Synthesizing abstract findings gathered from user research about a current technology design problem is tough. However, even more difficult is gathering insights from a design problem that revolves around technology that has not yet been built or its form and function not fully understood. Nonetheless, designers must evolve to be able to tackle these problems as our world grows increasingly interconnected and complex, but what are some of the ways to do so?
In this talk, we will discover and discuss a research method that is used to understand the very nature of these abstract future design problems in order to gain insights into emerging trends of human behavior. The outcome of this research methodology is not only a glimpse into how people might behave as they adopt new technology, but can also be used as a tool to gain trust and approval from stakeholders. This method is not only an important tool for researchers, but should be known by anyone looking to help build our future world.
2. Hello!
Adaeze is a user experience researcher
at HARMAN Intl. focused on the IoT
market and future technology...
3. Hello!
...and a recent graduate from UT Dallas
in May 2018!
Adaeze studied how current technology
impacts human behavior and what it
means to create meaning.
10. Technology was all about the personal
computer.
Basic understanding and research of
the user was is just now budding.
70’s
Susanne Bødker. 2006. When second wave HCI meets third wave challenges. In Proceedings of the 4th
Nordic conference on Human-computer interaction: changing roles (NordiCHI '06), Anders Mørch, Konrad
Morgan, Tone Bratteteig, Gautam Ghosh, and Dag Svanaes (Eds.). ACM, New York, NY, USA, 1-8.
DOI=http://dx.doi.org/10.1145/1182475.1182476
Yvonne Rogers. 2012. HCI Theory: Classical, Modern, and Contemporary (1st ed.). Morgan & Claypool
Publishers.
11. Collection of applications were
situated in groups to work together
while HCI methods turned to
contextual research and social
approaches beyond the desktop.
90’s
Susanne Bødker. 2006. When second wave HCI meets third wave challenges. In Proceedings of the 4th
Nordic conference on Human-computer interaction: changing roles (NordiCHI '06), Anders Mørch, Konrad
Morgan, Tone Bratteteig, Gautam Ghosh, and Dag Svanaes (Eds.). ACM, New York, NY, USA, 1-8.
DOI=http://dx.doi.org/10.1145/1182475.1182476
Yvonne Rogers. 2012. HCI Theory: Classical, Modern, and Contemporary (1st ed.). Morgan & Claypool
Publishers.
12. Technology has spread to every aspect
of our lives: our home, workplace, daily
lives.
Research follows by focusing on
culture, testing in the wild, and critical
theory.
2010’s
Susanne Bødker. 2006. When second wave HCI meets third wave challenges. In Proceedings of the 4th
Nordic conference on Human-computer interaction: changing roles (NordiCHI '06), Anders Mørch, Konrad
Morgan, Tone Bratteteig, Gautam Ghosh, and Dag Svanaes (Eds.). ACM, New York, NY, USA, 1-8.
DOI=http://dx.doi.org/10.1145/1182475.1182476
Yvonne Rogers. 2012. HCI Theory: Classical, Modern, and Contemporary (1st ed.). Morgan & Claypool
Publishers.
13. Our focus turns to space. We’re still
within participatory design, but we are
using research to understand spatial
interactions that are multi modal.
Theories are unknown, but budding.
Today and beyond
Susanne Bødker. 2006. When second wave HCI meets third wave challenges. In Proceedings of the 4th
Nordic conference on Human-computer interaction: changing roles (NordiCHI '06), Anders Mørch, Konrad
Morgan, Tone Bratteteig, Gautam Ghosh, and Dag Svanaes (Eds.). ACM, New York, NY, USA, 1-8.
DOI=http://dx.doi.org/10.1145/1182475.1182476
Yvonne Rogers. 2012. HCI Theory: Classical, Modern, and Contemporary (1st ed.). Morgan & Claypool
Publishers.
14. Now I’m tasked to design/ideate on a
future experience in a car with an
intelligent voice agent.
15. But interactions that are future
thinking don’t have usability concerns
or needs yet.
20. ● Started in the early 1990s
● Used to test the adoption of future technologies or new features not yet
created.
● Used to discuss pain points and desirable aspects for the future
● Used as a bridge between investigation and design of new possibilities.
● Not focused on usability or design guidelines, but rather is focused on
adoption.
ProvocationWhat is it?
Laurens Boer and Jared Donovan. 2012. Provotypes for participatory innovation. In
Proceedings of the Designing Interactive Systems Conference(DIS '12). ACM, New
York, NY, USA, 388-397. DOI: https://doi.org/10.1145/2317956.2318014
21. Like most research methodologies,
it all starts with a framework.
Geraint Rhys Sethu-Jones, Yvonne Rogers, and Nicolai Marquardt. 2017. Data in the
garden: a framework for exploring provocative prototypes as part of research in the
wild. In Proceedings of the 29th Australian Conference on Computer-Human
Interaction (OZCHI '17), Alessandro Soro, Dhaval Vyas, Bernd Ploderer, Ann Morrison,
Jenny Waycott, and Margot Brereton (Eds.). ACM, New York, NY, USA, 318-327. DOI:
https://doi.org/10.1145/3152771.3152805
22. 1. What do you want to
understand and achieve?
2. How provocative should the
prototype be?
Core Questions
Geraint Rhys Sethu-Jones, Yvonne Rogers, and Nicolai Marquardt. 2017. Data in the
garden: a framework for exploring provocative prototypes as part of research in the
wild. In Proceedings of the 29th Australian Conference on Computer-Human
Interaction (OZCHI '17), Alessandro Soro, Dhaval Vyas, Bernd Ploderer, Ann Morrison,
Jenny Waycott, and Margot Brereton (Eds.). ACM, New York, NY, USA, 318-327. DOI:
https://doi.org/10.1145/3152771.3152805
23. 1. Selection of technology
2. Modality and representation
3. Spatial and temporal scope
4. Fidelity of prototypes
Core Decisions
Geraint Rhys Sethu-Jones, Yvonne Rogers, and Nicolai Marquardt. 2017. Data in the
garden: a framework for exploring provocative prototypes as part of research in the
wild. In Proceedings of the 29th Australian Conference on Computer-Human
Interaction (OZCHI '17), Alessandro Soro, Dhaval Vyas, Bernd Ploderer, Ann Morrison,
Jenny Waycott, and Margot Brereton (Eds.). ACM, New York, NY, USA, 318-327. DOI:
https://doi.org/10.1145/3152771.3152805
24. Need hypothesis or personas to
build test protocol.
Can be in a usability lab or “in the
wild”.
Prototype Testing
25. Early adopters of current
technology that is relevant to
future tech with a mixture of the
business’ targeted audience.
Types of
Participants
26. Examples
Render Lamp prototype by Laurens Boer, Jared
Donovan, and Jacob Buur in situ.
“Sensitive Aunt” prototype by Laurens Boer, Jared
Donovan, and Jacob Buur in situ.
27. 1 Week 1-2 Weeks 1 Week
SETUP
Researching the problem
statement, understanding
current technology and
behaviours, creating
personas, creating hypothesis
of motivations.
TESTING
Building the prototype,
recruiting participants,
building test protocol, testing.
ANALYSIS
Finding patterns in behavior,
creating mental models from
patterns, discovering new
opportunity area for future
research and/or testing.
Testing Timeline