alison Hedrick & Debra Geist, Online Learning Communities: Bu...
Course Tech 13, Alison Hedrick & Debra Geist, Online Learning Communities: Bu...
 
Digital thinking
Digital thinkingDigital thinking
Digital thinking
 
CI 350 Project Based Learning
CI 350 Project Based LearningCI 350 Project Based Learning
CI 350 Project Based Learning
 
Engaged Learning
Engaged LearningEngaged Learning
Engaged Learning
 
Softchalkwebinar2
Softchalkwebinar2Softchalkwebinar2
Softchalkwebinar2
 
Using technology to enhance classroom learning
Using technology to enhance classroom learningUsing technology to enhance classroom learning
Using technology to enhance classroom learning
 
PARTICIPATORY TEACHING LEARNING STRATEGIES FOR CHILDREN
PARTICIPATORY TEACHING LEARNING STRATEGIES FOR CHILDRENPARTICIPATORY TEACHING LEARNING STRATEGIES FOR CHILDREN
PARTICIPATORY TEACHING LEARNING STRATEGIES FOR CHILDREN
 
The pursuit of passionate curiosity
The pursuit of passionate curiosityThe pursuit of passionate curiosity
The pursuit of passionate curiosity
 
FETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopFETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning Workshop
 
Methodology for e- content development.pdf
Methodology for e- content development.pdfMethodology for e- content development.pdf
Methodology for e- content development.pdf
 
Active Learning for Preparing Generation Z Students for the Technology Enviro...
Active Learning for Preparing Generation Z Students for the Technology Enviro...Active Learning for Preparing Generation Z Students for the Technology Enviro...
Active Learning for Preparing Generation Z Students for the Technology Enviro...
 
Project-Based Instruction and the Importance of Self-Directed Learning
Project-Based Instruction and the Importance of Self-Directed LearningProject-Based Instruction and the Importance of Self-Directed Learning
Project-Based Instruction and the Importance of Self-Directed Learning
 
The issue of play in HE Dr Alison James and Chrissi Nerantzi
The issue of play in HE Dr Alison James and Chrissi NerantziThe issue of play in HE Dr Alison James and Chrissi Nerantzi
The issue of play in HE Dr Alison James and Chrissi Nerantzi
 
Process of creating a digital resource
Process of creating a digital resourceProcess of creating a digital resource
Process of creating a digital resource
 
Chapter 6 and 11
Chapter 6 and 11Chapter 6 and 11
Chapter 6 and 11
 

Mehr von Cathy Woods

Classroom technology
Classroom technologyClassroom technology
Classroom technology
Cathy Woods
 

Mehr von Cathy Woods (20)

La vie de lucie
La vie de lucieLa vie de lucie
La vie de lucie
 
Design principles - Technology in the classroom
Design principles - Technology in the classroomDesign principles - Technology in the classroom
Design principles - Technology in the classroom
 
L’espace vocabulaire
L’espace   vocabulaireL’espace   vocabulaire
L’espace vocabulaire
 
Classroom technology
Classroom technologyClassroom technology
Classroom technology
 
4 .1 build on learners' understandings
4 .1 build on learners' understandings4 .1 build on learners' understandings
4 .1 build on learners' understandings
 
You know you are a techie teacher when...
You know you are a techie teacher when...You know you are a techie teacher when...
You know you are a techie teacher when...
 
3. 4 Promote dialogue as a means of learning
3. 4 Promote dialogue as a means of learning3. 4 Promote dialogue as a means of learning
3. 4 Promote dialogue as a means of learning
 
Digital natives
Digital nativesDigital natives
Digital natives
 
Latin is undead
Latin is undeadLatin is undead
Latin is undead
 
Blogging in the middle
Blogging in the middleBlogging in the middle
Blogging in the middle
 
How sweet is too sweet?
How sweet is too sweet?How sweet is too sweet?
How sweet is too sweet?
 
Do you believe in magic?
Do you believe in magic? Do you believe in magic?
Do you believe in magic?
 
Happy New Year 2012
Happy New Year 2012Happy New Year 2012
Happy New Year 2012
 
Wishing you a Merry Christmas
Wishing you a Merry ChristmasWishing you a Merry Christmas
Wishing you a Merry Christmas
 
Aimer
AimerAimer
Aimer
 
Shadows, shadows, shadows
Shadows, shadows, shadowsShadows, shadows, shadows
Shadows, shadows, shadows
 
If all the world were paper
If all the world were paperIf all the world were paper
If all the world were paper
 
Technology Competence Levels
Technology Competence LevelsTechnology Competence Levels
Technology Competence Levels
 
Le corbeau et le renard
Le corbeau et le renardLe corbeau et le renard
Le corbeau et le renard
 
Wings of inspiration
Wings of inspirationWings of inspiration
Wings of inspiration
 

Kürzlich hochgeladen

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 

Kürzlich hochgeladen (20)

Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 

Technology in the classroom

  • 1. Technology in the classroom Game Theory
  • 2. Introduction • Both Katie Salen and Eric Zimmerman are well credentialled academically and in the gaming industry to look at gaming principles from a theoretical point of view .
  • 3. Classroom implications • As classroom practitioners we could benefit from looking at the principles which attract our students to games and try to apply the theory to ensure more effective learning in the 21st century.
  • 4. The principles • Interaction • Cognitive interactivity • Explicit interactivity • Beyond the object interactivity
  • 5. Interaction • Teacher is the author of the classroom • Teacher provides content and teaches it • Teacher’s approach may be in conflict with student agenda • The action is going on separately in the head of teacher and student
  • 6. Examples • Lecture • Presentation • Video • Demonstration • Talking through examples
  • 7. Question • What can you do to provide absorbing content which engages student brains more comprehensively?
  • 8. Cognitive interactivity • Functional activity of button clicking and page turning • Students are clicking on web links • Students click on the button to get to the next set of information • Students read a page
  • 9. Examples • Web quests • Independently viewed presentations • Web research • Completing sets of exercises • Filling in spaces
  • 10. Question • What resources can you provide at the button clicking page turning level which will want them to click and turn?
  • 11. Explicit interactivity • Participation with designed choices or activities • Students have their own input to consider • Students are creating something as they learn • Students can see they learn better by consulting
  • 12. Examples • Using what is learned to create a video • Presenting what is learned to an audience • Creating an assignment but including reflection and feedback • Allowing students to act and make choices relevant to content and assignment
  • 13. Question • What assignments and activities can you provide to ensure students are using their new knowledge in an interactive, connected way?
  • 14. Beyond the object interactivity • This is the fan base, the merchandising the getting users to engage with the game in ways so that they identify strongly with the game.
  • 15. Discussion • You need to think about and discuss this. Do we need fan bases for French? Maths? Science? Are there ways we can do this ethically as classroom practitioners?
  • 16. Examples • Getting students to participate in extra curricula events • Making students aware of expos, films, special events, competitions • Having focus days • Creating clubs, teams, special interest groups • Publishing work online
  • 17. Question • Do you show how the love of the subject and the new knowledge can be used to connect with others and the real world?
  • 18. Resources • Affective interaction design • Eric Zimmerman • Rules of play • A meaningful read • Gamelab’s hustler
  • 19. Acknowledgements • Microsoft Office 2010 • Templateswise.com • Rules of Play