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Playing and Making
in Libraries
Talk for:
BL IF Summer School
23rd July 2018
Stella Wisdom, Digital Curator
@miss_wisdom
Blog: http://britishlibrary.typepad.co.uk/digital-scholarship/
www.bl.uk 2
Founded in 2010, the Digital
Scholarship Department at British
Library supports researchers and
staff to make innovative use of our
digital collections and data.
We are a group of cross disciplinary
experts in the areas of digitisation,
librarianship, digital history &
humanities, computer and data
science, looking at how technology is
transforming research, and in turn,
our services.
@BL_DigiSchol
Meet the Digital Scholarship Team
Main Activities:
• Staff training
• Promoting Digital Scholarship
within BL
• Curating digital research data
• Project management
• Engagement with users
• Creating and sharing online
content with other libraries and
research centres
• Communication: events, blogging,
social media
• Off the Map Competition
• Playing Beowulf
• Litcraft
• Ambient Literature
• Poetic Places
• Gothic Novel Jam 2018
• International Games Week
• AdventureX
• Games & GLAMs
What I’ll talk about today:
www.bl.uk 5
www.bl.uk 6
www.bl.uk 7
The Off the Map Competition
• A new type of collaboration
• Explores how British Library digital collections
can be used in creative ways
• Engagement with new audiences
• Opportunity for students in the UK to
showcase their talents to industry
www.bl.uk 8
C.J. Visscher, London , 1616 (detail) Maps C.5.a.6
www.bl.uk 9
John Leake, An exact surveigh of the streets lanes and churches contained within the
ruines of the City of London, 1667. Maps Crace port 2.58
www.bl.uk 10
2013 winning team:
Pudding Lane Productions from De Montfort University, Leicester
Created an interpretation of 17th Century London
http://youtu.be/SPY-hr-8-M0 (Flythrough starts at 0:50)
www.bl.uk 11
2014 winning team: Gothulus Rift, University of South Wales
Created a Fonthill Abbey inspired game called Nix using Oculus Rift
YouTube flythrough: http://youtu.be/8ESieZO4VHw
www.bl.uk 12
www.bl.uk 13
2015 Winning Game:
“The Wondering Lands of Alice”
Team Off our Rockers, De Montfort University in Leicester
YouTube flythrough: https://youtu.be/7bwx4uUnbV4
www.bl.uk 14
Off the Map 2016 1st Place:
“The Tempest” by Team Quattro, De Montfort University, Leicester
YouTube flythrough: https://youtu.be/0lzpEFgpk3Y
www.bl.uk 15
Off the Map 2016 2nd Place:
‘Midsummer’ by Tom Battey, London College of Communication
Blog: http://tombattey.com/design/developing-interactive-dialogue-in-
midsummer/
YouTube flythrough: https://youtu.be/sz-IKvp62NI
Download the game:
http://tombattey.com/portfolio-items/midsummer/
www.bl.uk 16
www.bl.uk 17
Playing Beowulf
Project with University College London Institute of Education, funded by the Arts
and Humanities Research Council in the UK. Developed a game-authoring tool
based on the Anglo-Saxon epic poem Beowulf, for use by schools, universities,
curators and library visitors.
http://darecollaborative.net/2015/03/11/playing-beowulf-gaming-the-library/
http://creativeedutech.com/products/missionmaker-beowulf/
www.bl.uk 18
Litcraft uses the Minecraft platform to
explore and better understand literary
landscapes; e.g. Treasure Island
Each map is recreated from the maps
published with each text, hand-crafted
and scaled to provide a fun world, that
permits both exploration and building
tasks.
https://chronotopiccartography.wordpress.com/litcraft/
www.bl.uk 19
“Here’s an admission at the start of a research programme:
We don’t know what Ambient Literature is.
We’ve started to map the territory, to define by identifying borders
and by testing the edges. It’s important to note though, that we
don’t want to reduce the idea to something tight and defined,
rather our intention is to open it up, so show by doing, making and
thinking.
We do know that Ambient Literature asks for writing to be specific,
to be for this form. That there are rules, grammars of making and
thinking about readers and texts in new ways.”
Tom Abba, Ambient Literature project launch
It Must Have Been Dark by Then
by Duncan Speakman
https://ambientlit.com/index.php/it-must-have-been-dark-by-then/
The Cartographer’s Confession
by James Attlee
https://ambientlit.com/cartographersconfession
Video: https://vimeo.com/237541329
Breathe
by Kate Pullinger
https://ambientlit.com/breathe
Video: https://vimeo.com/266299944
Story: https://breathe-story.com/
www.bl.uk 25
Next few projects I’m about to discuss use Public Domain
images from the Microsoft Partnership Digitisation Project
2006-8
• 68,000 volumes (47,000+ titles) published in the 19th
century mostly in English
• Excluded authors active 1850-1901 and who died after
1936
• Output: 25 million pages
www.bl.uk 26
The illustrations were extracted algorithmically from the
digitised books:
26
<?xml version="1.0"
encoding="UTF-8" ?>
- <mets:mets
xmlns:xsi="http://ww
w.w3.org/2001/XML
Schema-instance"
xmlns:mets="http://w
ww.loc.gov/METS/"
xsi:schemaLocation=
"http://www.loc.gov/
METS/
http://www.loc.gov/
standards/mets/ver
sion18/mets.xsd
info:lc/xmlns/premi
s-v2
Image snipped out
Algorithmically
From ALTO XML
Image taken from page 207 of 'London and its Environs. A
picturesque survey of the metropolis and the suburbs ...
Translated by Henry Frith. With ... illustrations'
ALTO XML
http://mechanicalcurator.tumblr.com/ https://twitter.com/MechCuratorBot
www.bl.uk 28
The illustrations were uploaded to Flickr and albums were
created through crowd-sourced tagging
www.bl.uk 29
Sarah Cole, Poetic Places
Creative-Entrepreneur-In-Residence
http://www.poeticplaces.uk/
www.bl.uk 30
What is Poetic Places?
• A free, native app for Android and iOS devices.
• Bring poetic depictions of places into the physical world,
helping people to encounter literature and heritage in
relevant locations, accompanied by materials drawn from
cultural heritage collections.
• Brings literature and heritage into everyday life in
unexpected moments. Serendipitous discovery; not tours.
• Browse the poems and places without being in situ.
https://www.badgicalkingdom.co.uk/
Odyssey Jam 2017
https://itch.io/jam/odysseyjam
Writing challenge tied in with Read Watch Play, a partnership of libraries
worldwide encouraging themed discussions of books, films, music and games,
each month they have a theme and for March 2017 it was #waterread.
Odyssey Jam 2017 entries
https://itch.io/jam/odysseyjam/entries
We encouraged entrants to make use of the digitised images on Flickr that The
British Library had released under a creative commons license.
Some games used these images, e.g. No One and 108 suitors.
200th anniversary of the
publication of Frankenstein. A
perfect opportunity to run a gothic
novel themed challenge.
Sub-theme is: The monster within
Gothic Novel Jam with Read Watch
Play; participants to make
something creative inspired by the
gothic novel genre. By the 31st July
upload or share it on the itch.io
Gothic Novel Jam site.
Entries can include stories, poetry,
art, games, music, films, pictures,
soundscapes, or any other type of
digital media response.
We want participants to use
images from the British Library
Flickr account as inspiration
www.bl.uk 37
4-10 November 2018
http://games.ala.org/international-games-week
http://games.ala.org/gaming-at-the-british-library
http://handeyesociety.com/event/wordplay-london-photo-video-recap/
WordPlay 2016 was held on the 19th of
November at the British Library in London
as part of International Games Day @ your
Library.
www.bl.uk 39
For 2018 International Games Week the British Library is hosting
The Narrative Games Convention: AdventureX
10-11 November 2018
http://adventurexpo.org/
https://youtu.be/PyJl5stFteI
www.bl.uk 40
http://newmediawritingprize.co.uk/
www.bl.uk 41
A forum for those who are interested in games, cultural heritage
and GLAMs (galleries, libraries, archives, museums)
https://groups.google.com/forum/?hl=en-GB#!forum/games-and-glams
https://twitter.com/games_glams
www.bl.uk 42
Web: http://www.bl.uk/subjects/digital-scholarship
Blog:
http://britishlibrary.typepad.co.uk/digital-scholarship/
Email: stella.wisdom@bl.uk
Twitter: @miss_wisdom #bldigital

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Playing and Making in Libraries: Digital Curator Talk

  • 1. Playing and Making in Libraries Talk for: BL IF Summer School 23rd July 2018 Stella Wisdom, Digital Curator @miss_wisdom Blog: http://britishlibrary.typepad.co.uk/digital-scholarship/
  • 2. www.bl.uk 2 Founded in 2010, the Digital Scholarship Department at British Library supports researchers and staff to make innovative use of our digital collections and data. We are a group of cross disciplinary experts in the areas of digitisation, librarianship, digital history & humanities, computer and data science, looking at how technology is transforming research, and in turn, our services. @BL_DigiSchol
  • 3. Meet the Digital Scholarship Team Main Activities: • Staff training • Promoting Digital Scholarship within BL • Curating digital research data • Project management • Engagement with users • Creating and sharing online content with other libraries and research centres • Communication: events, blogging, social media
  • 4. • Off the Map Competition • Playing Beowulf • Litcraft • Ambient Literature • Poetic Places • Gothic Novel Jam 2018 • International Games Week • AdventureX • Games & GLAMs What I’ll talk about today:
  • 7. www.bl.uk 7 The Off the Map Competition • A new type of collaboration • Explores how British Library digital collections can be used in creative ways • Engagement with new audiences • Opportunity for students in the UK to showcase their talents to industry
  • 8. www.bl.uk 8 C.J. Visscher, London , 1616 (detail) Maps C.5.a.6
  • 9. www.bl.uk 9 John Leake, An exact surveigh of the streets lanes and churches contained within the ruines of the City of London, 1667. Maps Crace port 2.58
  • 10. www.bl.uk 10 2013 winning team: Pudding Lane Productions from De Montfort University, Leicester Created an interpretation of 17th Century London http://youtu.be/SPY-hr-8-M0 (Flythrough starts at 0:50)
  • 11. www.bl.uk 11 2014 winning team: Gothulus Rift, University of South Wales Created a Fonthill Abbey inspired game called Nix using Oculus Rift YouTube flythrough: http://youtu.be/8ESieZO4VHw
  • 13. www.bl.uk 13 2015 Winning Game: “The Wondering Lands of Alice” Team Off our Rockers, De Montfort University in Leicester YouTube flythrough: https://youtu.be/7bwx4uUnbV4
  • 14. www.bl.uk 14 Off the Map 2016 1st Place: “The Tempest” by Team Quattro, De Montfort University, Leicester YouTube flythrough: https://youtu.be/0lzpEFgpk3Y
  • 15. www.bl.uk 15 Off the Map 2016 2nd Place: ‘Midsummer’ by Tom Battey, London College of Communication Blog: http://tombattey.com/design/developing-interactive-dialogue-in- midsummer/ YouTube flythrough: https://youtu.be/sz-IKvp62NI Download the game: http://tombattey.com/portfolio-items/midsummer/
  • 17. www.bl.uk 17 Playing Beowulf Project with University College London Institute of Education, funded by the Arts and Humanities Research Council in the UK. Developed a game-authoring tool based on the Anglo-Saxon epic poem Beowulf, for use by schools, universities, curators and library visitors. http://darecollaborative.net/2015/03/11/playing-beowulf-gaming-the-library/ http://creativeedutech.com/products/missionmaker-beowulf/
  • 18. www.bl.uk 18 Litcraft uses the Minecraft platform to explore and better understand literary landscapes; e.g. Treasure Island Each map is recreated from the maps published with each text, hand-crafted and scaled to provide a fun world, that permits both exploration and building tasks. https://chronotopiccartography.wordpress.com/litcraft/
  • 20.
  • 21. “Here’s an admission at the start of a research programme: We don’t know what Ambient Literature is. We’ve started to map the territory, to define by identifying borders and by testing the edges. It’s important to note though, that we don’t want to reduce the idea to something tight and defined, rather our intention is to open it up, so show by doing, making and thinking. We do know that Ambient Literature asks for writing to be specific, to be for this form. That there are rules, grammars of making and thinking about readers and texts in new ways.” Tom Abba, Ambient Literature project launch
  • 22. It Must Have Been Dark by Then by Duncan Speakman https://ambientlit.com/index.php/it-must-have-been-dark-by-then/
  • 23. The Cartographer’s Confession by James Attlee https://ambientlit.com/cartographersconfession Video: https://vimeo.com/237541329
  • 24. Breathe by Kate Pullinger https://ambientlit.com/breathe Video: https://vimeo.com/266299944 Story: https://breathe-story.com/
  • 25. www.bl.uk 25 Next few projects I’m about to discuss use Public Domain images from the Microsoft Partnership Digitisation Project 2006-8 • 68,000 volumes (47,000+ titles) published in the 19th century mostly in English • Excluded authors active 1850-1901 and who died after 1936 • Output: 25 million pages
  • 26. www.bl.uk 26 The illustrations were extracted algorithmically from the digitised books: 26 <?xml version="1.0" encoding="UTF-8" ?> - <mets:mets xmlns:xsi="http://ww w.w3.org/2001/XML Schema-instance" xmlns:mets="http://w ww.loc.gov/METS/" xsi:schemaLocation= "http://www.loc.gov/ METS/ http://www.loc.gov/ standards/mets/ver sion18/mets.xsd info:lc/xmlns/premi s-v2 Image snipped out Algorithmically From ALTO XML Image taken from page 207 of 'London and its Environs. A picturesque survey of the metropolis and the suburbs ... Translated by Henry Frith. With ... illustrations' ALTO XML
  • 28. www.bl.uk 28 The illustrations were uploaded to Flickr and albums were created through crowd-sourced tagging
  • 29. www.bl.uk 29 Sarah Cole, Poetic Places Creative-Entrepreneur-In-Residence http://www.poeticplaces.uk/
  • 30. www.bl.uk 30 What is Poetic Places? • A free, native app for Android and iOS devices. • Bring poetic depictions of places into the physical world, helping people to encounter literature and heritage in relevant locations, accompanied by materials drawn from cultural heritage collections. • Brings literature and heritage into everyday life in unexpected moments. Serendipitous discovery; not tours. • Browse the poems and places without being in situ.
  • 31.
  • 32.
  • 34. Odyssey Jam 2017 https://itch.io/jam/odysseyjam Writing challenge tied in with Read Watch Play, a partnership of libraries worldwide encouraging themed discussions of books, films, music and games, each month they have a theme and for March 2017 it was #waterread.
  • 35. Odyssey Jam 2017 entries https://itch.io/jam/odysseyjam/entries We encouraged entrants to make use of the digitised images on Flickr that The British Library had released under a creative commons license. Some games used these images, e.g. No One and 108 suitors.
  • 36. 200th anniversary of the publication of Frankenstein. A perfect opportunity to run a gothic novel themed challenge. Sub-theme is: The monster within Gothic Novel Jam with Read Watch Play; participants to make something creative inspired by the gothic novel genre. By the 31st July upload or share it on the itch.io Gothic Novel Jam site. Entries can include stories, poetry, art, games, music, films, pictures, soundscapes, or any other type of digital media response. We want participants to use images from the British Library Flickr account as inspiration
  • 37. www.bl.uk 37 4-10 November 2018 http://games.ala.org/international-games-week http://games.ala.org/gaming-at-the-british-library
  • 38. http://handeyesociety.com/event/wordplay-london-photo-video-recap/ WordPlay 2016 was held on the 19th of November at the British Library in London as part of International Games Day @ your Library.
  • 39. www.bl.uk 39 For 2018 International Games Week the British Library is hosting The Narrative Games Convention: AdventureX 10-11 November 2018 http://adventurexpo.org/ https://youtu.be/PyJl5stFteI
  • 41. www.bl.uk 41 A forum for those who are interested in games, cultural heritage and GLAMs (galleries, libraries, archives, museums) https://groups.google.com/forum/?hl=en-GB#!forum/games-and-glams https://twitter.com/games_glams

Hinweis der Redaktion

  1. Set up in 2010 the team was formed as a way of dedicating focus on the changing research landscape in the digital realm. Now embedded in collection areas, and as you’ll see later, joining the library explicitly as part of major digitisation projects. Main activities: Getting content in digital form and online Collaborations, Competitions & Awards Digital research support and guidance
  2. 60 seconds The Library digitised 68,000 predominantly 19th century books from our collections a few years ago (around 2.7 % of the physical total in that period). You can view them from our catalogue or read them on your <click>IPad via the Historical Books app developed by BiblioLabs. There are 22 million individual page images, along with full text scans of these images, all of which contain untold quantity of useful data such as names of people, places, historical events, dates. with no restrictions on use by Microsoft So the question became then, what next? What can 68,000 books tell us?
  3. 60 seconds As the books were scanned for text, this had a fortunate ‘side effect’ the software not only tries to detect the text on the page but also where the images might be. There had already been some interest in the images from the community of researchers. It seemed easy to extract them. s part of the Labs competition, Matt Prior attended one of our hack events and when examining our book data and was very interested in the images from the books. Meanwhile the algorithm that Ben had written to snip the images from the OCR scans was still churning away, how many were there going to be? The Mechanical Curator could publish them every hour, but was there somewhere we could put them all for people to browse when they wanted. Importantly if we did put them somewhere, could we get people to help us add descriptions to the individual images making them infinitely more discoverable.]
  4. With an algorithm by Ben O’Steen we snipped out images from digitised books and put them on to Flickr on December 13 2013, there were over a million, but the problem we had was that we knew which books they came from (author/dates), but we didn’t’ have any information about the images. By releasing them onto flickr, we have got people to start tagging them and using them in very creative ways. Hosting them internally was not an option and there was not sufficient metadata to put them on Wikipedia. Flickr seemed the obvious option as it is a platform that can support high usage, did not require metadata, allowed tagging and it is free for public domain images.
  5. Aims developed quickly at project start Refined over project, flexible mindset Last point: to achieve this chose (needed) to use DIY app platform…