Weitere ähnliche Inhalte Ähnlich wie Compute Cloud for Rendering (20) Mehr von Avere Systems (18) Kürzlich hochgeladen (20) Compute Cloud for Rendering1. Taking Flight to the Cloud:
Compute Cloud for Rendering
Moonbot Studios
A fast-growing,
Oscar-winning, multiplatform
storytelling studio in Louisiana
Specializes in feature-quality
animation, traditional book
publishing and game development
Challenges that pushed Moonbot onto the cloud
“With the complexity of our pictures, a single frame of video can
take 2 to 5 hours to render. For the 7,200 frames of our most
recent short, we had to plan for as much as 14,400 hours of render
capacity – something we didn’t have.”
~ Brennan Chapman,
Moonbot’s Pipeline Supervisor
Networking
Power
Time
Space
Scalability
Cost
Overnight
renders
Consistency
between setup
of on-site render
nodes and cloud
Continued
use of Qube
for rendering
Simple process
to move forecasted
compute capacity
to the cloud
Easy to use
for both pipeline
and artists
Ability to
transfer 12TB
with a 100Mbps
connection
Compute power
that scales hourly,
if needed
Minimal
amount of
new tools
Ability to copy
assets to cloud
and results
back on-site
Avere vFXT gives Moonbot
big-studio results on a small-studio budget!
Avere vFXT Solution
Enterprise-grade file system for the cloud
Caching node between cloud compute and on-premises storage
Burst rendering applications to cloud compute services
without moving NAS-based data
Compute Engine
Virtual FXT
Render
Farm
Artist
Workstations
On-premises Compute On-premises Storage
NAS
Virtual
Render
Rarm
Cloud Storage
For Animation/Media Studios
Extremely
low-latency access
to active data
Easy to deploy,
manage and expand
Big-studio
results on a
small-studio budget
Cloud Rendering with the Avere vFXT
Quick set-up More capacity Lower latency Lower cost Pay as you need
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Learn more from the webinar
www.averesystems.com/render-in-the-cloud