2. Outline
• The Student
• Educational Technology in a Nut Shell
• Learning Through Ed Tech 1 and 2
• The Student after Ed Tech
3. The Student
Hi!
I’m Ruby Shanne M.Condes,
a 3rd year student taking up
Bachelor of Secondary Education
(Major in Mathematics) at Cavite
States University- Main Campus.
I am recently residing at
Stateland Hills Subd.,
Manggahan ,General Trias ,
Cavite.
4. The Student
• This portfolio contains the
summary of some of the
topics regarding educational
technology , my realization
and learning I have gained
through the subject.
5. Educational Technology in a
Nutshell
The goal of the course is to experience the
role of educational technology as a part of the
possibilities and demand of learning society in
different learning context.
It aims to infuse technology in the student-
teachers training helping them to meet and adapt
to rapid and continuing technological changes ,
particularly in communication technology
environment.
6. • Technology is “a channel for helping teachers
communicate better with students” not an end unto
itself.
• It equips the future teacher to become more effective
and efficient in her day to day task and help the would
-be teacher become familiar, knowledgeable and
skilled at the proper application of educational
technology to instruction.
• A useful tools for helping students with learning
problems an offers them the experimental process of
adapting to technology integration within a student –
center paradigm.
Educational Technology in a Nutshell
7. Dale’s Cone of Experience
Cone of Experience was
originally developed by
Edgar Dale in 1946 and
was intended as a way to
describe various learning
experiences.
8. Dale’s Cone of Experience
The diagram shows
how Edgar Dale’s
“Cone of Experience”)-
organized learning
experiences according
to the degree of
concreteness each
possesses.
9. Dale’s Cone of Experience
At the bottom is hands-
on experience.
As you ascend the one,
concrete experience begins
to drop out with stimuli
becoming to abstract ; the
stimuli require more skill on
the part of the learners to
interpret the messages they
carry.
10. Teachers Role in the Learning
Process
• From this perspective , the teacher is controlling
the learning most of the time , and the child is
responsible for following instruction.
• Different types of educational experience exist-
from hands-on apprenticeships to role-playing ,
from demonstrations to reading printed text.
• Some educators believe that different experiences
are more less effective for achieving different types
of instructional outcomes.
11. Media in the Learning Process
• Media are used to help the learner achieved the
learning objectives more effectively and
efficiently.
• Some of this media are used to create readiness
in the learners for learning experiences .
• They provide clarity , precision and accuracy in
processing information .
• They create visual images which help retention
of the learnt concepts.
12. Instructional Media
A good aid is like a window , it should not
call attention to itself , it should just let in the
light.
13. Media in Instruction
As a rule , educational experiences that involve
the learner physically and that give concrete
examples are retained longer than abstract
experiences such as listening to a lecture .
Media can be used to gain attention , recall
prerequisites , presents objects to the learners ,
present new content , support learning through
examples and visual elaboration , and enhance
retention and transfer.
14. Types of Instructional Media
• Printed text Display boards Television
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• Printed visual Interactive whiteboards Audio
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• Computer software , etc.
15. The Four Types of IT-Based
Projects
• Guided Hypermedia Projects
As a communication tool , such as when
students do a multimedia presentation(with text ,
graphs , photos , audios , narration , interview ,
video clips, etc.to simulate a television , news
show).
• Web-Based Projects
Students can be made to create and post
webpages on a given topic.
16. The Four Types of IT-Based
Projects
• Resource –Based Projects
The teacher steps out of the traditional role of
being an content expert and information provider ,and
instead lets the student find their own facts and
information.
• Simple Creations
Students can also be assigned to create their
software materials to supplement the need for relevant
and effective materials.
17. The Six Fluency Skills
1.Solution Fluency
refers to the capacity and creativity in problem
solving.
2.Information Fluency
this involves 3 subset of skills , namely:
a.) an ability to access information
b.) an ability to retrieve information
c.) an ability to reflect on
18. The Six Fluency Skills
3.Collaboration Fluency
refers to teamwork with virtual or real partners in
the online environment.
4.Media Fluency
there is a need for an analytical mind to evaluate
the message in a chosen media as well as a creative
ability to publish digital messages.
19. The Six Fluency Skills
5.Creativity Fluency
Artistic proficiency adds meaning by way of design
,art, and story telling to package a message .Font
,patterns ,layout are elements to creative fluency.
6.Digital Ethics
The digital citizen is guided by principles of
leadership, global responsibility , environmental
awareness , global citizenship and personal
accountability.
20. Learning through Ed Tech 1 and 2
The educational technology course has really
helped me to get an understanding of what digital
literacy really is and adjustments that teachers will
have to make in order to effectively teach the
21st century students including simulations in the
teaching learning process.
Technology can be difficult but it’s important that we
try. I have learned to accepted the opportunity to
explore educational technology.
It tends to hold the student attention longer and
involve active student participation.
21. Learning through Ed Tech 1 and 2
• It leads us to the realization that technologies
definitely change individual’s life. People of todays
appear smarter not only the learners .
• Educational technologies help me on how to
become a competitive student and for becoming
an effective educator someday.
• Having technology can make learning interesting ,
exciting and active students.
• As educators they must be clear on what basic
knowledge ,skills and values need to be developed
by digital learners.
22. Learning through Ed Tech 1 and 2
• Through educational technology course, I have
learned that the art of teaching are not skills that we
gain over night, but as future educator we have to
develop these skills through extensive practice and
analysis of the 21st century learner .
• We should be at the frontline, up-to-date with access
to software we can use with our students.
• As educators of our nation’s future leaders, we
should encourage and be able to foster the
development of our students’ use of technology.
23. As future educator , for our students to
succeed in today’s world, instead of ignoring the
ever changing technology , we are going to
embrace it . It essential that we prepare them with
skills and tools that they need to live in the digital
age. The most important thing is not to use
technology in the curriculum more , but to use it
more effectively. ”
Learning through Ed Tech 1 and 2
24. Steve
Ballmer
• The number one benefit of
information technology is
that it empowers people to
do what they want to do .
It lets people be creative .
It lets people learn things
they didn’t think they could
learn before , and so in a
sense it is all about
potential.