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Training on
Mobile handset
technologies
By Abir Muhtadi
Mobile Handsets
 Can make and receive telephone calls
wirelessly.
 Kinds – ULC (Bar), Feature (Bar), Smartphone
(Android/Windows).
 1.8 billion mobile cellphones.
Anatomy of Mobile Handsets
Anatomy of Mobile Handsets
 Mobile handsets are like Human bodies –
have Brain (Processor), Eyes (Camera),
Hands (RAM), Storage (ROM/Expandable
Memory), Energy (Battery).
 Parts –
Processor ROM RAM
Chipset Display Battery
Chipsets
 ICs that manage the data flow between the
processor, memory and peripherals.
 allows handset's components, including components
on the motherboard, to communicate with each
other.
 For smartphones - MTK (6592 x 8, 6582 x 4, 6572 x 2),
Spectra (7731 x 4, 7715 x 1), Qualcomm (many).
 For Feature and Bar - 6261 A (128 + 64 Mb, Edge +
Java), 6261 D (32+32 Mb, GPRS), 6261 M (24+32 Mb)
from MTK.
 6531 C (Java, no edge), 6531 D (32+32, GPRS), 6531
DA (32+32, GPRS) from Spectra.
Processor
 Processor is the ‘brain’ of the smartphone.
 Capable of executing a program. Interprets
the information from the hardware, makes the
appropriate services available to other parts of
the system.
 Higher core, better. ARM, Intel, AMD are few
manufacturer companies.
Display
 Resistive and Capacitive – human skin sensitive ones
are Capacitive with better sensitivity.
 TFT – thin-film transistor. transistor is located next to
each pixel, allowing it to be turned on and off
individually. Ensures faster response time and greater
contrast.
 IPS (in plane switching) - has a functionality of firm
and visibility from all angles.
 AMOLED - AMOLED deals in better brightness and
power saving.
 Full lamination – all black.
 OGS = one glass solution (display +touchpad+ glass
protection).
Display (continued.)
Based on Resolution – USUALLY –
 FHD (full high-definition) – 1920 x 1200 – 5’’
and above.
 HD – 720 x 1200 – 4.5’’ – 5.5’’
 qHD – 540 x 960 – 4.5’’ – 5.5’’
 FWVGA – 480 x 854 – 4’’ – 5.5’’
 WVGA – 480 x 800 – 3.5’’ – 4’’
 HVGA – 320 x 480 – 3.5’’
Camera
 Mega pixels define the camera quality.
 Camera of handsets has resolution as well.
Such as, Micromax Canvas Hue – primary has 8
MP with 3264 x 2448 pixels.
Based on Sensors, the quality varies as well.
Different Sensors – Sony (Expensive),
OV(medium), OA sensors.
Manual focusing and Auto focusing.
RAM & ROM
 RAM – Random Access Memory - Processing
memory for processor – does multi-tasking
with higher RAM.
Analogy - Man fielding and about to catch
balls – higher number of hands, higher number
of balls to be caught.
 ROM – Internal Memory – storage of stuff like
photos, songs, apps, videos. Complies with
External Storage (Expandable memory), if
plugged-in.
How to relate all the
components using an analogy?
 RAM is the number of hands, ROM is the
storage of balls at source end, fielding is
executed by brain or processor – does the
combination of running, seeing and catching
the balls.
Operating System (OS)
 Software that manages computer hardware
and software resources and provides
common services for computer programs.
 Interacts with humans (views in human
understanding on front end) and machine
part (runs the codes and executes from
backend), both by bridging the gap for
executing necessary.
OS (Continued)
 Android – by google (original design
manufacturer or ODM) and then bought by
companies and customized by them such as
Tizen, Cyanogen etc. As a result, that seamless
connectivity is lost.
 Apple – OS is IOS – Apple server directly
connected to OS. Works faster.
c04189dc-78b5-401a-adf6-cae4e8250948-150611144746-lva1-app6891
c04189dc-78b5-401a-adf6-cae4e8250948-150611144746-lva1-app6891

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c04189dc-78b5-401a-adf6-cae4e8250948-150611144746-lva1-app6891

  • 2. Mobile Handsets  Can make and receive telephone calls wirelessly.  Kinds – ULC (Bar), Feature (Bar), Smartphone (Android/Windows).  1.8 billion mobile cellphones.
  • 3.
  • 4.
  • 5. Anatomy of Mobile Handsets
  • 6. Anatomy of Mobile Handsets  Mobile handsets are like Human bodies – have Brain (Processor), Eyes (Camera), Hands (RAM), Storage (ROM/Expandable Memory), Energy (Battery).  Parts – Processor ROM RAM Chipset Display Battery
  • 7. Chipsets  ICs that manage the data flow between the processor, memory and peripherals.  allows handset's components, including components on the motherboard, to communicate with each other.  For smartphones - MTK (6592 x 8, 6582 x 4, 6572 x 2), Spectra (7731 x 4, 7715 x 1), Qualcomm (many).  For Feature and Bar - 6261 A (128 + 64 Mb, Edge + Java), 6261 D (32+32 Mb, GPRS), 6261 M (24+32 Mb) from MTK.  6531 C (Java, no edge), 6531 D (32+32, GPRS), 6531 DA (32+32, GPRS) from Spectra.
  • 8. Processor  Processor is the ‘brain’ of the smartphone.  Capable of executing a program. Interprets the information from the hardware, makes the appropriate services available to other parts of the system.  Higher core, better. ARM, Intel, AMD are few manufacturer companies.
  • 9.
  • 10.
  • 11. Display  Resistive and Capacitive – human skin sensitive ones are Capacitive with better sensitivity.  TFT – thin-film transistor. transistor is located next to each pixel, allowing it to be turned on and off individually. Ensures faster response time and greater contrast.  IPS (in plane switching) - has a functionality of firm and visibility from all angles.  AMOLED - AMOLED deals in better brightness and power saving.  Full lamination – all black.  OGS = one glass solution (display +touchpad+ glass protection).
  • 12. Display (continued.) Based on Resolution – USUALLY –  FHD (full high-definition) – 1920 x 1200 – 5’’ and above.  HD – 720 x 1200 – 4.5’’ – 5.5’’  qHD – 540 x 960 – 4.5’’ – 5.5’’  FWVGA – 480 x 854 – 4’’ – 5.5’’  WVGA – 480 x 800 – 3.5’’ – 4’’  HVGA – 320 x 480 – 3.5’’
  • 13. Camera  Mega pixels define the camera quality.  Camera of handsets has resolution as well. Such as, Micromax Canvas Hue – primary has 8 MP with 3264 x 2448 pixels. Based on Sensors, the quality varies as well. Different Sensors – Sony (Expensive), OV(medium), OA sensors. Manual focusing and Auto focusing.
  • 14. RAM & ROM  RAM – Random Access Memory - Processing memory for processor – does multi-tasking with higher RAM. Analogy - Man fielding and about to catch balls – higher number of hands, higher number of balls to be caught.  ROM – Internal Memory – storage of stuff like photos, songs, apps, videos. Complies with External Storage (Expandable memory), if plugged-in.
  • 15.
  • 16. How to relate all the components using an analogy?  RAM is the number of hands, ROM is the storage of balls at source end, fielding is executed by brain or processor – does the combination of running, seeing and catching the balls.
  • 17. Operating System (OS)  Software that manages computer hardware and software resources and provides common services for computer programs.  Interacts with humans (views in human understanding on front end) and machine part (runs the codes and executes from backend), both by bridging the gap for executing necessary.
  • 18.
  • 19. OS (Continued)  Android – by google (original design manufacturer or ODM) and then bought by companies and customized by them such as Tizen, Cyanogen etc. As a result, that seamless connectivity is lost.  Apple – OS is IOS – Apple server directly connected to OS. Works faster.