This presentation contains:
1.What is scrabble?
2.Scrabble Board
3.Points Per Letter
4.Before The Game
5.Scoring the Game
6.Playing The Game
7.Ending The Game
Thank you........
2. WHAT IS SCRABBLE?
An international popular word
game where a word power,
strategy and luck are equally
important.
A word game in which two or
four players score points by
placing tiles on to a game board
which is divided into a 15 x 15
grid of squares.
Recognize as a excellent means
for increasing vocabulary and
word power.
Helps improve analytical skill
and sharpens mathematical
ability.
3. WHAT IS SCRABBLE?
The benefits will
develop more if you
directly engage in
the game with your
family and friends.
4. HISTORY OF SCRABBLE
In 1931 Alfred Butts translated his
lifelong love of crossword puzzles
into a board game. A key to the game
was Butts’ analysis of the English
language. Butts studied the front
page of The New York Times to
calculate how frequently each letter
of the alphabet was used. He then
used each letter’s frequency to
determine how many of each letter
he would include in the game. He
included only four “S” tiles so that
the ability to make words plural
would not make the game too easy.
5. HISTORY OF SCRABBLE
Butts initially called the
game"Lexiko", but later changed the
name to "Cris Crosss Words”, after
considering “It”, and began to look
for a buyer. The game makers
originally contacted rejected the
idea, bu Butts was tenacious.
Eventually, he sold th rights to
entrepreneur and game-lover Jame
Brunot, who made a few minor
adjustments to the design and
renamed the game "Scrabble” a word
meaning "to grope frantically" (fro
the Dutch "Schrabben", to scrape or
scratch)
13. PLAYER TURNS
Put all letter tiles into the tile
bag or any suitable container.
Draw for the first play. The
player drawing the letter
nearest the beginning of the
alphabet plays first. A blank
supersedes all other tiles.
Return the tiles into the bag and
reshuffle. Each player draws 7
tiles and places them on his/her
track. Turn of players follow
clockwise.
14. WORD JUDGE
To decide word challenges, a
word judge is elected by the
players who may be one of
them.He or she may also act as
the scorekeeper who keeps a
tally of each player’s score,
entering it after each turn.
15. DICTIONARY
• Before the game
begins, the players
must first agree on
the dictionary to be
used in settling
challenges on what
words to allow or not
to allow.
16. START OF PLAY
The first player forms a
word with two or more
of his/her letters and
positions it on the board
to read across or down
with one letter on the
center (MB) square.
Placing a word
diagonally on the board
is not allowed.
17. COMPLETING A TURN
A player completes a
turn by counting and
announcing the score
for the turn. The player
then draws as many
letter tiles as played,
thus, always keeping 7
letters on his/her track.
19. SUBSEQUENT TURN
Play proceeds to the left.
The second player, and
then each in turn, adds one
or more letters to those
already played to form new
words. All letters played on
a turn must be placed in
one row across or down the
board to form one
complete word.
20. FORMING NEW WORDS
New words may be formed by:
Adding one or more letters to a
word or letters already on the
board.
placing a word at right angles to
word already on the board. The
new word must use one of the
letters already on the board or
add a letter to it.
placing a complete word parallel
to a word
already played so that adjacent
letters also form complete words.
21. BLANK TILES
The two blank tiles may
be used as any letters.
When playing a blank,
the player must state
which letter it
represents. It remains
that latter for the rest of
the game.
22. REPLACING TILES
Any player may use his or her
turn to replace any or all of the
tiles in his/her rack, discarding
them face down, drawing the
same number of new tiles from
the bag, and mixing the
discarding tiles with those
remaining in the bag. Replacing
tiles is considered a turn and
the score is zero.
23. PASSING
A player may voluntarily
miss a turn. Instead of
placing tiles on the
board or replacing tiles,
a player may also
decide to pass whether
or not he/she Is able to
make a word or words.
Passing a turn scores
zero.
24. CHALLENGE
Any word may be a
challenged before the next
player starts a turn. If the
word challenged is
unacceptable, the
challenged player takes
back his/her letter tiles,
loses that turn and scores
zero. If the word challenged
is acceptable, the score is
entered and the game
continues with no penalty to
the challenger.
26. TURN SCORE
The score of each turn is the sum
of the letter values in each word
formed or modified on that turn
plus the additional points
obtained from placing letters on
premium squares. The score
value of each letter is indicated
by the number at the bottom of
the tile. The score value of a
blank is zero.
27. PREMIUM LETTER SQUARES
The premium letter square
“DOUBLE LETTER SCORE”
doubles the value of the letter
placed on it, and “TRIPLE
LETTER SCORE” triples the
value of the letter placed on
it.
28. PREMIUM WORD SQUARES
The premium square “DOUBLE WORD
SCORE” doubles the score of the
word when one of the letters is
placed on it, and “TRIPLE WORD
SCORE” triples the score of the word
when one of its letters is placed on
it. Count LETTER premiums if any,
before doubling or tripling the WORD
score. If a word is formed that covers
TWO double word squares, the score
is doubled then redoubled (4 times
word score). If a word is formed that
covers TWO triple word squares, the
score is triple then retripled (9 times
word score).
29.
30. PEARLY TWINS
The two blanks by themselves
have no score value but when a
blank is played on a premium
word square, the value of the
word is doubled or tripled as
indicated.
31. MULTIPLE SCORE
When two or more words are
formed in the same play, each is
scored. The common letter is
counted with full premium value,
if any, for each word.
32. BINGO SCORE
Any player who plays 7 tiles on a
turn, scores a bonus of 50 points
added to the total of his/her score
for the turn.
34. The game ends when all the
tiles have been drawn and
one of the players has used
all the tiles in his/her rack.
The game also ends when
all possible plays have been
made or all players have
passed twice in a
consecutive turns.
35. At game’s end, each
player’s score is reduced by
the sum of his/her rack
unplayed letters. In
addition, if a player used all
tiles on his/her rack, the
sum of the other players’
unplayed letters is added to
that player’s score.
36. The player with the
highest final score WINS
the game. Players who tie
for the highest final score
shall equally be
considered as winners
(DRAW).
39. SCRABBLE BASIC MOVES
TO PLAY THROUGH-AN EXISTING LETTER.
HOOKING-A LETTER TO THE FRONT OR BACK OF AN EXISTING
WORD TO CREATE NEW WORDS.
EXTENSION PLAY-EXTENDING A PRE-EXISTING WORD.
PARALLEL PLAY-PLACING A WORD PARALLEL TO AN EXISTING
WORD SUCH THAT MORE THAN ONE WORD IS FORMED.
A BINGO IS A MOVE IN WHICH ALL SEVEN TILES ARE USED.A
BONUS OF 50 POINTS IS ADDED TO THE SCORE FOR SCORING
A BINGO.
41. A.IDENTIFY THE CORRECT ANSWER.
__________________1. A word game in which two or four players score
points by placing tiles on to a game board which is divided into a 15 x
15 grid of squares.
__________________2.He is the creator of the Scrabble game..
__________________3.An entrepreneur who made a few minor adjustments
to the design and renamed the game "Scrabble”.
__________________4. The Scrabble board has _________ grid.
__________________5. The Scrabble board is composed of _______ squares
and 100 tiles.
__________________6.