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Meet
the future Uxer’s
UXD:VELOCITY 005 STUDENT SHOWCASE PRESENTATIONS
Get in Touch : www.academyxi.com
Change@academyxi.com
“Never believe that a few
caring people can't
change the world. For,
indeed, that's all who
ever have.”
- Margaret Mead
You
did it.
- UXD 005 | Student showcase 16 APRIL 16
#proud
You were
excited.
- UXD 005 | Student showcase 16 APRIL 16
Weshowedyouaprocess.
STRATEGY LAUNCH
EVALUATE
RESEARCH
ANALYSIS DESIGN
PRODUCTION
BETA
LAUNCH
You met
doubt.
“Supposing is good,
finding out is better.”
-Mark Twain
Tabitha
Bridge.
Pole Choreography
By
Tabitha Bridge
The Problem
When a pole dancer is preparing for a showcase or
competition, choreographing a routine can be quite a
daunting and frustrating process.
Pole dancers need a tool to make this process more simple
and less stressful.
The Market
There are a few apps and websites for pole dance tutorials
and pole fitness in the market but nothing for helping to
build and save pole routines.
Research
Surveys
Received 38 survey responses
Interviews
Conducted 7 interviews
Survey Insights
56% do enjoy choreographing a routine
56.5% get help from a teacher
69.2% would find it useful to have a tool to
assist with choreography and 26.9%
sometimes. Only 3.8% would not.
Interview Insights
• When building a new routine smart phones or tablets where most
popular and most prefer apps to websites
• Facebook, Instagram and YouTube are the most popular places to get
inspiration
• Many tend to use the same old moves and need a reminder of what
others are available at their current level of experience
• Even people who love choreography and don’t find it challenging
need help to fill a gap in a routine or inspiration to get them started
• Students and teachers would love an easier way to store and share
routines
Personas
Flow
Based on my personas there are 3 main customer
journeys that needed to be considered
1. The customer who wants to choreograph whole
routine and be able to save and amend when
required.
2. The customer who needs help finding inspiration
and filling a small gap in a routine.
3. The customer who wants to save multiple
routines to remember them and be able to share
them with other students/teachers.
Design Journey
My design journey included a number of activities
before I even started sketching or doing wireframes
Feature List
Value vs Ease
User feature stories
Determined my MVP (Minimal Viable Product)
Sitemap
Sketching
I spent a lot of time on sketching before starting wireframes.
I came back to sketching again after usability testing.
Wireframes
Usability Testing
• Song layout page was confusing to most. I needed to rethink design
layout and language used
• Need make selected items to stand out more
• Search bar was not used at all
• Page titles are confusing and instructions/help text often missed
• Suggestion to add a notes section
Usability testing was able to validate most of my hypothesises and
pointed out some usability flaws in the design.
Out comes of testing
Prototype
• http://yjfdtj.axshare.com/#p=dash
Wrap up
My next steps will be to look at designing a section for
adding friends and sharing routines as well as the inspiration
section.
I received an overwhelming response from my interviews
and usability testing that showed me just how desired this
concept is, so I do plan to look into options to take this to
market. Feel free to contact me
tabitha_bridge@hotmail.com
Vision
To Inspire Confident
Performance
Thank you
Joshua
Shuvalov.
BitCrumb
A place for your story, by Joshua Shuvalov
How do you connect meaningfully with strangers
and their stories?
Why I’m here:
The Research Journey
What if…
You could experience those moments as you walk by?
The Vision
Every day, you walk past somewhere a stranger has
seen something incredible.
The Method
Research Plan
X 21
X 6
Survey
Responses
In person

Interviews
Interview Insights
Survey Insights
48 %
Uploaded content to YouTube
68 %
Use cellular data for videos regularly
71 %
Are familiar with augmented reality
100 %
Like to hear messages from strangers
66 %
Like to leave messages for strangers
• Users are comfortable with using
with video use on the move.
• People are comfortable with the idea
of leaving public messages (Apps
like YikYak or geocaching have
helped set the precedent).
Competitors and Precedents
• Geocaching has already established that there is a
community of people interested in hidden worlds created
by the public.
• Traces is the closest existing competitor – however, it is
focused on friends leaving messages for each other – and
content is not location restricted.
Initial Design Method:
• Started with identifying the key user journeys
• Prioritised features
• Created a map for the key users flows
• Ensured each feature had a place on the map
Design: Getting Started
Design: Journeys to architecture
Design: Sketches to prototyping
Design Phase two:
• Sketched out wireframes for each key use case.
• Used "Pop" test paper prototype.
• Developed into animated prototypes in Axure

for further testing.
• Developed design concept into sketch.
Demo
Oliver just
downloaded this
app, and wants to
share his story.
Remaining Questions
• Can there be better content curator features?
• How will it handle spam?
• How well featured does reporting need to be?
• Can users save videos for later?
Reach out!
Like my ideas?
Reach me at Joshua.Shuvalov@Gmail.com…
Or just look up Joshua Shuvalov on Linkedin!
Victoria Lai &
Audrey Jean-Baptiste.
LEAP
AUDREY JEAN-BAPTISTE VICTORIA LAI
Millennials
Expectations
HYPOTHESES



Dissatisfaction
Millennials
HYPOTHESES



HYPOTHESES



Millennials
Solution?
RESEARCH
2512
RESEARCH ANALYSIS
“I go from feeling disengaged to hopeful to lost all in the same day”
Triggers strong negative feelings when unmet
Need objective, personalised advice
Seek advice from friends, family, mentors, websites
= fragmented market
OPPORTUNITY
Different expectations and needs

“I feel like I could be having more of an impact”
BIG OPPORTUNITY?
PERSONA
JESSICA,
BUSINESS ANALYST
25
“I need someone to 

ask me the right 

questions to allow me 

to figure out what’s 

right for me”
COACHING SOLUTION


Objective, personalised career advice
MORE RESEARCH
Mutual trust, compatibility
Ability to help
One-on-One
Difficult to manage, promote and
grow business
Pain points
Coaching requires...
MARKET RESEARCH COACH INTERVIEWS
PERSONADIVYA, 31
PROFESSIONAL COACH
“One of my core challenges
is not knowing how to fill a
funnel or pipeline, or get
consistent referrals -
don’t have a strategy.”
DESIGN JOURNEYDESIGN JOURNEY
USER TESTING
Get matched with
vetted career coaches
Try before you buy
Set your own schedule

and BYO program
We take care of tracking,
billing and payments
Sustainable lead generation
COACHESUSERS
Trust
Simple
Outcome-
based
Compatibility
Easily schedule and
track your NFGs + 

meetings
Customer and
E2E payment
management
Flexibility
WHAT’S NEXT?
To become the most trusted and loved
career journey advisor
More testing and flearning
Future: content strategy, AI integration
THANK
YOU
Angela
Bee.
Hackathons Australia

#HackAUS
Angela Bee Chan
Problem
Fragmented community
Hackathons Australia
Central hub for hackathon organisers, participants,
partners, sponsors and government.
Research
15 participants 41 results 15 interviews
Research - Survey
Research - Survey
Research – Hackathon Organisers
Workshop
Research - Interviews
Customer Journey
Ben
24 years
Technical Writer
In a relationship, living at home
Ambitious, hard working, positive attitude
“I like going to hackathons because it allows
me to express who I truly am in a creative but
safe environment. And you get to do so with
amazing like minded people all doing the same
thing, which lets us learn and grow together,
hopefully making the world a better place.
One hack at a time.”
Empathy Mapping
Prototype
Prototype
Vision
“To be the number 1 go-to platform where individuals,
corporates and communities come together to disrupt
and transform using technology”
Thank you
Questions
Benji
Chen.
New medical appointment solution
Benjamin Chen
Get Well On TimeGet Well On Time
Your Experience.
Q.01
How do you usually
make your medical
appointment?
Q.02
How long do you
have to wait to see
your doctor?
Q.03
What is your overall
experience to see a
doctor?
Get Well On Time
User Research.
Clinic
Patient
• GP - 15 mins/session
• Dental - 30 mins/session
• Physio - 45 mins/session
• Receptionist in Dental & Physio require 

to inform patients for their appointment
• 95% - Phone call
• Avg. Waiting time - 15 - 30 mins
• Feeling - Annoying & time wasting
• Acceptable waiting time - 5 - 10 mins
Get Well On Time
The Market.
Get Well On Time
HotDoc
The Problem.
Making appointment is not an issue.

The accuracy of appointment is 

the really problem.
Get Well On Time
Why HotDoc?
• GP only
• Booking system only
• GP, Dental and Physio included
• Booking management system
• Time & direction tracking
• 2-sides Notification
• Auto Check-in
• Queuing status
HotDoc
CURRENT NEW
User Flow.
Get Well On Time
New
Patient
Old
Patient
Patient
Online
or APP
Walk-in
Phone
call
Making an
booking
On
time
Delay
Arrive
early
Cancel &
Reschdule
Going to
appointment
Waiting for
5-10 mins
Waiting for
30+ mins
Waiting
in clinic
Seeing
doctor
On
time
Delay
Arrive
early
Cancel &
Reschdule
Going to
appointment
Waiting for
5-10 mins
Waiting for
30+ mins
Waiting
in clinic
Meet Personas.
• 26 y.o. female
• Working at dental clinic
• Booking appointment &
other admin work
• Send SMS reminder to
patients manually
• 40 y.o. male
• Senior Project Manager
• Punctual person
• Phone call
• Not an active technology
user but open-minded
• 24 y.o. female
• Sales Assistant
• Not a on-time person
• Phone call, website & App
• Heavy smartphone user
• Love to try new things
Get Well On Time
Sharon Paul Nikkie
Demo Time.
Get Well On Time
Smartphone App • Booking management system • Wearable App
Booking management system / Daily View
Get Well On Time
Booking management system / Vacancy
Get Well On Time
Booking management system / Notifications
Get Well On Time
Booking management system / SMS
Get Well On Time
HotDoc+ App / My Appointments
Get Well On Time
HotDoc+ App / Notify
Get Well On Time
HotDoc+ App / Time & Direction
Get Well On Time
HotDoc+ App / Queuing Status & Auto Check-in
Get Well On Time
HotDoc+ Wearable App
Get Well On Time
HotDoc+ Wearable App / Get Direction
Get Well On Time
HotDoc+ Wearable App / Notify
Get Well On Time
HotDoc+ Wearable App / Reschedule
Get Well On Time
What’s Next.
1. Referral system 

for people to people and clinic to clinic.
2. The core feature can be applied to any business 

that requires appointment making & time tracking. 

Such as: Other medical clinics, retails, or even
government service departments.
Get Well On Time
Our Vision.
Make sure everyone
Get well on time
Get Well On Time
Thank You.
Benjamin Chen
UX/UI DESIGN BY
PROTOTYPE
https://goo.gl/DcqrJN
https://goo.gl/rXx5WX
https://goo.gl/rstr4H
ben64614@hotmail.com
0433 812 474
https://goo.gl/ml53fo
CONTACT
Domenic
Cuda.
DOMENIC CUDA
UX Design Project - better
Academy Xi
VALUE PROPOSITION
What am I solving & Why?
A NewYear means a New Me!
How do I stay motivated?
Thinking about my own frustrations
caused by concentration problems.
What Drives people? Why do people burn out?
How can I make this process better for myself and others?
THE PROJECT GRIP
Where the F%@&! is the Action Plan?
Initial motivations get our foot in the
door, but don’t hold our attention for
long.
The Cycle:
• Fear > Procrastination > Anxiety
> back to Fear
Try to stop the problems arising before
its too late. Take back control of our
lives.
WhyThese Frustrations Occur
POSSIBLE COMPETITORS
chains.cc
Encourages users not to
break the chain of activity.
Lack of additional content
myfitnesspal
Helps users track
their diets.
No real direction.
My Quitbuddy
Helps users take control
their life.
Too specific.
MyStudyLife
Allows users to keep a
regimented study routine.
Too monotomous.
and their faults.
HOWTHIS WORKS
better is built around the concept of redesign thinking in
order to get the most out of ourselves with whatever we
wish to achieve. 
With better, we provide our users with the process of goal periodization through time development,
starting of with small objective's that help the user continue to retain satisfaction and have the
intricate process points ingrained in their lifestyle over a short period of time.
 
As the user performs annual tasks everyday, week and month, there adaptability to the lifestyle they
wish to achieve becomes natural and grows with them.
Epic Goals are a thing of the past. A better future is about Strategy.
PROGRESSIONTHROUGH
SIMPLIFICATION
Daily Objective:
No less than 1.5 hours.
Keep the user attentive with
short tasks.
Make simple as possible.
Weekly Objective:
Up the pace so that the user
is challenged. Keep the user
active in seeking improvement.
Give them a Challenge.
Monthly Objective:
Test the users skill. Give the user
an extended objective, that they
should be capable of doing.
Repeat and respond to the user.
RESEARCH - ENTERINGTHE
WORLDS OF USERS
• “People need positive progress. People need dependency
to achieve something” - Josephine Indovino, Housewife
• “I just want to prove to everyone that I’m capable of doing
well…my work ethic is there, but I would definitely
appreciate organisational help” - Chloe Aliferis, Student
• “I feel like in order to achieve something, you constantly
need to be doing something (you need to hustle) again
and again……Having concrete results after planning taught
me that this doesn’t have to be as difficult as my
thoughts often make it out to be.” - Jordan Grantham,
Newspaper Editor (North Sydney Notices)
PERSONA CREATION
PROCESS MAPS & FEATURES
How is this going to work?
		
		
Pre-Process	–	First	Dra/	
31/02/16	
1st	Screen	
	
Welcome	
	
Page	
2nd	Screen	
	
Goal	Se-ng	
method	i.e.	
Long	Term,	
Short	Term	
	
3rd	Screen	
	
What	the	User	
wants	to	
achieve.	
	
List	of	Common	
Goals	or	
Something	they	
type	in.	
4th	Screen	
	
User	scheduling	
opAons.	
	
Picking	what	
best	works	for	
them.	
	
(standard	
calendar	tool)	
		
		
Process	–	1	month		
(Example	–	Learning	to	play	the	guitar)	
Daily	Screen	
	
List	of	small	
tasks	the	user	
has	to	
complete	
each	day.		
	
e.g.	Learn	
guitar	frets.	
Weekly	Screen	
	
One	major	
objec:ve	each	
week	to	be	
completed	in	place	
of	daily	task.		
	
e.g.	Combine	skills	
to	play	a	riff.	
	
Monthly	Screen	
	
Major	project	with	
assessment.	Rela:ve	
to	the	tasks	that	have	
been	performed	by	
the	user	throughout	
the	process.	
	
e.g.	Play	a	song.		
Process	
Complete	
	
Shows	user	
progress	of	goals	
over	set	period	of	
:me.		
		 Goal	Feedback	
(Allows	user	to	provide	feedback	
and	change	what	how	they	wish	
to	schedule	their	;me	–	see	their	
progress)	
No;fica;on	SeBng	
(Standard	–	Allow	user	to	
change	when	they	receive	
no;fica;ons)	
Method	Process	Instruc;ons	
(Outlines	the	process	as	describe	by			
Dr	Fred	Grosse,	that	user	uses	to	
achieve	goals)	
Social	Media	Compa;bility	
(Allows	users	to	display	results	
through	Social	Media)	
Pause/Delay	Op;on	
(Standard	Pause	op;on	for	user	
process)	
Main	Page	–	Con;nue	on	op;on.	
(ALer	the	process	has	been	completed	for	
the	set	;me,	the	user	has	the	op;on	to	
return	to	the	main	page	to	start	a	new	goal,	
or	con;nue	their	progress	with	the	current	
goal)
WIREFRAME BUILDING
1ST DRAFT’S TWEEK PROCESS + PROTOTYPINGINITIAL SKETCHES
USERTESTING
Positives Negatives
Functionality was working. Users felt it was too automated.
Users were able to access features.
Some confusion with understanding how
the process would work.
Users would be willing to try new
periodisation Process.
Needed better scheduling options (Unable
to recreate until further prototyping).
Some users liked the sleek design of the
Wireframes and User Interface.
Need a way for the service to show
accountability to the user (Give + Receive
Feedback).
Some confusion and frustration of what
was to be expected in testing.
Needed to continue to find a way to
differentiate content from other apps.
LEARN FROM EXPERIENCE
• Started to take a non-linear approach
to redesign & development.
• Don’t force people to learn certain
content, allow them to select their
own.
• Allowed for the compatibility of most
mainstream ‘search engine’ services.
• Allow people to create their own
path, determine their own
dependency whilst providing the
process.
• The Vision is still there!
A better WORLDTOMORROW
THANK YOU
FORYOURTIME
Domenic Cuda
Mobile: 0418 299 089
Email: dmc_927@hotmail.com
Linkedin: https://au.linkedin.com/in/domenic-cuda-960207b0
Portfolio: https://pathbrite.com/u126697235/profile
Marylouise
Brammer.
MAGAZZINO*A DIGITAL MAGAZINE EXPERIENCE
A highly visual, customisable, digital magazine, 

featuring exclusive, quality content.
MAGAZZINO*
the value proposition
FLIPBOARD NEW YORK MAGAZINE
the market the inspiration
Ways the participates read
the research the survey
website92%
facebook67%
online magazines58%
subscribed to online magazines55%
google33%
twitter30%
the research key insights
Easy
*Exclusive and unique
* Customize
* Value
*Visual
*Updates and recommendations
* Mix
*
the design sketching
the design sketching
the design sketching
the design first wireframes
the design user testing
the design revised wireframes
the design more user testing
the design revised wireframes
the wrap up key insights
Function
* Visual design
*
User testing
* Application
*
Customisation - it’s the next big thing in digital
*
MAGAZZINO*
MAGAZZINO*
MAGAZZINO*FO R PEOPLE WHO WANT TO BE IN THE KNOW
https://marvelapp.com/f1e0d3
Karen
Mak.
MUNCHIES
To teach a person how to fish
PROBLEM STATEMENT
There needs to be a way to help households plan,
organise and create a greater variety of family
meals from their culture, for active households
that don’t have a lot of spare time and
neglecting mealtimes.
The hypothesis to solve the problem involves:
1. In the meal decision making and shopping
stages of meal planning, these elements would
delight the customer:
• Efficiency, low effort & surprise
2. In the cooking step:
• Fun & educational
HYPOTHESIS
In order to test the hypothesis, the following
was conducted:
• Competitors Analysis
• Quantitative Research
• Qualitative Research
RESEARCH
WHAT WAS UNCOVERED IN RESEARCH?
With the exception of 2 pieces of quantitative data,
the rest of quant and qual data support the
hypothesis.
Outputs of research and analysis:
• Personas
• Customer Journeys
“I was visiting some relatives out west and they
had bought pomelo which I got really excited about
since I do not see them where I live.”
~
“My mum taught how to cook. My favourite meal to
make is brunch and I love to do that with my
daughter on the weekend.”
~Quotes from qualitative customer research that formed persona 1.
PERSONA 1 - LISA
Professional, mum of 2 kids.
PERSONA 2 - DAVE
Professional, living with friends.
Needs & Goals common to both personas:
Wants to feel inspired and get guidance to cook interesting meals.
Lisa’s specific needs & goals:
• Wants to get more organised with
meal planning.
• Wants family involved in cooking
traditional meals from her culture.
Dave’s attributes:
• Tech and digitally savvy: High
• Social media: High
• Spend: Medium
• Time: Has a lot to spare
Lisa’s attributes:
• Tech and digitally savvy: Medium
• Social media: Medium
• Spend: High
• Time: Poor
Dave’s specific needs & goals:
• Wants to master hero dishes to share
at gatherings.
CUSTOMER JOURNEY - FRAMEWORK
Future “What if?”
Dreaming
Checking &
Responding
Planning
Organising
(Optimising)
Long Term
Short Term
Sales of suitable products.
Services.
Future “What if?”
Services, transactions.
Calendar
Notifications,
Updates
Location - map
COGNITIVE & BEHAVIOURAL LENS
‘Can’t decide’ (Urgent Need)
– Use Chat UI
‘Discover’ – Scroll
though images of
meals
‘Add to order’
‘Order summary’
‘Discover’ – Read the
recipes
▪ It became clear that the situational context of use
and the ‘cognitive lens’ with which the customer is
viewing each activity should influence the design to
allow the customer to interact in the way they
want.
▪ Validated the concept to have both
‘Discover’ (Standard UI) and ‘Can’t decide’ (Chat
UI), depending on the customer need at the time.
DESIGN JOURNEY - LEARNINGS
1. A native mobile app shall allow the customer to
experience the service. I borrowed design patterns from
existing competitor’s apps. e.g,
• Large images of the dishes to entice the customer.
• Ways to plan the week’s menu
2. Introduce Chat UI to complement standard UI (above).
• Get meal suggestions by chatting to an operator in a
text message interface.
DESIGN JOURNEY – FIRST PASS
▪ Incorporation of feedback from Usability testing:
• Food preferences is important.
• On-boarding should set the scene, especially to
explain how Chat UI works.
• Review and editing of payment and delivery
details at the same time.
DESIGN JOURNEY – SECOND PASS
DEMO
• A niche market has not yet been fulfilled in meal
kit delivery services – to cater to authentic cuisines
specific to certain cultures.
• Introduce a method of meal suggestion for
extremely time poor people. (Chat UI)
OPPORTUNITIES
CUSTOMER VALUE PROPOSITION
▪ Give people in their food journey;
• Empowerment
• Confidence
Regardless of skill level and effort required.
“To teach a person how to fish”
THANK YOU
APPENDIX
RESEARCH
Participants included
people from these
customer segments:
• Professionals with young
families
• Professionals living on
their own or with
housemates
• Qualitative – one-on-one
interviews were
conducted to draw key
insights
• Quantitative – 19 online
surveys were completed
and data analysed.
“Although I love to eat interesting meals, I
would rather spend more quality time
relaxing with friends and family, rather
than thinking about what dinner to make,
or spending a lot of time and effort trying
to find all the ingredients.”
COMPETITIVE ANALYSIS
• Meal delivery kits
❖Hello Fresh app (Australia)
❖Munchery app (U.S.)
• Supermarket delivery
❖Coles app
• ‘Home-cooked’ meal
delivery
❖Indonesian
❖Korean
• Conversational UI
❖Weebo app
Meal kits apps seem to have arrived at just
the right moment, burrowing deep into the
everyday life of a digitally fluent nation whose
tastes have been honed on restaurant meals,
farmers’ markets and food television. The kits
appeal to people eager to learn more about
cooking with less familiar ingredients but less
enamoured with their procurement.
COMPETITIVE ANALYSIS – MEAL KITS
• There is a feeling of accomplishment -
the meal kits are teaching people how to
cook so they can participate in the
conversation and feel empowered.
• Meals are generally ‘Instagram-ready’ to
be shared on social media.
• Surprise element of finding what’s inside
the box alleviates the ‘boredom’
associated with having to decide what to
make for dinner every day.
COMPETITIVE ANALYSIS – GROCERY ORDERS
Supermarket apps only solved part of the
problem. Ie, repeat orders of staple or
discounted items. It doesn’t help with
deciding of what to make.
Sometimes these apps were used to
share shopping list with partner and not to
do the online order due to inconvenient
delivery times.
COMPETITIVE ANALYSIS – HOME-COOKED MEAL DELIVERY
In certain cultural pockets – there exists an
off-line market for home-cooked meals (by
an older generation) which are ordered
and delivered through word of mouth to
time poor or younger customer segments
who want to have food from their culture
but no skills or inclination to make them.
Only available in certain areas and need to
have the contacts.
QUAL RESEARCH - CULTURE
For those who had moved away from cultural
pockets, they experienced excitement to
come across dishes or ingredients they
weren’t familiar with from their culture. It is
inconvenient to source certain ingredients
necessary for some recipes.
If parents had taught the participant how to
cook, those memories were special and there
was a wanting to do the same with their own
children.
QUAL RESEARCH – CHAT UI
I investigated the popularity of Chat UI apps such as
Weebo amongst the Asian community and why they
are compelling compared to other messaging apps
such as Whatsapp.
• Conversational UI – more that just a chat.
• ‘Moments’ are used to share knowledge and tips
such as recipe suggestions. I.e., Akin to a
‘Facebook’ post to the wall. In the user’s mind, these
posts are in effect ‘bookmarked’ for future reference.
QUANTITATIVE RESEARCH
• 19 participants
• 90% take part in the meal
creation process in their
households
• 74% take less than an hour
to plan meals per week
• 77% did not mind going
grocery shopping
• 74% have not used a
food delivery service.
• 50% would consider
ordering a meal kit.
• 100% would like to try
making meals from other
cultures.
CUSTOMER JOURNEY
• In the end-to-end flow (for Persona 1), Lisa
who is time poor and can afford it – can order
the meal delivery kits to have the full
experience.
• In the simple flow (for Personal 2), Dave who
has more time and less budget – can still
make use of most of the app to find and
share recipes with friends, without making a
purchase.
Awareness Consideration Purchase Retention Advocacy
Cust - Thinking
This looks
interesting.
This may help me
in meal planning
I need to plan and
order ahead of
time.
Other people
have been making
good looking
meals
Check out my
handiwork
courtesy of app
Cust - Feeling
Relaxed Intrigued, hopeful Excited Relaxed Happy
Cust - Doing
Sees that a friend
has ‘liked’ a the
Munchies ad on
Facebook.
• Installs the app
• Looks at the
reviews of the
recipes and
meals.
• Registers an
account
• Make an order
• Receives order
notification
• Looks at the
meal
‘Moments’
shared by
friends &
Reviews
• Uses recipes
• Shares meal
photos and
reviews of
meals/recipes.
Cust - Touch
Desktop Smartphone Smartphone Smartphone,
Desktop
Smartphone
Communications
Confirm emails,
In-app
Notifications
In-app
Notifications
Marketing Social media ads
Capabilities
Leveraged
Social media
platforms
Native mobile
app,
Chat UI Platforms
Native mobile
app,
E-Commerce
Native mobile
app, Community,
Reviews
Native mobile app
Social media
Future “What if?”
Dreaming
Checking &
Responding
Planning
Organising
(Optimising)
Long Term
Short Term
Sales of suitable products.
Services.
Future “What if?”
Services, transactions.
Calendar
Notifications,
Updates
Location - map
COGNITIVE & BEHAVIOURAL LENS
Looking at images of enticing
meals that fit my preferences.
Look at recipes to see if family
will like them.
Add dishes to the Order List to
start organising the week’s
menu.
For quick and
convenient meal
suggestions or orders,
same day delivery is
possible by using Chat
UI.
Push notifications are sent close
to delivery time.
DESIGN JOURNEY
Research analysis and insights
• Qual and Quant research showed that there is a lot of interest in cooking
with unusual ingredients via meal kits, and the indicators to existing barriers
to the adoption of delivery services can be lowered through some
strategies. To start the engagement with new customers, allow the
experience of meal/recipe suggestions without having to make a purchase,
as well as sharing and viewing of images/recipes.
How did you first start to solve this problem with design?
• Using patterns from existing meal delivery kit apps that had a similar focus
on ordering ahead and planning a week’s meals.
DESIGN JOURNEY
How did the design evolve and why?
• Incorporation of aspects that have not been explored in current competitor’s
products include:
• Share recipes and meal creation with friends. This undiluted medium allows the
focus to remain on food and recipes. This may also provide a stickiness factor for
all personas that may lead to purchases by the primary persona.
• Chat UI to supplement standard UI depending on which the Cognitive &
Behavioural Lens the activity lands in.
• If introduced/onboarded properly, customers can understand when to use and
leverage the capabilities of Chat UI, whilst still be able to access a standard UI.
DESIGN JOURNEY
What happened when you tested your designs on others?
• Most people are not familiar yet with Chat UI, however once they understood the concept –
found it an efficient and fun way to perform certain tasks.
• Whilst Chat UI services well the decision making part (and surprise element of suggestions)
of the process, people still preferred to link back to the Standard UI when needing to view
lengthy preparation steps and long ingredient lists.
• People wanted to make or set preferences to result in ‘on the mark’ suggestions for meals.
This was as expected – different for everyone.
• Order of importance.
• Logical flow of steps, decision tree required.
• Editing of payment and delivery details ‘on the fly’ was preferred.
• Concept of ‘onboarding’ became a necessity to ‘set the scene’ for how to use the app
depending on your needs.
Ruairi
Cronin.
HELLO.
MY NAME IS RUAIRI CRONIN.
I’M HERE TODAY TO TALK ABOUT A LITTLE APP
CALLED SMALL CHANGE, THAT MAY DISRUPT
THE WAY THAT WE THINK ABOUT DONATING
TO CHARITIES AND DOING SOCIAL GOOD.
EVERYDAY WE TRACK THOUSANDS OF THINGS ABOUT
OURSELVES AND THE WORLD AROUND US.
WE TRACK AND MONITOR THINGS LIKE
DISTANCE, EFFORT, DIET, LOCATION,
STRESS LEVELS ETC.
BUT WHAT ABOUT OUR IMPACT ON SOCIALISSUES.
WHY DO WE NOT CONSIDER TRACKING THE GOOD WE HAVE
DONE IN THE WORLD. WHERE’S THE APP THAT SHOWS OUR
SOCIAL IMPACT AS WE MOVE THROUGH OUR LIVES.
I’D LIKE TO CREATE A SOLUTION TO HELP PEOPLE DONATE
SMALL AMOUNTS TO CHARITY, IN AN EASY EVERYDAYWAY,
WHERE THEY HAVE TOTAL CONTROL AND FEEL LIKE THEY
ARE PART OF CREATING CHANGE IN THE WORLD.
I BELIEVE GENUINELY THAT PEOPLE WOULD LIKE TO DONATE TO MORE CHARITY
BUT THERE ARE UNNECESSARY OBSTACLES IN THEIR WAY. SOME DONATION
METHODS MEAN THE ACTUAL CAUSE MAY ONLY GET 50% OF THE PROCEEDS I
THINK THIS CAN BE IMPROVED BY USING A BETTER METHOD. IF WE COULD USE
SMALL DONATION AMOUNTS, BUT INVOLVE MORE PEOPLE, WITH LESS ADMIN
COSTS, BETTER EDUCATION ON THE OVERALL PROBLEM, MORE FLEXIBILITY IN
HOW AND WHENYOU COULD DONATE.
DONATION BOXES HAVE BEEN
AROUND FOR DECADES. WE SEE
THEM IN SMALL SHOPS IN EVERY
COUNTRY ALL OVER THE WORLD.
THE POSSIBLE SOLUTION
WHAT IF EVERY PERSON HAD A DIGITAL DONATION BOX IN
THEIR POCKET?
That they could share.
That they could start and stop.
That they could pause or adjust the amount.
That they could be alerted to emergencies and donate immediately.
That they could see their personal impact on the bigger issues.
THE HYPOTHESIS
SMALL CHANGETM
Together we can make a big difference.
INTRODUCING
SMALL CHANGE IS AN APP THAT ALLOWS USERS TO CREATE A VIRTUAL
DONATION BOX OR JOIN A PRE EXISTING DONATION BOX THAT HAS AN
EDUCATION AND SOCIAL GOOD DONATION PROGRAM.
COMPETITOR ANALYSIS
ACCORNS APP
SHOUT. APP
USER RESEARCH
8 INTERVIEWS
QUESTIONS
QUALATIVE QUANTATIVE
QUESTIONS
100 SURVEY RESPONDANTS
What is your Gender?
How important is donating to charity to you?
How often do you donate to charity?
How difficult or easy do you think it is to donate regularly to charity? If
there was an easy way to donate small amounts (from 20c - $1)
regularly would you be interested?
Have you ever participated in an activity to raise funds for charity?
Do you donate regularly as part of a monthly direct debit?
When you don’t have cash how do you pay for small items in a store?
Do you feel like you know where your donations are going?
Do you feel like you are also educated about the cause you donate to?
How important do you think giving to charity is?
How often do you donate and how?
What other ways do you donate?
Can you tell me a bit about your last donation experience?
Is Tax deduction a factor in donating?
Have you ever donated as part of direct debit? Can you tell me about that
experience?
How do you pay for small items in a store if you didn’t have money?
If there was a regular easy way to donate small amounts to charity would
you be interested? and Why?
Are you more interested in donating now than you have been in the past?
How do you hear / find out about charities?
Is flexibility an issue in donating?
USER RESEARCH - SURVEY
INSIGHTS
PROOF
AGE
GENDER
EDUCATION
USER RESEARCH EMPATHY MAP
HEARINGTHINKING &
FEELING
SAYING &
DOINGSEEING
- FAMILY AND FRIENDS
- ASKED ON THE STREET(CHUGGERS)
- COLD CALLS
- RADIO ADS
- PEOPLE AT WORK PARTICIPATING IN EVENTS
- DOCUMENTARIES ON TV
- NEWS ON TV
- FEEL CONFUSED / HARD TO DECIDE WHAT CHARITY
- FEEL LOCKED IN / LIKE A CONTRACT
- FEEL DETACHED / NOT PART OF THE SOLUTION
- OVERWHELMED WITH DECISIONS
- LACK OF EDUCATION
- DON’T KNOW WHERE MY DONATION IS GOING
- DON’T LIKE BEING ASKED FOR MORE MONEY
- DON”T WANT TO FEELGUILTY
- ‘I WANT TO BE IN CONTROL’
- ‘I WANT TO KNOW WHERE MY MONEY IS GOING’
- ‘I WANT TO FEEL LIKE I’M MAKING A DIFFERENCE’
- ‘I ONLY SUPPORT CAUSES I’M INTERESTED IN’
- ‘ITS HASSLE TO FILL IN THE PAPER WORK’
- ‘I PREFER TO SPREAD MY DONATIONS’
- ‘I PREFER TO GIVE AD-HOC’
- ‘I DON’T FEEL LIKE I’M MAKING MUCH OF A DIFFERENCE’
- MULTIPLE CHARITIES AND CAUSES
- PEOPLE ON THE STREET (BIG ISSUE, CHUGGERS ETC)
- DONATION BUCKETS IN SHOPS
- ADVERTISING TV, ONLINE, PRINT
- EDMS (EMAILS)
- PEOPLE ON THE STREET (HOMELESS, BEGGARS ETC)
- NATURAL DISASTERS
- DIRECT MAIL COMING IN
- SOCIAL MEDIA
- FRIENDS / FAMILY PARTICIPATING, VOLUNTEERING, SPONSORED
FINANCIAL TRUST FLEXIBILITY EDUCATION OUTCOME
PERSONA (A) PERSONA (B)
THE END RESULT OF THE
AFFINITY MAP AND USER
RESEARCH SYNTHESIS WAS
THE DISCOVERY OF 2 VERY
DISTINCT PERSONAS
I Have Limited
Income
I Only Support
Causes I’m
Interested in.
I Only Support
Well Known
Charities
It Feels Like a bill
every month
I’d like to be able to
turn it on and off
I Want to be in
control of
my own finances
I Make it my business to
find out about
the cause
I Want to know
where my
donation goes
I Want to see the
results afterwards
I feel like i’m not
making much of a
difference.
I Feel Like I’m not
makeing much of a
difference.
I Don’t feel like i’m
educated about the
cause
Not transparent where
the donation is going
or exactly what for.
I Research Before i
commit
I Feel pressured for
more money
I worry about giving
out my financial details
I’d prefer to donate Ad
Hoc
I’d prefer to spread
my donations rather
than just one a month.
I’d prefer to donate
direct to the person in
need rather than a
company
Some Charities are
a scam.
USER RESEARCH AFFINITY MAP
MEGAN
“I donate monthly to charity because
its the grown up thing to do”
FREETIMEFREETIME
TECHNOLOGYTECHNOLOGY
SOCIAL MEDIASOCIAL MEDIA
COMMITED DONATORREACTIVE DONATOR PERSONA (A) PERSONA (B)
LOOKING FOR:
FINANCIAL
FLEXIBILITY
EDUCATION
COMMUNITY
LOOKING FOR:
FLEXIBILITY
EDUCATION
OUTCOME
FEATURES NEEDED.
SHARE ON SOCIAL MEDIA
INVITE FRIENDS
CREATE A BOX
INCOME
CREATE A BOX
INCOME
AGE: 34
OCCUPATION: PERSONAL ASSISTANT
INCOME: $85,000+
LOCATION: SYDNEY
STATUS: MARRIED WITH 2 SMALL CHILDREN
HER STORY
Megan is very influencial at her work and often arranges charity events and fundraisers. She has
a small family of her own and is particularly attached to charities related to children, women and
families. She feels like giving back monthly as part direct debit is the grown up thing to do. She
likes to research all she can about charities before donating and generally picks ‘Well Known’
charities. She also gives one off donations and her major frustration is she doesn’t fully
understand how the donation shes given is being used.
EVELYN
“It’s a bit overwhelming to see the
amount of charities, it’s hard to
know where to begin”
AGE: 25
OCCUPATION: INTERIOR DESIGNER
INCOME: $65,000+
LOCATION: SYDNEY
STATUS: SINGLE
HER STORY
Evelyn started being involved in donating and fundraising through MS Readathon when she was
in primary school. When she graduated and got her first real job ahe tried to donate monthly
through direct debits but she didn’t feel like she was part of the solution and it felt more like a
bill. Her circumstances changed when she switched from full time to freelance. Now she sponsors
friends, ad hoc and when an emergency happens. Shes very attached emotionally to the Cancer
Council because her Aunt is a survivor. She loves being social and part of the community. Shes
overwhelmed by the amount of charities and finds it hard to know where to put her limited
donations.
FEATURES NEEDED.
SHARE ON SOCIAL MEDIA
TAKE A CHALLENGE
USER PERSONAS
BASIC USER FLOWS / MVP / PERSONA FEATURES
CORE FEATURES
OR
SMALL CHANGE
CHALLENGE
USER CREATED BOX
• HAS ONBOARDING TO EDUCATE
ABOUT THE OVERALL SOLUTION TO
THE CHALLENGE
• ITS PUBLIC SO YOU GET TO SEE
YOUR CONTRIBUTION
COMPARISON
• CREATE YOUR PERSONAL BOX
• ADD FACEBOOK FRIENDS TO
CONTRIBUTE TO YOUR BOX AND
CHARITY YOU CHOOSE FOR AS LONG
AS YOU WANT
HOW SMALL CHANGE WORKS
USER
DOWNLOADS
THE APP
4. USER DECIDES IF THE
TAKE THE SMALL CHANGE
CHALLENGE OR CREATE A NEW BOX.
1. USER LOGS IN USING FACEBOOK
USER GOES INSTORE TO
PURCHASE A SANDWICH
AND DRINK.
USER SCANS PHONE TO PURCHASE
THE COST IS $7.40 SMALL CHANGE
ROUNDS THIS UP TO $8.00 THROUGH
APPLE PAY. GIVING 60C DIRECT TO
THE CHARITY CHOSEN.
USER SELECTED THE SMALL
CHANGE STOP POVERTY
PUBLIC CHALLENGE. THE 60C
IS ADDED TO THE AMOUNT
EVERY ONE ELSEADDS.
2. USER SETS THE
AMOUNT THEY WANT
TO ROUND UP. TO THE
NEAREST DOLLAR VALUE
OR ADD INCREMENTS
OF CENTS TO EVERY
PURCHASE UNDER $10.00
3. USER LOGS IN TO
APPLE PAY AND SETS UP
PAYMENT OPTIONS.
5. USER PICKS THE
CHARITIES INVOLVED IN
THE CHALLENGE TO
DONATE TO.
<$10 ePay
OR
60C
LEARNINGS, PAPER PROTOTYPES & GETTING STUCK IN UI MODE AND ROADBLOCKS
Hey Ruairi!
WELL DONE RUAIRI AND
THANKS FOR YOUR
GENEROSITY!
YOU H AV E D O N AT E D
$19.90
w i t h 79 purchases of
less than $10.00
SMALL CHANGE
HOMELESS CHALLENGE
Your Stats
+25c
761 Contributors f r o m
all a r o u n d the Australia (including
you!) have raised
6 Days
o f 3 0 left in this challenge
AVG. PER USER WAS $14.76
$11,233.90
ST VINCENT DE PAUL
SOCIETY
Your Goal was to raise
$25 to provide food
for a family for a week
YOU HAVE DONATED
$19.90
w i t h 79 purchases of
less than $10.00
SMALL CHANGE
HOMELESS CHALLENGE
+25c
ST VINCENT DE PAUL SOCIETY
Your Goal was to raise
$25 to provide food for a family
for a week
761 Contributors from all
around the Australia (including
you!) have raised
AVG. PER USER WAS $14.76
$11,233.90
Home Your
Stats
Box Settings
Payment Details About
Small Change Security
Notifications
Log Out
DESPITE POPULAR
BELIEF, CHILDREN ARE
ONE OF THE LARGEST
GROUPS OF
AUSTRALIANS
EXPERIENCEING
HOMELESSNESS.
What Causes
Homelessness?
Children under the age of 18
make up 30% of homeless
people inAustralia
1IN 18 PEOPLE IN AUSTRALIA LIVE
B E L O W THE POVERTY LINE WITHOUT
ENOUGH BASIC NECCESSITYS LIKE
MONEY FOR F O O D A N D
NEXT NEXT
THE PEOPLE OFSYRIA
NEED YOURHELP.
As the war continues to rage into its sixth year,
the people of Syria are still desperate for a safe
home. They long to raise their families in a
secure and nurturing environment, free of the
daily horrors of life under attack.
Amnesty International is a global movement of over 7 million people
committed to defending those who are denied justice or freedom.
FINDOURMORE SHARE ON FACEBOOK
GIVEA ONE OFFDONATION
HUMANITARIANALERT
EXPANSION
• COULD SMALL CHANGE BE AN ONLINE CART WIDGET
• COULD YOU EMBED IT WITHIN SPECIAL PUCHASES OR EXCLUSIVE REWARDS.
• COULD IT BE SENSORS AT POP RATHER THAN AN APP.
THANKS VERY MUCH FOR YOUR TIME.
QUESTIONS?
Josh
Denford.
Nate
Kam.
Hi I’m Nathan
THE PROBLEM
NOT IN CBD 30 BOYS NO SLEASE
THE WEBSITES
TOGATHER
GATHERCREATE PARTY
SURVEYS & INTERVIEWS
TOGATHER
16 survey results 7 interviews
TOGATHER
TOGATHER
PERSUASIVE DESIGN & PAIN POINTS
communication
TOGATHER
USER FLOWS + JOURNEY
TOGATHER
TOGATHER
TOGATHER
FIRST TIME USER
FIRST TIME ORGANISER
ONCE LOGGED IN
sign up
profile details
& preferences job listings
view job
& apply
message
organiser
sign up +
security
verification
tutorial job criteria find staff staff profile
ONCE POSTED
dashboarddashboard
job listing
message system
view, edit or
create new
listing
message system
payment
details
ONCE JOB HAS BEGUN
dashboarddashboard payment system
(release money)
review
system
dashboard
job listings/
jobs applied job status
message
system
ONCE JOB HAS BEGUN
dashboard
transport &
navigation
payment system
confirmed
review
system
TOGATHER
AFFINITY MAPPING + SITE MAP
TOGATHER
TOGATHER
site map
SKETCHES
TOGATHER
PROTOTYPE
TOGATHER
https://invis.io/HE6WZ24UX
TOGATHER
QUESTIONS
TOGATHER
Jez
Frouin.
THE INITIAL PROBLEM
APR2016 - XI ACADEMY - N_SO
23 min and 15 seconds
To get back on task after an interruption.
(Kermit Pattison, Fast Company)
THE INITIAL PROBLEM
APR2016 - XI ACADEMY - N_SO
Is my workflow disconnected?
THE INITIAL PROBLEM
APR2016 - XI ACADEMY - N_SO
An outdated
desktop experience
The desktop metaphor hasn’t changed in the last 40 years but we have.
THE INITIAL PROBLEM
APR2016 - XI ACADEMY - N_SO
Cloud base storage and
digital assets.
MARKET RESEARCH
APR2016 - XI ACADEMY - N_SO
Online tasks management and
tracking.
Windows organisation and 

layout.
APR2016 - XI ACADEMY - N_SO
USER RESEARCH
APR2016 - XI ACADEMY - N_SO
User research
20 online surveys and 5 interviews.
The desktop is just a stop over.
We keep documents on the desktop for quick access.
APR2016 - XI ACADEMY - N_SO
KEY INSIGHT
Files are becoming less important.
Large amount of different content we interact with are outside of the desktop.
APR2016 - XI ACADEMY - N_SO
KEY INSIGHT
We chose our phone over all
our other devices.
The traditional desktop computer is struggling to adapt the simple 

interfaces of mobile devices.
KEY INSIGHT
APR2016 - XI ACADEMY - N_SO
“Time is what I want the most
but use the worst.”
We do not know how to deal with so much possibilities.
APR2016 - XI ACADEMY - N_SO
KEY INSIGHT
Is the digital revolution making things worst? 

Is technology toxic?
APR2016 - XI ACADEMY - N_SO
KEY INSIGHT
Digital detox
PERSONAS
APR2016 - XI ACADEMY - N_SO
PERSONAS
APR2016 - XI ACADEMY - N_SO
The modern office
worker.
Jay spends his time balancing between
digital spaces.
USER JOURNEYS
APR2016 - XI ACADEMY - N_SO
APR2016 - XI ACADEMY - N_SO
USER JOURNEYS
We switch roles but the desktop doesn’t.
What if it could?
APR2016 - XI ACADEMY - N_SO
KEY INSIGHT
HOME MEETING IN 3 HOURS – 11.11 AM
APR2016 - XI ACADEMY - N_SO
N - S O
The digital bento
box.
A space for
all your roles.
Organise and plan your digital content.
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
9 am
Hello Monday!
A workspace made for productivity.
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
3 pm
Day dreaming.
Share some love.
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
10 pm
House party!
One click. Ready to go.
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
All the windows
you need.
Not the ones you don’t.
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
Sketch
xi_academi_homework
Starts 9:30 AM For 2 H
Search
Sketch Safari MailMail Photos Reeder
iMovie Pixelmator iBooks Messages Atom
Calendar Transmit Numbers Notes Wunderlist
P R O J E C T S P A C E 0 1
A new way
to find content.
Tag based organisation.
Suggestions based on past behaviours.
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
III
Search for … Sketch #Design #Clients Yesterday Home #Notes iPhone #Blog Pages #ToDo #FamilyAll Tags
RECENT UPDATES
WEATHER IN BERLIN
23° LIGHT RAIN IN 40 MINUTES
INVITATION FROM ERIC THOMPSON
THURSDAY, 8:00 PM IN BERLIN
Dinner Party
Accept InvitationShow Calendar
PACKAGE SHIPPED
ARRIVING TOMORROW
Apple Watch 42mm
SCHEDULE
12:30 PM
Lunch with Kelly and Rick – Message
6:00 PM
Tennis Lessons – Route
9:30 PM
Call with design team – Call
TASKS
Discuss report with John
Prepare presentation for FHP
Check out iPad Pro
Ask Sarah for Seattle travel tips
Add Task …
ANALYTICS
27 8%
APPS SOLD TODAY
391 12%
WEBSITE VISITORS TODAY
People are talking on theverge.com.
FAVORITES
Jan Mergden
Hi Lennart, here are the
files for tomorrows
meeting. Oliver and
Jessica will be there as
well. Just don’t forget to
tell everyone about …
Meeting Notes
Linda Dunn
david
We should definitely talk
about our logo design.
david
Kevin, what is the status
of the t-shirt order?
kevin
Out for delivery. Should
be here today!
Design Team Fargo New York Times
SUGGESTIONS
Career of Evil by Robert Galbraith iBook 20 hours ago
Rick Kaver: Definitely. Be prepared to watch my elaborate … iMessage September 12
Inclusive Design Pitch Pages Document September 5
Garten Moorriem Maps Location June 29
lennartziburski.com Coda Website September 12
The Desktop is Outdated Pages Document September 11
Bruce Schneier: Encryption should be enabled for everything … Tweet 3 hours ago
Head-Up Display Sketch Mockup September 11
Mail App Mockup Sketch Mockup 14 hours ago
Kirby Panel GitHub Repo August 5
Personal Blog – Article View Sketch Mockup September 10
Lunch with Eric: Thursday, 12:30 PM Calendar Event 10 minutes ago
Invision
Icons
Wireframes
iPhone photos
Wireframes
Charbel Z.
Josh
Do we have to submit
anything this week?
Benji
10 / 10
That means I’m finished
:)
Schoology
Mindful cyborg
The Desktop is Outdated
Last edited three days ago
#Xi #Project 1 #Reading
Print Share
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
The desktop
doesn’t just live on
a desk anymore.
Run spaces based on your calendar events
and location.
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
Track and
plan.
Monitor the time spent in different
spaces.
Move your next session forward ?
PROJECT 2 - SPACE FOR 40 MINUTES
We don't know how to track what we care about so
we care about what we track.
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
Reflect and
adjust.
On the time spent in different roles.
What’s next?
Users themes ( pre-made spaces
ie. the producer bento or dad’s
bento!).
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
Draw a line in the sand and start a war.
Technology is part of reality. Deal with it.
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
DESIGN PHASE
APR2016 - XI ACADEMY - N_SO
Thanks
Jessica
Tong.
Jessica Tong
Higher Platform
- Preference to learning with a combination of online and offline
- Forget a lot of the course content after it has finished
- Combination of
The problem
After graduating from a course, students forget what they have learnt, if
they are not practicing it immediately. 



When the time comes and the knowledge is required, it is difficult 

to revise what was learnt.
Purpose
Higher Platform allows people who have studied a course, to continue
their education in the relevant subject, after their course has finished.
Research
Main competitors
Key insights
Practice to retain learnings
Key insights
People are competitive
Key insights
Everyone is time poor
Key insights
An end goal and purpose is necessary for motivation
Key insights
Preference to a combination of offline and online learning
Research analysis
and personas
Personas
User stories
User stories
User stories
User stories
User stories
User stories
Objectives
Minimum viable product
Minimum viable product
Information
architecture
Sitemap
User journeys
Wireframes
Wireframes
Wireframes
Prototypes for
user testing
User testing
Homepage confusing: 

“What is this website for?”
Template selection page: users were the
most confused from this page
Edit mode of course curriculum: easy to
understand, but why is this an option?
Usability of changing due date of a task was
confusing
User testing
Homepage confusing: 

“What is this website for?”
Template selection page: users were the
most confused from this page
Edit mode of course curriculum: easy to
understand, but why is this an option?
Usability of changing due date of a task was
confusing
Option of adding functions removed
Option of selecting course co-ordinator’s
course curriculum OR creating your own
has been removed.
User will be directed straight to the co-
ordinator’s template.
User testing
Homepage confusing: 

“What is this website for?”
Template selection page: users were the
most confused from this page
Edit mode of course curriculum: easy to
understand, but why is this an option?
Usability of changing due date of a task was
confusing
Option of adding functions removed
Option of selecting course co-ordinator’s
course curriculum OR creating your own
has been removed.
User will be directed straight to the co-
ordinator’s template.
About page separated from the sign
up page.
Walk through included Calendar changed
User journeys
Homepage confusing: 

“What is this website for?”
“Shouldn’t I be shown what I just
selected?”
Walk through made it easy to understand the
next steps
User testing
Homepage confusing: 

“What is this website for?”
“Shouldn’t I be shown what I just
selected?”
Walk through made it easy to understand the
next steps
User testing
Registration on course co-ordinator
homepage split up.
Registration on course co-ordinator
homepage split up.
Ok!
Homepage confusing: 

“What is this website for?”
“Shouldn’t I be shown what I just
selected?”
Walk through made it easy to understand the
next steps
User testing
Registration on course co-ordinator
homepage split up.
Registration on course co-ordinator
homepage split up.
Ok!
Second prototype
Second prototype
Next steps
Next steps
More research and user testing.



MVP rolled out in one industry, in one school
Thank you
Jessica Tong
jessica.m.tong@gmail.com

@jessmtong
Kory
Leung.
Change. On your terms.
THE
Value Proposition
Problem statement
“Donating” to “charity” is not a personalised experience and the
transparency is minimal. Platforms take large fees from users
with little to no explanation where their money is going or what it
is contributing to. As a result; users do not feel as though they
are making a difference.
How can I solve this?
By following a user-centred design methodology and applying
UX principles and techniques, I believe it can be solved.
- Research
- Empathy mapping
- Personas
- Customer journeys
- User flows
- Sketching
- Wireframing
- Usability testing
- Prototyping
Agenda
What are the goals of this research?
- Gain an insight into donors mentality
- Uncover customer concerns/pain points with
donating
- Focus on the key points of interest that can be
explored to improve the experience
- Understand the motivations and attitudes towards
donating
- Provide insights and opportunities based on
research
Research
Research methodologies used: User interviews, surveys,
competitor analysis.
User Survey Competitor
Key research insights
Key research insights
- “Am I actually making a difference?”
- “I assume all of the donation via a 3rd party
organisation makes it to the actual charity.”
- “When people donate it’s because they have a
connection to that particular cause.”
- “I need an incentive and it has to be on my terms. I
don’t want to HAVE to do it today…Or right now in
THIS moment. It has to feel like no pressure.”
Key research insights
- “I prefer to know what my money has contributed to.”
- “I hate chuggers. I’ll take $5 out of their pocket for interrupting
me.”
- “They’re making me feel like a jerk when I don’t have the time
or interest in the moment they’re hassling me.”
The Opportunity
The Opportunity
To create a transparent platform
where you can donate on your own
terms that feels genuine and
creates a personalised experience
through a 1 to 1 relationship.
“
”
Empathy mapping
Personas
Customer journeys
User flows
Wireframes and prototyping
Home
Search
Org Detail
Org Detail
Org search
Org search
Dashboard
Create
Testing & Results
Usability testing
Example test results
Search screen issue
Before testing
- Not clear or concise
- User confused
- Not enough results on
screen
- Too much text
Example test results
Search screen issue
After testing
- Featured search result
- Ability to filter easily
- Improved scanability
- Infinite scroll loading
Events (4)Causes (106)Organisation (2)All (112)
Start typing…
World Vision, Australia
You’ve searched for “World Vision, Africa”. 112 results are below that
you might be interested in.
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for World Vision
Advocates Sydney
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40 Hour Famine
Event
103,490 followers
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Sydney
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Organisation
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World Vision is one of the world’s largest international
humanitarian aid and development organisations
dedicated to working with children, families and
communities to overcome poverty and injustice…
4690 followers
World Vision
Australia
Organisation
Visual Design exploration
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Sydney
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Organisation
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World Vision is one of the world’s largest international
humanitarian aid and development organisations
dedicated to working with children, families and
communities to overcome poverty and injustice…
4690 followers
World Vision
Australia
Organisation
Events (4)Causes (106)Organisation (2)All (112)
Start typing…
World Vision, Australia
You’ve searched for “World Vision, Africa”. 112 results are below that you might be interested in.
Search
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Event
103,490 followers
World Vision
Sydney
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Organisation
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World Vision is one of the world’s largest international
humanitarian aid and development organisations
dedicated to working with children, families and
communities to overcome poverty and injustice…
4690 followers
World Vision
Australia
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World Vision, Australia
You’ve searched for “World Vision, Africa”. 112 results are below that you might be interested in.
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Thank you
Dom
Watson.
C H O I C E
Dom Watson
T H E P R O B L E M
How much time do you burn searching
for good music and TV?
T H E P R O B L E M
=
T H E P R O B L E M
T H E P R O B L E M
T H E O P P O R T U N I T Y
Wouldn’t it be so much easier if
it was all stored in one place?
T H E O P P O R T U N I T Y
+ =
T H E O P P O R T U N I T Y
R E S E A R C H
R E S E A R C H
spend time searching for new music
2 3
more than
out
of
R E S E A R C H
pay for music and TV apps
around
2 3out
of
R E S E A R C H
recommend / share music with friends
2 3
more than
out
of
R E S E A R C H
recommend / share TV with friends
around
9 1out
of 0
R E S E A R C H
=
P E R S O N A S
U S E R J O U R N E Y S
F E A T U R E S
S K E T C H E S
P R O T O T Y P I N G & U S E R T E S T I N G
W H A T ’ S N E X T
The search is over
C H O I C E
T H A N K S
Jay
Gray.
WELCOME
WELCOME
BACKGROUND
ABOUT ME
JAY GRAY
HUSBAND, FATHER, DESIGNER, ART DIRECTOR
I have worked as a creative problem solver and
enjoyed solving real world problems.
As a father I have experienced this problem first
hand. My wife is an Occupational Therapist and
works with Children with Autism.
PROCESS
STRATEGY
DISCOVERY
DESIGN
LAUNCH
PROCESS
STRATEGY
STRATEGYPHASE:
STRATEGYPROBLEM
Children’s use of Technology and Screen-time is
increasing and becoming harder than ever for
parents to track. Overuse has been proven 

to lead to development delays
STRATEGY
Cognitive
Social
self-care
CulturalAffective
Physical
Leisure
Institutional
Productivity
COMPLEXITY
Physical
DISCOVERY
PHASE:
RESEARCH
1 CHILDREN USING 

TECHNOLOGY 

60+ MINS DAILY
2 PARENTS UNSURE 

OF CHILD’S DAILY

EXERCISE TIME
3 PARENTS SEEKING 

EDUCATIONAL 

APP / SOLUTION
95% 70% 85%
RESEARCH & RESULTS
RESEARCH
1V1 INTERVIEW – PARENT
QUOTES
“We don’t have a typical weekday, My daughter goes to her
grandparents every second Monday, Tuesday-Wednesday she is
with her father and Thursday & Friday she is at daycare. So yeah we
have a bit of an unstructured life with no one person monitoring her
active or tech time every day.”
RESEARCH
1V1 INTERVIEW – TEACHER
QUOTES
“In a 2 hour active PDHPE lesson i would say a child would be
active for 20-30 minutes max. we encourage them to keep active
but we also need to ensure we are enabling the other 20-30 kids
are getting a turn.”
RESEARCH
PATTERNS & FOCUS
1 MEASURE DATA 3 USE DATA
2 MONITOR DATA
RESEARCH
VALIDATION
"Children and youth use 4-5 times the
recommended amount of technology"
"Elementary aged children now use an average
7.5 hours per day entertainment technology"
"The average kid sponges in 2.5 hours of music each
day, almost five hours of TV and movies, three hours
of Internet and video games, and just 38 minutes of
old-fashioned reading"
"Princeton outline the risks of overuse of
technology"
"Cognitive, language, and motor delays in
young children were significantly
associated with how much time they spent
viewing television."
"Pedigree pet food company acquires dog
fitness tracking startup Whistle"
"When the television is on, even in the background,
parents talk and play with their infants less often.
When they do, they are less attentive and
engaged."
RESEARCH
FURTHER DISCOVERY
AFFINITY MAP EMPATHY MAP
COMPETITOR 

ANALYSIS
RESEARCH
HORACE
36 SENIOR CLIENT 

SERVICE MANAGER
• A way to check on his
children while he works
long hours
• Linked account his wife
can share data with him
JENNIFER
29 RETAIL SERVICE 

WORKER
• To know her sons health
data to ensure he’s
exercising and keeping
healthy.
PERSONA NEEDS
BECK
28 TEACHER
• Ways to keep parents
informed on students
exercises and class
activities
• Ways to educate
parents on children's
technology usage
RESEARCH
USER JOURNEY
6am 8am 10am 12pm 2pm 4pm 6pm 8pm
Horace

Father of two
RESEARCH
DESIGN
PHASE:
DESIGN
PROTOTYPING
SITEMAP MVP
USABILITY 

TESTING
DESIGN
SKETCHING
DESIGNWEARABLE TECHNOLOGY
DESIGN
HEAT-MAP GPS
TIME ACTIVE
TIME RESTING
LIVE GEOTRACKING
HEART RATE
STEPS / DISTANCE
CALORIES
WEARABLE TECHNOLOGY
DESIGNWIREFRAMES
DESIGNWIREFRAMES
DESIGNUSER FLOW - HORACE
HORACE
36 SENIOR CLIENT 

SERVICE MANAGER
• A way to check on his
children while he works
long hours
• Linked account his wife
can share data with him
DESIGNUSER FLOW - HORACE
DESIGNUSER FLOW - HORACE
SOLUTION
PHASE:
LAUNCH
SOLUTION
Buddy is your second set of eyes, he safely stores your child’s
health and daily data so you can monitor active Play, vital
health statistics as well as monitoring their technology and
device usage. Paired with his companion app ‘Buddy’s Journal’
you can easily access your child's data.
DEVELOPMENT JOURNAL
BUDDY
SOLUTION
THANK YOU
JAY GRAY
Craig
Standford.
zz
Andres
Fabian.
1
See you
in the future
Next: Change the world

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User Experience Design UX 5 Presentations

  • 1. Meet the future Uxer’s UXD:VELOCITY 005 STUDENT SHOWCASE PRESENTATIONS Get in Touch : www.academyxi.com Change@academyxi.com
  • 2. “Never believe that a few caring people can't change the world. For, indeed, that's all who ever have.” - Margaret Mead
  • 4. - UXD 005 | Student showcase 16 APRIL 16 #proud
  • 6. - UXD 005 | Student showcase 16 APRIL 16 Weshowedyouaprocess. STRATEGY LAUNCH EVALUATE RESEARCH ANALYSIS DESIGN PRODUCTION BETA LAUNCH
  • 8. “Supposing is good, finding out is better.” -Mark Twain
  • 11. The Problem When a pole dancer is preparing for a showcase or competition, choreographing a routine can be quite a daunting and frustrating process. Pole dancers need a tool to make this process more simple and less stressful.
  • 12. The Market There are a few apps and websites for pole dance tutorials and pole fitness in the market but nothing for helping to build and save pole routines.
  • 13. Research Surveys Received 38 survey responses Interviews Conducted 7 interviews
  • 14. Survey Insights 56% do enjoy choreographing a routine 56.5% get help from a teacher 69.2% would find it useful to have a tool to assist with choreography and 26.9% sometimes. Only 3.8% would not.
  • 15. Interview Insights • When building a new routine smart phones or tablets where most popular and most prefer apps to websites • Facebook, Instagram and YouTube are the most popular places to get inspiration • Many tend to use the same old moves and need a reminder of what others are available at their current level of experience • Even people who love choreography and don’t find it challenging need help to fill a gap in a routine or inspiration to get them started • Students and teachers would love an easier way to store and share routines
  • 17. Flow Based on my personas there are 3 main customer journeys that needed to be considered 1. The customer who wants to choreograph whole routine and be able to save and amend when required. 2. The customer who needs help finding inspiration and filling a small gap in a routine. 3. The customer who wants to save multiple routines to remember them and be able to share them with other students/teachers.
  • 18. Design Journey My design journey included a number of activities before I even started sketching or doing wireframes Feature List Value vs Ease User feature stories Determined my MVP (Minimal Viable Product)
  • 20. Sketching I spent a lot of time on sketching before starting wireframes. I came back to sketching again after usability testing.
  • 22. Usability Testing • Song layout page was confusing to most. I needed to rethink design layout and language used • Need make selected items to stand out more • Search bar was not used at all • Page titles are confusing and instructions/help text often missed • Suggestion to add a notes section Usability testing was able to validate most of my hypothesises and pointed out some usability flaws in the design.
  • 23. Out comes of testing
  • 25. Wrap up My next steps will be to look at designing a section for adding friends and sharing routines as well as the inspiration section. I received an overwhelming response from my interviews and usability testing that showed me just how desired this concept is, so I do plan to look into options to take this to market. Feel free to contact me tabitha_bridge@hotmail.com
  • 28. BitCrumb A place for your story, by Joshua Shuvalov
  • 29. How do you connect meaningfully with strangers and their stories? Why I’m here:
  • 30.
  • 32. What if… You could experience those moments as you walk by? The Vision Every day, you walk past somewhere a stranger has seen something incredible.
  • 34. Research Plan X 21 X 6 Survey Responses In person
 Interviews
  • 36. Survey Insights 48 % Uploaded content to YouTube 68 % Use cellular data for videos regularly 71 % Are familiar with augmented reality 100 % Like to hear messages from strangers 66 % Like to leave messages for strangers • Users are comfortable with using with video use on the move. • People are comfortable with the idea of leaving public messages (Apps like YikYak or geocaching have helped set the precedent).
  • 37. Competitors and Precedents • Geocaching has already established that there is a community of people interested in hidden worlds created by the public. • Traces is the closest existing competitor – however, it is focused on friends leaving messages for each other – and content is not location restricted.
  • 38. Initial Design Method: • Started with identifying the key user journeys • Prioritised features • Created a map for the key users flows • Ensured each feature had a place on the map Design: Getting Started
  • 39. Design: Journeys to architecture
  • 40. Design: Sketches to prototyping Design Phase two: • Sketched out wireframes for each key use case. • Used "Pop" test paper prototype. • Developed into animated prototypes in Axure
 for further testing. • Developed design concept into sketch.
  • 41. Demo
  • 42. Oliver just downloaded this app, and wants to share his story.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56. Remaining Questions • Can there be better content curator features? • How will it handle spam? • How well featured does reporting need to be? • Can users save videos for later?
  • 57.
  • 58. Reach out! Like my ideas? Reach me at Joshua.Shuvalov@Gmail.com… Or just look up Joshua Shuvalov on Linkedin!
  • 59. Victoria Lai & Audrey Jean-Baptiste.
  • 65. RESEARCH ANALYSIS “I go from feeling disengaged to hopeful to lost all in the same day” Triggers strong negative feelings when unmet Need objective, personalised advice Seek advice from friends, family, mentors, websites = fragmented market OPPORTUNITY Different expectations and needs
 “I feel like I could be having more of an impact”
  • 67. PERSONA JESSICA, BUSINESS ANALYST 25 “I need someone to 
 ask me the right 
 questions to allow me 
 to figure out what’s 
 right for me”
  • 69. MORE RESEARCH Mutual trust, compatibility Ability to help One-on-One Difficult to manage, promote and grow business Pain points Coaching requires... MARKET RESEARCH COACH INTERVIEWS
  • 70. PERSONADIVYA, 31 PROFESSIONAL COACH “One of my core challenges is not knowing how to fill a funnel or pipeline, or get consistent referrals - don’t have a strategy.”
  • 73. Get matched with vetted career coaches Try before you buy Set your own schedule
 and BYO program We take care of tracking, billing and payments Sustainable lead generation COACHESUSERS Trust Simple Outcome- based Compatibility Easily schedule and track your NFGs + 
 meetings Customer and E2E payment management Flexibility
  • 74. WHAT’S NEXT? To become the most trusted and loved career journey advisor More testing and flearning Future: content strategy, AI integration
  • 79. Hackathons Australia Central hub for hackathon organisers, participants, partners, sponsors and government.
  • 80. Research 15 participants 41 results 15 interviews
  • 83. Research – Hackathon Organisers Workshop
  • 85. Customer Journey Ben 24 years Technical Writer In a relationship, living at home Ambitious, hard working, positive attitude “I like going to hackathons because it allows me to express who I truly am in a creative but safe environment. And you get to do so with amazing like minded people all doing the same thing, which lets us learn and grow together, hopefully making the world a better place. One hack at a time.”
  • 89. Vision “To be the number 1 go-to platform where individuals, corporates and communities come together to disrupt and transform using technology”
  • 93. New medical appointment solution Benjamin Chen Get Well On TimeGet Well On Time
  • 94. Your Experience. Q.01 How do you usually make your medical appointment? Q.02 How long do you have to wait to see your doctor? Q.03 What is your overall experience to see a doctor? Get Well On Time
  • 95. User Research. Clinic Patient • GP - 15 mins/session • Dental - 30 mins/session • Physio - 45 mins/session • Receptionist in Dental & Physio require 
 to inform patients for their appointment • 95% - Phone call • Avg. Waiting time - 15 - 30 mins • Feeling - Annoying & time wasting • Acceptable waiting time - 5 - 10 mins Get Well On Time
  • 96. The Market. Get Well On Time HotDoc
  • 97. The Problem. Making appointment is not an issue.
 The accuracy of appointment is 
 the really problem. Get Well On Time
  • 98. Why HotDoc? • GP only • Booking system only • GP, Dental and Physio included • Booking management system • Time & direction tracking • 2-sides Notification • Auto Check-in • Queuing status HotDoc CURRENT NEW
  • 99. User Flow. Get Well On Time New Patient Old Patient Patient Online or APP Walk-in Phone call Making an booking On time Delay Arrive early Cancel & Reschdule Going to appointment Waiting for 5-10 mins Waiting for 30+ mins Waiting in clinic Seeing doctor On time Delay Arrive early Cancel & Reschdule Going to appointment Waiting for 5-10 mins Waiting for 30+ mins Waiting in clinic
  • 100. Meet Personas. • 26 y.o. female • Working at dental clinic • Booking appointment & other admin work • Send SMS reminder to patients manually • 40 y.o. male • Senior Project Manager • Punctual person • Phone call • Not an active technology user but open-minded • 24 y.o. female • Sales Assistant • Not a on-time person • Phone call, website & App • Heavy smartphone user • Love to try new things Get Well On Time Sharon Paul Nikkie
  • 101. Demo Time. Get Well On Time Smartphone App • Booking management system • Wearable App
  • 102. Booking management system / Daily View Get Well On Time
  • 103. Booking management system / Vacancy Get Well On Time
  • 104. Booking management system / Notifications Get Well On Time
  • 105. Booking management system / SMS Get Well On Time
  • 106. HotDoc+ App / My Appointments Get Well On Time
  • 107. HotDoc+ App / Notify Get Well On Time
  • 108. HotDoc+ App / Time & Direction Get Well On Time
  • 109. HotDoc+ App / Queuing Status & Auto Check-in Get Well On Time
  • 110. HotDoc+ Wearable App Get Well On Time
  • 111. HotDoc+ Wearable App / Get Direction Get Well On Time
  • 112. HotDoc+ Wearable App / Notify Get Well On Time
  • 113. HotDoc+ Wearable App / Reschedule Get Well On Time
  • 114. What’s Next. 1. Referral system 
 for people to people and clinic to clinic. 2. The core feature can be applied to any business 
 that requires appointment making & time tracking. 
 Such as: Other medical clinics, retails, or even government service departments. Get Well On Time
  • 115. Our Vision. Make sure everyone Get well on time Get Well On Time
  • 116. Thank You. Benjamin Chen UX/UI DESIGN BY PROTOTYPE https://goo.gl/DcqrJN https://goo.gl/rXx5WX https://goo.gl/rstr4H ben64614@hotmail.com 0433 812 474 https://goo.gl/ml53fo CONTACT
  • 118. DOMENIC CUDA UX Design Project - better Academy Xi
  • 119. VALUE PROPOSITION What am I solving & Why? A NewYear means a New Me! How do I stay motivated? Thinking about my own frustrations caused by concentration problems. What Drives people? Why do people burn out? How can I make this process better for myself and others?
  • 120. THE PROJECT GRIP Where the F%@&! is the Action Plan? Initial motivations get our foot in the door, but don’t hold our attention for long. The Cycle: • Fear > Procrastination > Anxiety > back to Fear Try to stop the problems arising before its too late. Take back control of our lives. WhyThese Frustrations Occur
  • 121. POSSIBLE COMPETITORS chains.cc Encourages users not to break the chain of activity. Lack of additional content myfitnesspal Helps users track their diets. No real direction. My Quitbuddy Helps users take control their life. Too specific. MyStudyLife Allows users to keep a regimented study routine. Too monotomous. and their faults.
  • 122. HOWTHIS WORKS better is built around the concept of redesign thinking in order to get the most out of ourselves with whatever we wish to achieve.  With better, we provide our users with the process of goal periodization through time development, starting of with small objective's that help the user continue to retain satisfaction and have the intricate process points ingrained in their lifestyle over a short period of time.   As the user performs annual tasks everyday, week and month, there adaptability to the lifestyle they wish to achieve becomes natural and grows with them. Epic Goals are a thing of the past. A better future is about Strategy.
  • 123. PROGRESSIONTHROUGH SIMPLIFICATION Daily Objective: No less than 1.5 hours. Keep the user attentive with short tasks. Make simple as possible. Weekly Objective: Up the pace so that the user is challenged. Keep the user active in seeking improvement. Give them a Challenge. Monthly Objective: Test the users skill. Give the user an extended objective, that they should be capable of doing. Repeat and respond to the user.
  • 124. RESEARCH - ENTERINGTHE WORLDS OF USERS • “People need positive progress. People need dependency to achieve something” - Josephine Indovino, Housewife • “I just want to prove to everyone that I’m capable of doing well…my work ethic is there, but I would definitely appreciate organisational help” - Chloe Aliferis, Student • “I feel like in order to achieve something, you constantly need to be doing something (you need to hustle) again and again……Having concrete results after planning taught me that this doesn’t have to be as difficult as my thoughts often make it out to be.” - Jordan Grantham, Newspaper Editor (North Sydney Notices)
  • 126. PROCESS MAPS & FEATURES How is this going to work? Pre-Process – First Dra/ 31/02/16 1st Screen Welcome Page 2nd Screen Goal Se-ng method i.e. Long Term, Short Term 3rd Screen What the User wants to achieve. List of Common Goals or Something they type in. 4th Screen User scheduling opAons. Picking what best works for them. (standard calendar tool) Process – 1 month (Example – Learning to play the guitar) Daily Screen List of small tasks the user has to complete each day. e.g. Learn guitar frets. Weekly Screen One major objec:ve each week to be completed in place of daily task. e.g. Combine skills to play a riff. Monthly Screen Major project with assessment. Rela:ve to the tasks that have been performed by the user throughout the process. e.g. Play a song. Process Complete Shows user progress of goals over set period of :me. Goal Feedback (Allows user to provide feedback and change what how they wish to schedule their ;me – see their progress) No;fica;on SeBng (Standard – Allow user to change when they receive no;fica;ons) Method Process Instruc;ons (Outlines the process as describe by Dr Fred Grosse, that user uses to achieve goals) Social Media Compa;bility (Allows users to display results through Social Media) Pause/Delay Op;on (Standard Pause op;on for user process) Main Page – Con;nue on op;on. (ALer the process has been completed for the set ;me, the user has the op;on to return to the main page to start a new goal, or con;nue their progress with the current goal)
  • 127. WIREFRAME BUILDING 1ST DRAFT’S TWEEK PROCESS + PROTOTYPINGINITIAL SKETCHES
  • 128. USERTESTING Positives Negatives Functionality was working. Users felt it was too automated. Users were able to access features. Some confusion with understanding how the process would work. Users would be willing to try new periodisation Process. Needed better scheduling options (Unable to recreate until further prototyping). Some users liked the sleek design of the Wireframes and User Interface. Need a way for the service to show accountability to the user (Give + Receive Feedback). Some confusion and frustration of what was to be expected in testing. Needed to continue to find a way to differentiate content from other apps.
  • 129. LEARN FROM EXPERIENCE • Started to take a non-linear approach to redesign & development. • Don’t force people to learn certain content, allow them to select their own. • Allowed for the compatibility of most mainstream ‘search engine’ services. • Allow people to create their own path, determine their own dependency whilst providing the process. • The Vision is still there!
  • 131. THANK YOU FORYOURTIME Domenic Cuda Mobile: 0418 299 089 Email: dmc_927@hotmail.com Linkedin: https://au.linkedin.com/in/domenic-cuda-960207b0 Portfolio: https://pathbrite.com/u126697235/profile
  • 133.
  • 135. A highly visual, customisable, digital magazine, 
 featuring exclusive, quality content. MAGAZZINO* the value proposition
  • 136. FLIPBOARD NEW YORK MAGAZINE the market the inspiration
  • 137. Ways the participates read the research the survey website92% facebook67% online magazines58% subscribed to online magazines55% google33% twitter30%
  • 138. the research key insights Easy *Exclusive and unique * Customize * Value *Visual *Updates and recommendations * Mix *
  • 142. the design first wireframes
  • 143. the design user testing
  • 144. the design revised wireframes
  • 145. the design more user testing
  • 146. the design revised wireframes
  • 147. the wrap up key insights Function * Visual design * User testing * Application * Customisation - it’s the next big thing in digital *
  • 150. MAGAZZINO*FO R PEOPLE WHO WANT TO BE IN THE KNOW
  • 151.
  • 152.
  • 153.
  • 154.
  • 155.
  • 158. MUNCHIES To teach a person how to fish
  • 159. PROBLEM STATEMENT There needs to be a way to help households plan, organise and create a greater variety of family meals from their culture, for active households that don’t have a lot of spare time and neglecting mealtimes.
  • 160. The hypothesis to solve the problem involves: 1. In the meal decision making and shopping stages of meal planning, these elements would delight the customer: • Efficiency, low effort & surprise 2. In the cooking step: • Fun & educational HYPOTHESIS
  • 161. In order to test the hypothesis, the following was conducted: • Competitors Analysis • Quantitative Research • Qualitative Research RESEARCH
  • 162. WHAT WAS UNCOVERED IN RESEARCH? With the exception of 2 pieces of quantitative data, the rest of quant and qual data support the hypothesis. Outputs of research and analysis: • Personas • Customer Journeys
  • 163. “I was visiting some relatives out west and they had bought pomelo which I got really excited about since I do not see them where I live.” ~ “My mum taught how to cook. My favourite meal to make is brunch and I love to do that with my daughter on the weekend.” ~Quotes from qualitative customer research that formed persona 1.
  • 164. PERSONA 1 - LISA Professional, mum of 2 kids. PERSONA 2 - DAVE Professional, living with friends. Needs & Goals common to both personas: Wants to feel inspired and get guidance to cook interesting meals. Lisa’s specific needs & goals: • Wants to get more organised with meal planning. • Wants family involved in cooking traditional meals from her culture. Dave’s attributes: • Tech and digitally savvy: High • Social media: High • Spend: Medium • Time: Has a lot to spare Lisa’s attributes: • Tech and digitally savvy: Medium • Social media: Medium • Spend: High • Time: Poor Dave’s specific needs & goals: • Wants to master hero dishes to share at gatherings.
  • 165. CUSTOMER JOURNEY - FRAMEWORK
  • 166. Future “What if?” Dreaming Checking & Responding Planning Organising (Optimising) Long Term Short Term Sales of suitable products. Services. Future “What if?” Services, transactions. Calendar Notifications, Updates Location - map COGNITIVE & BEHAVIOURAL LENS ‘Can’t decide’ (Urgent Need) – Use Chat UI ‘Discover’ – Scroll though images of meals ‘Add to order’ ‘Order summary’ ‘Discover’ – Read the recipes
  • 167. ▪ It became clear that the situational context of use and the ‘cognitive lens’ with which the customer is viewing each activity should influence the design to allow the customer to interact in the way they want. ▪ Validated the concept to have both ‘Discover’ (Standard UI) and ‘Can’t decide’ (Chat UI), depending on the customer need at the time. DESIGN JOURNEY - LEARNINGS
  • 168. 1. A native mobile app shall allow the customer to experience the service. I borrowed design patterns from existing competitor’s apps. e.g, • Large images of the dishes to entice the customer. • Ways to plan the week’s menu 2. Introduce Chat UI to complement standard UI (above). • Get meal suggestions by chatting to an operator in a text message interface. DESIGN JOURNEY – FIRST PASS
  • 169. ▪ Incorporation of feedback from Usability testing: • Food preferences is important. • On-boarding should set the scene, especially to explain how Chat UI works. • Review and editing of payment and delivery details at the same time. DESIGN JOURNEY – SECOND PASS
  • 170. DEMO
  • 171. • A niche market has not yet been fulfilled in meal kit delivery services – to cater to authentic cuisines specific to certain cultures. • Introduce a method of meal suggestion for extremely time poor people. (Chat UI) OPPORTUNITIES
  • 172. CUSTOMER VALUE PROPOSITION ▪ Give people in their food journey; • Empowerment • Confidence Regardless of skill level and effort required. “To teach a person how to fish”
  • 175. RESEARCH Participants included people from these customer segments: • Professionals with young families • Professionals living on their own or with housemates • Qualitative – one-on-one interviews were conducted to draw key insights • Quantitative – 19 online surveys were completed and data analysed.
  • 176. “Although I love to eat interesting meals, I would rather spend more quality time relaxing with friends and family, rather than thinking about what dinner to make, or spending a lot of time and effort trying to find all the ingredients.”
  • 177. COMPETITIVE ANALYSIS • Meal delivery kits ❖Hello Fresh app (Australia) ❖Munchery app (U.S.) • Supermarket delivery ❖Coles app • ‘Home-cooked’ meal delivery ❖Indonesian ❖Korean • Conversational UI ❖Weebo app
  • 178. Meal kits apps seem to have arrived at just the right moment, burrowing deep into the everyday life of a digitally fluent nation whose tastes have been honed on restaurant meals, farmers’ markets and food television. The kits appeal to people eager to learn more about cooking with less familiar ingredients but less enamoured with their procurement.
  • 179. COMPETITIVE ANALYSIS – MEAL KITS • There is a feeling of accomplishment - the meal kits are teaching people how to cook so they can participate in the conversation and feel empowered. • Meals are generally ‘Instagram-ready’ to be shared on social media. • Surprise element of finding what’s inside the box alleviates the ‘boredom’ associated with having to decide what to make for dinner every day.
  • 180. COMPETITIVE ANALYSIS – GROCERY ORDERS Supermarket apps only solved part of the problem. Ie, repeat orders of staple or discounted items. It doesn’t help with deciding of what to make. Sometimes these apps were used to share shopping list with partner and not to do the online order due to inconvenient delivery times.
  • 181. COMPETITIVE ANALYSIS – HOME-COOKED MEAL DELIVERY In certain cultural pockets – there exists an off-line market for home-cooked meals (by an older generation) which are ordered and delivered through word of mouth to time poor or younger customer segments who want to have food from their culture but no skills or inclination to make them. Only available in certain areas and need to have the contacts.
  • 182. QUAL RESEARCH - CULTURE For those who had moved away from cultural pockets, they experienced excitement to come across dishes or ingredients they weren’t familiar with from their culture. It is inconvenient to source certain ingredients necessary for some recipes. If parents had taught the participant how to cook, those memories were special and there was a wanting to do the same with their own children.
  • 183. QUAL RESEARCH – CHAT UI I investigated the popularity of Chat UI apps such as Weebo amongst the Asian community and why they are compelling compared to other messaging apps such as Whatsapp. • Conversational UI – more that just a chat. • ‘Moments’ are used to share knowledge and tips such as recipe suggestions. I.e., Akin to a ‘Facebook’ post to the wall. In the user’s mind, these posts are in effect ‘bookmarked’ for future reference.
  • 184. QUANTITATIVE RESEARCH • 19 participants • 90% take part in the meal creation process in their households • 74% take less than an hour to plan meals per week • 77% did not mind going grocery shopping • 74% have not used a food delivery service. • 50% would consider ordering a meal kit. • 100% would like to try making meals from other cultures.
  • 185. CUSTOMER JOURNEY • In the end-to-end flow (for Persona 1), Lisa who is time poor and can afford it – can order the meal delivery kits to have the full experience. • In the simple flow (for Personal 2), Dave who has more time and less budget – can still make use of most of the app to find and share recipes with friends, without making a purchase.
  • 186. Awareness Consideration Purchase Retention Advocacy Cust - Thinking This looks interesting. This may help me in meal planning I need to plan and order ahead of time. Other people have been making good looking meals Check out my handiwork courtesy of app Cust - Feeling Relaxed Intrigued, hopeful Excited Relaxed Happy Cust - Doing Sees that a friend has ‘liked’ a the Munchies ad on Facebook. • Installs the app • Looks at the reviews of the recipes and meals. • Registers an account • Make an order • Receives order notification • Looks at the meal ‘Moments’ shared by friends & Reviews • Uses recipes • Shares meal photos and reviews of meals/recipes. Cust - Touch Desktop Smartphone Smartphone Smartphone, Desktop Smartphone Communications Confirm emails, In-app Notifications In-app Notifications Marketing Social media ads Capabilities Leveraged Social media platforms Native mobile app, Chat UI Platforms Native mobile app, E-Commerce Native mobile app, Community, Reviews Native mobile app Social media
  • 187. Future “What if?” Dreaming Checking & Responding Planning Organising (Optimising) Long Term Short Term Sales of suitable products. Services. Future “What if?” Services, transactions. Calendar Notifications, Updates Location - map COGNITIVE & BEHAVIOURAL LENS Looking at images of enticing meals that fit my preferences. Look at recipes to see if family will like them. Add dishes to the Order List to start organising the week’s menu. For quick and convenient meal suggestions or orders, same day delivery is possible by using Chat UI. Push notifications are sent close to delivery time.
  • 188. DESIGN JOURNEY Research analysis and insights • Qual and Quant research showed that there is a lot of interest in cooking with unusual ingredients via meal kits, and the indicators to existing barriers to the adoption of delivery services can be lowered through some strategies. To start the engagement with new customers, allow the experience of meal/recipe suggestions without having to make a purchase, as well as sharing and viewing of images/recipes. How did you first start to solve this problem with design? • Using patterns from existing meal delivery kit apps that had a similar focus on ordering ahead and planning a week’s meals.
  • 189. DESIGN JOURNEY How did the design evolve and why? • Incorporation of aspects that have not been explored in current competitor’s products include: • Share recipes and meal creation with friends. This undiluted medium allows the focus to remain on food and recipes. This may also provide a stickiness factor for all personas that may lead to purchases by the primary persona. • Chat UI to supplement standard UI depending on which the Cognitive & Behavioural Lens the activity lands in. • If introduced/onboarded properly, customers can understand when to use and leverage the capabilities of Chat UI, whilst still be able to access a standard UI.
  • 190. DESIGN JOURNEY What happened when you tested your designs on others? • Most people are not familiar yet with Chat UI, however once they understood the concept – found it an efficient and fun way to perform certain tasks. • Whilst Chat UI services well the decision making part (and surprise element of suggestions) of the process, people still preferred to link back to the Standard UI when needing to view lengthy preparation steps and long ingredient lists. • People wanted to make or set preferences to result in ‘on the mark’ suggestions for meals. This was as expected – different for everyone. • Order of importance. • Logical flow of steps, decision tree required. • Editing of payment and delivery details ‘on the fly’ was preferred. • Concept of ‘onboarding’ became a necessity to ‘set the scene’ for how to use the app depending on your needs.
  • 192. HELLO. MY NAME IS RUAIRI CRONIN. I’M HERE TODAY TO TALK ABOUT A LITTLE APP CALLED SMALL CHANGE, THAT MAY DISRUPT THE WAY THAT WE THINK ABOUT DONATING TO CHARITIES AND DOING SOCIAL GOOD.
  • 193. EVERYDAY WE TRACK THOUSANDS OF THINGS ABOUT OURSELVES AND THE WORLD AROUND US. WE TRACK AND MONITOR THINGS LIKE DISTANCE, EFFORT, DIET, LOCATION, STRESS LEVELS ETC. BUT WHAT ABOUT OUR IMPACT ON SOCIALISSUES. WHY DO WE NOT CONSIDER TRACKING THE GOOD WE HAVE DONE IN THE WORLD. WHERE’S THE APP THAT SHOWS OUR SOCIAL IMPACT AS WE MOVE THROUGH OUR LIVES.
  • 194. I’D LIKE TO CREATE A SOLUTION TO HELP PEOPLE DONATE SMALL AMOUNTS TO CHARITY, IN AN EASY EVERYDAYWAY, WHERE THEY HAVE TOTAL CONTROL AND FEEL LIKE THEY ARE PART OF CREATING CHANGE IN THE WORLD. I BELIEVE GENUINELY THAT PEOPLE WOULD LIKE TO DONATE TO MORE CHARITY BUT THERE ARE UNNECESSARY OBSTACLES IN THEIR WAY. SOME DONATION METHODS MEAN THE ACTUAL CAUSE MAY ONLY GET 50% OF THE PROCEEDS I THINK THIS CAN BE IMPROVED BY USING A BETTER METHOD. IF WE COULD USE SMALL DONATION AMOUNTS, BUT INVOLVE MORE PEOPLE, WITH LESS ADMIN COSTS, BETTER EDUCATION ON THE OVERALL PROBLEM, MORE FLEXIBILITY IN HOW AND WHENYOU COULD DONATE.
  • 195. DONATION BOXES HAVE BEEN AROUND FOR DECADES. WE SEE THEM IN SMALL SHOPS IN EVERY COUNTRY ALL OVER THE WORLD. THE POSSIBLE SOLUTION
  • 196. WHAT IF EVERY PERSON HAD A DIGITAL DONATION BOX IN THEIR POCKET? That they could share. That they could start and stop. That they could pause or adjust the amount. That they could be alerted to emergencies and donate immediately. That they could see their personal impact on the bigger issues. THE HYPOTHESIS
  • 197. SMALL CHANGETM Together we can make a big difference. INTRODUCING SMALL CHANGE IS AN APP THAT ALLOWS USERS TO CREATE A VIRTUAL DONATION BOX OR JOIN A PRE EXISTING DONATION BOX THAT HAS AN EDUCATION AND SOCIAL GOOD DONATION PROGRAM.
  • 199. USER RESEARCH 8 INTERVIEWS QUESTIONS QUALATIVE QUANTATIVE QUESTIONS 100 SURVEY RESPONDANTS What is your Gender? How important is donating to charity to you? How often do you donate to charity? How difficult or easy do you think it is to donate regularly to charity? If there was an easy way to donate small amounts (from 20c - $1) regularly would you be interested? Have you ever participated in an activity to raise funds for charity? Do you donate regularly as part of a monthly direct debit? When you don’t have cash how do you pay for small items in a store? Do you feel like you know where your donations are going? Do you feel like you are also educated about the cause you donate to? How important do you think giving to charity is? How often do you donate and how? What other ways do you donate? Can you tell me a bit about your last donation experience? Is Tax deduction a factor in donating? Have you ever donated as part of direct debit? Can you tell me about that experience? How do you pay for small items in a store if you didn’t have money? If there was a regular easy way to donate small amounts to charity would you be interested? and Why? Are you more interested in donating now than you have been in the past? How do you hear / find out about charities? Is flexibility an issue in donating?
  • 200. USER RESEARCH - SURVEY INSIGHTS PROOF AGE GENDER EDUCATION
  • 201. USER RESEARCH EMPATHY MAP HEARINGTHINKING & FEELING SAYING & DOINGSEEING - FAMILY AND FRIENDS - ASKED ON THE STREET(CHUGGERS) - COLD CALLS - RADIO ADS - PEOPLE AT WORK PARTICIPATING IN EVENTS - DOCUMENTARIES ON TV - NEWS ON TV - FEEL CONFUSED / HARD TO DECIDE WHAT CHARITY - FEEL LOCKED IN / LIKE A CONTRACT - FEEL DETACHED / NOT PART OF THE SOLUTION - OVERWHELMED WITH DECISIONS - LACK OF EDUCATION - DON’T KNOW WHERE MY DONATION IS GOING - DON’T LIKE BEING ASKED FOR MORE MONEY - DON”T WANT TO FEELGUILTY - ‘I WANT TO BE IN CONTROL’ - ‘I WANT TO KNOW WHERE MY MONEY IS GOING’ - ‘I WANT TO FEEL LIKE I’M MAKING A DIFFERENCE’ - ‘I ONLY SUPPORT CAUSES I’M INTERESTED IN’ - ‘ITS HASSLE TO FILL IN THE PAPER WORK’ - ‘I PREFER TO SPREAD MY DONATIONS’ - ‘I PREFER TO GIVE AD-HOC’ - ‘I DON’T FEEL LIKE I’M MAKING MUCH OF A DIFFERENCE’ - MULTIPLE CHARITIES AND CAUSES - PEOPLE ON THE STREET (BIG ISSUE, CHUGGERS ETC) - DONATION BUCKETS IN SHOPS - ADVERTISING TV, ONLINE, PRINT - EDMS (EMAILS) - PEOPLE ON THE STREET (HOMELESS, BEGGARS ETC) - NATURAL DISASTERS - DIRECT MAIL COMING IN - SOCIAL MEDIA - FRIENDS / FAMILY PARTICIPATING, VOLUNTEERING, SPONSORED
  • 202. FINANCIAL TRUST FLEXIBILITY EDUCATION OUTCOME PERSONA (A) PERSONA (B) THE END RESULT OF THE AFFINITY MAP AND USER RESEARCH SYNTHESIS WAS THE DISCOVERY OF 2 VERY DISTINCT PERSONAS I Have Limited Income I Only Support Causes I’m Interested in. I Only Support Well Known Charities It Feels Like a bill every month I’d like to be able to turn it on and off I Want to be in control of my own finances I Make it my business to find out about the cause I Want to know where my donation goes I Want to see the results afterwards I feel like i’m not making much of a difference. I Feel Like I’m not makeing much of a difference. I Don’t feel like i’m educated about the cause Not transparent where the donation is going or exactly what for. I Research Before i commit I Feel pressured for more money I worry about giving out my financial details I’d prefer to donate Ad Hoc I’d prefer to spread my donations rather than just one a month. I’d prefer to donate direct to the person in need rather than a company Some Charities are a scam. USER RESEARCH AFFINITY MAP
  • 203. MEGAN “I donate monthly to charity because its the grown up thing to do” FREETIMEFREETIME TECHNOLOGYTECHNOLOGY SOCIAL MEDIASOCIAL MEDIA COMMITED DONATORREACTIVE DONATOR PERSONA (A) PERSONA (B) LOOKING FOR: FINANCIAL FLEXIBILITY EDUCATION COMMUNITY LOOKING FOR: FLEXIBILITY EDUCATION OUTCOME FEATURES NEEDED. SHARE ON SOCIAL MEDIA INVITE FRIENDS CREATE A BOX INCOME CREATE A BOX INCOME AGE: 34 OCCUPATION: PERSONAL ASSISTANT INCOME: $85,000+ LOCATION: SYDNEY STATUS: MARRIED WITH 2 SMALL CHILDREN HER STORY Megan is very influencial at her work and often arranges charity events and fundraisers. She has a small family of her own and is particularly attached to charities related to children, women and families. She feels like giving back monthly as part direct debit is the grown up thing to do. She likes to research all she can about charities before donating and generally picks ‘Well Known’ charities. She also gives one off donations and her major frustration is she doesn’t fully understand how the donation shes given is being used. EVELYN “It’s a bit overwhelming to see the amount of charities, it’s hard to know where to begin” AGE: 25 OCCUPATION: INTERIOR DESIGNER INCOME: $65,000+ LOCATION: SYDNEY STATUS: SINGLE HER STORY Evelyn started being involved in donating and fundraising through MS Readathon when she was in primary school. When she graduated and got her first real job ahe tried to donate monthly through direct debits but she didn’t feel like she was part of the solution and it felt more like a bill. Her circumstances changed when she switched from full time to freelance. Now she sponsors friends, ad hoc and when an emergency happens. Shes very attached emotionally to the Cancer Council because her Aunt is a survivor. She loves being social and part of the community. Shes overwhelmed by the amount of charities and finds it hard to know where to put her limited donations. FEATURES NEEDED. SHARE ON SOCIAL MEDIA TAKE A CHALLENGE USER PERSONAS
  • 204. BASIC USER FLOWS / MVP / PERSONA FEATURES
  • 205. CORE FEATURES OR SMALL CHANGE CHALLENGE USER CREATED BOX • HAS ONBOARDING TO EDUCATE ABOUT THE OVERALL SOLUTION TO THE CHALLENGE • ITS PUBLIC SO YOU GET TO SEE YOUR CONTRIBUTION COMPARISON • CREATE YOUR PERSONAL BOX • ADD FACEBOOK FRIENDS TO CONTRIBUTE TO YOUR BOX AND CHARITY YOU CHOOSE FOR AS LONG AS YOU WANT
  • 206. HOW SMALL CHANGE WORKS USER DOWNLOADS THE APP 4. USER DECIDES IF THE TAKE THE SMALL CHANGE CHALLENGE OR CREATE A NEW BOX. 1. USER LOGS IN USING FACEBOOK USER GOES INSTORE TO PURCHASE A SANDWICH AND DRINK. USER SCANS PHONE TO PURCHASE THE COST IS $7.40 SMALL CHANGE ROUNDS THIS UP TO $8.00 THROUGH APPLE PAY. GIVING 60C DIRECT TO THE CHARITY CHOSEN. USER SELECTED THE SMALL CHANGE STOP POVERTY PUBLIC CHALLENGE. THE 60C IS ADDED TO THE AMOUNT EVERY ONE ELSEADDS. 2. USER SETS THE AMOUNT THEY WANT TO ROUND UP. TO THE NEAREST DOLLAR VALUE OR ADD INCREMENTS OF CENTS TO EVERY PURCHASE UNDER $10.00 3. USER LOGS IN TO APPLE PAY AND SETS UP PAYMENT OPTIONS. 5. USER PICKS THE CHARITIES INVOLVED IN THE CHALLENGE TO DONATE TO. <$10 ePay OR 60C
  • 207. LEARNINGS, PAPER PROTOTYPES & GETTING STUCK IN UI MODE AND ROADBLOCKS Hey Ruairi! WELL DONE RUAIRI AND THANKS FOR YOUR GENEROSITY! YOU H AV E D O N AT E D $19.90 w i t h 79 purchases of less than $10.00 SMALL CHANGE HOMELESS CHALLENGE Your Stats +25c 761 Contributors f r o m all a r o u n d the Australia (including you!) have raised 6 Days o f 3 0 left in this challenge AVG. PER USER WAS $14.76 $11,233.90 ST VINCENT DE PAUL SOCIETY Your Goal was to raise $25 to provide food for a family for a week YOU HAVE DONATED $19.90 w i t h 79 purchases of less than $10.00 SMALL CHANGE HOMELESS CHALLENGE +25c ST VINCENT DE PAUL SOCIETY Your Goal was to raise $25 to provide food for a family for a week 761 Contributors from all around the Australia (including you!) have raised AVG. PER USER WAS $14.76 $11,233.90 Home Your Stats Box Settings Payment Details About Small Change Security Notifications Log Out DESPITE POPULAR BELIEF, CHILDREN ARE ONE OF THE LARGEST GROUPS OF AUSTRALIANS EXPERIENCEING HOMELESSNESS. What Causes Homelessness? Children under the age of 18 make up 30% of homeless people inAustralia 1IN 18 PEOPLE IN AUSTRALIA LIVE B E L O W THE POVERTY LINE WITHOUT ENOUGH BASIC NECCESSITYS LIKE MONEY FOR F O O D A N D NEXT NEXT THE PEOPLE OFSYRIA NEED YOURHELP. As the war continues to rage into its sixth year, the people of Syria are still desperate for a safe home. They long to raise their families in a secure and nurturing environment, free of the daily horrors of life under attack. Amnesty International is a global movement of over 7 million people committed to defending those who are denied justice or freedom. FINDOURMORE SHARE ON FACEBOOK GIVEA ONE OFFDONATION HUMANITARIANALERT
  • 208. EXPANSION • COULD SMALL CHANGE BE AN ONLINE CART WIDGET • COULD YOU EMBED IT WITHIN SPECIAL PUCHASES OR EXCLUSIVE REWARDS. • COULD IT BE SENSORS AT POP RATHER THAN AN APP.
  • 209. THANKS VERY MUCH FOR YOUR TIME. QUESTIONS?
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  • 242. NOT IN CBD 30 BOYS NO SLEASE
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  • 249. 16 survey results 7 interviews TOGATHER
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  • 258. USER FLOWS + JOURNEY TOGATHER
  • 261. FIRST TIME USER FIRST TIME ORGANISER ONCE LOGGED IN sign up profile details & preferences job listings view job & apply message organiser sign up + security verification tutorial job criteria find staff staff profile ONCE POSTED dashboarddashboard job listing message system view, edit or create new listing message system payment details ONCE JOB HAS BEGUN dashboarddashboard payment system (release money) review system dashboard job listings/ jobs applied job status message system ONCE JOB HAS BEGUN dashboard transport & navigation payment system confirmed review system TOGATHER
  • 262. AFFINITY MAPPING + SITE MAP TOGATHER
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  • 272. THE INITIAL PROBLEM APR2016 - XI ACADEMY - N_SO
  • 273. 23 min and 15 seconds To get back on task after an interruption. (Kermit Pattison, Fast Company) THE INITIAL PROBLEM APR2016 - XI ACADEMY - N_SO
  • 274. Is my workflow disconnected? THE INITIAL PROBLEM APR2016 - XI ACADEMY - N_SO
  • 275. An outdated desktop experience The desktop metaphor hasn’t changed in the last 40 years but we have. THE INITIAL PROBLEM APR2016 - XI ACADEMY - N_SO
  • 276. Cloud base storage and digital assets. MARKET RESEARCH APR2016 - XI ACADEMY - N_SO Online tasks management and tracking. Windows organisation and 
 layout. APR2016 - XI ACADEMY - N_SO
  • 277. USER RESEARCH APR2016 - XI ACADEMY - N_SO User research 20 online surveys and 5 interviews.
  • 278. The desktop is just a stop over. We keep documents on the desktop for quick access. APR2016 - XI ACADEMY - N_SO KEY INSIGHT
  • 279. Files are becoming less important. Large amount of different content we interact with are outside of the desktop. APR2016 - XI ACADEMY - N_SO KEY INSIGHT
  • 280. We chose our phone over all our other devices. The traditional desktop computer is struggling to adapt the simple 
 interfaces of mobile devices. KEY INSIGHT APR2016 - XI ACADEMY - N_SO
  • 281. “Time is what I want the most but use the worst.” We do not know how to deal with so much possibilities. APR2016 - XI ACADEMY - N_SO KEY INSIGHT
  • 282. Is the digital revolution making things worst? 
 Is technology toxic? APR2016 - XI ACADEMY - N_SO KEY INSIGHT Digital detox
  • 283. PERSONAS APR2016 - XI ACADEMY - N_SO
  • 284. PERSONAS APR2016 - XI ACADEMY - N_SO The modern office worker. Jay spends his time balancing between digital spaces.
  • 285. USER JOURNEYS APR2016 - XI ACADEMY - N_SO
  • 286. APR2016 - XI ACADEMY - N_SO USER JOURNEYS
  • 287. We switch roles but the desktop doesn’t. What if it could? APR2016 - XI ACADEMY - N_SO KEY INSIGHT
  • 288. HOME MEETING IN 3 HOURS – 11.11 AM APR2016 - XI ACADEMY - N_SO N - S O The digital bento box.
  • 289. A space for all your roles. Organise and plan your digital content. APR2016 - XI ACADEMY - N_SO DESIGN PHASE
  • 290. 9 am Hello Monday! A workspace made for productivity. APR2016 - XI ACADEMY - N_SO DESIGN PHASE
  • 291. 3 pm Day dreaming. Share some love. APR2016 - XI ACADEMY - N_SO DESIGN PHASE
  • 292. 10 pm House party! One click. Ready to go. APR2016 - XI ACADEMY - N_SO DESIGN PHASE
  • 293. All the windows you need. Not the ones you don’t. APR2016 - XI ACADEMY - N_SO DESIGN PHASE Sketch xi_academi_homework Starts 9:30 AM For 2 H Search Sketch Safari MailMail Photos Reeder iMovie Pixelmator iBooks Messages Atom Calendar Transmit Numbers Notes Wunderlist P R O J E C T S P A C E 0 1
  • 294. A new way to find content. Tag based organisation. Suggestions based on past behaviours. APR2016 - XI ACADEMY - N_SO DESIGN PHASE III Search for … Sketch #Design #Clients Yesterday Home #Notes iPhone #Blog Pages #ToDo #FamilyAll Tags RECENT UPDATES WEATHER IN BERLIN 23° LIGHT RAIN IN 40 MINUTES INVITATION FROM ERIC THOMPSON THURSDAY, 8:00 PM IN BERLIN Dinner Party Accept InvitationShow Calendar PACKAGE SHIPPED ARRIVING TOMORROW Apple Watch 42mm SCHEDULE 12:30 PM Lunch with Kelly and Rick – Message 6:00 PM Tennis Lessons – Route 9:30 PM Call with design team – Call TASKS Discuss report with John Prepare presentation for FHP Check out iPad Pro Ask Sarah for Seattle travel tips Add Task … ANALYTICS 27 8% APPS SOLD TODAY 391 12% WEBSITE VISITORS TODAY People are talking on theverge.com. FAVORITES Jan Mergden Hi Lennart, here are the files for tomorrows meeting. Oliver and Jessica will be there as well. Just don’t forget to tell everyone about … Meeting Notes Linda Dunn david We should definitely talk about our logo design. david Kevin, what is the status of the t-shirt order? kevin Out for delivery. Should be here today! Design Team Fargo New York Times SUGGESTIONS Career of Evil by Robert Galbraith iBook 20 hours ago Rick Kaver: Definitely. Be prepared to watch my elaborate … iMessage September 12 Inclusive Design Pitch Pages Document September 5 Garten Moorriem Maps Location June 29 lennartziburski.com Coda Website September 12 The Desktop is Outdated Pages Document September 11 Bruce Schneier: Encryption should be enabled for everything … Tweet 3 hours ago Head-Up Display Sketch Mockup September 11 Mail App Mockup Sketch Mockup 14 hours ago Kirby Panel GitHub Repo August 5 Personal Blog – Article View Sketch Mockup September 10 Lunch with Eric: Thursday, 12:30 PM Calendar Event 10 minutes ago Invision Icons Wireframes iPhone photos Wireframes Charbel Z. Josh Do we have to submit anything this week? Benji 10 / 10 That means I’m finished :) Schoology Mindful cyborg The Desktop is Outdated Last edited three days ago #Xi #Project 1 #Reading Print Share
  • 295. APR2016 - XI ACADEMY - N_SO DESIGN PHASE
  • 296. DESIGN PHASE APR2016 - XI ACADEMY - N_SO The desktop doesn’t just live on a desk anymore. Run spaces based on your calendar events and location.
  • 297. DESIGN PHASE APR2016 - XI ACADEMY - N_SO Track and plan. Monitor the time spent in different spaces. Move your next session forward ? PROJECT 2 - SPACE FOR 40 MINUTES
  • 298. We don't know how to track what we care about so we care about what we track. DESIGN PHASE APR2016 - XI ACADEMY - N_SO
  • 299. DESIGN PHASE APR2016 - XI ACADEMY - N_SO Reflect and adjust. On the time spent in different roles.
  • 300. What’s next? Users themes ( pre-made spaces ie. the producer bento or dad’s bento!). DESIGN PHASE APR2016 - XI ACADEMY - N_SO
  • 301. Draw a line in the sand and start a war. Technology is part of reality. Deal with it. DESIGN PHASE APR2016 - XI ACADEMY - N_SO
  • 302. DESIGN PHASE APR2016 - XI ACADEMY - N_SO Thanks
  • 305. - Preference to learning with a combination of online and offline - Forget a lot of the course content after it has finished - Combination of The problem After graduating from a course, students forget what they have learnt, if they are not practicing it immediately. 
 
 When the time comes and the knowledge is required, it is difficult 
 to revise what was learnt.
  • 306. Purpose Higher Platform allows people who have studied a course, to continue their education in the relevant subject, after their course has finished.
  • 309. Key insights Practice to retain learnings
  • 310. Key insights People are competitive
  • 312. Key insights An end goal and purpose is necessary for motivation
  • 313. Key insights Preference to a combination of offline and online learning
  • 332. User testing Homepage confusing: 
 “What is this website for?” Template selection page: users were the most confused from this page Edit mode of course curriculum: easy to understand, but why is this an option? Usability of changing due date of a task was confusing
  • 333. User testing Homepage confusing: 
 “What is this website for?” Template selection page: users were the most confused from this page Edit mode of course curriculum: easy to understand, but why is this an option? Usability of changing due date of a task was confusing Option of adding functions removed Option of selecting course co-ordinator’s course curriculum OR creating your own has been removed. User will be directed straight to the co- ordinator’s template.
  • 334. User testing Homepage confusing: 
 “What is this website for?” Template selection page: users were the most confused from this page Edit mode of course curriculum: easy to understand, but why is this an option? Usability of changing due date of a task was confusing Option of adding functions removed Option of selecting course co-ordinator’s course curriculum OR creating your own has been removed. User will be directed straight to the co- ordinator’s template. About page separated from the sign up page. Walk through included Calendar changed
  • 336. Homepage confusing: 
 “What is this website for?” “Shouldn’t I be shown what I just selected?” Walk through made it easy to understand the next steps User testing
  • 337. Homepage confusing: 
 “What is this website for?” “Shouldn’t I be shown what I just selected?” Walk through made it easy to understand the next steps User testing Registration on course co-ordinator homepage split up. Registration on course co-ordinator homepage split up. Ok!
  • 338. Homepage confusing: 
 “What is this website for?” “Shouldn’t I be shown what I just selected?” Walk through made it easy to understand the next steps User testing Registration on course co-ordinator homepage split up. Registration on course co-ordinator homepage split up. Ok!
  • 342. Next steps More research and user testing.
 
 MVP rolled out in one industry, in one school
  • 345. Change. On your terms.
  • 347. Problem statement “Donating” to “charity” is not a personalised experience and the transparency is minimal. Platforms take large fees from users with little to no explanation where their money is going or what it is contributing to. As a result; users do not feel as though they are making a difference.
  • 348. How can I solve this? By following a user-centred design methodology and applying UX principles and techniques, I believe it can be solved.
  • 349. - Research - Empathy mapping - Personas - Customer journeys - User flows - Sketching - Wireframing - Usability testing - Prototyping Agenda
  • 350. What are the goals of this research? - Gain an insight into donors mentality - Uncover customer concerns/pain points with donating - Focus on the key points of interest that can be explored to improve the experience - Understand the motivations and attitudes towards donating - Provide insights and opportunities based on research
  • 351. Research Research methodologies used: User interviews, surveys, competitor analysis. User Survey Competitor
  • 353. Key research insights - “Am I actually making a difference?” - “I assume all of the donation via a 3rd party organisation makes it to the actual charity.” - “When people donate it’s because they have a connection to that particular cause.” - “I need an incentive and it has to be on my terms. I don’t want to HAVE to do it today…Or right now in THIS moment. It has to feel like no pressure.”
  • 354. Key research insights - “I prefer to know what my money has contributed to.” - “I hate chuggers. I’ll take $5 out of their pocket for interrupting me.” - “They’re making me feel like a jerk when I don’t have the time or interest in the moment they’re hassling me.”
  • 356. The Opportunity To create a transparent platform where you can donate on your own terms that feels genuine and creates a personalised experience through a 1 to 1 relationship. “ ”
  • 358.
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  • 366.
  • 367. Home
  • 368. Search
  • 374. Create
  • 377. Example test results Search screen issue Before testing - Not clear or concise - User confused - Not enough results on screen - Too much text
  • 378. Example test results Search screen issue After testing - Featured search result - Ability to filter easily - Improved scanability - Infinite scroll loading
  • 379. Events (4)Causes (106)Organisation (2)All (112) Start typing… World Vision, Australia You’ve searched for “World Vision, Africa”. 112 results are below that you might be interested in. Search Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Find out more 40 Hour Famine Event 103,490 followers World Vision Sydney Find out more Organisation Find out more World Vision is one of the world’s largest international humanitarian aid and development organisations dedicated to working with children, families and communities to overcome poverty and injustice… 4690 followers World Vision Australia Organisation Visual Design exploration Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Find out more 40 Hour Famine Event 103,490 followers World Vision Sydney Find out more Organisation Find out more World Vision is one of the world’s largest international humanitarian aid and development organisations dedicated to working with children, families and communities to overcome poverty and injustice… 4690 followers World Vision Australia Organisation Events (4)Causes (106)Organisation (2)All (112) Start typing… World Vision, Australia You’ve searched for “World Vision, Africa”. 112 results are below that you might be interested in. Search Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Cause Johnathan Gruwell for World Vision Advocates Sydney Find out more Find out more 40 Hour Famine Event 103,490 followers World Vision Sydney Find out more Organisation Find out more World Vision is one of the world’s largest international humanitarian aid and development organisations dedicated to working with children, families and communities to overcome poverty and injustice… 4690 followers World Vision Australia Organisation Events (4)Causes (106)Organisation (2)All (112) Start typing… World Vision, Australia You’ve searched for “World Vision, Africa”. 112 results are below that you might be interested in. Search
  • 382. C H O I C E Dom Watson
  • 383. T H E P R O B L E M How much time do you burn searching for good music and TV?
  • 384. T H E P R O B L E M =
  • 385. T H E P R O B L E M
  • 386. T H E P R O B L E M
  • 387. T H E O P P O R T U N I T Y Wouldn’t it be so much easier if it was all stored in one place?
  • 388. T H E O P P O R T U N I T Y + =
  • 389. T H E O P P O R T U N I T Y
  • 390. R E S E A R C H
  • 391. R E S E A R C H spend time searching for new music 2 3 more than out of
  • 392. R E S E A R C H pay for music and TV apps around 2 3out of
  • 393. R E S E A R C H recommend / share music with friends 2 3 more than out of
  • 394. R E S E A R C H recommend / share TV with friends around 9 1out of 0
  • 395. R E S E A R C H =
  • 396. P E R S O N A S
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  • 400. U S E R J O U R N E Y S
  • 401. F E A T U R E S
  • 402. S K E T C H E S
  • 403. P R O T O T Y P I N G & U S E R T E S T I N G
  • 404.
  • 405. W H A T ’ S N E X T The search is over C H O I C E
  • 406. T H A N K S
  • 409. BACKGROUND ABOUT ME JAY GRAY HUSBAND, FATHER, DESIGNER, ART DIRECTOR I have worked as a creative problem solver and enjoyed solving real world problems. As a father I have experienced this problem first hand. My wife is an Occupational Therapist and works with Children with Autism.
  • 412. STRATEGYPROBLEM Children’s use of Technology and Screen-time is increasing and becoming harder than ever for parents to track. Overuse has been proven 
 to lead to development delays
  • 415. 1 CHILDREN USING 
 TECHNOLOGY 
 60+ MINS DAILY 2 PARENTS UNSURE 
 OF CHILD’S DAILY
 EXERCISE TIME 3 PARENTS SEEKING 
 EDUCATIONAL 
 APP / SOLUTION 95% 70% 85% RESEARCH & RESULTS RESEARCH
  • 416. 1V1 INTERVIEW – PARENT QUOTES “We don’t have a typical weekday, My daughter goes to her grandparents every second Monday, Tuesday-Wednesday she is with her father and Thursday & Friday she is at daycare. So yeah we have a bit of an unstructured life with no one person monitoring her active or tech time every day.” RESEARCH
  • 417. 1V1 INTERVIEW – TEACHER QUOTES “In a 2 hour active PDHPE lesson i would say a child would be active for 20-30 minutes max. we encourage them to keep active but we also need to ensure we are enabling the other 20-30 kids are getting a turn.” RESEARCH
  • 418. PATTERNS & FOCUS 1 MEASURE DATA 3 USE DATA 2 MONITOR DATA RESEARCH
  • 419. VALIDATION "Children and youth use 4-5 times the recommended amount of technology" "Elementary aged children now use an average 7.5 hours per day entertainment technology" "The average kid sponges in 2.5 hours of music each day, almost five hours of TV and movies, three hours of Internet and video games, and just 38 minutes of old-fashioned reading" "Princeton outline the risks of overuse of technology" "Cognitive, language, and motor delays in young children were significantly associated with how much time they spent viewing television." "Pedigree pet food company acquires dog fitness tracking startup Whistle" "When the television is on, even in the background, parents talk and play with their infants less often. When they do, they are less attentive and engaged." RESEARCH
  • 420. FURTHER DISCOVERY AFFINITY MAP EMPATHY MAP COMPETITOR 
 ANALYSIS RESEARCH
  • 421. HORACE 36 SENIOR CLIENT 
 SERVICE MANAGER • A way to check on his children while he works long hours • Linked account his wife can share data with him JENNIFER 29 RETAIL SERVICE 
 WORKER • To know her sons health data to ensure he’s exercising and keeping healthy. PERSONA NEEDS BECK 28 TEACHER • Ways to keep parents informed on students exercises and class activities • Ways to educate parents on children's technology usage RESEARCH
  • 422. USER JOURNEY 6am 8am 10am 12pm 2pm 4pm 6pm 8pm Horace
 Father of two RESEARCH
  • 426. DESIGN HEAT-MAP GPS TIME ACTIVE TIME RESTING LIVE GEOTRACKING HEART RATE STEPS / DISTANCE CALORIES WEARABLE TECHNOLOGY
  • 429. DESIGNUSER FLOW - HORACE HORACE 36 SENIOR CLIENT 
 SERVICE MANAGER • A way to check on his children while he works long hours • Linked account his wife can share data with him
  • 430. DESIGNUSER FLOW - HORACE
  • 431. DESIGNUSER FLOW - HORACE
  • 433. SOLUTION Buddy is your second set of eyes, he safely stores your child’s health and daily data so you can monitor active Play, vital health statistics as well as monitoring their technology and device usage. Paired with his companion app ‘Buddy’s Journal’ you can easily access your child's data. DEVELOPMENT JOURNAL BUDDY SOLUTION
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  • 471. See you in the future Next: Change the world