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The Way of Unyielding Hope by Anthony Clay
Dramatic Premise: For this story, I'm postulating that the civilizations of the world were founded, and
continue to be ruled by, warrior philosophers. They are called different titles by their respective
cultures, but all agree upon the term “masters.” The masters are all experts in different fields, but the
martial arts are paramount among them all. No matter the nation, those highly skilled in the arts are
granted a great amount of respect.
Setting: The story takes place entirely in a secondary world. Avatar: the Last Airbender is a key
influence of mine. I practice the martial arts, Kung Fu specifically, and I like the idea of their study
being not only more prominent but also more respected on a global level. Being in a secondary world,
though, not only can I have society conform to my idealized form but I can also have fantastical
elements that are there but can only be found by those who know where and how to look.
Description of the Setting: The world is called Saggaun. It was created by a divinity called the
Sephirot. It/They wanted other beings to reach the state of Enlightenment, but on their own terms, to
see how else such a state could be attained. The first inhabitants of the world were the Promethosaurs,
and though gifted by the divine with great strength and tools to shape the world itself, they were mere
beasts. So the Sephirot sent one of their lesser Archons, an egg falling from the sky and hatching as a
new kind of being. Embodied as he was, the demigod took the name Archonyx. He had the body and
power of the Promethosaurs, but also the spark of soul within him. Archonyx had a beautiful plumage
that signified his divine purpose as a leader and guide. Though the Promethosaurs could not truly
understand him, Archonyx could herd them using fire and his own feathers as crude instructions or
incentive. Archonyx was charged with educating the Promethosaurs, for uplifting them to sapience.
The demigod though, betrayed his purpose. Learning, teaching, leading through wisdom, these
things were hard. Hurting, leading through strength, that was easy. Archonyx drove the Promethosaurs
to slave labor, finding the divine devices and building Archonyx a temple to himself he named Dinosia.
The Sephirot tried to correct this, raising new forms of life from the primordial soup, but Archonyx
would not allow himself to be challenged, the Promethosaurs wiped out all other competing lifeforms
at the behest of their master. Their servant forsaken them, their world stagnating under his talons, their
innocent creations suffering for his pride and lethargy, the Sephirot had no choice but to blast
Archonyx from the face of Saggaun. How Archonyx was brought to the world, echoed how he would
exit it. A great meteorite fell from the heavens, the hammer of the god's judgment. It's target? Dinosia.
The testament to Archonyx's self worship was driven into the abyss like a nail, remembered
now as the city of Dis, the seat of Hell. The rest of the Promethosaurs though were innocent. They were
forced to do evil's bidding but nor did they rise up to oppose him, for they had no capacity to choose
good or ill. So, the souls of the Promethosaurs could not ascend to Heaven nor be dammed to Hell.
Instead, their souls flowed into the very instruments they had been gifted and locked away. If all of the
devices were brought together at the site of where the Meteorite crashed though, the Promethosaurs
would return, Dis would rise from the depths, and Archonyx would reclaim the Earth for his own.
Enter humanity. Though physically weaker than the Promethosaurs, man had something that
they did not. They could think and aspire beyond instinct and survival; they could create, not only
fashioning tools and shaping the physical world, but also pondering and speculating on philosophy and
religion. Humans could aspire to become greater. The world was dangerous for humans, though, and
they had neither the strength of the Promethosaurs nor their divinely granted tools, hence the reason
why they made their own. Still, dire beasts and animals of all varieties but in monstrous sizes plagued
and attacked human settlements. Worse even than them, though, were the giants. These brutes appeared
close enough to human, but were more akin to the Promethosaurs, both in their lack of true thought and
in their monstrous strength. Humans could make weapons to fight them, but their strikes were
uncoordinated and ineffective against such brutes. Pained as They/It were/was to see the creations
suffer again, the Sephirot deemed it too dangerous to risk history repeating itself for them to overtly
intervene. The Sephirot could though, point the right humans in the right direction.
Three men and one woman convened, and decided that they must find a way for humanity to
defend itself against those that meant them harm. It was said the four shared a dream where a wizened
figure told them all to seek out the sacred beasts. Deciding that their shared dream was a vision, they
agreed to venture into their respective homeland's wild parts and seek these beasts.
Remulus found the eagle, which bade him build a city and taught him nobility, discipline, and
precision. Oten found the wolf, and at the cost of his eye it taught him honor, loyalty, and ferocity.
Tutan-Kangxi found the dragon, which asked him to solve its riddle, and if he succeeded it would teach
him wisdom, patience, and power. The three men returned, but the one woman never did. Managewea
ventured the furthest and never came back from the horizon.
Nevertheless, the three returning had become masters and were marked by their journeys.
Remulus had bronze twinged skin and a great mane, Oten had grown stag antlers and was almost a
giant himself in build, and Tutan-Kangxi had grown long whiskers and claws extended from his
fingers. Their time with their own teachers had taught them not only their new ideals, but to mimic
their movements and channel the power of the beasts. With the masters’ training, the humans’ weapons
became effective against the giants. Even without weapons they could now fight them; and with each
generation, the giants shrank in size. The dire beasts no longer attacked humanity either, because
humanity mimicked the movements of animals and the dire beasts saw them as being like themselves.
With humanity's early extinction averted, their nations were founded. The Leone Empire,
Nordheim No Kuni, and the Wu-Khet Empire. The first is a combination of the Roman Empire and
England, the second of Viking Norway and feudal Japan, and the third of ancient Egypt and ancient
China. Every three years, the masters would meet each other and discuss the affairs of their respective
protectorates. When one was in trouble, the others would offer their skills and resources. The meeting
also was the perfect time for students wanting to learn from them to present themselves as disciples.
The attendees would often compete against each other in friendly competition. The tradition cemented
itself over the years, and even after the founding members died, their successors continued as the
Masters’ Council and the tricentennial convening became the host to a grand tournament of fighters.
In modern times, it's thought that many of the more fantastical elements of the master's stories
were fabricated. Their animal aspects particularly were called into question. Nevertheless, they are the
truth, and following in the master's footsteps can allow anyone to take on the superhuman aspects of
the animals and other aspects of nature, the training though is closely guarded by the original master's
disciples.
The last nation, the one Managewea never returned from, was discovered relatively recently.
For being the continent that “lost the last master” it was deemed a damned place and the other nations
turned it into a penal colony, particularly the Leone Empire. In it's recent years though, the continent
started to gain some respectability and became known as the Columbian Commonwealth. The
Commonwealth even produced its own master named Chuck Kelly. Before he could even make it his
petition to join though, he was murdered after a duel, his opponent shooting him in the back.
• Hoop snake is a local creature along with the jackalope.
• http://tvtropes.org/pmwiki/pmwiki.php/Main/FearsomeCrittersOfAmericanFolklore
• http://tvtropes.org/pmwiki/pmwiki.php/Main/YowiesAndBunyipsAndDropBearsOhMy
4. Protagonist/Protagonists: Druh Hesher and Ted Bull. The hero and the mentor. Druh is a troubled
young boy. The world treats him like junk and he has grown callous because of it. This is mainly due to
his own fault, but the fact that his father, Ned Hesher, was the one who killed Kelly has made many
despise Druh by proxy. The fact that Ned abandoned Druh didn't help. Ted Bull presents himself as a
simple martial arts teacher when he takes Druh under his wing as a kind of juvenile correction offer.
Druh agreeing simply to avoid being landed in juvy. In reality, Ted is actually the next prospective
representative for the Commonwealth. In his heart of hearts, Druh wants to live down his father's sin
and show himself not to be like the man who murdered a hero. Ted meanwhile wants to show the world
that the Columbian Commonwealth is a great nation and not a den of criminals.
Antagonist/Antagonists: The story has two villains. The immediate adversary is Admiral Arthur
Creswell, the more looming threat is the cult of the Promethosaurs. Creswell does not want the
Commonwealth to be under the stewardship of the Council. He feels their way of ruling by wisdom is
merely a facade. That all the masters are themselves the world's best fighters reveals they rule by
strength. Creswell plans to launch a naval raid upon a Wu-Ket region, essentially convincing the world
that the Commonwealth are a bunch of violent ner-do-wells. The source of Creswell's rage comes
largely from his daughter Ruth. She is bound to a wheelchair and he feels that the cultures the masters
cultivate would treat her like an outcast for her lack of physical ability. He's wrong, but can't see it.
Meanwhile the cult of the Promethosaurs is a secret society dedicated to unearthing the remains
of the primordial beasts, and finding the tools that the Sephirot left them. The cult reveres the
Promethosaurs for their power and lack of intelligence. They believe nothing matters, ethics,
philosophy, science, ideals of any kind are just projections of man upon a random universe. That the
true insult is humanity's striving to achieve and build anything of itself. They are nihilistic
misanthropes with the zeal of terrorists. The cult's operations are kept hidden for they know they would
not be able to fight the Council and its fighters on even terms, they work through shadows, spies,
assassins, and cutthroats. Their aims are to demolish cities and monuments and sabotage scientific
discoveries but their ultimate goal is to resurrect the Promethosaurs and usher in the extinction of
humanity. Archonyx is playing them from beyond, they don't know of his existence. The irony is that
the closest thing to their deity does indeed want civilization, just one singularly devoted to him rather
than ideals and excellence of the self.
Secondary Characters: Ingrid Hisikawa is a “Samu-Thegn” of Nordheim No Kuni. She is a friend of
Ted and one of his biggest sponsors for getting on the Master's Council. While female Samu-Thegn
were never unheard of, she's the first to reach a prominent position of authority. Apart from her fighting
skills, she's also a beautiful singer. She has been trying to find the cult in her own country with no luck,
as such, she can't join Ted and Druh on their journey lest she leave her people defenseless.
Ruth Creswell is the Admiral's daughter, and despite her legs not working properly, she is in
remarkable spirits. Unlike her father, she doesn't hold those of great physical ability in disdain. In fact,
it's in part what attracts her to Druh. Despite her disability, she is accomplished in other areas of
intellect. Chief among her talents is mechanical engineering. She built many of her own toys as a child
and even knows the inner workings of her father's ships better than he does as far as the nuts and bolts
are concerned.
Tutan-Kangxi: Yes, one of the original masters, still the Pharaoh of the Wu-Khet empire. Tutan
achieved a state of such enlightened self-perfection that he had achieved immortality. As he aged
though, his animal aspects became more and more pronounced until fully transforming into a dragon
himself, just like his master. He rules his empire unseen, a mock funeral and unseen coronation passing
his many names along. Only he knows the truth of the cult, them having attempted to assassinate him
but falling to their knees upon seeing him in the likeness of their own terrible lizard idols. In penance,
Tutan turned them into jade soldiers and sealed them in sarcophagi, now serving as his personal guard.
Plot Development: The story is meant to be a journey of redemption and self empowerment for Druh.
As he steps out of his father's shadow, learns to fight and live from Ted, defeats Creswell, and
discovers a purpose in stopping the cult from summoning Archonyx and destroying civilization.
Resolution: Druh succeeds in stopping Creswell but his mentor must remain on the Council as he
ventures into the shadows of the world alone to find the true enemy.
discoveries but their ultimate goal is to resurrect the Promethosaurs and usher in the extinction of
humanity. Archonyx is playing them from beyond, they don't know of his existence. The irony is that
the closest thing to their deity does indeed want civilization, just one singularly devoted to him rather
than ideals and excellence of the self.
Secondary Characters: Ingrid Hisikawa is a “Samu-Thegn” of Nordheim No Kuni. She is a friend of
Ted and one of his biggest sponsors for getting on the Master's Council. While female Samu-Thegn
were never unheard of, she's the first to reach a prominent position of authority. Apart from her fighting
skills, she's also a beautiful singer. She has been trying to find the cult in her own country with no luck,
as such, she can't join Ted and Druh on their journey lest she leave her people defenseless.
Ruth Creswell is the Admiral's daughter, and despite her legs not working properly, she is in
remarkable spirits. Unlike her father, she doesn't hold those of great physical ability in disdain. In fact,
it's in part what attracts her to Druh. Despite her disability, she is accomplished in other areas of
intellect. Chief among her talents is mechanical engineering. She built many of her own toys as a child
and even knows the inner workings of her father's ships better than he does as far as the nuts and bolts
are concerned.
Tutan-Kangxi: Yes, one of the original masters, still the Pharaoh of the Wu-Khet empire. Tutan
achieved a state of such enlightened self-perfection that he had achieved immortality. As he aged
though, his animal aspects became more and more pronounced until fully transforming into a dragon
himself, just like his master. He rules his empire unseen, a mock funeral and unseen coronation passing
his many names along. Only he knows the truth of the cult, them having attempted to assassinate him
but falling to their knees upon seeing him in the likeness of their own terrible lizard idols. In penance,
Tutan turned them into jade soldiers and sealed them in sarcophagi, now serving as his personal guard.
Plot Development: The story is meant to be a journey of redemption and self empowerment for Druh.
As he steps out of his father's shadow, learns to fight and live from Ted, defeats Creswell, and
discovers a purpose in stopping the cult from summoning Archonyx and destroying civilization.
Resolution: Druh succeeds in stopping Creswell but his mentor must remain on the Council as he
ventures into the shadows of the world alone to find the true enemy.

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Week 1 project (corrected)

  • 1. The Way of Unyielding Hope by Anthony Clay Dramatic Premise: For this story, I'm postulating that the civilizations of the world were founded, and continue to be ruled by, warrior philosophers. They are called different titles by their respective cultures, but all agree upon the term “masters.” The masters are all experts in different fields, but the martial arts are paramount among them all. No matter the nation, those highly skilled in the arts are granted a great amount of respect. Setting: The story takes place entirely in a secondary world. Avatar: the Last Airbender is a key influence of mine. I practice the martial arts, Kung Fu specifically, and I like the idea of their study being not only more prominent but also more respected on a global level. Being in a secondary world, though, not only can I have society conform to my idealized form but I can also have fantastical elements that are there but can only be found by those who know where and how to look. Description of the Setting: The world is called Saggaun. It was created by a divinity called the Sephirot. It/They wanted other beings to reach the state of Enlightenment, but on their own terms, to see how else such a state could be attained. The first inhabitants of the world were the Promethosaurs, and though gifted by the divine with great strength and tools to shape the world itself, they were mere beasts. So the Sephirot sent one of their lesser Archons, an egg falling from the sky and hatching as a new kind of being. Embodied as he was, the demigod took the name Archonyx. He had the body and power of the Promethosaurs, but also the spark of soul within him. Archonyx had a beautiful plumage that signified his divine purpose as a leader and guide. Though the Promethosaurs could not truly understand him, Archonyx could herd them using fire and his own feathers as crude instructions or incentive. Archonyx was charged with educating the Promethosaurs, for uplifting them to sapience. The demigod though, betrayed his purpose. Learning, teaching, leading through wisdom, these things were hard. Hurting, leading through strength, that was easy. Archonyx drove the Promethosaurs to slave labor, finding the divine devices and building Archonyx a temple to himself he named Dinosia. The Sephirot tried to correct this, raising new forms of life from the primordial soup, but Archonyx would not allow himself to be challenged, the Promethosaurs wiped out all other competing lifeforms at the behest of their master. Their servant forsaken them, their world stagnating under his talons, their innocent creations suffering for his pride and lethargy, the Sephirot had no choice but to blast
  • 2. Archonyx from the face of Saggaun. How Archonyx was brought to the world, echoed how he would exit it. A great meteorite fell from the heavens, the hammer of the god's judgment. It's target? Dinosia. The testament to Archonyx's self worship was driven into the abyss like a nail, remembered now as the city of Dis, the seat of Hell. The rest of the Promethosaurs though were innocent. They were forced to do evil's bidding but nor did they rise up to oppose him, for they had no capacity to choose good or ill. So, the souls of the Promethosaurs could not ascend to Heaven nor be dammed to Hell. Instead, their souls flowed into the very instruments they had been gifted and locked away. If all of the devices were brought together at the site of where the Meteorite crashed though, the Promethosaurs would return, Dis would rise from the depths, and Archonyx would reclaim the Earth for his own. Enter humanity. Though physically weaker than the Promethosaurs, man had something that they did not. They could think and aspire beyond instinct and survival; they could create, not only fashioning tools and shaping the physical world, but also pondering and speculating on philosophy and religion. Humans could aspire to become greater. The world was dangerous for humans, though, and they had neither the strength of the Promethosaurs nor their divinely granted tools, hence the reason why they made their own. Still, dire beasts and animals of all varieties but in monstrous sizes plagued and attacked human settlements. Worse even than them, though, were the giants. These brutes appeared close enough to human, but were more akin to the Promethosaurs, both in their lack of true thought and in their monstrous strength. Humans could make weapons to fight them, but their strikes were uncoordinated and ineffective against such brutes. Pained as They/It were/was to see the creations suffer again, the Sephirot deemed it too dangerous to risk history repeating itself for them to overtly intervene. The Sephirot could though, point the right humans in the right direction. Three men and one woman convened, and decided that they must find a way for humanity to defend itself against those that meant them harm. It was said the four shared a dream where a wizened figure told them all to seek out the sacred beasts. Deciding that their shared dream was a vision, they agreed to venture into their respective homeland's wild parts and seek these beasts. Remulus found the eagle, which bade him build a city and taught him nobility, discipline, and precision. Oten found the wolf, and at the cost of his eye it taught him honor, loyalty, and ferocity. Tutan-Kangxi found the dragon, which asked him to solve its riddle, and if he succeeded it would teach him wisdom, patience, and power. The three men returned, but the one woman never did. Managewea
  • 3. ventured the furthest and never came back from the horizon. Nevertheless, the three returning had become masters and were marked by their journeys. Remulus had bronze twinged skin and a great mane, Oten had grown stag antlers and was almost a giant himself in build, and Tutan-Kangxi had grown long whiskers and claws extended from his fingers. Their time with their own teachers had taught them not only their new ideals, but to mimic their movements and channel the power of the beasts. With the masters’ training, the humans’ weapons became effective against the giants. Even without weapons they could now fight them; and with each generation, the giants shrank in size. The dire beasts no longer attacked humanity either, because humanity mimicked the movements of animals and the dire beasts saw them as being like themselves. With humanity's early extinction averted, their nations were founded. The Leone Empire, Nordheim No Kuni, and the Wu-Khet Empire. The first is a combination of the Roman Empire and England, the second of Viking Norway and feudal Japan, and the third of ancient Egypt and ancient China. Every three years, the masters would meet each other and discuss the affairs of their respective protectorates. When one was in trouble, the others would offer their skills and resources. The meeting also was the perfect time for students wanting to learn from them to present themselves as disciples. The attendees would often compete against each other in friendly competition. The tradition cemented itself over the years, and even after the founding members died, their successors continued as the Masters’ Council and the tricentennial convening became the host to a grand tournament of fighters. In modern times, it's thought that many of the more fantastical elements of the master's stories were fabricated. Their animal aspects particularly were called into question. Nevertheless, they are the truth, and following in the master's footsteps can allow anyone to take on the superhuman aspects of the animals and other aspects of nature, the training though is closely guarded by the original master's disciples. The last nation, the one Managewea never returned from, was discovered relatively recently. For being the continent that “lost the last master” it was deemed a damned place and the other nations turned it into a penal colony, particularly the Leone Empire. In it's recent years though, the continent started to gain some respectability and became known as the Columbian Commonwealth. The Commonwealth even produced its own master named Chuck Kelly. Before he could even make it his petition to join though, he was murdered after a duel, his opponent shooting him in the back.
  • 4. • Hoop snake is a local creature along with the jackalope. • http://tvtropes.org/pmwiki/pmwiki.php/Main/FearsomeCrittersOfAmericanFolklore • http://tvtropes.org/pmwiki/pmwiki.php/Main/YowiesAndBunyipsAndDropBearsOhMy 4. Protagonist/Protagonists: Druh Hesher and Ted Bull. The hero and the mentor. Druh is a troubled young boy. The world treats him like junk and he has grown callous because of it. This is mainly due to his own fault, but the fact that his father, Ned Hesher, was the one who killed Kelly has made many despise Druh by proxy. The fact that Ned abandoned Druh didn't help. Ted Bull presents himself as a simple martial arts teacher when he takes Druh under his wing as a kind of juvenile correction offer. Druh agreeing simply to avoid being landed in juvy. In reality, Ted is actually the next prospective representative for the Commonwealth. In his heart of hearts, Druh wants to live down his father's sin and show himself not to be like the man who murdered a hero. Ted meanwhile wants to show the world that the Columbian Commonwealth is a great nation and not a den of criminals. Antagonist/Antagonists: The story has two villains. The immediate adversary is Admiral Arthur Creswell, the more looming threat is the cult of the Promethosaurs. Creswell does not want the Commonwealth to be under the stewardship of the Council. He feels their way of ruling by wisdom is merely a facade. That all the masters are themselves the world's best fighters reveals they rule by strength. Creswell plans to launch a naval raid upon a Wu-Ket region, essentially convincing the world that the Commonwealth are a bunch of violent ner-do-wells. The source of Creswell's rage comes largely from his daughter Ruth. She is bound to a wheelchair and he feels that the cultures the masters cultivate would treat her like an outcast for her lack of physical ability. He's wrong, but can't see it. Meanwhile the cult of the Promethosaurs is a secret society dedicated to unearthing the remains of the primordial beasts, and finding the tools that the Sephirot left them. The cult reveres the Promethosaurs for their power and lack of intelligence. They believe nothing matters, ethics, philosophy, science, ideals of any kind are just projections of man upon a random universe. That the true insult is humanity's striving to achieve and build anything of itself. They are nihilistic misanthropes with the zeal of terrorists. The cult's operations are kept hidden for they know they would not be able to fight the Council and its fighters on even terms, they work through shadows, spies, assassins, and cutthroats. Their aims are to demolish cities and monuments and sabotage scientific
  • 5. discoveries but their ultimate goal is to resurrect the Promethosaurs and usher in the extinction of humanity. Archonyx is playing them from beyond, they don't know of his existence. The irony is that the closest thing to their deity does indeed want civilization, just one singularly devoted to him rather than ideals and excellence of the self. Secondary Characters: Ingrid Hisikawa is a “Samu-Thegn” of Nordheim No Kuni. She is a friend of Ted and one of his biggest sponsors for getting on the Master's Council. While female Samu-Thegn were never unheard of, she's the first to reach a prominent position of authority. Apart from her fighting skills, she's also a beautiful singer. She has been trying to find the cult in her own country with no luck, as such, she can't join Ted and Druh on their journey lest she leave her people defenseless. Ruth Creswell is the Admiral's daughter, and despite her legs not working properly, she is in remarkable spirits. Unlike her father, she doesn't hold those of great physical ability in disdain. In fact, it's in part what attracts her to Druh. Despite her disability, she is accomplished in other areas of intellect. Chief among her talents is mechanical engineering. She built many of her own toys as a child and even knows the inner workings of her father's ships better than he does as far as the nuts and bolts are concerned. Tutan-Kangxi: Yes, one of the original masters, still the Pharaoh of the Wu-Khet empire. Tutan achieved a state of such enlightened self-perfection that he had achieved immortality. As he aged though, his animal aspects became more and more pronounced until fully transforming into a dragon himself, just like his master. He rules his empire unseen, a mock funeral and unseen coronation passing his many names along. Only he knows the truth of the cult, them having attempted to assassinate him but falling to their knees upon seeing him in the likeness of their own terrible lizard idols. In penance, Tutan turned them into jade soldiers and sealed them in sarcophagi, now serving as his personal guard. Plot Development: The story is meant to be a journey of redemption and self empowerment for Druh. As he steps out of his father's shadow, learns to fight and live from Ted, defeats Creswell, and discovers a purpose in stopping the cult from summoning Archonyx and destroying civilization. Resolution: Druh succeeds in stopping Creswell but his mentor must remain on the Council as he ventures into the shadows of the world alone to find the true enemy.
  • 6. discoveries but their ultimate goal is to resurrect the Promethosaurs and usher in the extinction of humanity. Archonyx is playing them from beyond, they don't know of his existence. The irony is that the closest thing to their deity does indeed want civilization, just one singularly devoted to him rather than ideals and excellence of the self. Secondary Characters: Ingrid Hisikawa is a “Samu-Thegn” of Nordheim No Kuni. She is a friend of Ted and one of his biggest sponsors for getting on the Master's Council. While female Samu-Thegn were never unheard of, she's the first to reach a prominent position of authority. Apart from her fighting skills, she's also a beautiful singer. She has been trying to find the cult in her own country with no luck, as such, she can't join Ted and Druh on their journey lest she leave her people defenseless. Ruth Creswell is the Admiral's daughter, and despite her legs not working properly, she is in remarkable spirits. Unlike her father, she doesn't hold those of great physical ability in disdain. In fact, it's in part what attracts her to Druh. Despite her disability, she is accomplished in other areas of intellect. Chief among her talents is mechanical engineering. She built many of her own toys as a child and even knows the inner workings of her father's ships better than he does as far as the nuts and bolts are concerned. Tutan-Kangxi: Yes, one of the original masters, still the Pharaoh of the Wu-Khet empire. Tutan achieved a state of such enlightened self-perfection that he had achieved immortality. As he aged though, his animal aspects became more and more pronounced until fully transforming into a dragon himself, just like his master. He rules his empire unseen, a mock funeral and unseen coronation passing his many names along. Only he knows the truth of the cult, them having attempted to assassinate him but falling to their knees upon seeing him in the likeness of their own terrible lizard idols. In penance, Tutan turned them into jade soldiers and sealed them in sarcophagi, now serving as his personal guard. Plot Development: The story is meant to be a journey of redemption and self empowerment for Druh. As he steps out of his father's shadow, learns to fight and live from Ted, defeats Creswell, and discovers a purpose in stopping the cult from summoning Archonyx and destroying civilization. Resolution: Druh succeeds in stopping Creswell but his mentor must remain on the Council as he ventures into the shadows of the world alone to find the true enemy.