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Service Design with LEGO Serious Play Method

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A four days work shop using LSP method for those companies who are trying to design a new service or redesign an existing service. this work shop should conduct with a certified LSP facilitator to help the organization.
This design was presented in LEGO Serious Play Annual conference 2015 in Billund, Denmark

Veröffentlicht in: Leadership & Management

Service Design with LEGO Serious Play Method

  1. 1. 1 Service Design with LEGO Serious Play ‫ﻣﻮﻻی‬‫ﯾﺎ‬‫ﻋﻠﯿﮏ‬‫اﻟﺴﻼم‬ ،‫اﻟﺰﻣﺎن‬‫ﺻﺎﺣﺐ‬‫ﯾﺎ‬ -‫ﻋﻠﯿﮏ‬‫اﻟﻠﻪ‬‫-ﺻﻠﯽ‬ !…‫ادرﮐﻨﯽ‬
  2. 2. Mohamad Mahdi Afshar Azad Born 29th July 1982 Bachelor at Irrigation Engineering University of Tehran - 2005 Master of Business Administration Multi Media University - 2014 Certified STEM Teacher Trainer LEGO Education Academy Billund, Denmark - 2014 Facilitator and Workshop Designer Rasmussen Consulting Co. Milan, Italy - 2014 Education Honors & awards Email: afsharazad@gmail.com Mob: +98 9122777121 : @MohMahAfsAz
  3. 3. Mohammad Javad Tabesh Born 6th February 1990   College of Fine Arts, University of Tehran   Bachelor of arts (BA), industrial design   Student of Master of Arts (MA), industrial design   • Ranked first in master degree national university entrance examination in the field of Industrial Design • Awarded prize by Automotive Industry Research & Innovation Center of SAIPA which is the second largest Iranian auto manufacturer Honors & awards Education
  4. 4. Design=de+signare
  5. 5. Design (verb)   1540s, from Latin designare “mark out, devise, choose, designate, appoint,” from de- “out” + signare “to mark,” from signum “a mark, sign”. Originally in English with the meaning now attached to designate; many modern uses of design are metaphoric extensions.   Design (noun)   1580s, from Middle French desseign “purpose, project, design,” from Italian disegno, from disegnare “to mark out,” from Latin designare “to mark out” (see design (v.)).   (Source: Etymology Dictionary)
  6. 6. The term Design will gain a deeper meaning by thinking about it like this. Design Aesthetics Planning Function
  7. 7. That’s why the concept of the design transcends single disciplines and can be applied to web, mobile, software, fashion, industrial, interiors etc.
  8. 8. Service Design
  9. 9. The service industry accounts for around of the western economy at 2008 and is growing … from:  “Designing  the  Intangible:  an  Introduction  to   Service  Design”.  J  Bove,  2008 But services are rarely designed with the same care and attention to detail as products. Better designed services lead to greater customer loyalty - from customers who pay more! - and more efficient business processes. 75%
  10. 10. A method for designing experiences that reach people through many different touch-point, and that happen over time. What is Service Design?
  11. 11. Service design can be both tangible and intangible. It can involve artifacts and other things including: communication, environment and behaviors. Whichever form it takes, it must be consistent, easy to use and have strategic alliance. from:  “Total  Design:  Managing  the  design  process  in  the   service  Sector”.  W  &  G  Hollins,  1990
  12. 12. Service Design Tools & Methodologies
  13. 13. Marc Stickdorn Jakob Schneider
  14. 14. Professor Bryan R Lawson   School of Architecture, The University of Sheffield   Architectural Engineering, Industrial Design, Cognitive Psychology   Dip Arch (dist) (Oxford), Msc (dist), PhD (Aston), RIBA, Registered Architect
  15. 15. A: Analysis   S: Synthesis   E: Evaluation The overal impression
  16. 16. 17 A: Pose the question, Service Challenge B: Persona
 C: Ideation and Design D: Scenario Play and test. Service Design Process 1 23 4 Preparation - 1,2 Incubation insight - 3 Evaluation - 4 Elaboration - 4 Margaret A. Boden OBE, Research Professor of cognitive science at the Department of informatics at the University of Sussex. 2.5 - 2.5 Learning Systematic Creativity MyDesign
  17. 17. 18 Shared Model of Objectives • What is the most important Service Objective? Challenge 1 • Build a shared model of Service Objective. Individual Models LevelA PosetheQuestion,ServiceChallenge
  18. 18. • What will happen if your service is a success? for company, for users, in the business atmosphere. • Build a shared model of Service Results. Challenge 2 Shared Model of Service Results Individual Models LevelA PosetheQuestion,ServiceChallenge
  19. 19. 20 ResultsObjectives Choose one of the results from Shared Model, Identify one or more objectives that made this results happen. Build the relation. • What is the relation? • What is the nature of the relation? (rigid, flexible, solid, …) • What flows in the connection and how that impacts nature? Challenge 3 LevelA PosetheQuestion,ServiceChallenge
  20. 20. Build a model and tell a story about what can prevent us to achieve objectives? It could be: • Internal limitation (in the organization) • External limitation (out of the organization) ResultsObjectives Internal Restriction External Restriction Build the relation between each limitation and objective that made most effect on it! Challenge 4 LevelA PosetheQuestion,ServiceChallenge
  21. 21. Build a model and explain how you can measure the success of results. Optional: you can build the relation between each measurement and results that measure. Internal Restriction External Restriction ResultsObjectives Success Measurement (KPI’s) Challenge 5 LevelA PosetheQuestion,ServiceChallenge
  22. 22. 23 LevelA PosetheQuestion,ServiceChallenge Extracting the Slogan for the Service. This challenge is very similar to extracting Simple Guiding Principles. Another way to help participants extract SGP’s is to ask them, Imagine your future service as one of below items An Animal A Meal An Environment A Functional Object now you can extract the slogan easier… Challenge 6
  23. 23. 24 1. Design Challenge Sample Question: How we can (users) (Verb) to (objective)? 2. Some Suggested Slogans for the Service. 3. And below Land Scape… Internal External ResultObjectiv Success Measureme nt Now we have:
  24. 24. Level‌B Persona Challenge 1 Think about the users of your service: Build a model and explain what is the most important characteristic that have influence on your service? • It could be positive characteristic (help us in the service) • It could be negative characteristic (makes problem for us in the service) Positive (Extreme) Negative (Extreme) Build each characteristic opposite if it is not available in the landscape.
  25. 25. LevelB Persona Challenge 2 Determine realistic combinations of characteristics that together could form a single fictitious person. Now build a model that express this person Positive (Extreme) Negative (Extreme) Now complete your model and build what motivate and what demotivate your person!
  26. 26. LevelB Persona Challenge 3 Which one of these persona’s is the most number of your customers? Put your Red flag on him/her. Second Persona: Yellow flag Third Persona: white flag Red: 3 Points Yellow: 2 Points white: 1 Point calculate the point of each Persona by getting the above points to each flag Positive (Extreme) Negative (Extreme) Persona Landscape
  27. 27. 28 1.Build the touch points? A Touchpoint (contact point, customer contact, Moment of Truth, point of contact) describes the interface of a product, service or brand with customers/users, non-customers, employees and other stakeholders, Before, During and After a transaction. LevelC IdeationandDesign-UsersJourney Level C Ideation and Design - Users Journey A user journey is a series of steps which represent a scenario in which a user might interact with the things you are designing. 2.What is the user activity? what the customer is doing at each one of the touch points. 3.What is the System Activity? what is our system activities at each of the touch points
  28. 28. 29 LevelC IdeationandDesign-UsersJourney Challenge 1 User Activity touchpoint Build a model and tell a story about where place might your customer contact you or your brand Before entering your business. this contact could be in awareness level or consideration level. Awareness level Consideration level System Activity
  29. 29. 30 LevelC IdeationandDesign-UsersJourney Challenge 2 touchpoint Build a model and tell a story about where place might your customer contact you or your brand During getting the services. this contact could be in purchasing or Introduction level. Purchasing level Introduction level User Activity System Activity
  30. 30. 31 LevelC IdeationandDesign-UsersJourney Challenge 3 touchpoint Build a model and tell a story about where place might your customer contact you or your brand After using the services. this contact could be in using or Advocacy level. Using level Advocacy level User Activity System Activity
  31. 31. 32 Challenge 4 User Activity touchpoint Using AdvocacyPurchasing IntroductionAwareness Consideration User Activity touchpoint LevelC IdeationandDesign-UsersJourney System Activity System Activity Using Narrowing Down Technique Final Solution Before During After
  32. 32. 33 LevelC IdeationandDesign-UsersJourney User Activity touchpoint Using AdvocacyPurchasing IntroductionAwareness Consideration System Activity Final Solution Before During After Positive (Extreme) Negative (Extreme) Persona Internal Restriction External Restriction ResultsObjectives Success Measurement (KPI’s)
  33. 33. LevelD ScenarioPlayAndTest Challenge 1 For  the  test  of  the  service  you  need  to  put  each  of  the  key  personas  in   the  system  and  play  the  scenario  to  see  the  most  positive  and  most   negative  experience  For  each  activity,  make  a  note  of  the  experiences   and  try  to  change  the  final  solution  in  order  to  minimize  the  negative   experiences  and  maximize  the  positive  points. Play the scenario with one of the persona’s Note the important negative points Reform the user journey base on feedbacks
  34. 34. 35 Workshop  Title Time  needed 1 A:  Pose  the  question,   Service  Challenge 10  Hours 2  Days   2 B:  Persona 6  Hours 3 C:  Ideation  and  Design   8  Hours 2  Days 4 D:  Scenario  Play  and  test.   H  hours Timetablefortheholeworkshop Time table for the hole workshop
  35. 35. 36 Book  Title Author Published Publisher Year  of   publication 1 Building  a  better  business   using  1
 the  LEGO  SERIOUS  PLAY   method
 
 Per  Kristiansen-­‐Robert
 Rasmussen
 
 New  jersey Wiley 2014
 
 2 This  is  Service  Design   Thinking:  2   Basics,  Tools,  Case Marc  Stickdorn Wiley 2012
 
 3 Design  Management:  Using   Design  to  Build  Brand  Value   and  Corporate  Innovation Brigitte  Borja  de  Mozota Boston the  prestigious   Design   Management   Institute 2003 4 How  Designers  Think:  The   Design  Process  Demystified Bryan  Lawson Cambridge The  university   press 1990 • Designprocess.de   • Servicedesigntools.org   • thisisservicedesignthinking.co   • Lens.polimi.it   • Slideshare.net/jlbove/designing-­‐the-­‐intangible-­‐an-­‐introduction-­‐to-­‐service-­‐design-­‐ presentation   References:

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