15. Duration of availability How much time are your users able or
willing to devote to your app?
TIME
16. Duration of availability
Onboarding Complexity
How much time are your users able or
willing to devote to your app?
How long / difficult is it to set up your
app to its ideal state?
TIME
17. Duration of availability
Onboarding Complexity
Delay of reward
How much time are your users able or
willing to devote to your app?
How long / difficult is it to set up your
app to its ideal state?
How soon after the user launches it
does the app deliver value?
TIME
26. Mobile Content Consumption
Wakeup Commute Work & Breaks Home & Rest
ENVIRONMENTAL CONSUMPTION MODES
Wakeup Commute Workday Snacking Rest & Delve
ENVIRONMENT
27. WAKEUP RITUAL
As part of waking up, many people read tidbits from around the
web and social media, looking to catch up on what they’ve
missed overnight
ENVIRONMENT
Positioning your content as ‘must-not-miss’ can leverage FOMO
(Fear of Missing Out) into driving engagement.
28. COMMUTE
Only applicable to those that use public transport.
Will they have signal? Sitting or standing? - Be mindful of how
rich your content is, and its impact on data usage.
Consider the saved article case - Pocket is successful because
of this use-case!
ENVIRONMENT
29. WORKDAY SNACKING
Quick, lightweight consumption throughout the workday,
either at their desk or on coffee breaks, etc.
Short, entertaining content is key. Be mindful of blatant
images or large words that betray non-work material.
ENVIRONMENT
30. REST & DELVE
Relaxed mode, usually while doing something else. Longer span
of time to devote to reading, but more distractions
This can mean more opportunity for richer, longer content, but
you must mitigate the distractions with place markers and
sticky content progress.
Heavy readers will often lie in bed and read on mobile to wind
down and fall asleep. Don’t forget Night Mode!
ENVIRONMENT
35. UX
FEED
Endless - could keep scrolling forever
Immediately updated - implies timeliness
Redundant scroll for new content
Good for one-handed scroll
36. UX
DIGEST
Finite - has a (potentially satisfying) end
Picked for you by ________
How many digests are there?
More focus on each item
37. UX
LIST
Exponentially more dense than other 2
Requires user to curate (HUGE)
Horiz. scroll doesn’t fit mobile affordances
Emphasis on sources/categories rather
than content
41. CONTENT-CENTRIC AFFORDANCES
Easier to hold when standing
Not as WiFi dependent
Emails/Texts/Music
Sit-Down reading
Longer form reading
More potential with WiFi
Richer media
42.
43. Your product does not exist in a vacuum, the
context in which it is experienced determines
its resonance with your user base.
TO SUM:
You must cater to the context via platform,
design and feature set.