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GAME ENGINE ARCHITECTURE
MAIN CLASSES
VIEW CONTROLLER,	

VIEW
• Update loop	

• Render loop	

• Events
SCENE MANAGER
• Called on update and
render cycles	

• Swaps scenes	

• Handles events
SCENE
• Content into scenes	

• Nodes to be rendered	

• Per-frame processing
NODE
• Basic elements	

• Tree hierarchy	

• Applies selected properties
from its parent
RESOURCES
TEXTURES
• Graphical data	

• Avoid multiple memory
usage	

• Preloading
FONTS
• Image, or	

• Pre-generated bitmap

from vector font
SOUNDS
• Short sound effects	

• Instant play	

• Simultaneous play	

• Uncompressed data	

• Preloading
SHADERS
• Programs for GPUs	

• Visual effects	

• Less CPU usage
MATERIALS
• Lighting properties	

• Shader Program selection	

• Used by Buffer Nodes
VERTEX AND INDEX	

BUFFER
• Vertex data	

• Index data	

• Points, lines, or triangles	

• Owned by Buffer Nodes
NODES
BUFFER NODE
• Draws aVertex Buffer	

• Index Buffer is optional
SPRITE NODE
• Textured sprite	

• Rectangular 2D image	

• Clipping
LABEL NODE
• Draws a string	

• Uses Font resource	

• Align modes	

• Word-wrap	

• Clipping
EMITTER NODE
• Particle systems	

• Visual effects	

• Own coordinate-system	

• Source of particles
CAMERA NODE
• Represents the viewer’s
point of view	

• Used by the Render
Pipeline
LIGHT NODE
• Ambient, directional, point
source	

• Lighting is enabled by the
used Material	

• Limited count
SOUND NODE
• Plays a sound	

• 3D or stereo sound effect
by its position	

• Attach to graphical
representation
MUSIC NODE
• Plays the background music	

• Single	

• Compressed data	

• Buffered play	

• Looping
RENDER PIPELINE
RENDER PIPELINE
• Executed on render cycle	

• For the presented scene	

• Single or multiple steps
RENDER STEP
• Selects destination buffer	

• Specifies root source node
(generally the scene)	

• Uses a camera for the point
of view
OTHER COMPONENTS
GAME RELATED
• 2D or 3D physics simulation	

• Game Center or similar gaming network
MONETIZATION,	

MEDIA
• In-app purchases	

• Advertising	

• Social media interactions
by	

Attila Jenei	

!
http://www.attilajenei.com
Game Engine Architecture

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