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BrandNewGame
Playful solutions for
serious change
Twitter: @BartHufen #gamification
Content
1. Wie zijn we?
2. Wat verwachten jullie?
3. Waarom games inzetten als marketing-/ trainingsmiddel?
4. Hoe kan je ze gebruiken als marketing-/ trainingsmiddel?
5. Waar is meer informatie?
1/5: Wie…?
Publicaties
Presentaties
Projecten
Producten
Player 1
Player 2
1/5: Wie…?
Consultancy
Concepts
ABN Amro Bank
ACN / Schiphol Airport
BelCompany
Fontys Hogescholen
Footlocker Europe
Gemeente Amsterdam
Haven Amsterdam
Hogeschool van Amsterdam
Holland Casino
Novamedia
Red Bull
Unilever
Vodafone Retail
Ziggo
Player 1
Player 2
1/5: Wie…?
Player 1
Player 2
ABN Amro Bank
ACN / Schiphol Airport
BelCompany
Fontys Hogescholen
Footlocker Europe
Gemeente Amsterdam
Haven Amsterdam
Hogeschool van Amsterdam
Holland Casino
Novamedia
Red Bull
Unilever
Vodafone
Ziggo
ABN Amro Bank
ACN / Schiphol Airport
BelCompany
Fontys Hogescholen
Footlocker Europe
Gemeente Amsterdam
Haven Amsterdam
Hogeschool van Amsterdam
Holland Casino
Novamedia
Red Bull
Unilever
Vodafone Retail
Ziggo
Consultancy
Concepts
DOWNLOAD AT
www.brandnewgame.nl/book
Twitter: @BartHufen #gamification
200 pages of
inspiration!
Wie overweegt serious games of gamification in te zetten?
Waarom wel?
Waarom niet?
2/5: Wat willen jullie?
Some Facts to kick off?
#Downloads of Angry Birds games
75 Million - 350 Million - 1 billion
The average gamer is
18 years old
36 years old
54 years old
Some Facts to kick off?
What would you offer the publisher of Candy Crush
750 Million - 2 billion - 6 billion
Applying game mechanics within a non-game context
What is Gamification?
What is this?
What is this?
1. 100% Attention
2. Fun!
3. Voluntary
4. Active experience
5. Multi-sensory
6. Re-playable: Hours, weeks and potentially years of engagement
7. Immersion: suitable to address complex issues
8. Measurable effect!
Why use Games?
Why use Games?
Purpose
Autonomy
Mastery
Game Mechanics
Game Mechanics
Game Mechanics
Games are routine mechanisms
New routinesOld routines PLAY = PRACTICE
Objective
CHALLENGE
S.M.A.R.T.
Drives
PLAYER
Motivations
Content
APPLIED GAME
Context
+ + +
FEEDBACK
- - -
+ + +
BEHAVIOR
- - -
UI
&
UX
Where
&
When
3/5: What do we know?
ShapeStructure
Game
Mechanics
copyright BrandNewGame 2009 - 2015
Spiral - improve
Idea
Concept
Analyse
Proto-
type
Content
Beta
Design
Doc.
Alpha
code
Launch
Support
Improve
Prepare
Execute
Follow up
Schillen van games
NIET
STOREN!
Visueel
Doel
Tactiek
Content
Mastery
Regels moeten Rechtvaardig
voelen voor alle spelers
Context bepaald groot
deel van het succes
HEBBEN
BEWIJZENLEREN
BINDENFantaseren
Ontdekken
Uitdagen
Sensatie
Sociale
Interactie
Verhalen 

Expressie
Onderschikken
Spelers Drijfveren & Motivaties
Kennis is
Macht!
Kracht is
Macht!
Bezit is
Macht!
Populariteit
is Macht!
3/5: How can We?
I - Wat is het doel van de game?
1. Op organisatie niveau
2. Op het niveau van de speler
3. In de game...?
II - Wie gaat de game spelen?
1. Primaire drijfveren en motivaties
2. Wat moeten spelers gaan kunnen/weten/ervaren/snappen/willen?
3. Binnen welke context?
III - Wat is de essentie van de content die we erin gaan stoppen?
GameStorm
- KOSTEN
+ OMZET
BUSINESS
PLAYGROUND
Verhoog
 
klanttevredenheid
 
en
 verkoop!
 
Challenge # 1
Geef
 inzicht
 in
 het
 
NUT
 van
 keten-
denken
 in
 branche
Challenge # 2
Vergroot
 
medewerker
 
betrokkenheid!
 
Challenge # 3
Train
 medewerkers
 
in
 up-
 
 cross
 
selling
 
Challenge # 4
INTERN EXTERN
Laten we starten
met een
GameStorm!
GameStorm
BUSINESS
PLAYGROUND
Ziggo
Ziggo
Björn Borg
Schiphol
Genereer
 traffic
 
naar
 onze
 winkels
Challenge # 1
Geef
 inzicht
 in
 het
 
NUT
 van
 keten-
denken
 in
 branche
Challenge # 2
Vergroot
 
medewerker
 
betrokkenheid!
 
Challenge # 3
- KOSTEN
+ OMZET
INTERN EXTERN
Train
 medewerkers
 
in
 up-
 
 cross
 
selling
 
Challenge # 4
BelCompany
Fontys
Verlaag
 uitval
 %
 
van
 eerstejaars
 
studenten
 
Challenge # 5
Train
 medewerkers
 
in
 voeren
 persoonlijk
 
verkoopgesprek
 
Challenge # 6
copyright BrandNewGame 2012
4/5: How to play the game?
Practice with post-its and Play for real in the app 

the ‘plastic playground’
APP =
GUIDE
THROUGH
GAME
3/5: How can We?
Wie heeft zijn plan voor 2016 al af?
GameStorm
BUSINESS
PLAYGROUND
- KOSTEN
+ OMZET
INTERN EXTERN

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Inzet op maat 2015 BrandNewGame - Bart Hufen