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FOR
3ds Max
____________________________
SKILL LEVEL
Medium
____________________________
ALSO REQUIRED
•	 Photoshop
•	 Your own Revit or
Sketchup model (optional)
____________________________
OBJECTIVES
•	Lighting
•	Texturing
•	Rendering
•	Post-Production
____________________________
TIME TO COMPLETE
1-3 Hours
____________________________
RESOURCES
Lesson Files
moodle or facebook group link
Additional Reading
•	3ds Max Essentials Volume 2
•	Autodesk 3ds Max 2014
Essentials - Derakhshani, R L.,
Derakhshani, D.,
•	3D World Magazine
•	3D Artist Magazine
•	www.3dtotal.com/
____________________________
WORKFLOW
Revit/Sketchup to 3ds Max
3ds Max to Photoshop
____________________________
DIFFICULT AREAS
Importing
Lighting
Rendering set-up
Photoshop layer order
Backup files
A 3DS MAX SESSION
Example Lesson
FROM MODEL TO
RENDER: 01B
Example Lesson Brief
will teach you the techniques required to create photorealistic
renders with 3ds Max’s basic renderer Mental Ray.
Rather than trying to create the perfect image from Mental Ray,
this lesson will teach you how to export render passes and
composite them together in Photoshop for more control and
speed when editing.
We’ll look into techniques for lighting and rendering early on
in the tutorial so these will be covered in less detail in the later
stages, however you can view the lesson files to recap.
If you have any questions, issues or suggestions please post
these to the Facebook support forum ahead of the session. Part Four: Render to Photoshop
Part Three: Rendering
Part Two: Lighting and Texturing
Part One: Detailed Modelling
LESSON / 01B /FROM MODEL TO RENDERfinished examples at / adambrennan.myportfolio.com
Work by Adam Brennan for Gourmet Rasta
RENDERING / Interior Lighting
In this session we’ll be working to take you from your Sketchup
or Revit model, to your final finished renders. Renders are a
useful means of communication for architects, often showing
highly polished and finished images of your proposals.
Whilst renders can be stylistic and this is something you are
encouraged to explore with some artistic license, this lesson
SOFTWARE
METHODOLOGYUNDERSTANDING
WHAT MAKES A GOOD SESSION
Digital Skills By Adam Brennan
please turn over for lesson plan
Anticipatory
Introduction
Preparation and
Solution
Encourage Intra-Year
Communication
Feedback and Self-
Reflection
utilising a facebook group as
a forum will allow student to
be in a familiar, but monitored
environment where they can
ask questions outside of class
and be assisted by each other
or myself as the moderator.
a support forum creates a
platform for feedback which I
intend to take in self-reflection
and implement into future
sessions. this is necessary as
groups will have variations in
skill level and lessons should
adjust accordingly.
Engagement and
Decipherability
Relation to Ongoing
Work
decipherability takes into
account the terminology used
and pace of the class overall.
engagement looks to move
a software lesson beyond
simply following a recipe as
many do, but close enough to
the method to keep up.
any lesson in software should
feed as much as possible
into students current work.
in previous practice, this has
worked well, encouraging
students to test software on
their own projects and thus
learn more effectively.
previously
I have made myself
available outside of lesson time
to assist with projects or teaching
first year Revit and After
Effects
ultimately
understanding of
one software should improve
confidence and ability in others.
skills should encourage architecture
students to use them in
conjunction with one another
in their work providing a brief ahead of
time allows students to see
and understand the tasks they
will undertake with objectives,
perhaps considering them
in the context of their own
projects and preparing with
questions.
preparation requires
understanding the difficult
points of a given lesson
and creating explanations,
workarounds and solutions to
reduce time in class used on
these areas. these could also
be software issues.
Revit
in particular should be
taught in such a way that it does
not restrict a students ability to
design to their capability with
the software
should be checked
throughout sessions
i.
tactics such
as providing lesson
documentation in step by step
format with the lesson reduces
time spent recapping where pace
is too quick or dealing with a
complicated process. please
see sample lesson
ii. in
3ds Max and many
other rendering software,
minuscule or accidental changes
in settings can hinder the desired
result. knowledge of these should
be known ahead of time as these
can be time consuming to
solve
	
	
preparation
		
fe
edback
bi-directional process

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3DS MAX LIGHTING AND RENDERING

  • 1. FOR 3ds Max ____________________________ SKILL LEVEL Medium ____________________________ ALSO REQUIRED • Photoshop • Your own Revit or Sketchup model (optional) ____________________________ OBJECTIVES • Lighting • Texturing • Rendering • Post-Production ____________________________ TIME TO COMPLETE 1-3 Hours ____________________________ RESOURCES Lesson Files moodle or facebook group link Additional Reading • 3ds Max Essentials Volume 2 • Autodesk 3ds Max 2014 Essentials - Derakhshani, R L., Derakhshani, D., • 3D World Magazine • 3D Artist Magazine • www.3dtotal.com/ ____________________________ WORKFLOW Revit/Sketchup to 3ds Max 3ds Max to Photoshop ____________________________ DIFFICULT AREAS Importing Lighting Rendering set-up Photoshop layer order Backup files A 3DS MAX SESSION Example Lesson FROM MODEL TO RENDER: 01B Example Lesson Brief will teach you the techniques required to create photorealistic renders with 3ds Max’s basic renderer Mental Ray. Rather than trying to create the perfect image from Mental Ray, this lesson will teach you how to export render passes and composite them together in Photoshop for more control and speed when editing. We’ll look into techniques for lighting and rendering early on in the tutorial so these will be covered in less detail in the later stages, however you can view the lesson files to recap. If you have any questions, issues or suggestions please post these to the Facebook support forum ahead of the session. Part Four: Render to Photoshop Part Three: Rendering Part Two: Lighting and Texturing Part One: Detailed Modelling LESSON / 01B /FROM MODEL TO RENDERfinished examples at / adambrennan.myportfolio.com Work by Adam Brennan for Gourmet Rasta RENDERING / Interior Lighting In this session we’ll be working to take you from your Sketchup or Revit model, to your final finished renders. Renders are a useful means of communication for architects, often showing highly polished and finished images of your proposals. Whilst renders can be stylistic and this is something you are encouraged to explore with some artistic license, this lesson
  • 2. SOFTWARE METHODOLOGYUNDERSTANDING WHAT MAKES A GOOD SESSION Digital Skills By Adam Brennan please turn over for lesson plan Anticipatory Introduction Preparation and Solution Encourage Intra-Year Communication Feedback and Self- Reflection utilising a facebook group as a forum will allow student to be in a familiar, but monitored environment where they can ask questions outside of class and be assisted by each other or myself as the moderator. a support forum creates a platform for feedback which I intend to take in self-reflection and implement into future sessions. this is necessary as groups will have variations in skill level and lessons should adjust accordingly. Engagement and Decipherability Relation to Ongoing Work decipherability takes into account the terminology used and pace of the class overall. engagement looks to move a software lesson beyond simply following a recipe as many do, but close enough to the method to keep up. any lesson in software should feed as much as possible into students current work. in previous practice, this has worked well, encouraging students to test software on their own projects and thus learn more effectively. previously I have made myself available outside of lesson time to assist with projects or teaching first year Revit and After Effects ultimately understanding of one software should improve confidence and ability in others. skills should encourage architecture students to use them in conjunction with one another in their work providing a brief ahead of time allows students to see and understand the tasks they will undertake with objectives, perhaps considering them in the context of their own projects and preparing with questions. preparation requires understanding the difficult points of a given lesson and creating explanations, workarounds and solutions to reduce time in class used on these areas. these could also be software issues. Revit in particular should be taught in such a way that it does not restrict a students ability to design to their capability with the software should be checked throughout sessions i. tactics such as providing lesson documentation in step by step format with the lesson reduces time spent recapping where pace is too quick or dealing with a complicated process. please see sample lesson ii. in 3ds Max and many other rendering software, minuscule or accidental changes in settings can hinder the desired result. knowledge of these should be known ahead of time as these can be time consuming to solve preparation fe edback bi-directional process