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20th January 2015
I started add further detail onto the keep such as a tower on one of the
corners of the keep and I also reduced some polygons on. I also started to add
some textures onto my keep adding a tower onto the keep to make it feel like
it isn’t completely modular.
23rd January 2015
I started off by doing some drawing of my keep, overall my keep drawings
isn’t very good, I tried to make the images so they can be recognised.
I also started on my 1st market stall I want have a slight variety so they all
aren't exactly the same, I added textures to the market stall using UV maps. I
did this by firstly making a Atlas UV map then print screening it, and then
pasting it into Photoshop then cropping it just so there’s only the grid
showing then started to layer the image(s) over the outlines.
27th January 2015
I started my 2nd stall, to make sure that I have a wide range of assets and also
to make sure that I’m not just using a single asset. I tried to use different
textures than my last store so it didn’t look like I made it lazily because if I
used the same texture for the inside the stall the user would notice so I
thought that I should use a different, overall I felt like it worked well. Danny
gave me feedback saying he liked the quality of the texture.
I got another feedback from my
tutor saying it looked too clean
for the type of game genre I am
making, for example in medieval
times stuff didn’t look so clean
but however despite it looking
like this if I changed it, it
wouldn’t look consistent.
3rd February 2015
I started off with making the 3rd market stall table. Overall I felt like the table
was rushed. The I placed the 3 market stalls next to each other to see how
they’d look next to each other, I got several feedback about the stalls such as I
should try making them look different shapes on the cloth and try a different
material for the cloth.

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Production log (textures)

  • 1. 20th January 2015 I started add further detail onto the keep such as a tower on one of the corners of the keep and I also reduced some polygons on. I also started to add some textures onto my keep adding a tower onto the keep to make it feel like it isn’t completely modular.
  • 2. 23rd January 2015 I started off by doing some drawing of my keep, overall my keep drawings isn’t very good, I tried to make the images so they can be recognised. I also started on my 1st market stall I want have a slight variety so they all aren't exactly the same, I added textures to the market stall using UV maps. I did this by firstly making a Atlas UV map then print screening it, and then pasting it into Photoshop then cropping it just so there’s only the grid showing then started to layer the image(s) over the outlines.
  • 3. 27th January 2015 I started my 2nd stall, to make sure that I have a wide range of assets and also to make sure that I’m not just using a single asset. I tried to use different textures than my last store so it didn’t look like I made it lazily because if I used the same texture for the inside the stall the user would notice so I thought that I should use a different, overall I felt like it worked well. Danny gave me feedback saying he liked the quality of the texture. I got another feedback from my tutor saying it looked too clean for the type of game genre I am making, for example in medieval times stuff didn’t look so clean but however despite it looking like this if I changed it, it wouldn’t look consistent.
  • 4. 3rd February 2015 I started off with making the 3rd market stall table. Overall I felt like the table was rushed. The I placed the 3 market stalls next to each other to see how they’d look next to each other, I got several feedback about the stalls such as I should try making them look different shapes on the cloth and try a different material for the cloth.