Paul Kruszewski (wrnch): Using AI to Build Enchanted Worlds: Frictionless Digitization of Human Motion & Behaviours from Standard Video for AR/VR Applications
A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Paul Kruszewski (wrnch): Using AI to Build Enchanted Worlds: Frictionless Digitization of Human Motion & Behaviours from Standard Video for AR/VR Applications
We will describe in detail how to use AI to digitize human motion and behavior from standard video cameras without traditional motion capture or depth sensing hardware. We will present a live "MagicMirror" in which an audience member can be beamed from a mobile phone camera into an Augmented Reality application.
http://AugmentedWorldExpo.com
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Paul Kruszewski (wrnch): Using AI to Build Enchanted Worlds: Frictionless Digitization of Human Motion & Behaviours from Standard Video for AR/VR Applications
1. Using AI
to build
Enchanted Worlds
Markerless motion capture
from standard video for AR/
VR/MR/XR Applications
2. Extended Reality (AR/VR/MR)
Opportunity
• The next compute platform
• The perfect interactive fusion of
the real and synthetic world
Problem
• XR systems are digital
• Humans are physical
• How to digitize humans?
3. State of the Art: HUGE FRICTION
Current Solutions
• Speciality Cameras
• Wearables
Shortcomings
• Expensive to own / operate
• Time consuming to set up / use
• Requires speciality sensors / suits
• Quickly obsolete
4. Solution: Use Deep Learning turn ordinary
cameras into Markerless motion capture
systems
Completely Frictionless
• No speciality suits / sensor
• No set up time
Unlimited Configurations
• Camera agnosticism allows many different
form factors to maximize MR applications
Future Proof
• Deep learning means the system is always
getting better
• AI processors means the system is always
getting faster
5. Alternatives to AI Markerless Motion Capture
Scalability
Frictionlessness
Leap Motion
RealSense
Kinect
6. Unique Features: wrnchAI
Accurate
• Proprietary DL Networks
• Synthetic 3D Data Pipeline
Robust
• Biomechanical 3D human model
• Body, Hands and Face
Fast
• Optimized for real-time across NVIDIA
and mobile AI processors
• Unity integration for rapid development
9. Proprietary Synthetic Data
Training Pipeline
Public and
Proprietary
Real Data
Proprietary
Synthetic
Data
Proprietary
DL Models
wrBrain
wrnchAI Training Framework
10. The “ABC”s of Teaching a Camera to
Digitize Human Motion
?