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Sadida
Doll Seed Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Cost 3AP 1MP 3AP 3AP 3AP 3AP 2AP 2AP 2AP 1AP 0AP
Range 1 1 1~2 1~3 1~3 1~3 1~4 1~4 1~4 1~5
Modifiable Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
LoS Yes Yes Yes Yes Yes Yes Yes Yes Yes No
Area Point Point Point Point Point Point Point Point Point Point
Conditions 1 use/turn 1 use/turn 1 use/turn 1 use/turn 2 use/turn 2 use/turn 2 use/turn 3 use/turn 3 use/turn 3 use/turn
Require Leadership;
Number in play = Max 6 Dolls (If Voodoll in play: max 5 Dolls)
Effects Place Doll Seed on cell
On Doll: Apply Controled
The
Sacrificial
0AP 3MP; +2% Fire Damage per Sadida level; 100% of Sadida Air Mastery
Has 15% of Sadida HP
Spell 1: Inflict 5~50 dmg (fire) in aoe (square of 1); KO self; Does not hurt allies; 0AP cost; Condition: Is not in Nettle state
Spell 2: Inflict 10~100 dmg (fire) in aoe (square of 1); KO self; Does not hurt allies; 0AP cost; Condition: Must be in Nettle state
Note: If seed is within aoe: Summon Sacrificial
The Madoll 3AP 3MP; 100% of Sadida Air Mastery
Has 20% of Sadida HP
Spell 1: -1MP (100% +0.5%* Level of Sadida) in range 1~4; 3AP cost
Spell 2: -20 Lvl of Hypermovement; range 1~4; 0AP cost; Conditions: Must be in Nettle state; 1 use/turn
The
Lethargic
3AP 3MP; 100% of Sadida Air Mastery
Has 20% of Sadida HP
Spell 1: -1AP (100% +0.5%*Level of Sadida) in range 1~4; 3AP cost
Spell 2: -20 Lvl of Hyperaction; range 1~4; 0AP cost; Conditions: Must be in Nettle state; 1 use/turn
The Greedy 4AP 4MP; 100% of Sadida Water and Air Mastery
Has 25% of Sadida HP
Spell: Inflict 2~20 dmg (water) in range 1; 2AP cost
The Ultra
powerful
6AP 4MP; 50% of Sadida Air Mastery
Has 25% of Sadida HP
Spell 1: Memorizes the last Air spell cast on it by Sadida
The
Inflatable
3AP 2MP; 100% of Sadida Water Mastery; 100% of Sadida Heal %
Has 30% of Sadida HP
Spell 1: Heal ally for 3~30 HP (water) in range 1~4; 3AP cost
Spell 2: Apply Zombification; range 1~4; 0AP cost; Conditions: Must be in Nettle state; 1 use/turn; target must be enemy
The Block 3AP 1MP; 100% of Sadida Air Mastery
Has 35% of Sadida HP
Spell 1: Pull target to Blocker; range 1~3 in line; 3AP cost
Spell 2: Inflict 1~10 HP (chromatic); -2~20 Dodge; range 1; 3MP cost; Conditions: Must be in Nettle state; 1 use/target
Dolly
Sacrifice
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Cost 5AP 4AP 4AP 4AP 3AP 3AP 3AP 2AP 2AP 2AP
Range 1~3 1~4 1~5 1~6 1~7 1~8 1~9 1~10 1~11 1~12
Modifiable No No No No No No No No No No
LoS No No No No No No No No No No
Area Point Point Point Point Point Point Point Point Point Point
Conditions none none none none none none none none none none
Effects On Doll: Sacrifices the Doll and Heal Sadida;
On Voodoll: Sacrifices the Voodoll and Heal Sadida; +1WP to Sadida
On Seed: Destroy the Seed; +2AP to Sadida
Heal 5HP
(chromatic)
Heal 10HP
(chromatic)
Heal 15HP
(chromatic)
Heal 20HP
(chromatic)
Heal 25HP
(chromatic)
Heal 30HP
(chromatic)
Heal 35HP
(chromatic)
Heal 40HP
(chromatic)
Heal 45HP
(chromatic)
Heal 50HP
(chromatic)
Black and
White
Voodoo
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Cost 6AP 1MP
1WP
6AP 1MP
1WP
6AP 1MP
1WP
5AP 1MP
1WP
5AP 1MP
1WP
5AP 1MP
1WP
4AP 1MP
1WP
4AP 1MP
1WP
4AP 1MP
1WP
3AP 1MP
1WP
Range 2~2 2~3 2~3 2~4 2~4 2~5 2~5 2~6 2~7 2~8
Modifiable No No No No No No No No No No
LoS No No No No No No No No No No
Area Point Point Point Point Point Point Point Point Point Point
Conditions Need target; Target cannot be linked to other Voodoll;
Cast in line;
Require Leadership;
Number in play = max 1 Voodoll (cannot be summoned if 6 Dolls are in play)
Effects On enemy: Summon Black Voodoll with 40% of target HP and 0MP
On ally: Summon White Voodoll with 40% of target HP and 0MP
Black / White Voodoll receive no damage from ally attacks. The damage that Voodoll would receive is redirected to target for ally attacks.
From enemy attacks Black / White Voodoll receive damage. The damage is not redirected to target linked to Voodoll for enemy attacks.
Black
Voodoll:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
For enemy
damage:
Has 1.05 of
target resist.
Has 1.1 of
target resist.
Has 1.15 of
target resist.
Has 1.2 of
target resist.
Has 1.25 of
target resist.
Has 1.3 of
target resist.
Has 1.35 of
target resist.
Has 1.4 of
target resist.
Has 1.45 of
target resist.
Has 1.5 of
target resist.
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
For ally
damage:
Has 0.95 of
target resist.
Has 0.9 of
target resist.
Has 0.85 of
target resist.
Has 0.8 of
target resist.
Has 0.75 of
target resist.
Has 0.7 of
target resist.
Has 0.65 of
target resist.
Has 0.6 of
target resist.
Has 0.55 of
target resist.
Has 0.5 of
target resist.
White
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
To ally
linked with
Voodoll:
+5% Resist;
+5% Heal
received.
+10%
Resist;
+10% Heal
received.
+15%
Resist;
+15% Heal
received.
+20%
Resist;
+20% Heal
received.
+25%
Resist;
+25% Heal
received.
+30%
Resist;
+30% Heal
received.
+35%
Resist;
+35% Heal
received.
+40%
Resist;
+40% Heal
received.
+45%
Resist;
+45% Heal
received.
+50%
Resist;
+50% Heal
received.
Tree Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Cost 1WP 1WP 1WP 1WP 1WP 1WP 1WP 1WP 1WP 1WP
Range 0 0 0 0 0 0 0 0 0 0
Modifiable No No No No No No No No No No
LoS No No No No No No No No No No
Area Point Point Point Point Point Point Point Point Point Point
Conditions Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Must be
cast at start
of turn;
Is not being
carried
Effects Transform into a Tree
Can no longer lock
Sadida is Stabilized
End turn
Tree Heal Sadida
for 1% HP
(chromatic)
Heal Sadida
for 2% HP
(chromatic)
Heal Sadida
for 3% HP
(chromatic)
Heal Sadida
for 4% HP
(chromatic)
Heal Sadida
for 5% HP
(chromatic)
Heal Sadida
for 6% HP
(chromatic)
Heal Sadida
for 7% HP
(chromatic)
Heal Sadida
for 8% HP
(chromatic)
Heal Sadida
for 9% HP
(chromatic)
Heal Sadida
for 10% HP
(chromatic)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
Make
Sadida
invulnerable
to damage
(except heal
and damage
from heal)
When turned back to human form: Apply Lead Legs to Sadida (cannot use MP to move).
Sic'Em
More
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Cost 3AP 1WP 3AP 1WP 3AP 1WP 3AP 1WP 2AP 1WP 2AP 1WP 2AP 1WP 1AP 1WP 1AP 1WP 1WP
Range 0 0 0 0 0 0 0 0 0 0
Modifiable No No No No No No No No No No
LoS No No No No No No No No No No
Area Point Point Point Point Point Point Point Point Point Point
Conditions none none none none none none none none none none
Effects Apply Nettle to all Dolls on the field
Note: Does not apply to Voodoll
Nettle +1 Lvl +2 Lvl +3 Lvl +4 Lvl +5 Lvl +6 Lvl +7 Lvl +8 Lvl +9 Lvl +10 Lvl
Nettle Lvl 1 = +0AP +2MP +5% Critical hit Cannot be Locked
Lvl 2 = +0AP +3MP +10% Critical hit Cannot be Locked
Lvl 3 = +0AP +3MP +15% Critical hit Cannot be Locked
Lvl 4 = +1AP +3MP +20% Critical hit Cannot be Locked
Lvl 5 = +1AP +3MP +25% Critical hit Cannot be Locked
Lvl 6 = +1AP +3MP +30% Critical hit Cannot be Locked
Lvl 7 = +2AP +3MP +35% Critical hit Cannot be Locked
Lvl 8 = +2AP +4MP +40% Critical hit Cannot be Locked
Lvl 9 = +2AP +4MP +45% Critical hit Cannot be Locked
Lvl 10 = +3AP +4MP +50% Critical hit Cannot be Locked
Lvl 11 = +3AP +4MP +55% Critical hit Cannot be Locked
Lvl 12 = +3AP +4MP +60% Critical hit Cannot be Locked
Lvl 13 = +4AP +4MP +65% Critical hit Cannot be Locked
Lvl 14 = +4AP +5MP +70% Critical hit Cannot be Locked
Lvl 15 = +4AP +5MP +75% Critical hit Cannot be Locked
Lvl 16 = +5AP +5MP +80% Critical hit Cannot be Locked
Lvl 17 = +5AP +5MP +85% Critical hit Cannot be Locked
Lvl 18 = +5AP +5MP +90% Critical hit Cannot be Locked
Lvl 19 = +6AP +5MP +95% Critical hit Cannot be Locked
Lvl 20 = +6AP +6MP +100% Critical hit Cannot be Locked
Explodoll Effects
Lvl 1 When Doll die: On enemies -2 HP (chromatic); On allies: +2 HP (chromatic) in square of 1 aoe
Lvl 2 When Doll die: On enemies -5 HP (chromatic); On allies: +5 HP (chromatic) in square of 1 aoe
Lvl 3 When Doll die: On enemies -7 HP (chromatic); On allies: +7 HP (chromatic) in square of 1 aoe
Lvl 4 When Doll die: On enemies -10 HP (chromatic); On allies: +10 HP (chromatic) in square of 1 aoe
Lvl 5 When Doll die: On enemies -12 HP (chromatic); On allies: +12 HP (chromatic) in square of 1 aoe
Lvl 6 When Doll die: On enemies -15 HP (chromatic); On allies: +15 HP (chromatic) in square of 1 aoe
Lvl 7 When Doll die: On enemies -17 HP (chromatic); On allies: +17 HP (chromatic) in square of 1 aoe
Lvl 8 When Doll die: On enemies -20 HP (chromatic); On allies: +20 HP (chromatic) in square of 1 aoe
Lvl 9 When Doll die: On enemies -22 HP (chromatic); On allies: +22 HP (chromatic) in square of 1 aoe
Lvl 10 When Doll die: On enemies -25 HP (chromatic); On allies: +25 HP (chromatic) in square of 1 aoe
Lvl 11 When Doll die: On enemies -27 HP (chromatic); On allies: +27 HP (chromatic) in square of 1 aoe
Lvl 12 When Doll die: On enemies -30 HP (chromatic); On allies: +30 HP (chromatic) in square of 1 aoe
Lvl 13 When Doll die: On enemies -32 HP (chromatic); On allies: +32 HP (chromatic) in square of 1 aoe
Lvl 14 When Doll die: On enemies -35 HP (chromatic); On allies: +35 HP (chromatic) in square of 1 aoe
Lvl 15 When Doll die: On enemies -37 HP (chromatic); On allies: +37 HP (chromatic) in square of 1 aoe
Lvl 16 When Doll die: On enemies -40 HP (chromatic); On allies: +40 HP (chromatic) in square of 1 aoe
Lvl 17 When Doll die: On enemies -42 HP (chromatic); On allies: +42 HP (chromatic) in square of 1 aoe
Lvl 18 When Doll die: On enemies -45 HP (chromatic); On allies: +45 HP (chromatic) in square of 1 aoe
Lvl 19 When Doll die: On enemies -47 HP (chromatic); On allies: +47 HP (chromatic) in square of 1 aoe
Lvl 20 When Doll die: On enemies -50 HP (chromatic); On allies: +50 HP (chromatic) in square of 1 aoe
Doll Link Effects
Lvl 1 Redirect 1% of damage taken by Sadida to its dolls; 7% of Sadida Resistance as bonus to Dolls Resist.
Lvl 2 Redirect 2% of damage taken by Sadida to its dolls; 15% of Sadida Resistance as bonus to Dolls Resist.
Lvl 3 Redirect 3% of damage taken by Sadida to its dolls; 22% of Sadida Resistance as bonus to Dolls Resist.
Lvl 4 Redirect 4% of damage taken by Sadida to its dolls; 30% of Sadida Resistance as bonus to Dolls Resist.
Lvl 5 Redirect 5% of damage taken by Sadida to its dolls; 37% of Sadida Resistance as bonus to Dolls Resist.
Lvl 6 Redirect 6% of damage taken by Sadida to its dolls; 45% of Sadida Resistance as bonus to Dolls Resist.
Lvl 7 Redirect 7% of damage taken by Sadida to its dolls; 52% of Sadida Resistance as bonus to Dolls Resist.
Lvl 8 Redirect 8% of damage taken by Sadida to its dolls; 60% of Sadida Resistance as bonus to Dolls Resist.
Lvl 9 Redirect 9% of damage taken by Sadida to its dolls; 67% of Sadida Resistance as bonus to Dolls Resist.
Lvl 10 Redirect 10% of damage taken by Sadida to its dolls; 75% of Sadida Resistance as bonus to Dolls Resist.
Lvl 11 Redirect 11% of damage taken by Sadida to its dolls; 82% of Sadida Resistance as bonus to Dolls Resist.
Lvl 12 Redirect 12% of damage taken by Sadida to its dolls; 90% of Sadida Resistance as bonus to Dolls Resist.
Lvl 13 Redirect 13% of damage taken by Sadida to its dolls; 97% of Sadida Resistance as bonus to Dolls Resist.
Lvl 14 Redirect 14% of damage taken by Sadida to its dolls; 105% of Sadida Resistance as bonus to Dolls Resist.
Lvl 15 Redirect 15% of damage taken by Sadida to its dolls; 112% of Sadida Resistance as bonus to Dolls Resist.
Lvl 16 Redirect 16% of damage taken by Sadida to its dolls; 120% of Sadida Resistance as bonus to Dolls Resist.
Lvl 17 Redirect 17% of damage taken by Sadida to its dolls; 127% of Sadida Resistance as bonus to Dolls Resist.
Lvl 18 Redirect 18% of damage taken by Sadida to its dolls; 135% of Sadida Resistance as bonus to Dolls Resist.
Lvl 19 Redirect 19% of damage taken by Sadida to its dolls; 142% of Sadida Resistance as bonus to Dolls Resist.
Lvl 20 Redirect 20% of damage taken by Sadida to its dolls; 150% of Sadida Resistance as bonus to Dolls Resist.
Note: Dolls have 0% Resist by default.
Knowledge
of Dolls
Effects
Lvl 1 +0 Leadership;+2% Summon Damage; +1 Lock to Dolls; When doll is attacked: 0% to avoid damage.
Lvl 2 +0 Leadership;+4% Summon Damage; +2 Lock to Dolls; When doll is attacked: 1% to avoid damage.
Lvl 3 +0 Leadership;+6% Summon Damage; +3 Lock to Dolls; When doll is attacked: 1% to avoid damage.
Lvl 4 +0 Leadership;+8% Summon Damage; +4 Lock to Dolls; When doll is attacked: 2% to avoid damage.
Lvl 5 +0 Leadership;+10% Summon Damage; +5 Lock to Dolls; When doll is attacked: 2% to avoid damage.
Lvl 6 +1 Leadership;+12% Summon Damage; +6 Lock to Dolls; When doll is attacked: 3% to avoid damage.
Lvl 7 +1 Leadership;+14% Summon Damage; +7 Lock to Dolls; When doll is attacked: 3% to avoid damage.
Lvl 8 +1 Leadership;+16% Summon Damage; +8 Lock to Dolls; When doll is attacked: 4% to avoid damage.
Lvl 9 +1 Leadership;+18% Summon Damage; +9 Lock to Dolls; When doll is attacked: 4% to avoid damage.
Lvl 10 +1 Leadership;+20% Summon Damage; +10 Lock to Dolls; When doll is attacked: 5% to avoid damage.
Lvl 11 +1 Leadership;+22% Summon Damage; +11 Lock to Dolls; When doll is attacked: 5% to avoid damage.
Lvl 12 +1 Leadership;+24% Summon Damage; +12 Lock to Dolls; When doll is attacked: 6% to avoid damage.
Lvl 13 +2 Leadership;+26% Summon Damage; +13 Lock to Dolls; When doll is attacked: 6% to avoid damage.
Lvl 14 +2 Leadership;+28% Summon Damage; +14 Lock to Dolls; When doll is attacked: 7% to avoid damage.
Lvl 15 +2 Leadership;+30% Summon Damage; +15 Lock to Dolls; When doll is attacked: 7% to avoid damage.
Lvl 16 +2 Leadership;+32% Summon Damage; +16 Lock to Dolls; When doll is attacked: 8% to avoid damage.
Lvl 17 +2 Leadership;+34% Summon Damage; +17 Lock to Dolls; When doll is attacked: 8% to avoid damage.
Lvl 18 +2 Leadership;+36% Summon Damage; +18 Lock to Dolls; When doll is attacked: 9% to avoid damage.
Lvl 19 +2 Leadership;+38% Summon Damage; +19 Lock to Dolls; When doll is attacked: 9% to avoid damage.
Lvl 20 +3 Leadership;+40% Summon Damage; +20 Lock to Dolls; When doll is attacked: 10% to avoid damage.
Green
Guard
Effects
Lvl 1 When Sadida is attacked in close combat: 1% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 2% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 2% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 2 When Sadida is attacked in close combat: 2% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 4% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 4% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 3 When Sadida is attacked in close combat: 3% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 6% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 6% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 4 When Sadida is attacked in close combat: 4% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 8% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 8% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 5 When Sadida is attacked in close combat: 5% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 10% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 10% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 6 When Sadida is attacked in close combat: 6% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 12% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 12% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 7 When Sadida is attacked in close combat: 7% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 14% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 14% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 8 When Sadida is attacked in close combat: 8% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 16% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 16% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 9 When Sadida is attacked in close combat: 9% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 18% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 18% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 10 When Sadida is attacked in close combat: 10% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 20% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 20% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 11 When Sadida is attacked in close combat: 11% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 22% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 22% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 12 When Sadida is attacked in close combat: 12% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 24% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 24% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 13 When Sadida is attacked in close combat: 13% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 26% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 26% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 14 When Sadida is attacked in close combat: 14% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 28% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 28% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 15 When Sadida is attacked in close combat: 15% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 30% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 30% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 16 When Sadida is attacked in close combat: 16% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 32% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 32% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 17 When Sadida is attacked in close combat: 17% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 34% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 34% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 18 When Sadida is attacked in close combat: 18% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 36% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 36% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 19 When Sadida is attacked in close combat: 19% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 38% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 38% to trigger Nettle (+5 Lvl) to all Dolls
Lvl 20 When Sadida is attacked in close combat: 20% to swap place with one of the Dolls (swap before damage is done)
When Sadida is attacked from behind in close combat: 40% to swap place with one of the Dolls (swap before damage is done)
If Sadida receive damage: 40% to trigger Nettle (+5 Lvl) to all Dolls
Respectful
Leadership
Effects
Lvl 1 For each Leadership: +1% Damage/ 1% Heal to Sadida
For each Leadership: +0.25% Damage / 0.25% Heal to allies
Lvl 2 For each Leadership: +2% Damage/ 2% Heal to Sadida
For each Leadership: +0.5% Damage / 0.5% Heal to allies
Lvl 3 For each Leadership: +3% Damage/ 3% Heal to Sadida
For each Leadership: +0.75% Damage / 0.75% Heal to allies
Lvl 4 For each Leadership: +4% Damage/ 4% Heal to Sadida
For each Leadership: +1% Damage / 1% Heal to allies
Lvl 5 For each Leadership: +5% Damage/ 5% Heal to Sadida
For each Leadership: +1.25% Damage / 1.25% Heal to allies
Lvl 6 For each Leadership: +6% Damage/ 6% Heal to Sadida
For each Leadership: +1.5% Damage / 1.5% Heal to allies
Lvl 7 For each Leadership: +7% Damage/ 7% Heal to Sadida
For each Leadership: +1.75% Damage / 1.75% Heal to allies
Lvl 8 For each Leadership: +8% Damage/ 8% Heal to Sadida
For each Leadership: +2% Damage / 2% Heal to allies
Lvl 9 For each Leadership: +9% Damage/ 9% Heal to Sadida
For each Leadership: +2.25% Damage / 2.25% Heal to allies
Lvl 10 For each Leadership: +10% Damage/ 10% Heal to Sadida
For each Leadership: +2.5% Damage / 2.5% Heal to allies
Lvl 11 For each Leadership: +11% Damage/ 11% Heal to Sadida
For each Leadership: +2.75% Damage / 2.75% Heal to allies
Lvl 12 For each Leadership: +12% Damage/ 12% Heal to Sadida
For each Leadership: +3% Damage / 3% Heal to allies
Lvl 13 For each Leadership: +13% Damage/ 13% Heal to Sadida
For each Leadership: +3.25% Damage / 3.25% Heal to allies
Lvl 14 For each Leadership: +14% Damage/ 14% Heal to Sadida
For each Leadership: +3.5% Damage / 3.5% Heal to allies
Lvl 15 For each Leadership: +15% Damage/ 15% Heal to Sadida
For each Leadership: +3.75% Damage / 3.75% Heal to allies
Lvl 16 For each Leadership: +16% Damage/ 16% Heal to Sadida
For each Leadership: +4% Damage / 4% Heal to allies
Lvl 17 For each Leadership: +17% Damage/ 17% Heal to Sadida
For each Leadership: +4.25% Damage / 4.25% Heal to allies
Lvl 18 For each Leadership: +18% Damage/ 18% Heal to Sadida
For each Leadership: +4.5% Damage / 4.5% Heal to allies
Lvl 19 For each Leadership: +19% Damage/ 19% Heal to Sadida
For each Leadership: +4.75% Damage / 4.75% Heal to allies
Lvl 20 For each Leadership: +20% Damage/ 20% Heal to Sadida
For each Leadership: +5% Damage / 5% Heal to allies
Note: Max 120% Damage/Heal to Sadida; Max 30% Damage/Heal to allies
Vaporize Effects
Cost 2AP -2~24 HP (water)
On Doll: Apply Vaporeal; +1MP to Doll
On seed: Summon Greedy
On empty cell: Wet Floor
Vaporeal = Does not block LoS for allies; Last until start of Sadida turn.
Wet Floor = When someone step on it: move forward 1 more cell. Wet Floor dissapear when activated.
Range 1~5
Modifiable Yes
LoS Yes
Area Point
Conditions none
Sadida's Tear Effects
Cost 5AP On enemy:
-5~61 HP (water)
-1~10 HP (water) for each Doll or Voodoll
On ally:
+5~61 HP (water)
+1~10 HP (water) for each Doll or Voodoll
On seed: Summon Greedy, Return 3AP to Sadida
On empty cell: Wet Floor; Return 3AP to Sadida
Range 0~4
Modifiable No
LoS No
Area Point
Conditions Cast in line
Mudoll Effects
Cost 3AP On enemy: -3~33 HP (water)
On ally: +3~33 HP (water)
On Doll: +4~47 HP (water)
On White or Black Voodoll: +4~47 HP (water) to Voodoll; +4~47 HP (water) to target linked to Voodoll
On seed: Summon Inflatable
On empty cell: Mud Bath
Mud Bath = When someone step on it: Heal 4~47 HP (water) (including enemies). Mud Bath dissapear when activated.
Range 0~4
Modifiable Yes
LoS Yes
Area Point
Conditions none
Rust Effects
Cost 4AP -4~44 HP (water)
-2~22 HP (water) on the Black Voodoll's target
+2~22 HP (water) on the White Voodoll's target
+10%~+80% Summon Damage (to Sadida)
Does not hurt allies
On seed: Summon Greedy
On empty cells: Wet Floor (except middle cell)
Range 0~5
Modifiable Yes
LoS Yes
Area Cross of 1
Conditions none
Drain Effects
Cost 5AP 2MP -5~60 HP (water)
Heal allies and dolls in contact with target for 5~60 HP (water)
Cast on self: -8~80 HP (water) and heal all allies and dolls on the field for 8~80 HP (water) (except Sadida itself)
(Does not trigger Doll Link; Does not trigger Green Guard)
On seed: Summon Inflatable; Return 3AP to Sadida
Range 0~6
Modifiable No
LoS No
Area Point
Conditions Need target
Woodland Stench Effects
Cost 2AP 2MP -5~51 HP (air)
Apply Intoxicated (+1~+20 Lvl) to target. Enemies in contact with target will receive Intoxicated state equal to the level of
Intoxicated of the target (at start of target turn).
On seed: Summon Ultrapowerful
On doll: +1 Woodland Stench charge on Doll
On empty cell: Poison Bloom
Poison Bloom = Pink flower that apply Intoxicated (+1~+20 Lvl) to enemies that come in contact. Dissapear when someone
step on it.
Range 1~4
Modifiable No
LoS Yes
Area Point
Conditions none
Poisoned Wind Effects
Cost 1AP 1MP -1~10 HP (air)
Apply Tetatoxin (+1~+13 Lvl) to target.
On seed: Summon Lethargic
On doll: +1 Poisoned Wind charge on Doll
Tetatoxin = Lvl 1 = -1HP (air) per AP/MP used; -1HP (air) per cell when dragged; -1HP (air) per cell crossed; -1HP (air) per
AP/MP removed.
Lvl 100 = -12HP (air) per AP/MP used; -12HP (air) per cell when dragged; -12HP (air) per cell crossed; -12HP (air) per AP/MP
removed.
On empty cell: Poison Air
Poison Air = Purple cloud of gas; -1AP (100%) to enemies that step on it. Dissapear when someone step on it.
Range 1~6
Modifiable Yes
LoS Yes
Area Point
Conditions none
Sudden Chill Effects
Cost 3AP -3~34 HP (air)
Apply Sudden Chill (+1~+10 Lvl) (max 100 Lvl)
On seed: Summon Ultrapowerful
On doll: +1 Sudden Chill charge on Doll
Sudden Chill = -1% Resist (all) per level of Sudden Chill. Dissapear if not re-applied.
On empty cell: Ice Crystals
Ice Crystals = White-purple crystals that apply Sudden Chill (+1~+10 Lvl) to enemies that come in contact. Dissapear when
someone step on it.
Range 2
Modifiable Yes
LoS No
Area Point
Conditions none
K'mir Effects
Cost 4AP -4~44 HP (air)
Apply Tetatoxin (+1~+27 Lvl)
Apply K'mir
K'mir = Stabilizes caster and target; The target can no longer Lock; Target will follow caster; Caster will follow target. The
K'mir state dissapear at start of Sadida turn. If Sadida cast K'mir on another target in the same turn, previous link is broken
and K'mir state dissapear from previous target. K'mir state does not apply to stabilized target.
On seed: Summon Ultrapowerful
On doll: +1 K'mir charge on Doll
On Black Voodoll: apply K'mir state to Voodoll; Apply Tetatoxin (+1~+26 Lvl) to target of Voodoll
On White Voodoll: apply K'mir state to Voodoll; Does not hurt ally linked to Voodoll
Does not hurt allies
On empty cell: Spinning Petals; Stabilizes Sadida
Spinning Petals = Spinning Petals attach to anyone who step on the cell with them and stabilizes target. Dissapear at start of
Sadida turn.
Range 1
Modifiable No
LoS Yes
Area Point
Conditions none
Gust Effects
Cost 3AP -2~24 HP (air)
Apply Tetatoxin (+1~+20 Lvl) (applied before push)
Push by 1 cell (except middle cell)
On seed: Summon Lethargic (all cells: Cross of 1)
On doll: +1 Gust charge on Doll (middle cell)
Range 0~5
Modifiable No
LoS No
Area Cross of 1
Conditions 2 use/turn
Bramble Effects
Cost 4AP On enemy: -4~47 HP (earth); -1MP (100%)
On ally: Apply Armor-To-Be (+5~+50 Lvl)
On Black Voodoll: -20 Hypermovement on linked target
On seed: Summon Madoll; Return 2AP to Sadida
On empty cell: Bramble Blockade
Bramble Blockade = Block cell and LoS; Cannot lock; -1MP (100%) to enemies that come in contact. Dissapear at the end of
Sadida next turn. Cannot be destroyed by damage.
Range 2~5
Modifiable Yes
LoS Yes
Area Point
Conditions none
Fertilizer Effects
Cost 5AP On enemy: -5~59 HP (earth); Steal 1MP (100%)
On ally: +10%~+50% Resist.
On seed: Summon Block
On doll: Steal all MP from Doll; Apply Fertilized to Doll
Fertilized = Double resistance. Cannot attack; Last until start of Sadida turn.
On empty cell: Fertilized Ground
Fertilized Ground = +10%~+50% Resist to those that step on it (be it ally or enemy)
Range 0~3
Modifiable Yes
LoS Yes
Area Point
Conditions Cast in line
Wild Grass Effects
Cost 3AP 1MP On enemy: -4~48 HP (earth)
On ally or doll: Emerge Wild Vine's from the ground under target's feet, that immediately pull by 2 cells target within 1~3 range
(in line; not modifiable) from the direction targeted ally or doll is facing. Inflict 4~48 HP (earth) if pulled target is enemy. Does
not inflict collision damage.
On seed: Summon Block
Does not hurt allies
Range 0~3
Modifiable Yes
LoS Yes
Area Point
Conditions Need target
Earthquake Effects
Cost 1MP -2~40 HP (earth) to enemies within aoe
An Earthquake appear with center randomly within 0~3 cells from random target.
Does not hurt allies
If seed is hit: Summon Madoll
If Black Voodoll is hit: -1MP to target (100%)
Range 0
Modifiable No
LoS No
Area 3 cells in
circle
Conditions 5 use/turn
Manifold Bramble Effects
Cost 6AP -6~61 HP (earth) to enemies within aoe
-1~10 HP (earth) for each enemy (or Black Voodoll) within aoe
On empty cells: Bed of Spikes (4~9 cells randomly within aoe)
Bed of Spikes = -1MP (100%) to enemies that step on it. (max 9 cells at time)
If no enemies within aoe: Return 2AP to Sadida
On seed: Summon Madoll
Does not hurt allies
Range 4~5
Modifiable Yes
LoS Yes
Area 2 cells in
circle
Conditions none
Note:
If Seed is cast on Wet Floor = Summon Greedy
If Seed is cast on Mud Bath = Summon Inflatable
If Seed is cast on Poison Bloom = Summon Ultrapowerful with Woodland Stench spell
If Seed is cast on Ice Crystals = Summon Ultrapowerful with Sudden Chill spell
If Seed is cast on Spinning Petals = Summon Ultrapowerful with K'mir spell
If Seed is cast on Poison Air = Summon Lethargic
If Seed is cast on Fertilized Ground = Summon Blocker
If Seed is cast on Bed of Spikes = Summon Madoll

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Sadida fix

  • 1. Sadida Doll Seed Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Cost 3AP 1MP 3AP 3AP 3AP 3AP 2AP 2AP 2AP 1AP 0AP Range 1 1 1~2 1~3 1~3 1~3 1~4 1~4 1~4 1~5 Modifiable Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes LoS Yes Yes Yes Yes Yes Yes Yes Yes Yes No Area Point Point Point Point Point Point Point Point Point Point Conditions 1 use/turn 1 use/turn 1 use/turn 1 use/turn 2 use/turn 2 use/turn 2 use/turn 3 use/turn 3 use/turn 3 use/turn Require Leadership; Number in play = Max 6 Dolls (If Voodoll in play: max 5 Dolls) Effects Place Doll Seed on cell On Doll: Apply Controled The Sacrificial 0AP 3MP; +2% Fire Damage per Sadida level; 100% of Sadida Air Mastery Has 15% of Sadida HP Spell 1: Inflict 5~50 dmg (fire) in aoe (square of 1); KO self; Does not hurt allies; 0AP cost; Condition: Is not in Nettle state Spell 2: Inflict 10~100 dmg (fire) in aoe (square of 1); KO self; Does not hurt allies; 0AP cost; Condition: Must be in Nettle state Note: If seed is within aoe: Summon Sacrificial The Madoll 3AP 3MP; 100% of Sadida Air Mastery Has 20% of Sadida HP Spell 1: -1MP (100% +0.5%* Level of Sadida) in range 1~4; 3AP cost Spell 2: -20 Lvl of Hypermovement; range 1~4; 0AP cost; Conditions: Must be in Nettle state; 1 use/turn The Lethargic 3AP 3MP; 100% of Sadida Air Mastery Has 20% of Sadida HP Spell 1: -1AP (100% +0.5%*Level of Sadida) in range 1~4; 3AP cost Spell 2: -20 Lvl of Hyperaction; range 1~4; 0AP cost; Conditions: Must be in Nettle state; 1 use/turn The Greedy 4AP 4MP; 100% of Sadida Water and Air Mastery Has 25% of Sadida HP Spell: Inflict 2~20 dmg (water) in range 1; 2AP cost The Ultra powerful 6AP 4MP; 50% of Sadida Air Mastery Has 25% of Sadida HP Spell 1: Memorizes the last Air spell cast on it by Sadida The Inflatable 3AP 2MP; 100% of Sadida Water Mastery; 100% of Sadida Heal % Has 30% of Sadida HP Spell 1: Heal ally for 3~30 HP (water) in range 1~4; 3AP cost Spell 2: Apply Zombification; range 1~4; 0AP cost; Conditions: Must be in Nettle state; 1 use/turn; target must be enemy The Block 3AP 1MP; 100% of Sadida Air Mastery Has 35% of Sadida HP Spell 1: Pull target to Blocker; range 1~3 in line; 3AP cost Spell 2: Inflict 1~10 HP (chromatic); -2~20 Dodge; range 1; 3MP cost; Conditions: Must be in Nettle state; 1 use/target Dolly Sacrifice Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Cost 5AP 4AP 4AP 4AP 3AP 3AP 3AP 2AP 2AP 2AP Range 1~3 1~4 1~5 1~6 1~7 1~8 1~9 1~10 1~11 1~12 Modifiable No No No No No No No No No No LoS No No No No No No No No No No Area Point Point Point Point Point Point Point Point Point Point Conditions none none none none none none none none none none Effects On Doll: Sacrifices the Doll and Heal Sadida; On Voodoll: Sacrifices the Voodoll and Heal Sadida; +1WP to Sadida On Seed: Destroy the Seed; +2AP to Sadida Heal 5HP (chromatic) Heal 10HP (chromatic) Heal 15HP (chromatic) Heal 20HP (chromatic) Heal 25HP (chromatic) Heal 30HP (chromatic) Heal 35HP (chromatic) Heal 40HP (chromatic) Heal 45HP (chromatic) Heal 50HP (chromatic) Black and White Voodoo Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Cost 6AP 1MP 1WP 6AP 1MP 1WP 6AP 1MP 1WP 5AP 1MP 1WP 5AP 1MP 1WP 5AP 1MP 1WP 4AP 1MP 1WP 4AP 1MP 1WP 4AP 1MP 1WP 3AP 1MP 1WP Range 2~2 2~3 2~3 2~4 2~4 2~5 2~5 2~6 2~7 2~8 Modifiable No No No No No No No No No No LoS No No No No No No No No No No Area Point Point Point Point Point Point Point Point Point Point Conditions Need target; Target cannot be linked to other Voodoll; Cast in line; Require Leadership;
  • 2. Number in play = max 1 Voodoll (cannot be summoned if 6 Dolls are in play) Effects On enemy: Summon Black Voodoll with 40% of target HP and 0MP On ally: Summon White Voodoll with 40% of target HP and 0MP Black / White Voodoll receive no damage from ally attacks. The damage that Voodoll would receive is redirected to target for ally attacks. From enemy attacks Black / White Voodoll receive damage. The damage is not redirected to target linked to Voodoll for enemy attacks. Black Voodoll: For enemy damage: For enemy damage: For enemy damage: For enemy damage: For enemy damage: For enemy damage: For enemy damage: For enemy damage: For enemy damage: For enemy damage: Has 1.05 of target resist. Has 1.1 of target resist. Has 1.15 of target resist. Has 1.2 of target resist. Has 1.25 of target resist. Has 1.3 of target resist. Has 1.35 of target resist. Has 1.4 of target resist. Has 1.45 of target resist. Has 1.5 of target resist. For ally damage: For ally damage: For ally damage: For ally damage: For ally damage: For ally damage: For ally damage: For ally damage: For ally damage: For ally damage: Has 0.95 of target resist. Has 0.9 of target resist. Has 0.85 of target resist. Has 0.8 of target resist. Has 0.75 of target resist. Has 0.7 of target resist. Has 0.65 of target resist. Has 0.6 of target resist. Has 0.55 of target resist. Has 0.5 of target resist. White Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: To ally linked with Voodoll: +5% Resist; +5% Heal received. +10% Resist; +10% Heal received. +15% Resist; +15% Heal received. +20% Resist; +20% Heal received. +25% Resist; +25% Heal received. +30% Resist; +30% Heal received. +35% Resist; +35% Heal received. +40% Resist; +40% Heal received. +45% Resist; +45% Heal received. +50% Resist; +50% Heal received. Tree Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Cost 1WP 1WP 1WP 1WP 1WP 1WP 1WP 1WP 1WP 1WP Range 0 0 0 0 0 0 0 0 0 0 Modifiable No No No No No No No No No No LoS No No No No No No No No No No Area Point Point Point Point Point Point Point Point Point Point Conditions Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Must be cast at start of turn; Is not being carried Effects Transform into a Tree Can no longer lock Sadida is Stabilized End turn Tree Heal Sadida for 1% HP (chromatic) Heal Sadida for 2% HP (chromatic) Heal Sadida for 3% HP (chromatic) Heal Sadida for 4% HP (chromatic) Heal Sadida for 5% HP (chromatic) Heal Sadida for 6% HP (chromatic) Heal Sadida for 7% HP (chromatic) Heal Sadida for 8% HP (chromatic) Heal Sadida for 9% HP (chromatic) Heal Sadida for 10% HP (chromatic) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) Make Sadida invulnerable to damage (except heal and damage from heal) When turned back to human form: Apply Lead Legs to Sadida (cannot use MP to move). Sic'Em More Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Cost 3AP 1WP 3AP 1WP 3AP 1WP 3AP 1WP 2AP 1WP 2AP 1WP 2AP 1WP 1AP 1WP 1AP 1WP 1WP Range 0 0 0 0 0 0 0 0 0 0 Modifiable No No No No No No No No No No LoS No No No No No No No No No No Area Point Point Point Point Point Point Point Point Point Point Conditions none none none none none none none none none none Effects Apply Nettle to all Dolls on the field Note: Does not apply to Voodoll Nettle +1 Lvl +2 Lvl +3 Lvl +4 Lvl +5 Lvl +6 Lvl +7 Lvl +8 Lvl +9 Lvl +10 Lvl Nettle Lvl 1 = +0AP +2MP +5% Critical hit Cannot be Locked Lvl 2 = +0AP +3MP +10% Critical hit Cannot be Locked Lvl 3 = +0AP +3MP +15% Critical hit Cannot be Locked Lvl 4 = +1AP +3MP +20% Critical hit Cannot be Locked Lvl 5 = +1AP +3MP +25% Critical hit Cannot be Locked Lvl 6 = +1AP +3MP +30% Critical hit Cannot be Locked
  • 3. Lvl 7 = +2AP +3MP +35% Critical hit Cannot be Locked Lvl 8 = +2AP +4MP +40% Critical hit Cannot be Locked Lvl 9 = +2AP +4MP +45% Critical hit Cannot be Locked Lvl 10 = +3AP +4MP +50% Critical hit Cannot be Locked Lvl 11 = +3AP +4MP +55% Critical hit Cannot be Locked Lvl 12 = +3AP +4MP +60% Critical hit Cannot be Locked Lvl 13 = +4AP +4MP +65% Critical hit Cannot be Locked Lvl 14 = +4AP +5MP +70% Critical hit Cannot be Locked Lvl 15 = +4AP +5MP +75% Critical hit Cannot be Locked Lvl 16 = +5AP +5MP +80% Critical hit Cannot be Locked Lvl 17 = +5AP +5MP +85% Critical hit Cannot be Locked Lvl 18 = +5AP +5MP +90% Critical hit Cannot be Locked Lvl 19 = +6AP +5MP +95% Critical hit Cannot be Locked Lvl 20 = +6AP +6MP +100% Critical hit Cannot be Locked Explodoll Effects Lvl 1 When Doll die: On enemies -2 HP (chromatic); On allies: +2 HP (chromatic) in square of 1 aoe Lvl 2 When Doll die: On enemies -5 HP (chromatic); On allies: +5 HP (chromatic) in square of 1 aoe Lvl 3 When Doll die: On enemies -7 HP (chromatic); On allies: +7 HP (chromatic) in square of 1 aoe Lvl 4 When Doll die: On enemies -10 HP (chromatic); On allies: +10 HP (chromatic) in square of 1 aoe Lvl 5 When Doll die: On enemies -12 HP (chromatic); On allies: +12 HP (chromatic) in square of 1 aoe Lvl 6 When Doll die: On enemies -15 HP (chromatic); On allies: +15 HP (chromatic) in square of 1 aoe Lvl 7 When Doll die: On enemies -17 HP (chromatic); On allies: +17 HP (chromatic) in square of 1 aoe Lvl 8 When Doll die: On enemies -20 HP (chromatic); On allies: +20 HP (chromatic) in square of 1 aoe Lvl 9 When Doll die: On enemies -22 HP (chromatic); On allies: +22 HP (chromatic) in square of 1 aoe Lvl 10 When Doll die: On enemies -25 HP (chromatic); On allies: +25 HP (chromatic) in square of 1 aoe Lvl 11 When Doll die: On enemies -27 HP (chromatic); On allies: +27 HP (chromatic) in square of 1 aoe Lvl 12 When Doll die: On enemies -30 HP (chromatic); On allies: +30 HP (chromatic) in square of 1 aoe Lvl 13 When Doll die: On enemies -32 HP (chromatic); On allies: +32 HP (chromatic) in square of 1 aoe Lvl 14 When Doll die: On enemies -35 HP (chromatic); On allies: +35 HP (chromatic) in square of 1 aoe Lvl 15 When Doll die: On enemies -37 HP (chromatic); On allies: +37 HP (chromatic) in square of 1 aoe Lvl 16 When Doll die: On enemies -40 HP (chromatic); On allies: +40 HP (chromatic) in square of 1 aoe Lvl 17 When Doll die: On enemies -42 HP (chromatic); On allies: +42 HP (chromatic) in square of 1 aoe Lvl 18 When Doll die: On enemies -45 HP (chromatic); On allies: +45 HP (chromatic) in square of 1 aoe Lvl 19 When Doll die: On enemies -47 HP (chromatic); On allies: +47 HP (chromatic) in square of 1 aoe Lvl 20 When Doll die: On enemies -50 HP (chromatic); On allies: +50 HP (chromatic) in square of 1 aoe Doll Link Effects Lvl 1 Redirect 1% of damage taken by Sadida to its dolls; 7% of Sadida Resistance as bonus to Dolls Resist. Lvl 2 Redirect 2% of damage taken by Sadida to its dolls; 15% of Sadida Resistance as bonus to Dolls Resist. Lvl 3 Redirect 3% of damage taken by Sadida to its dolls; 22% of Sadida Resistance as bonus to Dolls Resist. Lvl 4 Redirect 4% of damage taken by Sadida to its dolls; 30% of Sadida Resistance as bonus to Dolls Resist. Lvl 5 Redirect 5% of damage taken by Sadida to its dolls; 37% of Sadida Resistance as bonus to Dolls Resist. Lvl 6 Redirect 6% of damage taken by Sadida to its dolls; 45% of Sadida Resistance as bonus to Dolls Resist. Lvl 7 Redirect 7% of damage taken by Sadida to its dolls; 52% of Sadida Resistance as bonus to Dolls Resist. Lvl 8 Redirect 8% of damage taken by Sadida to its dolls; 60% of Sadida Resistance as bonus to Dolls Resist. Lvl 9 Redirect 9% of damage taken by Sadida to its dolls; 67% of Sadida Resistance as bonus to Dolls Resist. Lvl 10 Redirect 10% of damage taken by Sadida to its dolls; 75% of Sadida Resistance as bonus to Dolls Resist. Lvl 11 Redirect 11% of damage taken by Sadida to its dolls; 82% of Sadida Resistance as bonus to Dolls Resist. Lvl 12 Redirect 12% of damage taken by Sadida to its dolls; 90% of Sadida Resistance as bonus to Dolls Resist. Lvl 13 Redirect 13% of damage taken by Sadida to its dolls; 97% of Sadida Resistance as bonus to Dolls Resist. Lvl 14 Redirect 14% of damage taken by Sadida to its dolls; 105% of Sadida Resistance as bonus to Dolls Resist.
  • 4. Lvl 15 Redirect 15% of damage taken by Sadida to its dolls; 112% of Sadida Resistance as bonus to Dolls Resist. Lvl 16 Redirect 16% of damage taken by Sadida to its dolls; 120% of Sadida Resistance as bonus to Dolls Resist. Lvl 17 Redirect 17% of damage taken by Sadida to its dolls; 127% of Sadida Resistance as bonus to Dolls Resist. Lvl 18 Redirect 18% of damage taken by Sadida to its dolls; 135% of Sadida Resistance as bonus to Dolls Resist. Lvl 19 Redirect 19% of damage taken by Sadida to its dolls; 142% of Sadida Resistance as bonus to Dolls Resist. Lvl 20 Redirect 20% of damage taken by Sadida to its dolls; 150% of Sadida Resistance as bonus to Dolls Resist. Note: Dolls have 0% Resist by default. Knowledge of Dolls Effects Lvl 1 +0 Leadership;+2% Summon Damage; +1 Lock to Dolls; When doll is attacked: 0% to avoid damage. Lvl 2 +0 Leadership;+4% Summon Damage; +2 Lock to Dolls; When doll is attacked: 1% to avoid damage. Lvl 3 +0 Leadership;+6% Summon Damage; +3 Lock to Dolls; When doll is attacked: 1% to avoid damage. Lvl 4 +0 Leadership;+8% Summon Damage; +4 Lock to Dolls; When doll is attacked: 2% to avoid damage. Lvl 5 +0 Leadership;+10% Summon Damage; +5 Lock to Dolls; When doll is attacked: 2% to avoid damage. Lvl 6 +1 Leadership;+12% Summon Damage; +6 Lock to Dolls; When doll is attacked: 3% to avoid damage. Lvl 7 +1 Leadership;+14% Summon Damage; +7 Lock to Dolls; When doll is attacked: 3% to avoid damage. Lvl 8 +1 Leadership;+16% Summon Damage; +8 Lock to Dolls; When doll is attacked: 4% to avoid damage. Lvl 9 +1 Leadership;+18% Summon Damage; +9 Lock to Dolls; When doll is attacked: 4% to avoid damage. Lvl 10 +1 Leadership;+20% Summon Damage; +10 Lock to Dolls; When doll is attacked: 5% to avoid damage. Lvl 11 +1 Leadership;+22% Summon Damage; +11 Lock to Dolls; When doll is attacked: 5% to avoid damage. Lvl 12 +1 Leadership;+24% Summon Damage; +12 Lock to Dolls; When doll is attacked: 6% to avoid damage. Lvl 13 +2 Leadership;+26% Summon Damage; +13 Lock to Dolls; When doll is attacked: 6% to avoid damage. Lvl 14 +2 Leadership;+28% Summon Damage; +14 Lock to Dolls; When doll is attacked: 7% to avoid damage. Lvl 15 +2 Leadership;+30% Summon Damage; +15 Lock to Dolls; When doll is attacked: 7% to avoid damage. Lvl 16 +2 Leadership;+32% Summon Damage; +16 Lock to Dolls; When doll is attacked: 8% to avoid damage. Lvl 17 +2 Leadership;+34% Summon Damage; +17 Lock to Dolls; When doll is attacked: 8% to avoid damage. Lvl 18 +2 Leadership;+36% Summon Damage; +18 Lock to Dolls; When doll is attacked: 9% to avoid damage. Lvl 19 +2 Leadership;+38% Summon Damage; +19 Lock to Dolls; When doll is attacked: 9% to avoid damage. Lvl 20 +3 Leadership;+40% Summon Damage; +20 Lock to Dolls; When doll is attacked: 10% to avoid damage. Green Guard Effects Lvl 1 When Sadida is attacked in close combat: 1% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 2% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 2% to trigger Nettle (+5 Lvl) to all Dolls Lvl 2 When Sadida is attacked in close combat: 2% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 4% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 4% to trigger Nettle (+5 Lvl) to all Dolls Lvl 3 When Sadida is attacked in close combat: 3% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 6% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 6% to trigger Nettle (+5 Lvl) to all Dolls Lvl 4 When Sadida is attacked in close combat: 4% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 8% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 8% to trigger Nettle (+5 Lvl) to all Dolls Lvl 5 When Sadida is attacked in close combat: 5% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 10% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 10% to trigger Nettle (+5 Lvl) to all Dolls Lvl 6 When Sadida is attacked in close combat: 6% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 12% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 12% to trigger Nettle (+5 Lvl) to all Dolls Lvl 7 When Sadida is attacked in close combat: 7% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 14% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 14% to trigger Nettle (+5 Lvl) to all Dolls Lvl 8 When Sadida is attacked in close combat: 8% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 16% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 16% to trigger Nettle (+5 Lvl) to all Dolls Lvl 9 When Sadida is attacked in close combat: 9% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 18% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 18% to trigger Nettle (+5 Lvl) to all Dolls Lvl 10 When Sadida is attacked in close combat: 10% to swap place with one of the Dolls (swap before damage is done)
  • 5. When Sadida is attacked from behind in close combat: 20% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 20% to trigger Nettle (+5 Lvl) to all Dolls Lvl 11 When Sadida is attacked in close combat: 11% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 22% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 22% to trigger Nettle (+5 Lvl) to all Dolls Lvl 12 When Sadida is attacked in close combat: 12% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 24% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 24% to trigger Nettle (+5 Lvl) to all Dolls Lvl 13 When Sadida is attacked in close combat: 13% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 26% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 26% to trigger Nettle (+5 Lvl) to all Dolls Lvl 14 When Sadida is attacked in close combat: 14% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 28% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 28% to trigger Nettle (+5 Lvl) to all Dolls Lvl 15 When Sadida is attacked in close combat: 15% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 30% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 30% to trigger Nettle (+5 Lvl) to all Dolls Lvl 16 When Sadida is attacked in close combat: 16% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 32% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 32% to trigger Nettle (+5 Lvl) to all Dolls Lvl 17 When Sadida is attacked in close combat: 17% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 34% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 34% to trigger Nettle (+5 Lvl) to all Dolls Lvl 18 When Sadida is attacked in close combat: 18% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 36% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 36% to trigger Nettle (+5 Lvl) to all Dolls Lvl 19 When Sadida is attacked in close combat: 19% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 38% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 38% to trigger Nettle (+5 Lvl) to all Dolls Lvl 20 When Sadida is attacked in close combat: 20% to swap place with one of the Dolls (swap before damage is done) When Sadida is attacked from behind in close combat: 40% to swap place with one of the Dolls (swap before damage is done) If Sadida receive damage: 40% to trigger Nettle (+5 Lvl) to all Dolls Respectful Leadership Effects Lvl 1 For each Leadership: +1% Damage/ 1% Heal to Sadida For each Leadership: +0.25% Damage / 0.25% Heal to allies Lvl 2 For each Leadership: +2% Damage/ 2% Heal to Sadida For each Leadership: +0.5% Damage / 0.5% Heal to allies Lvl 3 For each Leadership: +3% Damage/ 3% Heal to Sadida For each Leadership: +0.75% Damage / 0.75% Heal to allies Lvl 4 For each Leadership: +4% Damage/ 4% Heal to Sadida For each Leadership: +1% Damage / 1% Heal to allies Lvl 5 For each Leadership: +5% Damage/ 5% Heal to Sadida For each Leadership: +1.25% Damage / 1.25% Heal to allies Lvl 6 For each Leadership: +6% Damage/ 6% Heal to Sadida For each Leadership: +1.5% Damage / 1.5% Heal to allies Lvl 7 For each Leadership: +7% Damage/ 7% Heal to Sadida For each Leadership: +1.75% Damage / 1.75% Heal to allies Lvl 8 For each Leadership: +8% Damage/ 8% Heal to Sadida For each Leadership: +2% Damage / 2% Heal to allies Lvl 9 For each Leadership: +9% Damage/ 9% Heal to Sadida For each Leadership: +2.25% Damage / 2.25% Heal to allies Lvl 10 For each Leadership: +10% Damage/ 10% Heal to Sadida For each Leadership: +2.5% Damage / 2.5% Heal to allies Lvl 11 For each Leadership: +11% Damage/ 11% Heal to Sadida For each Leadership: +2.75% Damage / 2.75% Heal to allies Lvl 12 For each Leadership: +12% Damage/ 12% Heal to Sadida For each Leadership: +3% Damage / 3% Heal to allies Lvl 13 For each Leadership: +13% Damage/ 13% Heal to Sadida For each Leadership: +3.25% Damage / 3.25% Heal to allies Lvl 14 For each Leadership: +14% Damage/ 14% Heal to Sadida For each Leadership: +3.5% Damage / 3.5% Heal to allies Lvl 15 For each Leadership: +15% Damage/ 15% Heal to Sadida For each Leadership: +3.75% Damage / 3.75% Heal to allies Lvl 16 For each Leadership: +16% Damage/ 16% Heal to Sadida For each Leadership: +4% Damage / 4% Heal to allies Lvl 17 For each Leadership: +17% Damage/ 17% Heal to Sadida For each Leadership: +4.25% Damage / 4.25% Heal to allies Lvl 18 For each Leadership: +18% Damage/ 18% Heal to Sadida For each Leadership: +4.5% Damage / 4.5% Heal to allies
  • 6. Lvl 19 For each Leadership: +19% Damage/ 19% Heal to Sadida For each Leadership: +4.75% Damage / 4.75% Heal to allies Lvl 20 For each Leadership: +20% Damage/ 20% Heal to Sadida For each Leadership: +5% Damage / 5% Heal to allies Note: Max 120% Damage/Heal to Sadida; Max 30% Damage/Heal to allies Vaporize Effects Cost 2AP -2~24 HP (water) On Doll: Apply Vaporeal; +1MP to Doll On seed: Summon Greedy On empty cell: Wet Floor Vaporeal = Does not block LoS for allies; Last until start of Sadida turn. Wet Floor = When someone step on it: move forward 1 more cell. Wet Floor dissapear when activated. Range 1~5 Modifiable Yes LoS Yes Area Point Conditions none Sadida's Tear Effects Cost 5AP On enemy: -5~61 HP (water) -1~10 HP (water) for each Doll or Voodoll On ally: +5~61 HP (water) +1~10 HP (water) for each Doll or Voodoll On seed: Summon Greedy, Return 3AP to Sadida On empty cell: Wet Floor; Return 3AP to Sadida Range 0~4 Modifiable No LoS No Area Point Conditions Cast in line Mudoll Effects Cost 3AP On enemy: -3~33 HP (water) On ally: +3~33 HP (water) On Doll: +4~47 HP (water) On White or Black Voodoll: +4~47 HP (water) to Voodoll; +4~47 HP (water) to target linked to Voodoll On seed: Summon Inflatable On empty cell: Mud Bath Mud Bath = When someone step on it: Heal 4~47 HP (water) (including enemies). Mud Bath dissapear when activated. Range 0~4 Modifiable Yes LoS Yes Area Point Conditions none Rust Effects Cost 4AP -4~44 HP (water) -2~22 HP (water) on the Black Voodoll's target +2~22 HP (water) on the White Voodoll's target +10%~+80% Summon Damage (to Sadida) Does not hurt allies On seed: Summon Greedy On empty cells: Wet Floor (except middle cell) Range 0~5 Modifiable Yes LoS Yes Area Cross of 1 Conditions none Drain Effects Cost 5AP 2MP -5~60 HP (water) Heal allies and dolls in contact with target for 5~60 HP (water) Cast on self: -8~80 HP (water) and heal all allies and dolls on the field for 8~80 HP (water) (except Sadida itself) (Does not trigger Doll Link; Does not trigger Green Guard) On seed: Summon Inflatable; Return 3AP to Sadida Range 0~6 Modifiable No LoS No Area Point Conditions Need target Woodland Stench Effects Cost 2AP 2MP -5~51 HP (air) Apply Intoxicated (+1~+20 Lvl) to target. Enemies in contact with target will receive Intoxicated state equal to the level of Intoxicated of the target (at start of target turn). On seed: Summon Ultrapowerful On doll: +1 Woodland Stench charge on Doll On empty cell: Poison Bloom Poison Bloom = Pink flower that apply Intoxicated (+1~+20 Lvl) to enemies that come in contact. Dissapear when someone step on it. Range 1~4 Modifiable No LoS Yes Area Point Conditions none
  • 7. Poisoned Wind Effects Cost 1AP 1MP -1~10 HP (air) Apply Tetatoxin (+1~+13 Lvl) to target. On seed: Summon Lethargic On doll: +1 Poisoned Wind charge on Doll Tetatoxin = Lvl 1 = -1HP (air) per AP/MP used; -1HP (air) per cell when dragged; -1HP (air) per cell crossed; -1HP (air) per AP/MP removed. Lvl 100 = -12HP (air) per AP/MP used; -12HP (air) per cell when dragged; -12HP (air) per cell crossed; -12HP (air) per AP/MP removed. On empty cell: Poison Air Poison Air = Purple cloud of gas; -1AP (100%) to enemies that step on it. Dissapear when someone step on it. Range 1~6 Modifiable Yes LoS Yes Area Point Conditions none Sudden Chill Effects Cost 3AP -3~34 HP (air) Apply Sudden Chill (+1~+10 Lvl) (max 100 Lvl) On seed: Summon Ultrapowerful On doll: +1 Sudden Chill charge on Doll Sudden Chill = -1% Resist (all) per level of Sudden Chill. Dissapear if not re-applied. On empty cell: Ice Crystals Ice Crystals = White-purple crystals that apply Sudden Chill (+1~+10 Lvl) to enemies that come in contact. Dissapear when someone step on it. Range 2 Modifiable Yes LoS No Area Point Conditions none K'mir Effects Cost 4AP -4~44 HP (air) Apply Tetatoxin (+1~+27 Lvl) Apply K'mir K'mir = Stabilizes caster and target; The target can no longer Lock; Target will follow caster; Caster will follow target. The K'mir state dissapear at start of Sadida turn. If Sadida cast K'mir on another target in the same turn, previous link is broken and K'mir state dissapear from previous target. K'mir state does not apply to stabilized target. On seed: Summon Ultrapowerful On doll: +1 K'mir charge on Doll On Black Voodoll: apply K'mir state to Voodoll; Apply Tetatoxin (+1~+26 Lvl) to target of Voodoll On White Voodoll: apply K'mir state to Voodoll; Does not hurt ally linked to Voodoll Does not hurt allies On empty cell: Spinning Petals; Stabilizes Sadida Spinning Petals = Spinning Petals attach to anyone who step on the cell with them and stabilizes target. Dissapear at start of Sadida turn. Range 1 Modifiable No LoS Yes Area Point Conditions none Gust Effects Cost 3AP -2~24 HP (air) Apply Tetatoxin (+1~+20 Lvl) (applied before push) Push by 1 cell (except middle cell) On seed: Summon Lethargic (all cells: Cross of 1) On doll: +1 Gust charge on Doll (middle cell) Range 0~5 Modifiable No LoS No Area Cross of 1 Conditions 2 use/turn Bramble Effects Cost 4AP On enemy: -4~47 HP (earth); -1MP (100%) On ally: Apply Armor-To-Be (+5~+50 Lvl) On Black Voodoll: -20 Hypermovement on linked target On seed: Summon Madoll; Return 2AP to Sadida On empty cell: Bramble Blockade Bramble Blockade = Block cell and LoS; Cannot lock; -1MP (100%) to enemies that come in contact. Dissapear at the end of Sadida next turn. Cannot be destroyed by damage. Range 2~5 Modifiable Yes LoS Yes Area Point Conditions none Fertilizer Effects Cost 5AP On enemy: -5~59 HP (earth); Steal 1MP (100%) On ally: +10%~+50% Resist. On seed: Summon Block On doll: Steal all MP from Doll; Apply Fertilized to Doll Fertilized = Double resistance. Cannot attack; Last until start of Sadida turn. On empty cell: Fertilized Ground Fertilized Ground = +10%~+50% Resist to those that step on it (be it ally or enemy) Range 0~3 Modifiable Yes LoS Yes Area Point Conditions Cast in line
  • 8. Wild Grass Effects Cost 3AP 1MP On enemy: -4~48 HP (earth) On ally or doll: Emerge Wild Vine's from the ground under target's feet, that immediately pull by 2 cells target within 1~3 range (in line; not modifiable) from the direction targeted ally or doll is facing. Inflict 4~48 HP (earth) if pulled target is enemy. Does not inflict collision damage. On seed: Summon Block Does not hurt allies Range 0~3 Modifiable Yes LoS Yes Area Point Conditions Need target Earthquake Effects Cost 1MP -2~40 HP (earth) to enemies within aoe An Earthquake appear with center randomly within 0~3 cells from random target. Does not hurt allies If seed is hit: Summon Madoll If Black Voodoll is hit: -1MP to target (100%) Range 0 Modifiable No LoS No Area 3 cells in circle Conditions 5 use/turn Manifold Bramble Effects Cost 6AP -6~61 HP (earth) to enemies within aoe -1~10 HP (earth) for each enemy (or Black Voodoll) within aoe On empty cells: Bed of Spikes (4~9 cells randomly within aoe) Bed of Spikes = -1MP (100%) to enemies that step on it. (max 9 cells at time) If no enemies within aoe: Return 2AP to Sadida On seed: Summon Madoll Does not hurt allies Range 4~5 Modifiable Yes LoS Yes Area 2 cells in circle Conditions none Note: If Seed is cast on Wet Floor = Summon Greedy If Seed is cast on Mud Bath = Summon Inflatable If Seed is cast on Poison Bloom = Summon Ultrapowerful with Woodland Stench spell If Seed is cast on Ice Crystals = Summon Ultrapowerful with Sudden Chill spell If Seed is cast on Spinning Petals = Summon Ultrapowerful with K'mir spell If Seed is cast on Poison Air = Summon Lethargic If Seed is cast on Fertilized Ground = Summon Blocker If Seed is cast on Bed of Spikes = Summon Madoll