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DATA COLLECT
GAMIFICATION
TIME
ALİ CEVAT ÜNSAL
Why Gamification?
• Game the most effective method of getting
information
• The development of thinking skills through
game metaphor
Data Collect
• We need to combine data in line with
targets
Or
• We need to create a destination of data
How?
TANGRAM
• From China
• 4000 annual game
Thousands puzzle for
development
How are we going to do?
• Seven parts will be used in each figure
• Dont make a parts will overlap
Sample
let the Game begin
(Put the parts on the table)
Level: Beginner
Project 1: Teapot
Project 2: Airplane
Project 3: Helicopter
Level: Hard
Project 4: Pipo
Project 5: E
Level: Expert
Project 6: Apple
Project 7: Batman
Bonus Project
GAME OVER
ALİ CEVAT ÜNSAL
Game Based Learning &
Gamification Facilator
alicevatunsal@gmail.com
www.alicevatunsal.com
www.yenibiroyun.co
THANK YOU

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Data Collect and Gamification Analysis