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NAME : ASMA’RAIHANAH BINTI MOHD SAIDI
MATRIC NO : BTDL17047934
PROGRAMME : BACHELOR IN INFORMATION TECHNOLOGY
(INFORMATICS MEDIA) WITH HONOURS
SUPERVISOR : PROF MADYA DR SYADIAH NOR BT WAN SHAMSUDDIN
FINAL YEAR PROJECT 1
CSF 35104
Greetings
Malaysia
With AR
Augmented reality (AR) is an
interactive experience of a
real-world environment
where the objects that reside
in the real-world.
The Greetings Malaysia App is the
cards to show how we celebrate
festivals in Malaysia such as Eid,
National Day, Chinese New Year
and Ramadhan.
Presented in 3D by using mobile
apps in Augmented Reality (AR).
In a previous time, we only use
paper card to present or to wish
someone for special occasion.
This old school pattern will make
peoples not interest to buy or to
present it in such way.
the application to express
the user’s wishes through
AR presentation to their
relatives and friends instead
of using paper card.
TO DESIGN
TO
DEVELOP
TO TEST
the functionalities of
augmented reality of
Greetings Malaysia
Apps.
an attractive cards with
augmented reality using
the software which is Maya
3D, Unity 3D, Adobe
Photoshop and Vuforia.
USER
The content is generally suitable
for all ages
Admin can update AR’s mobile
application
APPLICATION
Augmented reality presented in 3D
mobile application by using smartphone
The application will show how
Malaysian celebrate the festivals
Marker based technique using
AR
Only android version can access
the application
Need a mobile based application
MOBILE AUGMENTED REALITY
Augmented reality (AR) as an emerging technology
in the mobile computing domain is becoming
mature enough to engender publicly available
applications for end users. Various commercial
applications have recently been emerging in the
mobile consumer domain at an increasing pace.
(Tobias H. Höllerer Steven K. Feiner)
2004
MARKER BASED AUGMENTED REALITY
A marker is a piece of paper with black and
white markings. This is used to display the
augmented object on your mobile phone’s screen.
Marker-based augmented reality uses a camera
and a visual marker which determines the
centre and range of its spherical coordinate
system. Once the marker is present one can view
augmented objects.
(Anuroop Katiyar, Karan Kalra and Chetan
Garg)
2015
MARKER BASED AUGMENTED REALITY USING
ANDROID
 Augmented Reality or AR is an emerging
technology in which one’s perception of the real-
time environment is enhanced by superimposing
computer-generated information such as graphical,
textual, or audio content, as well as objects onto a
display screen. The proposed application is an
android mobile based application which will be
compatible with all the existing and upcoming
versions of the operating system. The idea is to
allow the user to view the virtual object in the real
world using a marker based AR system.
(Mr. Raviraj S. Patkar, Mr. S. Pratap Singh and Ms. Swati V. Birje)
2013
KINETICARDS BRINGS
AUGMENTED REALITY TO
GREETING CARDS
 With Kineticards, costumers get a traditional
greeting card with the details they want along
with a lively and innovative animation complete
with sound that is viewable in AR.
(NIKHOLAI KOOLONAVICH)
2018
TITTLE AUTHOR/YEAR TECHNIQUE ADVANTAGES DISADVANTAGES
MOBILE
AUGMENTED
REALITY
APPLICATIONS
Tobias H. Hollerer,
Steven K. Feiner
2004
Mobile AR
application
AR and wearable
computing are rapidly
growing fields, as
exemplified by the
soaring number of
research
contributions and
commercial
developments since
the mid 1990s.
It will take more time
for mobile AR to reach
the computing
mainstream.
MARKER BASED
AUGMENTED
REALITY
Anuroop Katiyar,
Karan Kalra,
Chetan Garg
2015
Augmented Reality,
Mobile Augmented
Reality
The result is that an
image can be viewed,
even live, on a screen
and digital assets are
placed into the scene
at the location of the
markers.
Limitations on the
types of augmented
reality markers that
can be used are based
on the software that
recognizes them.
TITTLE AUTHOR/YEAR TECHNIQUE ADVANTAGES DISADVANTAGES
MARKER BASED
AUGMENTED
REALITY USING
ANDROID
Mr. Raviraj
S. Patkar,
Mr. S. Pratap
Singh,
Ms. Swati V. Birje
2013
Augmented Reality,
Android, Marker,
Operating System
Low cost devices as
compared to the
costly head mounted
display devices.
Don’t need not buy
product and then see
how it will suit with
environment.
Usually have low
screen dimensions
and resolution.
KINETICARDS
BRINGS
AUGMENTED
REALITY TO
GREETING
CARDS
Nikholai
Koolonavich
2018
Mobile augmented
reality
Costumers get a
traditional greeting
card with the details
they want along with
a lively and
innovative animation
complete with sound
that is viewable in
AR.
Limitations on the
cards that can be
used are based on the
space that recognizes
them.
By using the apps, user can view and
express the information clearly
Augmented reality with
good user interface
User can emphasize
the button
functionality on wide
space 1)GET THE CARD 2) SCAN THE CARD
FROM THE APP
3) PRESENTED
3D IN ARUser can experience
real-life festive
celebration
TASK NAME 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Topic Discussion
Project Tittle Proposal
Proposal Writing
Proposal Writing-Literature
Review
Proposal Progress
Presentation&Evalution
Discussion
Correction Proposal
Proposed Solution Methodology
Proof of Concept
Drafting Report of the Proposal
Submit Draft of Report to
Supervisor
Seminar Presentation
Correction Report
Final Report Submission
ANALYSIS
In this first phase, ideas are collected and
categorized, identify the problem and determine
possible solutions.
The main objective of this phase is to come out with
new idea and improvements to the current complaint
application.
DESIGN
This phase will explain on the design of application
will develop in the form of 3D prototype.
A very importance part of the design phase is to
create the storyboard described flow of the application.
DEVELOP
Pre-production
Post-
production
Production
IMPLEMENT
Test Run
User Test Run
EVALUATE
Debug
Final Output
LAPTOP ANDROID MOBILE
(FRAMEWOR
K)
(STORYBOARD)
1) HOME PAGE 2) START PAGE
2) SCAN PAGE
3) SCAN PAGE
3) SCAN PAGE
3) STEP HOW TO USE PAGE
4) ABOUT PAGE
TECHNIQU
E
In Augmented Reality
technique there are a few
techniques can be use such as
Marker Based and
Markerless.
In this Greeting Malaysia
project, Marker Based
technique is implemented in
the application.
MARKER-BASED
(NATIONAL DAY)
MARKER-BASED
(EID)
CREATE MARKER
CREATE MENU ON UNITY
DEVELOP IN UNITY
CREATE DATABASE IN VUFORIA
1) Höllerer, T., & Feiner, S. (2004). Mobile augmented reality. Telegeoinformatics:
Location-based computing and services, 21.
2) Katiyar, A., Kalra, K., & Garg, C. (2015). Marker based augmented
reality. Advances in Computer Science and Information Technology
(ACSIT), 2(5), 441-445.
3) Patkar, R. S., Singh, S. P., & Birje, S. V. (2013). Marker based augmented reality
using Android os. International Journal of Advanced Research in Computer
Science and Software Engineering (IJARCSSE), 3(5).

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Greeting malaysia

  • 1. NAME : ASMA’RAIHANAH BINTI MOHD SAIDI MATRIC NO : BTDL17047934 PROGRAMME : BACHELOR IN INFORMATION TECHNOLOGY (INFORMATICS MEDIA) WITH HONOURS SUPERVISOR : PROF MADYA DR SYADIAH NOR BT WAN SHAMSUDDIN FINAL YEAR PROJECT 1 CSF 35104
  • 2.
  • 4. Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world.
  • 5. The Greetings Malaysia App is the cards to show how we celebrate festivals in Malaysia such as Eid, National Day, Chinese New Year and Ramadhan. Presented in 3D by using mobile apps in Augmented Reality (AR).
  • 6. In a previous time, we only use paper card to present or to wish someone for special occasion. This old school pattern will make peoples not interest to buy or to present it in such way.
  • 7. the application to express the user’s wishes through AR presentation to their relatives and friends instead of using paper card. TO DESIGN TO DEVELOP TO TEST the functionalities of augmented reality of Greetings Malaysia Apps. an attractive cards with augmented reality using the software which is Maya 3D, Unity 3D, Adobe Photoshop and Vuforia.
  • 8. USER The content is generally suitable for all ages Admin can update AR’s mobile application APPLICATION Augmented reality presented in 3D mobile application by using smartphone The application will show how Malaysian celebrate the festivals
  • 9. Marker based technique using AR Only android version can access the application Need a mobile based application
  • 10.
  • 11. MOBILE AUGMENTED REALITY Augmented reality (AR) as an emerging technology in the mobile computing domain is becoming mature enough to engender publicly available applications for end users. Various commercial applications have recently been emerging in the mobile consumer domain at an increasing pace. (Tobias H. Höllerer Steven K. Feiner) 2004
  • 12. MARKER BASED AUGMENTED REALITY A marker is a piece of paper with black and white markings. This is used to display the augmented object on your mobile phone’s screen. Marker-based augmented reality uses a camera and a visual marker which determines the centre and range of its spherical coordinate system. Once the marker is present one can view augmented objects. (Anuroop Katiyar, Karan Kalra and Chetan Garg) 2015
  • 13. MARKER BASED AUGMENTED REALITY USING ANDROID  Augmented Reality or AR is an emerging technology in which one’s perception of the real- time environment is enhanced by superimposing computer-generated information such as graphical, textual, or audio content, as well as objects onto a display screen. The proposed application is an android mobile based application which will be compatible with all the existing and upcoming versions of the operating system. The idea is to allow the user to view the virtual object in the real world using a marker based AR system. (Mr. Raviraj S. Patkar, Mr. S. Pratap Singh and Ms. Swati V. Birje) 2013
  • 14. KINETICARDS BRINGS AUGMENTED REALITY TO GREETING CARDS  With Kineticards, costumers get a traditional greeting card with the details they want along with a lively and innovative animation complete with sound that is viewable in AR. (NIKHOLAI KOOLONAVICH) 2018
  • 15. TITTLE AUTHOR/YEAR TECHNIQUE ADVANTAGES DISADVANTAGES MOBILE AUGMENTED REALITY APPLICATIONS Tobias H. Hollerer, Steven K. Feiner 2004 Mobile AR application AR and wearable computing are rapidly growing fields, as exemplified by the soaring number of research contributions and commercial developments since the mid 1990s. It will take more time for mobile AR to reach the computing mainstream. MARKER BASED AUGMENTED REALITY Anuroop Katiyar, Karan Kalra, Chetan Garg 2015 Augmented Reality, Mobile Augmented Reality The result is that an image can be viewed, even live, on a screen and digital assets are placed into the scene at the location of the markers. Limitations on the types of augmented reality markers that can be used are based on the software that recognizes them.
  • 16. TITTLE AUTHOR/YEAR TECHNIQUE ADVANTAGES DISADVANTAGES MARKER BASED AUGMENTED REALITY USING ANDROID Mr. Raviraj S. Patkar, Mr. S. Pratap Singh, Ms. Swati V. Birje 2013 Augmented Reality, Android, Marker, Operating System Low cost devices as compared to the costly head mounted display devices. Don’t need not buy product and then see how it will suit with environment. Usually have low screen dimensions and resolution. KINETICARDS BRINGS AUGMENTED REALITY TO GREETING CARDS Nikholai Koolonavich 2018 Mobile augmented reality Costumers get a traditional greeting card with the details they want along with a lively and innovative animation complete with sound that is viewable in AR. Limitations on the cards that can be used are based on the space that recognizes them.
  • 17. By using the apps, user can view and express the information clearly Augmented reality with good user interface User can emphasize the button functionality on wide space 1)GET THE CARD 2) SCAN THE CARD FROM THE APP 3) PRESENTED 3D IN ARUser can experience real-life festive celebration
  • 18. TASK NAME 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Topic Discussion Project Tittle Proposal Proposal Writing Proposal Writing-Literature Review Proposal Progress Presentation&Evalution Discussion Correction Proposal Proposed Solution Methodology Proof of Concept Drafting Report of the Proposal Submit Draft of Report to Supervisor Seminar Presentation Correction Report Final Report Submission
  • 19.
  • 20.
  • 21. ANALYSIS In this first phase, ideas are collected and categorized, identify the problem and determine possible solutions. The main objective of this phase is to come out with new idea and improvements to the current complaint application.
  • 22. DESIGN This phase will explain on the design of application will develop in the form of 3D prototype. A very importance part of the design phase is to create the storyboard described flow of the application.
  • 24. IMPLEMENT Test Run User Test Run EVALUATE Debug Final Output
  • 25.
  • 28. (STORYBOARD) 1) HOME PAGE 2) START PAGE
  • 32. 3) STEP HOW TO USE PAGE
  • 34.
  • 35. TECHNIQU E In Augmented Reality technique there are a few techniques can be use such as Marker Based and Markerless. In this Greeting Malaysia project, Marker Based technique is implemented in the application. MARKER-BASED (NATIONAL DAY) MARKER-BASED (EID)
  • 37. CREATE MENU ON UNITY
  • 40. 1) Höllerer, T., & Feiner, S. (2004). Mobile augmented reality. Telegeoinformatics: Location-based computing and services, 21. 2) Katiyar, A., Kalra, K., & Garg, C. (2015). Marker based augmented reality. Advances in Computer Science and Information Technology (ACSIT), 2(5), 441-445. 3) Patkar, R. S., Singh, S. P., & Birje, S. V. (2013). Marker based augmented reality using Android os. International Journal of Advanced Research in Computer Science and Software Engineering (IJARCSSE), 3(5).