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ar is more than just pixels
Phil Keslin
CTO @ Nian6c
May 30, 2018
Augmented World Expo 2018
About this time last year…
Sought ways to motivate people to…
• Get outside and explore the world around them
• Get a little exercise along the way
• Enjoy the experience in the company of others
FieldTrip
• Discovery platform for geo-referenced, curated content
• Designed to unveil what’s hidden while walking around
• Leveraged AR for unobtrusive content delivery in 2013
• Engaging global game with global game play with SciFi story
• Mapped virtual game locations with physical objects
• Players have submitted and curated over 6M thus far
• With IoT can now create interactive objects
• Added FieldTrip content to foster exploration with missions
• Incredibly loyal fans
• Explored a sponsored location revenue model
Ingress
Ingress - Events
• Learned what it takes to build an engaging real world game
• Leveraging players to create the game board
• Fostering a sense of community
• Discovered what is needed for a successful platform
• Built a new platform designed to
• Increase efficiency to improve player experience
• Reduce operating cost by at least 10x
Ingress
Pokémon GO
• Leveraged key learnings from Ingress
• Cultural phenomenon, but still a hit game
• First title to be launched on the new platform
• Resolved many bottlenecks both internally
and externally
• Wild ride proved it would scale, exceeding
our goals
Pokémon GO
• A true lesson in scale!
• Pokémon GO Fest to Pikachu Outbreak to Safari Zone
• Responded to bottlenecks as they arose in real time
• Supported about 3.8M people in 2017
Pokémon GO Events
• The primary metric we use is kilometers walked
• We feel pretty comfortable stating that our players have
walked more than those of all other AR titles combined
Measuring Success
• The primary metric we use is kilometers walked
• I feel comfortable saying that the players of one of our games
have walked more than those of all other AR titles combined
Measuring Success
> 340M KM
• The primary metric we use is kilometers walked
• I feel comfortable saying that the players of one of our games
have walked more than those of all other AR titles combined
Measuring Success
> 340M KM
Ingress
• The primary metric we use is kilometers walked
• I feel comfortable saying that the players of one of our games
have walked more than those of all other AR titles combined
Measuring Success
Ingress
> 340M KM
Pokémon GO
> 15B KM as of May 2017
• People talk about tech with little talk of the apps
• We started with our mission of finding ways to get people
outside, together, exploring, and getting a little exercise
• We built several apps to inform the platform design
• Similar in nature to how AWS and GCP were built
• With so few companies building AR applications at scale, I
thought I’d share some of what we’ve built thus far
Building a Platform
• Maps, streamable to highly interactive clients, worldwide
• Having appropriate places to explore or play
• Single persistent world because the real world isn’t sharded
• Systems that allow people to communicate and coordinate
• Managing people traffic so infrastructure doesn’t collapse
• Highly dynamic yet low cost systems for many users
• Rapid scaling to accommodate fast changes in demand
• Ingesting and distributing many terabytes of data
A Platform for Planet Scale AR needs…
• Managing many petabytes of stored data
• Dealing with spoofers, bots, scraping
• Establishing customer service for a lot of users
• Coordinating with property owners
• Creating engaging events that support local communities
• Interesting real world locations to anchor the game
• In game location sponsorship
• We will be talking about some of the other challenges we are
working on in coming weeks.
A Platform for Planet Scale AR needs…
• Must include many map types: human and machine readable
• Making human readable maps useful takes time (months)
• Deriving machine maps is a whole different problem
• More than just where, must also provide the what and why
Maps
• FieldTrip content curated and submitted by
experts
• Places are curated and submitted by players
• Players are explorers of their community
• Submissions and updates ongoing since 2012
• Frequency continues to increase over time
• World is a dynamic place
Interesting Places
• Ingress showed that AR games can be expensive to operate
• Set the goal for our platform on a 10x cost reduction
• Achieved a 50x reduction at launch of Pokémon GO
• Without this focus Pokémon GO would not have survived
Dynamic and Low Cost System
• Technology is only a small part of the whole picture
• Success is dependent upon the users
• Too few users results in something akin to a game of
checkers with 90% of the squares missing
• Users are explorers who populate the map and share with
others what is interesting about where they live
Planet Scale AR - The Key Lesson
• We set out to encourage exploration in the great outdoors,
getting some exercise and having fun with other people
• To achieve this requires that we enable the creation of a
plethora of experiences, not just our own
• This requires many contributors
• Which means a platform is needed to make this a reality
Not a Platform for just Niantic Applications
• When successful, your ability to scale will matter… a lot
• A single consistent world enables social interaction
• AR depends upon people using your app, filling in the blanks
Things to Remember
Questions?

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Phil Keslin (Niantic Labs): ar is more than just pixels

  • 1. ar is more than just pixels Phil Keslin CTO @ Nian6c May 30, 2018 Augmented World Expo 2018
  • 2. About this time last year…
  • 3. Sought ways to motivate people to… • Get outside and explore the world around them • Get a little exercise along the way • Enjoy the experience in the company of others
  • 4. FieldTrip • Discovery platform for geo-referenced, curated content • Designed to unveil what’s hidden while walking around • Leveraged AR for unobtrusive content delivery in 2013
  • 5. • Engaging global game with global game play with SciFi story • Mapped virtual game locations with physical objects • Players have submitted and curated over 6M thus far • With IoT can now create interactive objects • Added FieldTrip content to foster exploration with missions • Incredibly loyal fans • Explored a sponsored location revenue model Ingress
  • 7. • Learned what it takes to build an engaging real world game • Leveraging players to create the game board • Fostering a sense of community • Discovered what is needed for a successful platform • Built a new platform designed to • Increase efficiency to improve player experience • Reduce operating cost by at least 10x Ingress
  • 9. • Leveraged key learnings from Ingress • Cultural phenomenon, but still a hit game • First title to be launched on the new platform • Resolved many bottlenecks both internally and externally • Wild ride proved it would scale, exceeding our goals Pokémon GO
  • 10. • A true lesson in scale! • Pokémon GO Fest to Pikachu Outbreak to Safari Zone • Responded to bottlenecks as they arose in real time • Supported about 3.8M people in 2017 Pokémon GO Events
  • 11.
  • 12. • The primary metric we use is kilometers walked • We feel pretty comfortable stating that our players have walked more than those of all other AR titles combined Measuring Success
  • 13. • The primary metric we use is kilometers walked • I feel comfortable saying that the players of one of our games have walked more than those of all other AR titles combined Measuring Success > 340M KM
  • 14. • The primary metric we use is kilometers walked • I feel comfortable saying that the players of one of our games have walked more than those of all other AR titles combined Measuring Success > 340M KM Ingress
  • 15. • The primary metric we use is kilometers walked • I feel comfortable saying that the players of one of our games have walked more than those of all other AR titles combined Measuring Success Ingress > 340M KM Pokémon GO > 15B KM as of May 2017
  • 16. • People talk about tech with little talk of the apps • We started with our mission of finding ways to get people outside, together, exploring, and getting a little exercise • We built several apps to inform the platform design • Similar in nature to how AWS and GCP were built • With so few companies building AR applications at scale, I thought I’d share some of what we’ve built thus far Building a Platform
  • 17.
  • 18. • Maps, streamable to highly interactive clients, worldwide • Having appropriate places to explore or play • Single persistent world because the real world isn’t sharded • Systems that allow people to communicate and coordinate • Managing people traffic so infrastructure doesn’t collapse • Highly dynamic yet low cost systems for many users • Rapid scaling to accommodate fast changes in demand • Ingesting and distributing many terabytes of data A Platform for Planet Scale AR needs…
  • 19. • Managing many petabytes of stored data • Dealing with spoofers, bots, scraping • Establishing customer service for a lot of users • Coordinating with property owners • Creating engaging events that support local communities • Interesting real world locations to anchor the game • In game location sponsorship • We will be talking about some of the other challenges we are working on in coming weeks. A Platform for Planet Scale AR needs…
  • 20. • Must include many map types: human and machine readable • Making human readable maps useful takes time (months) • Deriving machine maps is a whole different problem • More than just where, must also provide the what and why Maps
  • 21. • FieldTrip content curated and submitted by experts • Places are curated and submitted by players • Players are explorers of their community • Submissions and updates ongoing since 2012 • Frequency continues to increase over time • World is a dynamic place Interesting Places
  • 22. • Ingress showed that AR games can be expensive to operate • Set the goal for our platform on a 10x cost reduction • Achieved a 50x reduction at launch of Pokémon GO • Without this focus Pokémon GO would not have survived Dynamic and Low Cost System
  • 23. • Technology is only a small part of the whole picture • Success is dependent upon the users • Too few users results in something akin to a game of checkers with 90% of the squares missing • Users are explorers who populate the map and share with others what is interesting about where they live Planet Scale AR - The Key Lesson
  • 24. • We set out to encourage exploration in the great outdoors, getting some exercise and having fun with other people • To achieve this requires that we enable the creation of a plethora of experiences, not just our own • This requires many contributors • Which means a platform is needed to make this a reality Not a Platform for just Niantic Applications
  • 25. • When successful, your ability to scale will matter… a lot • A single consistent world enables social interaction • AR depends upon people using your app, filling in the blanks Things to Remember