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              PLAY         CONSULT
                           CONCEPT
                            +2
                                     ING
woensdag 26 oktober 2011
A Brand New Playground
                           How can we use games as a branding and marketing tool?




woensdag 26 oktober 2011
woensdag 26 oktober 2011
woensdag 26 oktober 2011
Content
                1. What makes a good Game good?

                2. Who plays Games

                3. How can We use games as a marketing tool?

                4. Which trends does the Future hold




woensdag 26 oktober 2011
woensdag 26 oktober 2011
1/4: What makes it good?
                    Starting from the objective, the target group and the brand essence
                    (or challenge) you can start to develop a remarkable, relevant and
                    distinguished concept




woensdag 26 oktober 2011
1/4: What makes it good?
                    Playing a Game is like entering a circle
                                        Levels of involvement




woensdag 26 oktober 2011
1/4: What makes it good?
                    The Flow makes it so Addictive and Fun to play games




woensdag 26 oktober 2011
1/4: What makes it good?
                      Games stimulate Gradual learning through Levels
                   Challenges




                                                    Playtime
woensdag 26 oktober 2011
1/4: What makes it good?
                    Peaks of Frustration create Epic Experiences




woensdag 26 oktober 2011
1/4: What makes it good?
                    A Game exists of these elements:

              1.    Objectives
              2.    Variables
              3.    Rules
              4.    Feedback system
              5.    Rewards
              6.    Levels
              7.    Theme



woensdag 26 oktober 2011
2/4: Who Plays Games?
                    Just teenagers...




woensdag 26 oktober 2011
2/4: Who Plays Games?
                    Just teenagers...




woensdag 26 oktober 2011
2/4: Who Plays Games?
                    How about the United Kingdom?




woensdag 26 oktober 2011
2/4: Who Plays Games?
                    How about the United Kingdom?




woensdag 26 oktober 2011
2/4: Who Plays Games?
                    How about the United Kingdom?




woensdag 26 oktober 2011
2/4: Who Plays Games?
                    How about the United Kingdom?




woensdag 26 oktober 2011
3/4: How can We?
                    Lack of time forces me to show just two examples




woensdag 26 oktober 2011
3/4: How can We?
                    A game that influences the Price (and builds up a CRM dBase)

                    Objective: increase store traffic

                    Target: young minded consumers

                    Essence: being comfortable during uncomfortable situations




woensdag 26 oktober 2011
3/4: How can We?
                    Define the Brand Essence in a tag cloud
                                                      H./$1'!:#$.&'      G.2'(377&'
                                >9+'                                                      4.31/+,'
                                               0$83+''         -.++/&'              ?937/%6'
                           -#+,9.'/+':;..<''                                                    >3&;/#+'
                                                  4/5.&%67.'
                                                                 !"#$%&''             0+1.$2.3$'     =#B5#$%387.'
                                       D3$E.&''

                                  F3+:.'                 ()*$+'(#$,''                          =#7#$597''

                                                                                            @#9+,'
                                                                         !2.1/&;'
                                                                                           A/+1.1'
                                                          F#2+'%#'
                                                                                          =#+&9B.$'
                                                           .3$%;'
                                                                      C883'

woensdag 26 oktober 2011
2/3: How can We?                                         Price (and builds up a CRM



                    2/5: A game that influences the Price (and builds up a CRM dBase)

                                                           H./$1'!:#$.&'      G.2'(377&'
                                     >9+'                                                      4.31/+,'
                                                    0$83+''         -.++/&'              ?937/%6'
                                -#+,9.'/+':;..<''                                                    >3&;/#+'
                                                       4/5.&%67.'
                                                                      !"#$%&''             0+1.$2.3$'     =#B5#$%387.'
                                            D3$E.&''

                                       F3+:.'                 ()*$+'(#$,''                          =#7#$597''

                                                                                                 @#9+,'
                                                                              !2.1/&;'          A/+1.1'
                                                               F#2+'%#'                        =#+&9B.$'
                                                                .3$%;'
                                                                           C883'




woensdag 26 oktober 2011
3/4: How can We?
                    Playing a Pong-like game for Discount




woensdag 26 oktober 2011
3/4: How can We?
                    How to make it work?

                                                    '($(&%)*+&
                                                   ,$&-).+/,,0&




                                       <++9&85+&
                                       %)*+&,$&
                                       =+/;(8+;&   !"#$%&         1)*+&2,3&
                                                                   (45,$+&




                                                    6,7.5+3&
                                                      8,&/+&
                                                   3+9++*+9&
                                                    ($:;8,3+&&

woensdag 26 oktober 2011
3/4: How can We?




woensdag 26 oktober 2011
3/4: How can We?




woensdag 26 oktober 2011
3/4: How can We?




woensdag 26 oktober 2011
3/4: How can We?




woensdag 26 oktober 2011
3/4: How can We?
                    New distribution Places




woensdag 26 oktober 2011
3/4: How can We?
                    New distribution Places




woensdag 26 oktober 2011
3/4: How can We?
                    New distribution Places




woensdag 26 oktober 2011
4/4: Which trends?
              1. Touch-screen games will continue to grow!

              2. New business models (in-game transactions)

              3. Gaming and gamification layers in everything we do

              4.




woensdag 26 oktober 2011
4/4: Which trends?
                    The objective of this presentation was to show you how games can
                    help to achieve your organizational- or brand objectives

                    I hope I succeeded!




woensdag 26 oktober 2011
4/4: Which trends?
                    The objective of this presentation was to show you how games can
                    help to achieve your organizational- or brand objectives

                    I hope I succeeded!



                    If so... reward me by jumping up and down!




woensdag 26 oktober 2011
Game over?
                    Book: www.brandnewplayground.com

                    Blog: www.gamingandbranding.com

                    Bizz: www.brandnewgame.nl

                    Twitter: @BartHufen




woensdag 26 oktober 2011
Book: www.brandnewplayground.com



              PLAY                       CONSULT
                                                       ING
                    Blog: www.gamingandbranding.com

                                         CONCEPT
                    Bizz: www.brandnewgame.nl

                    Twitter: @BartHufen




woensdag 26 oktober 2011

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Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 

BrandNewGame @ games for brands final

  • 1. +1 PLAY CONSULT CONCEPT +2 ING woensdag 26 oktober 2011
  • 2. A Brand New Playground How can we use games as a branding and marketing tool? woensdag 26 oktober 2011
  • 5. Content 1. What makes a good Game good? 2. Who plays Games 3. How can We use games as a marketing tool? 4. Which trends does the Future hold woensdag 26 oktober 2011
  • 7. 1/4: What makes it good? Starting from the objective, the target group and the brand essence (or challenge) you can start to develop a remarkable, relevant and distinguished concept woensdag 26 oktober 2011
  • 8. 1/4: What makes it good? Playing a Game is like entering a circle Levels of involvement woensdag 26 oktober 2011
  • 9. 1/4: What makes it good? The Flow makes it so Addictive and Fun to play games woensdag 26 oktober 2011
  • 10. 1/4: What makes it good? Games stimulate Gradual learning through Levels Challenges Playtime woensdag 26 oktober 2011
  • 11. 1/4: What makes it good? Peaks of Frustration create Epic Experiences woensdag 26 oktober 2011
  • 12. 1/4: What makes it good? A Game exists of these elements: 1. Objectives 2. Variables 3. Rules 4. Feedback system 5. Rewards 6. Levels 7. Theme woensdag 26 oktober 2011
  • 13. 2/4: Who Plays Games? Just teenagers... woensdag 26 oktober 2011
  • 14. 2/4: Who Plays Games? Just teenagers... woensdag 26 oktober 2011
  • 15. 2/4: Who Plays Games? How about the United Kingdom? woensdag 26 oktober 2011
  • 16. 2/4: Who Plays Games? How about the United Kingdom? woensdag 26 oktober 2011
  • 17. 2/4: Who Plays Games? How about the United Kingdom? woensdag 26 oktober 2011
  • 18. 2/4: Who Plays Games? How about the United Kingdom? woensdag 26 oktober 2011
  • 19. 3/4: How can We? Lack of time forces me to show just two examples woensdag 26 oktober 2011
  • 20. 3/4: How can We? A game that influences the Price (and builds up a CRM dBase) Objective: increase store traffic Target: young minded consumers Essence: being comfortable during uncomfortable situations woensdag 26 oktober 2011
  • 21. 3/4: How can We? Define the Brand Essence in a tag cloud H./$1'!:#$.&' G.2'(377&' >9+' 4.31/+,' 0$83+'' -.++/&' ?937/%6' -#+,9.'/+':;..<'' >3&;/#+' 4/5.&%67.' !"#$%&'' 0+1.$2.3$' =#B5#$%387.' D3$E.&'' F3+:.' ()*$+'(#$,'' =#7#$597'' @#9+,' !2.1/&;' A/+1.1' F#2+'%#' =#+&9B.$' .3$%;' C883' woensdag 26 oktober 2011
  • 22. 2/3: How can We? Price (and builds up a CRM 2/5: A game that influences the Price (and builds up a CRM dBase) H./$1'!:#$.&' G.2'(377&' >9+' 4.31/+,' 0$83+'' -.++/&' ?937/%6' -#+,9.'/+':;..<'' >3&;/#+' 4/5.&%67.' !"#$%&'' 0+1.$2.3$' =#B5#$%387.' D3$E.&'' F3+:.' ()*$+'(#$,'' =#7#$597'' @#9+,' !2.1/&;' A/+1.1' F#2+'%#' =#+&9B.$' .3$%;' C883' woensdag 26 oktober 2011
  • 23. 3/4: How can We? Playing a Pong-like game for Discount woensdag 26 oktober 2011
  • 24. 3/4: How can We? How to make it work? '($(&%)*+& ,$&-).+/,,0& <++9&85+& %)*+&,$& =+/;(8+;& !"#$%& 1)*+&2,3& (45,$+& 6,7.5+3& 8,&/+& 3+9++*+9& ($:;8,3+&& woensdag 26 oktober 2011
  • 25. 3/4: How can We? woensdag 26 oktober 2011
  • 26. 3/4: How can We? woensdag 26 oktober 2011
  • 27. 3/4: How can We? woensdag 26 oktober 2011
  • 28. 3/4: How can We? woensdag 26 oktober 2011
  • 29. 3/4: How can We? New distribution Places woensdag 26 oktober 2011
  • 30. 3/4: How can We? New distribution Places woensdag 26 oktober 2011
  • 31. 3/4: How can We? New distribution Places woensdag 26 oktober 2011
  • 32. 4/4: Which trends? 1. Touch-screen games will continue to grow! 2. New business models (in-game transactions) 3. Gaming and gamification layers in everything we do 4. woensdag 26 oktober 2011
  • 33. 4/4: Which trends? The objective of this presentation was to show you how games can help to achieve your organizational- or brand objectives I hope I succeeded! woensdag 26 oktober 2011
  • 34. 4/4: Which trends? The objective of this presentation was to show you how games can help to achieve your organizational- or brand objectives I hope I succeeded! If so... reward me by jumping up and down! woensdag 26 oktober 2011
  • 35. Game over? Book: www.brandnewplayground.com Blog: www.gamingandbranding.com Bizz: www.brandnewgame.nl Twitter: @BartHufen woensdag 26 oktober 2011
  • 36. Book: www.brandnewplayground.com PLAY CONSULT ING Blog: www.gamingandbranding.com CONCEPT Bizz: www.brandnewgame.nl Twitter: @BartHufen woensdag 26 oktober 2011