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PRESENTATION BY:
CHRISTOPHER MALDARELLA
VALERIYA VOLKOV
KATE KOUMBAROS
AMELIA CHEIKHALI
CHAPTERS
I.  TURTLE ROCK
II.  GAME PLAY
III.  S.W.O.T. ANALYSIS
IV.  TARGET MARKET
V.  GOALS
VI.  COMIC CON
VII.  COLLEGE TOUR
VIII.  PROMO WEEK
CHAPTER ONE:
TURTLE ROCK
•  Lake	
  Forest,	
  CA	
  
•  Founded	
  in	
  2002	
  by	
  Michael	
  Booth	
  	
  
•  January	
  10,	
  2008	
  acquired	
  by	
  
Valve	
  Corp.	
  which	
  later	
  shut	
  Turtle	
  
Rock	
  down	
  
•  Re-­‐opened	
  by	
  Chris	
  Ashton	
  and	
  
Phil	
  Robb	
  in	
  2009.	
  	
  
•  Evolve	
  was	
  originally	
  “CryEngine	
  
3”	
  and	
  was	
  to	
  be	
  published	
  by	
  THQ	
  
(Trinity	
  AcquisiQon	
  Corp)	
  which	
  
went	
  into	
  bankruptcy.	
  	
  	
  
	
  
CHAPTER TWO:
GAME PLAY
•  4	
  v	
  1,	
  cooperaQve	
  and	
  compeQQve	
  mulQplayer	
  game	
  
o  Hunters:	
  Markov,	
  Griffin,	
  Hank,	
  Val	
  
o  Monster:	
  Goliath	
  
•  Takes	
  place	
  in	
  the	
  uncommon	
  sci-­‐fi	
  seYng	
  
o  Humans	
  are	
  colonizing	
  and	
  exploring	
  
	
  distant	
  planets	
  
o  Planet	
  Shear	
  
•  Game	
  is	
  played	
  in	
  a	
  series	
  of	
  4	
  v	
  1	
  matches	
  
•  Focus	
  of	
  the	
  players	
  at	
  all	
  Qmes	
  is	
  kept	
  on	
  the	
  acQon	
  
o  Weapons	
  have	
  unlimited	
  ammo	
  
o  AutomaQc	
  acQons	
  are	
  set	
  
•  Keeps	
  a	
  balance	
  between	
  the	
  4	
  v	
  1	
  
CHAPTER THREE:
S.W.O.T. ANALYSIS
STRENGTHS, WEAKNESSES, OPPORTUNITIES, TREATS
CHAPTER THREE:
S.W.O.T. 	
  
Strengths	
  
·∙	
  	
  	
  	
  	
  	
  Even	
  with	
  the	
  unpredictable	
  economic	
  situaQon,	
  the	
  video	
  game	
  industry	
  is	
  conQnuously	
  
growing	
  
·∙	
  	
  	
  	
  	
  	
  Unique	
  storyline	
  and	
  features	
  
·∙	
  	
  	
  	
  	
  	
  Facebook-­‐	
  100K	
  likes,	
  Twiber-­‐41.2K	
  
·∙	
  	
  	
  	
  	
  	
  Strong	
  fan	
  base	
  for	
  Lec	
  4	
  Dead	
  4.6M	
  likes,	
  23.6	
  K	
  fans	
  on	
  twiber	
  (Both	
  games	
  have	
  similar	
  
model)	
  
·∙	
  	
  	
  	
  	
  	
  Suitable	
  for	
  PC,	
  PS4,	
  XBOX	
  ONE	
  
·∙	
  	
  	
  	
  	
  	
  Released	
  during	
  holidays	
  –	
  great	
  for	
  gic	
  giving	
  
Weaknesses	
  
·∙	
  	
  	
  	
  	
  	
  Turtle	
  Rock-­‐	
  Only	
  have	
  two	
  games	
  under	
  their	
  belt	
  (Lec	
  4	
  Dead,	
  Evolve)	
  
·∙	
  	
  	
  	
  	
  	
  2K-­‐	
  Doesn't	
  have	
  much	
  weight	
  in	
  the	
  industry-­‐	
  Game	
  resume	
  has	
  no	
  similarity	
  -­‐>	
  
no	
  history	
  with	
  Evolve’s	
  target	
  market	
  
·∙	
  	
  	
  	
  	
  	
  Game	
  is	
  not	
  suitable	
  for	
  older	
  game	
  plamorms-­‐	
  XBOX	
  360,	
  PS	
  3,	
  Wii	
  
•  Delay	
  in	
  release-­‐	
  pushed	
  back	
  many	
  months	
  
	
  
CHAPTER THREE:
S.W.O.T. 	
  
Opportuni2es	
  
·∙	
  	
  	
  	
  	
  	
  Build	
  both	
  companies	
  relevance	
  in	
  market	
  
·∙	
  	
  	
  	
  	
  	
  Can	
  create	
  franchise	
  with	
  first	
  Evolve	
  game	
  
·∙	
  	
  	
  	
  	
  	
  Adhere	
  to	
  the	
  need	
  of	
  older	
  game	
  plamorms	
  	
  
·∙	
  	
  	
  	
  	
  	
  Use	
  strong	
  online	
  fans	
  to	
  create	
  abenQon	
  
Threats	
  
·∙	
  	
  	
  	
  	
  	
  CompeQQon	
  (EA)	
  has	
  more	
  sway	
  in	
  the	
  market	
  
·∙	
  	
  	
  	
  	
  	
  Loss	
  of	
  potenQal	
  customers	
  because	
  of	
  lack	
  of	
  socware	
  selecQon	
  
·∙	
  	
  	
  	
  	
  	
  Bulk	
  of	
  sales	
  and	
  abenQon	
  will	
  decrease	
  rapidly	
  acer	
  a	
  few	
  weeks	
  acer	
  release	
  
	
  	
  
	
  	
  
	
  	
  
	
  	
  
	
  	
  
	
  
CHAPTER FOUR:
TARGET MARKET
•  Male	
  
•  18-­‐34	
  
•  Income	
  35+	
  	
  
•  High	
  school	
  grad	
  
•  Single,	
  married,	
  in	
  a	
  relaQonship	
  	
  
•  Where	
  ever	
  video	
  games	
  are	
  sold	
  	
  
•  Already	
  involved	
  in	
  video	
  games	
  
•  Interests:	
  science	
  ficQon,	
  shooter,	
  strategy	
  gaming	
  	
  
CHAPTER FIVE:
GOALS
•  Create	
  extreme	
  hype	
  surrounding	
  the	
  game	
  and	
  its	
  launch	
  
•  Establish	
  a	
  high	
  awareness	
  of	
  the	
  game	
  and	
  its	
  differences	
  
from	
  past	
  sci-­‐fi	
  shooter	
  games	
  
•  Generate	
  very	
  high	
  first	
  week	
  sales	
  
•  Be	
  recognized	
  as	
  the	
  ‘it’	
  game	
  of	
  the	
  holiday	
  season	
  
•  Create	
  a	
  respect	
  toward	
  this	
  game	
  as	
  it	
  is	
  Turtle	
  Rock’s	
  first	
  
‘adult’	
  and	
  serious	
  game	
  
•  Establish	
  Turtle	
  Rock	
  as	
  a	
  major	
  player	
  in	
  the	
  gaming	
  world	
  
GOALS	
  
•  Create	
  massive	
  awareness	
  about	
  EVOLVE,	
  its	
  points	
  of	
  differences	
  from	
  
classic	
  sci-­‐fi	
  shooter	
  games,	
  and	
  make	
  note	
  of	
  its	
  changed	
  release	
  date	
  
•  Engage	
  customers	
  with	
  an	
  EVOLVE	
  experience	
  and	
  leave	
  a	
  favorable	
  
impression	
  about	
  the	
  game	
  in	
  their	
  mind	
  
•  Increase	
  presale	
  numbers	
  and	
  ulQmate	
  sales	
  of	
  the	
  EVOLVE	
  game	
  in	
  
general	
  
	
  	
  
OBJECTIVES	
  
•  Interact	
  with	
  Comic	
  Con	
  abendees	
  and	
  hand	
  out	
  informaQonal	
  cards	
  
and	
  EVOLVE	
  branded	
  materials	
  	
  
•  Promote	
  interest	
  in	
  game	
  and	
  create	
  fun	
  experiences	
  associated	
  to	
  
game	
  
	
  	
  
STRATEGIES	
  
•  Select	
  exclusive	
  group	
  of	
  200	
  industry	
  leaders	
  and	
  influences	
  	
  
	
  	
  
TACTICS	
  
•  Private	
  keynote	
  presentaQon	
  about	
  EVOLVE	
  game	
  	
  
•  EVOLVE	
  Experience	
  Booth	
  
•  EVOLVE	
  ShooQng	
  Range	
  	
  
CHAPTER SIX:
Comic Con
CHAPTER SIX:
Comic Con
InformaQonal	
  Speech	
  and	
  Experience	
  Booth	
  	
  
•  Keynote	
  PresentaQon:	
  A	
  crowd	
  of	
  200	
  industry	
  leaders	
  such	
  as	
  game	
  bloggers,	
  game	
  
reviewers,	
  famous	
  game	
  players,	
  and	
  game	
  magazine	
  contributors	
  will	
  abend	
  a	
  
keynote	
  style	
  speech	
  about	
  the	
  game	
  and	
  its	
  style	
  of	
  play.	
  Abendees	
  will	
  get	
  to	
  try	
  out	
  
game	
  and	
  play.	
  	
  
•  Experience	
  Booth:	
  Large	
  booth	
  with	
  EVOLVE	
  signage,	
  large	
  televisions	
  displaying	
  game	
  
play,	
  and	
  informaQonal	
  pamphlets.	
  Four	
  actors	
  will	
  be	
  at	
  booth	
  at	
  all	
  Qmes	
  dressed	
  as	
  
the	
  four	
  characters	
  you	
  can	
  play	
  in	
  game.	
  Life	
  sized	
  monster	
  will	
  also	
  be	
  at	
  booth	
  for	
  
photo	
  ops.	
  Plenty	
  of	
  free	
  EVOLVE	
  ‘swag’	
  to	
  be	
  given	
  out.	
  
•  ShooQng	
  Range:	
  A	
  virtual	
  ‘shooQng	
  range’	
  would	
  be	
  created	
  with	
  four	
  different	
  allies.	
  
Each	
  will	
  provide	
  users	
  with	
  a	
  replica	
  of	
  a	
  real	
  gun	
  featured	
  in	
  the	
  game	
  specific	
  to	
  1	
  of	
  
the	
  4	
  characters	
  you	
  can	
  chose	
  to	
  play.	
  Each	
  screen	
  will	
  put	
  players	
  a	
  situaQon	
  of	
  game	
  
play	
  when	
  that	
  specific	
  gun	
  would	
  be	
  opQmal.	
  
 GOALS	
  	
  	
  
•  Create	
  awareness	
  for	
  EVOLVE	
  video	
  game	
  amongst	
  college	
  students	
  	
  
•  Create	
  interest	
  in	
  EVOLVE	
  video	
  game	
  in	
  students	
  that	
  are	
  not	
  hardcore	
  gamers	
  or	
  wouldn’t	
  have	
  
tried	
  game	
  out	
  otherwise	
  
•  Generate	
  a	
  large	
  amount	
  of	
  social	
  media	
  impressions	
  	
  
OBJECTIVES	
  
•  	
  Create	
  fun	
  and	
  exciQng	
  atmosphere	
  at	
  college	
  campus	
  
•  AcQvely	
  engage	
  student	
  body	
  in	
  EVOLVE	
  game	
  play	
  and	
  experiences	
  
•  Create	
  over	
  all	
  awareness	
  of	
  video	
  game	
  in	
  Qme	
  for	
  preorder	
  and	
  holiday	
  season	
  
STRATEGIES	
  
•  	
  Conduct	
  7	
  college	
  visits	
  on	
  each	
  coast	
  to	
  large	
  college	
  campuses	
  that	
  have	
  a	
  student	
  body	
  fiYng	
  
our	
  target	
  customer	
  	
  
•  Mapping	
  out	
  most	
  effecQve	
  and	
  Qme	
  efficient	
  route	
  for	
  each	
  coast	
  (2	
  days	
  at	
  each	
  campus)	
  
TACTICS	
  
•  Provide	
  students	
  with	
  the	
  opportunity	
  to	
  play	
  a	
  fully	
  funcQonal	
  version	
  of	
  EVOLVE	
  video	
  game	
  
•  Created	
  a	
  modified	
  version	
  of	
  the	
  EVOLVE	
  Experience	
  Booth	
  
•  EVOLVE	
  ShooQng	
  Range	
  	
  
	
  
CHAPTER SEVEN:
College Tour
CHAPTER SEVEN:
College Tour
College	
  Tour:	
  Game	
  play	
  and	
  Armory	
  	
  
•  EVOLVE	
  tour	
  bus	
  oumibed	
  with	
  logo	
  and	
  team	
  of	
  6	
  EVOLVE	
  brand	
  
ambassadors	
  will	
  visit	
  14	
  college	
  campuses	
  
•  7	
  colleges	
  on	
  each	
  coast	
  (West	
  and	
  East)	
  
•  East	
  Coast:	
  DePaul	
  University,	
  Penn	
  State,	
  Boston	
  College,	
  Syracuse,	
  Chapel	
  
Hill,	
  Georgetown,	
  and	
  Full	
  Sail.	
  
•  West	
  Coast	
  Colleges:	
  University	
  of	
  Washington	
  (Seable),	
  University	
  of	
  Oregon,	
  
Arizona	
  State,	
  University	
  of	
  Colorado,	
  University	
  of	
  Southern	
  California,	
  UCLA,	
  
and	
  Stanford.	
  	
  
•  There	
  will	
  be	
  a	
  scaled	
  down	
  version	
  of	
  the	
  Experience	
  Booth	
  from	
  Comic	
  Con	
  
constructed	
  on	
  each	
  campus	
  
•  The	
  Virtual	
  ShooQng	
  Range	
  from	
  Comic	
  Con	
  will	
  also	
  be	
  reconstructed	
  in	
  full	
  at	
  
each	
  tour	
  stop	
  	
  
•  Staff	
  will	
  be	
  at	
  each	
  stop	
  to	
  answer	
  any	
  quesQons,	
  engage	
  and	
  encourage	
  
game	
  play,	
  and	
  provide	
  Qps	
  for	
  the	
  game	
  
	
  
 GOALS	
  	
  	
  
•  Create	
  awareness	
  for	
  EVOLVE	
  video	
  game	
  amongst	
  general	
  public	
  and	
  gamers	
  	
  
•  Enforce	
  conQnued	
  interest	
  in	
  game	
  for	
  those	
  who	
  may	
  have	
  lost	
  interest	
  due	
  to	
  
game	
  release	
  date	
  push	
  back	
  	
  
•  Generate	
  large	
  amount	
  of	
  preorder	
  numbers	
  
OBJECTIVES	
  
•  Double	
  the	
  amount	
  of	
  preorder	
  numbers	
  at	
  the	
  start	
  of	
  promoQon	
  week	
  
•  Find	
  high	
  traffic	
  places	
  in	
  people’s	
  lives	
  to	
  promote	
  EVOLVE-­‐	
  online/real	
  life	
  
•  Saturate	
  market	
  for	
  a	
  week	
  and	
  then	
  slowly	
  conQnue	
  moderately	
  unQl	
  official	
  
release	
  
STRATEGIES	
  
•  	
  See	
  following	
  slide	
  
TACTICS	
  
•  See	
  following	
  slide	
  
CHAPTER EIGHT:
Pre-Order Hype Week
CHAPTER EIGHT:
Pre-Order Hype Week
•  Cardboard	
  cut	
  outs,	
  info	
  flyers,	
  and	
  info	
  cards	
  branded	
  with	
  EVOLVE	
  logo	
  and	
  characters	
  
sent	
  to	
  major	
  retailers	
  such	
  as	
  BestBuy,	
  Target,	
  Wal-­‐Mart,	
  GameStop	
  the	
  2nd	
  week	
  in	
  
November.	
  
•  During	
  this	
  period,	
  November	
  9-­‐15,	
  a	
  deal	
  will	
  be	
  worked	
  with	
  GameStop	
  to	
  have	
  all	
  
employees	
  wear	
  EVOLVE	
  branded	
  tees	
  with	
  the	
  game	
  release	
  date	
  on	
  front	
  and	
  back.	
  
•  Total	
  ‘take	
  over’	
  of	
  the	
  GAMEFLY	
  and	
  YOUTUBE	
  homepage	
  during	
  this	
  week	
  with	
  ads	
  
direcQng	
  people	
  to	
  preorder	
  pages.	
  
•  Buying	
  ad	
  space	
  on	
  HULU	
  and	
  YOUTUBE	
  showing	
  30	
  seconds	
  clips	
  of	
  game	
  play	
  ending	
  with	
  
a	
  preorder	
  link.	
  	
  
•  Partnership	
  with	
  SUBWAY	
  eatery	
  to	
  have	
  fountain	
  cups	
  branded	
  with	
  EVOLVE	
  characters.	
  
•  Chalk	
  foot	
  prints	
  around	
  New	
  York	
  City	
  and	
  other	
  major	
  ciQes	
  sidewalks	
  to	
  mimic	
  the	
  game	
  
cover	
  with	
  release	
  date	
  below.	
  
•  Exclusive	
  views	
  of	
  the	
  game	
  posted	
  all	
  week	
  via	
  VINE,	
  TWITTER,	
  FACEBOOK,	
  and	
  
INSTAGRAM.	
  	
  
•  MAJOR	
  EVENT:	
  To	
  kick	
  start	
  this	
  promo	
  week,	
  the	
  life	
  sized	
  30-­‐	
  foot	
  replica	
  of	
  Goliath	
  will	
  be	
  
dropped	
  off	
  in	
  Union	
  Square	
  on	
  November	
  8th	
  in	
  a	
  crate.	
  On	
  the	
  huge	
  wooden	
  box	
  will	
  be	
  
game	
  logo	
  and	
  release	
  date.	
  On	
  the	
  final	
  day	
  of	
  promo	
  week,	
  the	
  box	
  will	
  be	
  opened	
  with	
  a	
  
major	
  reveal	
  event	
  to	
  welcome	
  Goliath	
  to	
  Union	
  Square	
  (GameStop	
  right	
  outside	
  Union	
  
Square).	
  	
  
EVOLVE PWP-2

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EVOLVE PWP-2

  • 1. PRESENTATION BY: CHRISTOPHER MALDARELLA VALERIYA VOLKOV KATE KOUMBAROS AMELIA CHEIKHALI
  • 2. CHAPTERS I.  TURTLE ROCK II.  GAME PLAY III.  S.W.O.T. ANALYSIS IV.  TARGET MARKET V.  GOALS VI.  COMIC CON VII.  COLLEGE TOUR VIII.  PROMO WEEK
  • 3. CHAPTER ONE: TURTLE ROCK •  Lake  Forest,  CA   •  Founded  in  2002  by  Michael  Booth     •  January  10,  2008  acquired  by   Valve  Corp.  which  later  shut  Turtle   Rock  down   •  Re-­‐opened  by  Chris  Ashton  and   Phil  Robb  in  2009.     •  Evolve  was  originally  “CryEngine   3”  and  was  to  be  published  by  THQ   (Trinity  AcquisiQon  Corp)  which   went  into  bankruptcy.        
  • 4. CHAPTER TWO: GAME PLAY •  4  v  1,  cooperaQve  and  compeQQve  mulQplayer  game   o  Hunters:  Markov,  Griffin,  Hank,  Val   o  Monster:  Goliath   •  Takes  place  in  the  uncommon  sci-­‐fi  seYng   o  Humans  are  colonizing  and  exploring    distant  planets   o  Planet  Shear   •  Game  is  played  in  a  series  of  4  v  1  matches   •  Focus  of  the  players  at  all  Qmes  is  kept  on  the  acQon   o  Weapons  have  unlimited  ammo   o  AutomaQc  acQons  are  set   •  Keeps  a  balance  between  the  4  v  1  
  • 5. CHAPTER THREE: S.W.O.T. ANALYSIS STRENGTHS, WEAKNESSES, OPPORTUNITIES, TREATS
  • 6. CHAPTER THREE: S.W.O.T.   Strengths   ·∙            Even  with  the  unpredictable  economic  situaQon,  the  video  game  industry  is  conQnuously   growing   ·∙            Unique  storyline  and  features   ·∙            Facebook-­‐  100K  likes,  Twiber-­‐41.2K   ·∙            Strong  fan  base  for  Lec  4  Dead  4.6M  likes,  23.6  K  fans  on  twiber  (Both  games  have  similar   model)   ·∙            Suitable  for  PC,  PS4,  XBOX  ONE   ·∙            Released  during  holidays  –  great  for  gic  giving   Weaknesses   ·∙            Turtle  Rock-­‐  Only  have  two  games  under  their  belt  (Lec  4  Dead,  Evolve)   ·∙            2K-­‐  Doesn't  have  much  weight  in  the  industry-­‐  Game  resume  has  no  similarity  -­‐>   no  history  with  Evolve’s  target  market   ·∙            Game  is  not  suitable  for  older  game  plamorms-­‐  XBOX  360,  PS  3,  Wii   •  Delay  in  release-­‐  pushed  back  many  months    
  • 7. CHAPTER THREE: S.W.O.T.   Opportuni2es   ·∙            Build  both  companies  relevance  in  market   ·∙            Can  create  franchise  with  first  Evolve  game   ·∙            Adhere  to  the  need  of  older  game  plamorms     ·∙            Use  strong  online  fans  to  create  abenQon   Threats   ·∙            CompeQQon  (EA)  has  more  sway  in  the  market   ·∙            Loss  of  potenQal  customers  because  of  lack  of  socware  selecQon   ·∙            Bulk  of  sales  and  abenQon  will  decrease  rapidly  acer  a  few  weeks  acer  release                        
  • 8. CHAPTER FOUR: TARGET MARKET •  Male   •  18-­‐34   •  Income  35+     •  High  school  grad   •  Single,  married,  in  a  relaQonship     •  Where  ever  video  games  are  sold     •  Already  involved  in  video  games   •  Interests:  science  ficQon,  shooter,  strategy  gaming    
  • 9. CHAPTER FIVE: GOALS •  Create  extreme  hype  surrounding  the  game  and  its  launch   •  Establish  a  high  awareness  of  the  game  and  its  differences   from  past  sci-­‐fi  shooter  games   •  Generate  very  high  first  week  sales   •  Be  recognized  as  the  ‘it’  game  of  the  holiday  season   •  Create  a  respect  toward  this  game  as  it  is  Turtle  Rock’s  first   ‘adult’  and  serious  game   •  Establish  Turtle  Rock  as  a  major  player  in  the  gaming  world  
  • 10. GOALS   •  Create  massive  awareness  about  EVOLVE,  its  points  of  differences  from   classic  sci-­‐fi  shooter  games,  and  make  note  of  its  changed  release  date   •  Engage  customers  with  an  EVOLVE  experience  and  leave  a  favorable   impression  about  the  game  in  their  mind   •  Increase  presale  numbers  and  ulQmate  sales  of  the  EVOLVE  game  in   general       OBJECTIVES   •  Interact  with  Comic  Con  abendees  and  hand  out  informaQonal  cards   and  EVOLVE  branded  materials     •  Promote  interest  in  game  and  create  fun  experiences  associated  to   game       STRATEGIES   •  Select  exclusive  group  of  200  industry  leaders  and  influences         TACTICS   •  Private  keynote  presentaQon  about  EVOLVE  game     •  EVOLVE  Experience  Booth   •  EVOLVE  ShooQng  Range     CHAPTER SIX: Comic Con
  • 11. CHAPTER SIX: Comic Con InformaQonal  Speech  and  Experience  Booth     •  Keynote  PresentaQon:  A  crowd  of  200  industry  leaders  such  as  game  bloggers,  game   reviewers,  famous  game  players,  and  game  magazine  contributors  will  abend  a   keynote  style  speech  about  the  game  and  its  style  of  play.  Abendees  will  get  to  try  out   game  and  play.     •  Experience  Booth:  Large  booth  with  EVOLVE  signage,  large  televisions  displaying  game   play,  and  informaQonal  pamphlets.  Four  actors  will  be  at  booth  at  all  Qmes  dressed  as   the  four  characters  you  can  play  in  game.  Life  sized  monster  will  also  be  at  booth  for   photo  ops.  Plenty  of  free  EVOLVE  ‘swag’  to  be  given  out.   •  ShooQng  Range:  A  virtual  ‘shooQng  range’  would  be  created  with  four  different  allies.   Each  will  provide  users  with  a  replica  of  a  real  gun  featured  in  the  game  specific  to  1  of   the  4  characters  you  can  chose  to  play.  Each  screen  will  put  players  a  situaQon  of  game   play  when  that  specific  gun  would  be  opQmal.  
  • 12.  GOALS       •  Create  awareness  for  EVOLVE  video  game  amongst  college  students     •  Create  interest  in  EVOLVE  video  game  in  students  that  are  not  hardcore  gamers  or  wouldn’t  have   tried  game  out  otherwise   •  Generate  a  large  amount  of  social  media  impressions     OBJECTIVES   •   Create  fun  and  exciQng  atmosphere  at  college  campus   •  AcQvely  engage  student  body  in  EVOLVE  game  play  and  experiences   •  Create  over  all  awareness  of  video  game  in  Qme  for  preorder  and  holiday  season   STRATEGIES   •   Conduct  7  college  visits  on  each  coast  to  large  college  campuses  that  have  a  student  body  fiYng   our  target  customer     •  Mapping  out  most  effecQve  and  Qme  efficient  route  for  each  coast  (2  days  at  each  campus)   TACTICS   •  Provide  students  with  the  opportunity  to  play  a  fully  funcQonal  version  of  EVOLVE  video  game   •  Created  a  modified  version  of  the  EVOLVE  Experience  Booth   •  EVOLVE  ShooQng  Range       CHAPTER SEVEN: College Tour
  • 13. CHAPTER SEVEN: College Tour College  Tour:  Game  play  and  Armory     •  EVOLVE  tour  bus  oumibed  with  logo  and  team  of  6  EVOLVE  brand   ambassadors  will  visit  14  college  campuses   •  7  colleges  on  each  coast  (West  and  East)   •  East  Coast:  DePaul  University,  Penn  State,  Boston  College,  Syracuse,  Chapel   Hill,  Georgetown,  and  Full  Sail.   •  West  Coast  Colleges:  University  of  Washington  (Seable),  University  of  Oregon,   Arizona  State,  University  of  Colorado,  University  of  Southern  California,  UCLA,   and  Stanford.     •  There  will  be  a  scaled  down  version  of  the  Experience  Booth  from  Comic  Con   constructed  on  each  campus   •  The  Virtual  ShooQng  Range  from  Comic  Con  will  also  be  reconstructed  in  full  at   each  tour  stop     •  Staff  will  be  at  each  stop  to  answer  any  quesQons,  engage  and  encourage   game  play,  and  provide  Qps  for  the  game    
  • 14.  GOALS       •  Create  awareness  for  EVOLVE  video  game  amongst  general  public  and  gamers     •  Enforce  conQnued  interest  in  game  for  those  who  may  have  lost  interest  due  to   game  release  date  push  back     •  Generate  large  amount  of  preorder  numbers   OBJECTIVES   •  Double  the  amount  of  preorder  numbers  at  the  start  of  promoQon  week   •  Find  high  traffic  places  in  people’s  lives  to  promote  EVOLVE-­‐  online/real  life   •  Saturate  market  for  a  week  and  then  slowly  conQnue  moderately  unQl  official   release   STRATEGIES   •   See  following  slide   TACTICS   •  See  following  slide   CHAPTER EIGHT: Pre-Order Hype Week
  • 15. CHAPTER EIGHT: Pre-Order Hype Week •  Cardboard  cut  outs,  info  flyers,  and  info  cards  branded  with  EVOLVE  logo  and  characters   sent  to  major  retailers  such  as  BestBuy,  Target,  Wal-­‐Mart,  GameStop  the  2nd  week  in   November.   •  During  this  period,  November  9-­‐15,  a  deal  will  be  worked  with  GameStop  to  have  all   employees  wear  EVOLVE  branded  tees  with  the  game  release  date  on  front  and  back.   •  Total  ‘take  over’  of  the  GAMEFLY  and  YOUTUBE  homepage  during  this  week  with  ads   direcQng  people  to  preorder  pages.   •  Buying  ad  space  on  HULU  and  YOUTUBE  showing  30  seconds  clips  of  game  play  ending  with   a  preorder  link.     •  Partnership  with  SUBWAY  eatery  to  have  fountain  cups  branded  with  EVOLVE  characters.   •  Chalk  foot  prints  around  New  York  City  and  other  major  ciQes  sidewalks  to  mimic  the  game   cover  with  release  date  below.   •  Exclusive  views  of  the  game  posted  all  week  via  VINE,  TWITTER,  FACEBOOK,  and   INSTAGRAM.     •  MAJOR  EVENT:  To  kick  start  this  promo  week,  the  life  sized  30-­‐  foot  replica  of  Goliath  will  be   dropped  off  in  Union  Square  on  November  8th  in  a  crate.  On  the  huge  wooden  box  will  be   game  logo  and  release  date.  On  the  final  day  of  promo  week,  the  box  will  be  opened  with  a   major  reveal  event  to  welcome  Goliath  to  Union  Square  (GameStop  right  outside  Union   Square).