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Research Assignment V2
1. Interface Design in Ubiquitous Computing Urban Sensing Research Presentation Blake Lamond September 4th 2009
2. Selected Academic Papers & Projects How bodies matter: five themes for interaction design, 2006 Scott R. Klemmer, Stanford University, USA Björn Hartmann, Stanford University, USA Leila Takayama, Stanford University, USA (ACM Digital Library, 21 citations) A taxonomy for and analysis of tangible interfaces, 2004 Kenneth P. Fishkin, Intel Research, Seattle, USA (ACM Digital Library, 35 citations) Minimalism in ubiquitous interface design, 2004 Christopher R. Wren, Mistubishi Electric Research Laboratories Carson J. Reynolds, MIT Media Laboratory (ACM Digital Library, 2 citations) Ubiquitous Memories: Wearable Interface for Computational Augmentation of Human Memory based on Real World Objects, 2007 Tatsuyuki Kawamura, Nara Institute of Science and Technology Tomohiro Fukuhara, Nara Institute of Science and Technology Hideaki Takeda, National Institute of Informatics YasuyakiKono, Nara Institute of Science and Technology MasatsuguKidode. Nara Institute of Science and Technology (ACM Digital Library, 2 citations)
3. Themes for interface design Thinking through doing “Physical interaction facilitates cognitive development.” “ Reflective practice, the framing and evaluation of a design challenge by working it through, rather than just thinking it through” “...makes visible the most relevant constraints implicit in the problem...”
4. Themes for interface design Performance “People perceive that artifact as an extension of themselves; they act through it rather than on it” “developing kinestheticmemory” “...never forgetting how to ride a bike...”
5. Themes for interface design Visibility “aids coordination, demonstrates processes and user skill”
6. Themes for interface design Risk “One may better design for embodied interaction by designing the experience of risk in interactive systems to alter the emotional experience of users.”
7. Themes for interface design Thickness of practice “New interfaces must embrace and extend existing real-world processes.”
8. Analysing tangible interfaces Embodiment “perceived spatial relationship between user input and output device” increasing levels of cognitive distance Full iPhone, Multi-touch displays Nearby Light pen, Desktop computers Environmental Interactive installations Distant TV remote controls
9. Analysing tangible interfaces Physical Metaphor - abstraction of real world objects and data into icons and objects- importance of cultural differences Object as reconfigurable tool Object as noun Object as verb Object as an attribute Object as pure object
10. Analysing tangible interfaces Containers, tools and tokens Tools Things which actively manipulate digital information Containers Objects used to move info between devices and platforms Tokens Objects which physically resemble the information they represent