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SCRABBLE-MAPEH 8
3RD QUARTER
WHAT IS SCRABBLE?
 An international popular word
game where a word power,
strategy and luck are equally
important.
 A word game in which two or
four players score points by
placing tiles on to a game board
which is divided into a 15 x 15
grid of squares.
 Recognize as a excellent means
for increasing vocabulary and
word power.
 Helps improve analytical skill
and sharpens mathematical
ability.
WHAT IS SCRABBLE?
The benefits will
develop more if you
directly engage in
the game with your
family and friends.
HISTORY OF SCRABBLE
 In 1931 Alfred Butts translated his
lifelong love of crossword puzzles
into a board game. A key to the game
was Butts’ analysis of the English
language. Butts studied the front
page of The New York Times to
calculate how frequently each letter
of the alphabet was used. He then
used each letter’s frequency to
determine how many of each letter
he would include in the game. He
included only four “S” tiles so that
the ability to make words plural
would not make the game too easy.
HISTORY OF SCRABBLE
 Butts initially called the
game"Lexiko", but later changed the
name to "Cris Crosss Words”, after
considering “It”, and began to look
for a buyer. The game makers
originally contacted rejected the
idea, bu Butts was tenacious.
Eventually, he sold th rights to
entrepreneur and game-lover Jame
Brunot, who made a few minor
adjustments to the design and
renamed the game "Scrabble” a word
meaning "to grope frantically" (fro
the Dutch "Schrabben", to scrape or
scratch)
THE HARDWARE
SCRABBLE BOARD
TILE BAG WITH 100
TILES
THE HARDWARE
TILE RACKS TIMER OR CLOCK
THE SCRABBLE BOARD
The board has
15x15 grid.
The board is
composed of 225
squares and 100
tiles.
THE SCRABBLE BOARD
 SOME OF THE SQUARES ARE
PREMIUM:
DOUBLE WORD SCORE
TRIPLE WORD SCORE
DOUBLE LETTER SCORE
TRIPLE LETTER SCORE
The Official Scrabble
Board Design
Key:
2×LS = Double letter
score
3×LS= Triple letter
score
2×WS / ★ = Double
word score
3×WS = Triple word
score
POINTS PER LETTER
1 POINT
A,E,I,O,U,L,N,R,S,T
2 POINTS
D,G
3 POINTS
B,C,M,P
4 POINTS
F,H,V,W,Y
5 POINTS
K
8 POINTS
J,X
10 POINTS
Q,Z
BEFORE THE GAME
PLAYER TURNS
 Put all letter tiles into the tile
bag or any suitable container.
Draw for the first play. The
player drawing the letter
nearest the beginning of the
alphabet plays first. A blank
supersedes all other tiles.
Return the tiles into the bag and
reshuffle. Each player draws 7
tiles and places them on his/her
track. Turn of players follow
clockwise.
WORD JUDGE
 To decide word challenges, a
word judge is elected by the
players who may be one of
them.He or she may also act as
the scorekeeper who keeps a
tally of each player’s score,
entering it after each turn.
DICTIONARY
• Before the game
begins, the players
must first agree on
the dictionary to be
used in settling
challenges on what
words to allow or not
to allow.
START OF PLAY
The first player forms a
word with two or more
of his/her letters and
positions it on the board
to read across or down
with one letter on the
center (MB) square.
Placing a word
diagonally on the board
is not allowed.
COMPLETING A TURN
A player completes a
turn by counting and
announcing the score
for the turn. The player
then draws as many
letter tiles as played,
thus, always keeping 7
letters on his/her track.
PLAYING THE GAME
SUBSEQUENT TURN
 Play proceeds to the left.
The second player, and
then each in turn, adds one
or more letters to those
already played to form new
words. All letters played on
a turn must be placed in
one row across or down the
board to form one
complete word.
FORMING NEW WORDS
New words may be formed by:
 Adding one or more letters to a
word or letters already on the
board.
 placing a word at right angles to
word already on the board. The
new word must use one of the
letters already on the board or
add a letter to it.
 placing a complete word parallel
to a word
 already played so that adjacent
letters also form complete words.
BLANK TILES
The two blank tiles may
be used as any letters.
When playing a blank,
the player must state
which letter it
represents. It remains
that latter for the rest of
the game.
REPLACING TILES
 Any player may use his or her
turn to replace any or all of the
tiles in his/her rack, discarding
them face down, drawing the
same number of new tiles from
the bag, and mixing the
discarding tiles with those
remaining in the bag. Replacing
tiles is considered a turn and
the score is zero.
PASSING
A player may voluntarily
miss a turn. Instead of
placing tiles on the
board or replacing tiles,
a player may also
decide to pass whether
or not he/she Is able to
make a word or words.
Passing a turn scores
zero.
CHALLENGE
 Any word may be a
challenged before the next
player starts a turn. If the
word challenged is
unacceptable, the
challenged player takes
back his/her letter tiles,
loses that turn and scores
zero. If the word challenged
is acceptable, the score is
entered and the game
continues with no penalty to
the challenger.
SCORING THE GAME
TURN SCORE
 The score of each turn is the sum
of the letter values in each word
formed or modified on that turn
plus the additional points
obtained from placing letters on
premium squares. The score
value of each letter is indicated
by the number at the bottom of
the tile. The score value of a
blank is zero.
PREMIUM LETTER SQUARES
 The premium letter square
“DOUBLE LETTER SCORE”
doubles the value of the letter
placed on it, and “TRIPLE
LETTER SCORE” triples the
value of the letter placed on
it.
PREMIUM WORD SQUARES
 The premium square “DOUBLE WORD
SCORE” doubles the score of the
word when one of the letters is
placed on it, and “TRIPLE WORD
SCORE” triples the score of the word
when one of its letters is placed on
it. Count LETTER premiums if any,
before doubling or tripling the WORD
score. If a word is formed that covers
TWO double word squares, the score
is doubled then redoubled (4 times
word score). If a word is formed that
covers TWO triple word squares, the
score is triple then retripled (9 times
word score).
PEARLY TWINS
 The two blanks by themselves
have no score value but when a
blank is played on a premium
word square, the value of the
word is doubled or tripled as
indicated.
MULTIPLE SCORE
 When two or more words are
formed in the same play, each is
scored. The common letter is
counted with full premium value,
if any, for each word.
BINGO SCORE
 Any player who plays 7 tiles on a
turn, scores a bonus of 50 points
added to the total of his/her score
for the turn.
ENDING THE GAME
 The game ends when all the
tiles have been drawn and
one of the players has used
all the tiles in his/her rack.
The game also ends when
all possible plays have been
made or all players have
passed twice in a
consecutive turns.
 At game’s end, each
player’s score is reduced by
the sum of his/her rack
unplayed letters. In
addition, if a player used all
tiles on his/her rack, the
sum of the other players’
unplayed letters is added to
that player’s score.
The player with the
highest final score WINS
the game. Players who tie
for the highest final score
shall equally be
considered as winners
(DRAW).
BASIC MOVES
SCRABBLE BASIC MOVES
TO PLAY THROUGH-AN EXISTING LETTER.
HOOKING-A LETTER TO THE FRONT OR BACK OF AN EXISTING
WORD TO CREATE NEW WORDS.
EXTENSION PLAY-EXTENDING A PRE-EXISTING WORD.
PARALLEL PLAY-PLACING A WORD PARALLEL TO AN EXISTING
WORD SUCH THAT MORE THAN ONE WORD IS FORMED.
A BINGO IS A MOVE IN WHICH ALL SEVEN TILES ARE USED.A
BONUS OF 50 POINTS IS ADDED TO THE SCORE FOR SCORING
A BINGO.
EVALUATION
A.IDENTIFY THE CORRECT ANSWER.
__________________1. A word game in which two or four players score
points by placing tiles on to a game board which is divided into a 15 x
15 grid of squares.
__________________2.He is the creator of the Scrabble game..
__________________3.An entrepreneur who made a few minor adjustments
to the design and renamed the game "Scrabble”.
__________________4. The Scrabble board has _________ grid.
__________________5. The Scrabble board is composed of _______ squares
and 100 tiles.
__________________6.

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P.E 8:SCRABBLE (3RD GRADING)

  • 2. WHAT IS SCRABBLE?  An international popular word game where a word power, strategy and luck are equally important.  A word game in which two or four players score points by placing tiles on to a game board which is divided into a 15 x 15 grid of squares.  Recognize as a excellent means for increasing vocabulary and word power.  Helps improve analytical skill and sharpens mathematical ability.
  • 3. WHAT IS SCRABBLE? The benefits will develop more if you directly engage in the game with your family and friends.
  • 4. HISTORY OF SCRABBLE  In 1931 Alfred Butts translated his lifelong love of crossword puzzles into a board game. A key to the game was Butts’ analysis of the English language. Butts studied the front page of The New York Times to calculate how frequently each letter of the alphabet was used. He then used each letter’s frequency to determine how many of each letter he would include in the game. He included only four “S” tiles so that the ability to make words plural would not make the game too easy.
  • 5. HISTORY OF SCRABBLE  Butts initially called the game"Lexiko", but later changed the name to "Cris Crosss Words”, after considering “It”, and began to look for a buyer. The game makers originally contacted rejected the idea, bu Butts was tenacious. Eventually, he sold th rights to entrepreneur and game-lover Jame Brunot, who made a few minor adjustments to the design and renamed the game "Scrabble” a word meaning "to grope frantically" (fro the Dutch "Schrabben", to scrape or scratch)
  • 6. THE HARDWARE SCRABBLE BOARD TILE BAG WITH 100 TILES
  • 7. THE HARDWARE TILE RACKS TIMER OR CLOCK
  • 8. THE SCRABBLE BOARD The board has 15x15 grid. The board is composed of 225 squares and 100 tiles.
  • 9. THE SCRABBLE BOARD  SOME OF THE SQUARES ARE PREMIUM: DOUBLE WORD SCORE TRIPLE WORD SCORE DOUBLE LETTER SCORE TRIPLE LETTER SCORE
  • 10. The Official Scrabble Board Design Key: 2×LS = Double letter score 3×LS= Triple letter score 2×WS / ★ = Double word score 3×WS = Triple word score
  • 11. POINTS PER LETTER 1 POINT A,E,I,O,U,L,N,R,S,T 2 POINTS D,G 3 POINTS B,C,M,P 4 POINTS F,H,V,W,Y 5 POINTS K 8 POINTS J,X 10 POINTS Q,Z
  • 13. PLAYER TURNS  Put all letter tiles into the tile bag or any suitable container. Draw for the first play. The player drawing the letter nearest the beginning of the alphabet plays first. A blank supersedes all other tiles. Return the tiles into the bag and reshuffle. Each player draws 7 tiles and places them on his/her track. Turn of players follow clockwise.
  • 14. WORD JUDGE  To decide word challenges, a word judge is elected by the players who may be one of them.He or she may also act as the scorekeeper who keeps a tally of each player’s score, entering it after each turn.
  • 15. DICTIONARY • Before the game begins, the players must first agree on the dictionary to be used in settling challenges on what words to allow or not to allow.
  • 16. START OF PLAY The first player forms a word with two or more of his/her letters and positions it on the board to read across or down with one letter on the center (MB) square. Placing a word diagonally on the board is not allowed.
  • 17. COMPLETING A TURN A player completes a turn by counting and announcing the score for the turn. The player then draws as many letter tiles as played, thus, always keeping 7 letters on his/her track.
  • 19. SUBSEQUENT TURN  Play proceeds to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board to form one complete word.
  • 20. FORMING NEW WORDS New words may be formed by:  Adding one or more letters to a word or letters already on the board.  placing a word at right angles to word already on the board. The new word must use one of the letters already on the board or add a letter to it.  placing a complete word parallel to a word  already played so that adjacent letters also form complete words.
  • 21. BLANK TILES The two blank tiles may be used as any letters. When playing a blank, the player must state which letter it represents. It remains that latter for the rest of the game.
  • 22. REPLACING TILES  Any player may use his or her turn to replace any or all of the tiles in his/her rack, discarding them face down, drawing the same number of new tiles from the bag, and mixing the discarding tiles with those remaining in the bag. Replacing tiles is considered a turn and the score is zero.
  • 23. PASSING A player may voluntarily miss a turn. Instead of placing tiles on the board or replacing tiles, a player may also decide to pass whether or not he/she Is able to make a word or words. Passing a turn scores zero.
  • 24. CHALLENGE  Any word may be a challenged before the next player starts a turn. If the word challenged is unacceptable, the challenged player takes back his/her letter tiles, loses that turn and scores zero. If the word challenged is acceptable, the score is entered and the game continues with no penalty to the challenger.
  • 26. TURN SCORE  The score of each turn is the sum of the letter values in each word formed or modified on that turn plus the additional points obtained from placing letters on premium squares. The score value of each letter is indicated by the number at the bottom of the tile. The score value of a blank is zero.
  • 27. PREMIUM LETTER SQUARES  The premium letter square “DOUBLE LETTER SCORE” doubles the value of the letter placed on it, and “TRIPLE LETTER SCORE” triples the value of the letter placed on it.
  • 28. PREMIUM WORD SQUARES  The premium square “DOUBLE WORD SCORE” doubles the score of the word when one of the letters is placed on it, and “TRIPLE WORD SCORE” triples the score of the word when one of its letters is placed on it. Count LETTER premiums if any, before doubling or tripling the WORD score. If a word is formed that covers TWO double word squares, the score is doubled then redoubled (4 times word score). If a word is formed that covers TWO triple word squares, the score is triple then retripled (9 times word score).
  • 29.
  • 30. PEARLY TWINS  The two blanks by themselves have no score value but when a blank is played on a premium word square, the value of the word is doubled or tripled as indicated.
  • 31. MULTIPLE SCORE  When two or more words are formed in the same play, each is scored. The common letter is counted with full premium value, if any, for each word.
  • 32. BINGO SCORE  Any player who plays 7 tiles on a turn, scores a bonus of 50 points added to the total of his/her score for the turn.
  • 34.  The game ends when all the tiles have been drawn and one of the players has used all the tiles in his/her rack. The game also ends when all possible plays have been made or all players have passed twice in a consecutive turns.
  • 35.  At game’s end, each player’s score is reduced by the sum of his/her rack unplayed letters. In addition, if a player used all tiles on his/her rack, the sum of the other players’ unplayed letters is added to that player’s score.
  • 36. The player with the highest final score WINS the game. Players who tie for the highest final score shall equally be considered as winners (DRAW).
  • 37.
  • 39. SCRABBLE BASIC MOVES TO PLAY THROUGH-AN EXISTING LETTER. HOOKING-A LETTER TO THE FRONT OR BACK OF AN EXISTING WORD TO CREATE NEW WORDS. EXTENSION PLAY-EXTENDING A PRE-EXISTING WORD. PARALLEL PLAY-PLACING A WORD PARALLEL TO AN EXISTING WORD SUCH THAT MORE THAN ONE WORD IS FORMED. A BINGO IS A MOVE IN WHICH ALL SEVEN TILES ARE USED.A BONUS OF 50 POINTS IS ADDED TO THE SCORE FOR SCORING A BINGO.
  • 41. A.IDENTIFY THE CORRECT ANSWER. __________________1. A word game in which two or four players score points by placing tiles on to a game board which is divided into a 15 x 15 grid of squares. __________________2.He is the creator of the Scrabble game.. __________________3.An entrepreneur who made a few minor adjustments to the design and renamed the game "Scrabble”. __________________4. The Scrabble board has _________ grid. __________________5. The Scrabble board is composed of _______ squares and 100 tiles. __________________6.