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Service Design
with
LEGO Serious Play
‫ﻣﻮﻻی‬‫ﯾﺎ‬‫ﻋﻠﯿﮏ‬‫اﻟﺴﻼم‬
،‫اﻟﺰﻣﺎن‬‫ﺻﺎﺣﺐ‬‫ﯾﺎ‬
-‫ﻋﻠﯿﮏ‬‫اﻟﻠﻪ‬‫-ﺻﻠﯽ‬
!…‫ادرﮐﻨﯽ‬
Mohamad Mahdi Afshar Azad
Born 29th July 1982
Bachelor at Irrigation Engineering
University of Tehran - 2005
Master of Business Administration
Multi Media University - 2014
Certified STEM Teacher Trainer
LEGO Education Academy
Billund, Denmark - 2014
Facilitator and Workshop Designer
Rasmussen Consulting Co.
Milan, Italy - 2014
Education
Honors & awards
Email: afsharazad@gmail.com
Mob: +98 9122777121
: @MohMahAfsAz
Mohammad Javad Tabesh
Born 6th February 1990 	
  
College of Fine Arts, University of Tehran	
  
Bachelor of arts (BA), industrial design	
  
Student of Master of Arts (MA), industrial design	
  
• Ranked first in master degree national university
entrance examination in the field of Industrial
Design
• Awarded prize by Automotive Industry Research
& Innovation Center of SAIPA which is the
second largest Iranian auto manufacturer
Honors & awards
Education
Design=de+signare
Design (verb)	
  
1540s, from Latin designare “mark out, devise, choose, designate,
appoint,” from de- “out” + signare “to mark,” from signum “a mark,
sign”. Originally in English with the meaning now attached to
designate; many modern uses of design are metaphoric
extensions.	
  
Design (noun)	
  
1580s, from Middle French desseign “purpose, project, design,”
from Italian disegno, from disegnare “to mark out,” from Latin
designare “to mark out” (see design (v.)).	
  
(Source: Etymology Dictionary)
The term Design will gain a deeper meaning by thinking
about it like this.
Design
Aesthetics
Planning Function
That’s why the concept of the design transcends
single disciplines and can be applied to web,
mobile, software, fashion, industrial, interiors etc.
Service Design
The service industry accounts for around of the western
economy at 2008 and is growing …
from:	
  “Designing	
  the	
  Intangible:	
  an	
  Introduction	
  to	
  
Service	
  Design”.	
  J	
  Bove,	
  2008
But services are rarely designed with the same care and
attention to detail as products.
Better designed services lead to greater customer loyalty - from
customers who pay more! - and more efficient business
processes.
75%
A method for designing experiences that reach people through
many different touch-point, and that happen over time.
What is Service Design?
Service design can be both tangible and intangible. It can
involve artifacts and other things including:
communication,
environment
and behaviors.
Whichever form it takes, it must be consistent, easy to use and
have strategic alliance.
from:	
  “Total	
  Design:	
  Managing	
  the	
  design	
  process	
  in	
  the	
  
service	
  Sector”.	
  W	
  &	
  G	
  Hollins,	
  1990
Service Design
Tools & Methodologies
Marc Stickdorn
Jakob Schneider
Professor Bryan R Lawson	
  
School of Architecture, The University of
Sheffield	
  
Architectural Engineering, Industrial Design, Cognitive
Psychology	
  
Dip Arch (dist) (Oxford), Msc (dist), PhD (Aston), RIBA, Registered Architect
A: Analysis	
  
S: Synthesis	
  
E: Evaluation
The overal impression
17
A: Pose the question, Service Challenge
B: Persona

C: Ideation and Design
D: Scenario Play and test.
Service
Design
Process
1
23
4
Preparation - 1,2
Incubation
insight - 3
Evaluation - 4
Elaboration - 4
Margaret A. Boden OBE, Research
Professor of cognitive science at the
Department of informatics at the University
of Sussex.
2.5
- 2.5
Learning Systematic Creativity
MyDesign
18
Shared Model
of Objectives
• What is the most important Service Objective?
Challenge 1
• Build a shared model of Service Objective.
Individual Models
LevelA
PosetheQuestion,ServiceChallenge
• What will happen if your service is a success?
for company, for users, in the business
atmosphere.
• Build a shared model of Service Results.
Challenge 2
Shared Model of
Service Results
Individual Models
LevelA
PosetheQuestion,ServiceChallenge
20
ResultsObjectives
Choose one of the results from Shared Model, Identify one or more objectives that
made this results happen. Build the relation.
• What is the relation?
• What is the nature of the relation? (rigid, flexible, solid, …)
• What flows in the connection and how that impacts nature?
Challenge 3
LevelA
PosetheQuestion,ServiceChallenge
Build a model and tell a story about what can prevent
us to achieve objectives? It could be:
• Internal limitation (in the organization)
• External limitation (out of the organization)
ResultsObjectives
Internal Restriction
External Restriction
Build the relation between each limitation and objective
that made most effect on it!
Challenge 4
LevelA
PosetheQuestion,ServiceChallenge
Build a model and explain how you can measure the
success of results.
Optional: you can build the relation between each
measurement and results that measure.
Internal
Restriction
External
Restriction
ResultsObjectives
Success
Measurement
(KPI’s)
Challenge 5
LevelA
PosetheQuestion,ServiceChallenge
23
LevelA
PosetheQuestion,ServiceChallenge
Extracting the Slogan for the Service.
This challenge is very similar to extracting Simple Guiding Principles.
Another way to help participants extract SGP’s is to ask them,
Imagine your future service as one of below items
An Animal
A Meal
An Environment
A Functional Object
now you can extract the slogan easier…
Challenge 6
24
1. Design Challenge Sample Question:
How we can (users) (Verb) to (objective)?
2. Some Suggested Slogans for the Service.
3. And below Land Scape…
Internal
External
ResultObjectiv
Success
Measureme
nt
Now we have:
Level‌B
Persona
Challenge 1
Think about the users of your service:
Build a model and explain what is the most important characteristic that
have influence on your service?
• It could be positive characteristic (help us in the service)
• It could be negative characteristic (makes problem for us in the service)
Positive
(Extreme)
Negative
(Extreme)
Build each characteristic opposite if it is not available in the landscape.
LevelB
Persona
Challenge 2
Determine realistic combinations of characteristics
that together could form a single fictitious person.
Now build a model that express this person
Positive
(Extreme)
Negative
(Extreme)
Now complete your model and build what motivate and
what demotivate your person!
LevelB
Persona
Challenge 3
Which one of these persona’s is the most number of your customers?
Put your Red flag on him/her.
Second Persona: Yellow flag
Third Persona: white flag
Red: 3 Points
Yellow: 2 Points
white: 1 Point
calculate the point of each
Persona by getting the
above points to each flag
Positive
(Extreme)
Negative
(Extreme)
Persona Landscape
28
1.Build the touch points?
A Touchpoint (contact point, customer contact, Moment of Truth,
point of contact) describes the interface of a product, service or
brand with customers/users, non-customers, employees and other
stakeholders, Before, During and After a transaction.
LevelC
IdeationandDesign-UsersJourney Level C
Ideation and Design - Users Journey
A user journey is a series of steps which represent a scenario in
which a user might interact with the things you are designing.
2.What is the user activity?
what the customer is doing at each one of the touch points.
3.What is the System Activity?
what is our system activities at each of the touch points
29
LevelC
IdeationandDesign-UsersJourney
Challenge 1
User
Activity
touchpoint
Build a model and tell a story about where place might your
customer contact you or your brand Before entering your
business.
this contact could be in awareness level or consideration
level. Awareness level Consideration level
System
Activity
30
LevelC
IdeationandDesign-UsersJourney
Challenge 2
touchpoint
Build a model and tell a story about where place might your
customer contact you or your brand During getting the
services.
this contact could be in purchasing or Introduction level.
Purchasing level Introduction level
User
Activity
System
Activity
31
LevelC
IdeationandDesign-UsersJourney
Challenge 3
touchpoint
Build a model and tell a story about where place might your
customer contact you or your brand After using the services.
this contact could be in using or Advocacy level.
Using level Advocacy level
User
Activity
System
Activity
32
Challenge 4
User
Activity
touchpoint
Using AdvocacyPurchasing IntroductionAwareness Consideration
User
Activity
touchpoint
LevelC
IdeationandDesign-UsersJourney
System
Activity
System
Activity
Using Narrowing Down Technique
Final Solution
Before During After
33
LevelC
IdeationandDesign-UsersJourney
User
Activity
touchpoint
Using AdvocacyPurchasing IntroductionAwareness Consideration
System
Activity
Final Solution
Before During After
Positive
(Extreme)
Negative
(Extreme)
Persona
Internal
Restriction
External
Restriction
ResultsObjectives
Success
Measurement
(KPI’s)
LevelD
ScenarioPlayAndTest
Challenge 1
For	
  the	
  test	
  of	
  the	
  service	
  you	
  need	
  to	
  put	
  each	
  of	
  the	
  key	
  personas	
  in	
  
the	
  system	
  and	
  play	
  the	
  scenario	
  to	
  see	
  the	
  most	
  positive	
  and	
  most	
  
negative	
  experience	
  For	
  each	
  activity,	
  make	
  a	
  note	
  of	
  the	
  experiences	
  
and	
  try	
  to	
  change	
  the	
  final	
  solution	
  in	
  order	
  to	
  minimize	
  the	
  negative	
  
experiences	
  and	
  maximize	
  the	
  positive	
  points.
Play the scenario
with one of the
persona’s
Note the
important
negative points
Reform the user
journey base on
feedbacks
35
Workshop	
  Title Time	
  needed
1
A:	
  Pose	
  the	
  question,	
  
Service	
  Challenge
10	
  Hours
2	
  Days	
  
2 B:	
  Persona 6	
  Hours
3
C:	
  Ideation	
  and	
  Design	
  
8	
  Hours
2	
  Days
4 D:	
  Scenario	
  Play	
  and	
  test.	
   H	
  hours
Timetablefortheholeworkshop
Time table for the hole workshop
36
Book	
  Title Author Published Publisher Year	
  of	
  
publication
1
Building	
  a	
  better	
  business	
  
using	
  1

the	
  LEGO	
  SERIOUS	
  PLAY	
  
method



Per	
  Kristiansen-­‐Robert

Rasmussen



New	
  jersey Wiley
2014



2
This	
  is	
  Service	
  Design	
  
Thinking:	
  2	
  
Basics,	
  Tools,	
  Case
Marc	
  Stickdorn Wiley
2012



3
Design	
  Management:	
  Using	
  
Design	
  to	
  Build	
  Brand	
  Value	
  
and	
  Corporate	
  Innovation
Brigitte	
  Borja	
  de	
  Mozota Boston
the	
  prestigious	
  
Design	
  
Management	
  
Institute
2003
4
How	
  Designers	
  Think:	
  The	
  
Design	
  Process	
  Demystified
Bryan	
  Lawson Cambridge
The	
  university	
  
press
1990
• Designprocess.de	
  
• Servicedesigntools.org	
  
• thisisservicedesignthinking.co	
  
• Lens.polimi.it	
  
• Slideshare.net/jlbove/designing-­‐the-­‐intangible-­‐an-­‐introduction-­‐to-­‐service-­‐design-­‐
presentation	
  
References:

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Service Design with LEGO Serious Play Method

  • 1. 1 Service Design with LEGO Serious Play ‫ﻣﻮﻻی‬‫ﯾﺎ‬‫ﻋﻠﯿﮏ‬‫اﻟﺴﻼم‬ ،‫اﻟﺰﻣﺎن‬‫ﺻﺎﺣﺐ‬‫ﯾﺎ‬ -‫ﻋﻠﯿﮏ‬‫اﻟﻠﻪ‬‫-ﺻﻠﯽ‬ !…‫ادرﮐﻨﯽ‬
  • 2. Mohamad Mahdi Afshar Azad Born 29th July 1982 Bachelor at Irrigation Engineering University of Tehran - 2005 Master of Business Administration Multi Media University - 2014 Certified STEM Teacher Trainer LEGO Education Academy Billund, Denmark - 2014 Facilitator and Workshop Designer Rasmussen Consulting Co. Milan, Italy - 2014 Education Honors & awards Email: afsharazad@gmail.com Mob: +98 9122777121 : @MohMahAfsAz
  • 3. Mohammad Javad Tabesh Born 6th February 1990   College of Fine Arts, University of Tehran   Bachelor of arts (BA), industrial design   Student of Master of Arts (MA), industrial design   • Ranked first in master degree national university entrance examination in the field of Industrial Design • Awarded prize by Automotive Industry Research & Innovation Center of SAIPA which is the second largest Iranian auto manufacturer Honors & awards Education
  • 4.
  • 6. Design (verb)   1540s, from Latin designare “mark out, devise, choose, designate, appoint,” from de- “out” + signare “to mark,” from signum “a mark, sign”. Originally in English with the meaning now attached to designate; many modern uses of design are metaphoric extensions.   Design (noun)   1580s, from Middle French desseign “purpose, project, design,” from Italian disegno, from disegnare “to mark out,” from Latin designare “to mark out” (see design (v.)).   (Source: Etymology Dictionary)
  • 7. The term Design will gain a deeper meaning by thinking about it like this. Design Aesthetics Planning Function
  • 8. That’s why the concept of the design transcends single disciplines and can be applied to web, mobile, software, fashion, industrial, interiors etc.
  • 10. The service industry accounts for around of the western economy at 2008 and is growing … from:  “Designing  the  Intangible:  an  Introduction  to   Service  Design”.  J  Bove,  2008 But services are rarely designed with the same care and attention to detail as products. Better designed services lead to greater customer loyalty - from customers who pay more! - and more efficient business processes. 75%
  • 11. A method for designing experiences that reach people through many different touch-point, and that happen over time. What is Service Design?
  • 12. Service design can be both tangible and intangible. It can involve artifacts and other things including: communication, environment and behaviors. Whichever form it takes, it must be consistent, easy to use and have strategic alliance. from:  “Total  Design:  Managing  the  design  process  in  the   service  Sector”.  W  &  G  Hollins,  1990
  • 13. Service Design Tools & Methodologies
  • 15. Professor Bryan R Lawson   School of Architecture, The University of Sheffield   Architectural Engineering, Industrial Design, Cognitive Psychology   Dip Arch (dist) (Oxford), Msc (dist), PhD (Aston), RIBA, Registered Architect
  • 16. A: Analysis   S: Synthesis   E: Evaluation The overal impression
  • 17. 17 A: Pose the question, Service Challenge B: Persona
 C: Ideation and Design D: Scenario Play and test. Service Design Process 1 23 4 Preparation - 1,2 Incubation insight - 3 Evaluation - 4 Elaboration - 4 Margaret A. Boden OBE, Research Professor of cognitive science at the Department of informatics at the University of Sussex. 2.5 - 2.5 Learning Systematic Creativity MyDesign
  • 18. 18 Shared Model of Objectives • What is the most important Service Objective? Challenge 1 • Build a shared model of Service Objective. Individual Models LevelA PosetheQuestion,ServiceChallenge
  • 19. • What will happen if your service is a success? for company, for users, in the business atmosphere. • Build a shared model of Service Results. Challenge 2 Shared Model of Service Results Individual Models LevelA PosetheQuestion,ServiceChallenge
  • 20. 20 ResultsObjectives Choose one of the results from Shared Model, Identify one or more objectives that made this results happen. Build the relation. • What is the relation? • What is the nature of the relation? (rigid, flexible, solid, …) • What flows in the connection and how that impacts nature? Challenge 3 LevelA PosetheQuestion,ServiceChallenge
  • 21. Build a model and tell a story about what can prevent us to achieve objectives? It could be: • Internal limitation (in the organization) • External limitation (out of the organization) ResultsObjectives Internal Restriction External Restriction Build the relation between each limitation and objective that made most effect on it! Challenge 4 LevelA PosetheQuestion,ServiceChallenge
  • 22. Build a model and explain how you can measure the success of results. Optional: you can build the relation between each measurement and results that measure. Internal Restriction External Restriction ResultsObjectives Success Measurement (KPI’s) Challenge 5 LevelA PosetheQuestion,ServiceChallenge
  • 23. 23 LevelA PosetheQuestion,ServiceChallenge Extracting the Slogan for the Service. This challenge is very similar to extracting Simple Guiding Principles. Another way to help participants extract SGP’s is to ask them, Imagine your future service as one of below items An Animal A Meal An Environment A Functional Object now you can extract the slogan easier… Challenge 6
  • 24. 24 1. Design Challenge Sample Question: How we can (users) (Verb) to (objective)? 2. Some Suggested Slogans for the Service. 3. And below Land Scape… Internal External ResultObjectiv Success Measureme nt Now we have:
  • 25. Level‌B Persona Challenge 1 Think about the users of your service: Build a model and explain what is the most important characteristic that have influence on your service? • It could be positive characteristic (help us in the service) • It could be negative characteristic (makes problem for us in the service) Positive (Extreme) Negative (Extreme) Build each characteristic opposite if it is not available in the landscape.
  • 26. LevelB Persona Challenge 2 Determine realistic combinations of characteristics that together could form a single fictitious person. Now build a model that express this person Positive (Extreme) Negative (Extreme) Now complete your model and build what motivate and what demotivate your person!
  • 27. LevelB Persona Challenge 3 Which one of these persona’s is the most number of your customers? Put your Red flag on him/her. Second Persona: Yellow flag Third Persona: white flag Red: 3 Points Yellow: 2 Points white: 1 Point calculate the point of each Persona by getting the above points to each flag Positive (Extreme) Negative (Extreme) Persona Landscape
  • 28. 28 1.Build the touch points? A Touchpoint (contact point, customer contact, Moment of Truth, point of contact) describes the interface of a product, service or brand with customers/users, non-customers, employees and other stakeholders, Before, During and After a transaction. LevelC IdeationandDesign-UsersJourney Level C Ideation and Design - Users Journey A user journey is a series of steps which represent a scenario in which a user might interact with the things you are designing. 2.What is the user activity? what the customer is doing at each one of the touch points. 3.What is the System Activity? what is our system activities at each of the touch points
  • 29. 29 LevelC IdeationandDesign-UsersJourney Challenge 1 User Activity touchpoint Build a model and tell a story about where place might your customer contact you or your brand Before entering your business. this contact could be in awareness level or consideration level. Awareness level Consideration level System Activity
  • 30. 30 LevelC IdeationandDesign-UsersJourney Challenge 2 touchpoint Build a model and tell a story about where place might your customer contact you or your brand During getting the services. this contact could be in purchasing or Introduction level. Purchasing level Introduction level User Activity System Activity
  • 31. 31 LevelC IdeationandDesign-UsersJourney Challenge 3 touchpoint Build a model and tell a story about where place might your customer contact you or your brand After using the services. this contact could be in using or Advocacy level. Using level Advocacy level User Activity System Activity
  • 32. 32 Challenge 4 User Activity touchpoint Using AdvocacyPurchasing IntroductionAwareness Consideration User Activity touchpoint LevelC IdeationandDesign-UsersJourney System Activity System Activity Using Narrowing Down Technique Final Solution Before During After
  • 33. 33 LevelC IdeationandDesign-UsersJourney User Activity touchpoint Using AdvocacyPurchasing IntroductionAwareness Consideration System Activity Final Solution Before During After Positive (Extreme) Negative (Extreme) Persona Internal Restriction External Restriction ResultsObjectives Success Measurement (KPI’s)
  • 34. LevelD ScenarioPlayAndTest Challenge 1 For  the  test  of  the  service  you  need  to  put  each  of  the  key  personas  in   the  system  and  play  the  scenario  to  see  the  most  positive  and  most   negative  experience  For  each  activity,  make  a  note  of  the  experiences   and  try  to  change  the  final  solution  in  order  to  minimize  the  negative   experiences  and  maximize  the  positive  points. Play the scenario with one of the persona’s Note the important negative points Reform the user journey base on feedbacks
  • 35. 35 Workshop  Title Time  needed 1 A:  Pose  the  question,   Service  Challenge 10  Hours 2  Days   2 B:  Persona 6  Hours 3 C:  Ideation  and  Design   8  Hours 2  Days 4 D:  Scenario  Play  and  test.   H  hours Timetablefortheholeworkshop Time table for the hole workshop
  • 36. 36 Book  Title Author Published Publisher Year  of   publication 1 Building  a  better  business   using  1
 the  LEGO  SERIOUS  PLAY   method
 
 Per  Kristiansen-­‐Robert
 Rasmussen
 
 New  jersey Wiley 2014
 
 2 This  is  Service  Design   Thinking:  2   Basics,  Tools,  Case Marc  Stickdorn Wiley 2012
 
 3 Design  Management:  Using   Design  to  Build  Brand  Value   and  Corporate  Innovation Brigitte  Borja  de  Mozota Boston the  prestigious   Design   Management   Institute 2003 4 How  Designers  Think:  The   Design  Process  Demystified Bryan  Lawson Cambridge The  university   press 1990 • Designprocess.de   • Servicedesigntools.org   • thisisservicedesignthinking.co   • Lens.polimi.it   • Slideshare.net/jlbove/designing-­‐the-­‐intangible-­‐an-­‐introduction-­‐to-­‐service-­‐design-­‐ presentation   References: