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Bamboo Innovations
                  Investor Update
                                     May 2010




                      Bamboo Innovations Ltd
                              Incorporated Feb 2009
                                Co. Reg. No. 6810388




games make learning fun                      1 of 11
we are Bamboo Innovations

Mission
  Create games that educate.


Vision
  Be the premier, P2P global Internet game developer that successfully
  engages members in educational games designed to promote and
  reward educated behaviour.

 Our first game improves players’ personal financial skills as its increases
    their personal credit worthiness. Youth gain the financial awareness
               required to make better decisions in adulthood.

                               games make learning fun                    2 of 11
markets exceed £1 trillion
• Next year, the global market for games is expected to exceed £26 billion
    – Some believe video gaming revenue will surpass all other forms of
      entertainment (movies, television, and music)


• The global education and training market exceeds £1 trillion
    – The category accounts for almost £500 billion in the Unites States with
      eLearning expected to exceed £34 billion in 2010


• One of the hottest‛ segments of e-learning
  is the use of video games to reinforce lessons
  to youth ages of 8 and 18 years old




                                  games make learning fun                       3 of 11
product features
• The first Bamboo 3-D web-based gaming platform delivers personal
  financial education in a modular game that creates a fun and engaging
  experience
• Membership costs as little as £3 per month, and promotional offers and
  volume discounts are available
• Social network promotes conversation about personal financial success,
  “winning” the game, friendship and life
• Plenty of opportunity to win rewards
    – Prizes and contests maintain engagement
    – Certificates for achievement drive personal growth
    – Bamboo shoots provide currency for barter
• Members, parents and teachers receive dashboards
  with full reporting functionality


                                 games make learning fun              4 of 11
3D world




           games make learning fun
company will make money
• Selling memberships to the game and education platform
    – Parents and relatives
    – Financial institutions and large enterprises
    – Schools and governments
• Selling “supplies”
    – Game currency
    – Selling “secrets” to advance the game
    – Selling memorabilia (T-shirts, hats, etc.)
• Selling virtual branded storefronts to retailers

• Competition is limited and barriers to entry are high
  since gaming companies are not interested in education
  and educational companies do not know how to build games.


                                    games make learning fun   5 of 11
strategies
• Marketing and sales
   – Establish the game as a best-in-class solution to engaging personal financial
     education
       • Position to financial institutions (banks, credit card companies, etc.) that
         want to promote personal financial responsibility
   – Build sales to a monthly run-rate greater than £150,000 from more than
     60,000 active members in the first 20 months
       • Exploit relationships in all sales channels (financial, educational,
         governmental, consumer) to avoid organic Internet growth issues
• Operations
   – Develop games that are always engaging to targeted audiences
   – Support games with curricula that enhance play
   – Deliver customer satisfaction to all audiences



                                  games make learning fun                         6 of 11
B2B feeds early growth



      200,000 members feeding £700,000
      monthly run rate after 3 years!




                  games make learning fun   7 of 11
solid management team
•   Louise Barker                            •   Product Development
     – Finance and commercial                     – Atom Fire (game design)
     – 9 years with Sodexo with 5 years at        – Red Bedlam (platform)
         director level                           – Paul Sherman (education)
•   Bruce Scott                              •   HR & Finance
     – Management accounting and                  – Initially outsourced
         business analysis                   •   Legal
     – 8 years with Sodexo                        – Initially outsourced
•   Alan Munroe
     – Sales and business development
     – 20 years sales and telemarketing to
         Fortune 1000 corporations
•   Jack Pariseau
     – Consumer (youth) and business
         marketing and promotion
     – 20 years advertising and strategic
         planning at the executive level

                                      games make learning fun                  8 of 11
use of funds
•   £278,616 so far                    •   £580,800 sought
     – £78,862 of seed funding              – Phased payments according to
     – £199,754 of debt raised                 milestones – 1st payment
•   Funds used to;                             £65,000
     – Create Alpha platform                – Minimum Investment £25,000
         • Game                        •   Funds used to;
         • Education                        – Expand content developed from
         • Dashboards                            • User data
         • Website                               • Feedback from soft launch
     – Company trademark and legals         – Sales and marketing to UK banks
     – Sales and marketing strategy         – Working capital
     – Working capital                 •   Triggers £750,000 grant application
                                           to Welsh Assembly



                                games make learning fun                   9 of 11
Investor Return
• Advance assurance of EIS compliance has been received

• Offering a significant equity stake and a non-executive director position.
  Sample of projected dividends on a 25% equity stake
   – Year 3      £334,393
   – Year 4      £1,996,220
   – Year 5      £9,249,715
   Representing a 20*multiple on investment through dividend alone

• Exit is anticipated through an IPO or trade sale within 3-5 years




                                games make learning fun                   10 of 11
Thanks for your interest!

                 Alan Munroe
                Sales & BizDev
          alan@bambooinnovations.biz
               Montreal Office
               01 514 907 9134



                 games make learning fun   11 of 11

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(Bl) bamboo investor presentation 0510 jp

  • 1. Bamboo Innovations Investor Update May 2010 Bamboo Innovations Ltd Incorporated Feb 2009 Co. Reg. No. 6810388 games make learning fun 1 of 11
  • 2. we are Bamboo Innovations Mission Create games that educate. Vision Be the premier, P2P global Internet game developer that successfully engages members in educational games designed to promote and reward educated behaviour. Our first game improves players’ personal financial skills as its increases their personal credit worthiness. Youth gain the financial awareness required to make better decisions in adulthood. games make learning fun 2 of 11
  • 3. markets exceed £1 trillion • Next year, the global market for games is expected to exceed £26 billion – Some believe video gaming revenue will surpass all other forms of entertainment (movies, television, and music) • The global education and training market exceeds £1 trillion – The category accounts for almost £500 billion in the Unites States with eLearning expected to exceed £34 billion in 2010 • One of the hottest‛ segments of e-learning is the use of video games to reinforce lessons to youth ages of 8 and 18 years old games make learning fun 3 of 11
  • 4. product features • The first Bamboo 3-D web-based gaming platform delivers personal financial education in a modular game that creates a fun and engaging experience • Membership costs as little as £3 per month, and promotional offers and volume discounts are available • Social network promotes conversation about personal financial success, “winning” the game, friendship and life • Plenty of opportunity to win rewards – Prizes and contests maintain engagement – Certificates for achievement drive personal growth – Bamboo shoots provide currency for barter • Members, parents and teachers receive dashboards with full reporting functionality games make learning fun 4 of 11
  • 5. 3D world games make learning fun
  • 6. company will make money • Selling memberships to the game and education platform – Parents and relatives – Financial institutions and large enterprises – Schools and governments • Selling “supplies” – Game currency – Selling “secrets” to advance the game – Selling memorabilia (T-shirts, hats, etc.) • Selling virtual branded storefronts to retailers • Competition is limited and barriers to entry are high since gaming companies are not interested in education and educational companies do not know how to build games. games make learning fun 5 of 11
  • 7. strategies • Marketing and sales – Establish the game as a best-in-class solution to engaging personal financial education • Position to financial institutions (banks, credit card companies, etc.) that want to promote personal financial responsibility – Build sales to a monthly run-rate greater than £150,000 from more than 60,000 active members in the first 20 months • Exploit relationships in all sales channels (financial, educational, governmental, consumer) to avoid organic Internet growth issues • Operations – Develop games that are always engaging to targeted audiences – Support games with curricula that enhance play – Deliver customer satisfaction to all audiences games make learning fun 6 of 11
  • 8. B2B feeds early growth 200,000 members feeding £700,000 monthly run rate after 3 years! games make learning fun 7 of 11
  • 9. solid management team • Louise Barker • Product Development – Finance and commercial – Atom Fire (game design) – 9 years with Sodexo with 5 years at – Red Bedlam (platform) director level – Paul Sherman (education) • Bruce Scott • HR & Finance – Management accounting and – Initially outsourced business analysis • Legal – 8 years with Sodexo – Initially outsourced • Alan Munroe – Sales and business development – 20 years sales and telemarketing to Fortune 1000 corporations • Jack Pariseau – Consumer (youth) and business marketing and promotion – 20 years advertising and strategic planning at the executive level games make learning fun 8 of 11
  • 10. use of funds • £278,616 so far • £580,800 sought – £78,862 of seed funding – Phased payments according to – £199,754 of debt raised milestones – 1st payment • Funds used to; £65,000 – Create Alpha platform – Minimum Investment £25,000 • Game • Funds used to; • Education – Expand content developed from • Dashboards • User data • Website • Feedback from soft launch – Company trademark and legals – Sales and marketing to UK banks – Sales and marketing strategy – Working capital – Working capital • Triggers £750,000 grant application to Welsh Assembly games make learning fun 9 of 11
  • 11. Investor Return • Advance assurance of EIS compliance has been received • Offering a significant equity stake and a non-executive director position. Sample of projected dividends on a 25% equity stake – Year 3 £334,393 – Year 4 £1,996,220 – Year 5 £9,249,715 Representing a 20*multiple on investment through dividend alone • Exit is anticipated through an IPO or trade sale within 3-5 years games make learning fun 10 of 11
  • 12. Thanks for your interest! Alan Munroe Sales & BizDev alan@bambooinnovations.biz Montreal Office 01 514 907 9134 games make learning fun 11 of 11