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Spice Up your Testing
Gamify it out
#ATAGTR2021
Geosley Andrades
Around 14 years of testing experience Certifications
Geosley Andrades
Leads
A Global Community of Test Automation Enthusiasts
Director – Product Evangelist
AI Powered No-Code Test Automation and Test Management Platform
@geosley
Gamification is the act of applying
game-like characteristics to a non-
game situation in order to increase
‘user’ interaction
@geosley
History of Gamification
1896 1981
1983 2003
@geosley
Game vs Play
Game
Confined with a space. Set rule
Play
Open-ended, No Rules
@geosley
Game vs Gamification
Games
- Entertain
Gamification
- Engage and motivate
@geosley
Gamification is not 

Candy Crush Counter Strike
@geosley
Gamification is 

LinkedIn Amazon
AWS Agile Testing Alliance
@geosley
Why Gamification in Testing ?
o Needed in all areas of DevOps.
o Lots to learn and lots of skills to acquire.
o Stimulates collaboration and increases expertise.
o Different perspectives.
o Inviting Out of Box Thinking .
o Quicker response time to issues.
o Proper standard process adherence in Teams.
@geosley
Gamification benefits to
Testers
o Testers are motivated by the opportunity to get rewards and recognition for their input.
o Helps Boost knowledge absorption and retention.
o Testers get real time feedback
o Instill Transparency.
o Improved Testers productivity and morale .
o Builds healthy competition.
@geosley
Impact of Gamification
@geosley
Gamification Market by Region(USD
Billion)
@geosley
4Qs Model – Gamification Design Steps
W3H
@geosley
Game Mechanics
@geosley
5 Simple Steps to implement Gamification
Step 1: Know Your Player ( Understand Context)
Example – Testers
Step 2: Identify Your Mission ( Identify the
desired outcome)
Example – Prepare a Bug Report in a product
Step 3: Understand human motivation
(Intrinsic- Learning , Curiosity, Mastery
Extrinsic- Competition, Rewards )
Example : Competition to write the Best Bug Report
Step 4: Apply Mechanics (Games Rules , Game
Mechanics)
Example – Should completed Bug Report in 6 hours
Step 5: Manage, Monitor, and Measure
( Closely monitor progress and adjust as
needed. )
Example : Find the Winner to announce as “Top Bug
Hunter”
@geosley
SAPS Model for Rewards Application
to Testing Communities
Status – Expert Status in
community, A ‘verified’
profile , Badges
Access – Access to private
courses, Exclusivity
Power – Moderator privileges
in community groups,
Volunteers for Events
Stuff – Freebies , Money ,
Discounts
@geosley
Testing Gamification using JIRA -
Useful for Internal Bug Hackathons
@geosley
Testing challenges – Gamification with
taking Testing Interviews and Trainings
@geosley
CodinGame – Gamification to learn coding
skills
@geosley
CodeDefender - Gamification to Learn
coding skills
@geosley
Gamification Learning Security Testing - XSS
@geosley
@geosley
TAU - Gamification in Learning
Avtar and Points
Certificates
Learning Path
Leaderboard
Badges
@geosley
Test Sphere cards Games - Gamification in
Learning
@geosley
Can’t unsee – Gamification to improve
Visual Testing skills
@geosley
Testing Hackathon / Crowd Testing
Gamification to get Product Tool
Bugs/Feedback
Easy Learning Curve
Hackathon Report for 100+ New users of ACCELQ - May 2021
Exercise comprising basic and a few advanced features of ACCELQ
10% 20% 30% 40% 50%
60%
@geosley
Poker Sizing for Test User Story Estimation
@geosley
Testing Puzzles - Gamification to improve Learning
of Testing Concepts
@geosley
Risk Storming - Gamification tool to do Risk
Analysis and define a Quality Strategy.
@geosley
@geosley
Let’s take Gamification in Testing to the next
level in 2022
@Geo
geosl

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#ATAGTR2021 Presentation : "Spice up your Testing Gamify it out!" by Geosley Andrades

Hinweis der Redaktion

  1. Sometimes when the topic of gamification gets brought up, people imagine playing video games like Mario. In reality, gamification is very different. Games exist to entertain. For example, this Mario game, in playing this game, I may receive some secondary benefits like improved motor skills, but the only real function is entertainment. It’s fun! On the other hand, gamification exists to engage and motivate. Put simply, gamification is the usage of game mechanics in non-game contexts. Game mechanics include things like avatars, progress bars, points, leaderboards, and badges. These mechanics are pretty much the only similarity between games and gamification
  2. Testing involves lots of skills critical thinking and problem-solving abilities. Analyzing logs, Reporting status, Designing experiments, Investigating Bugs , Learning the domain or product, Exploratory testing , Building frameworks , using tools etc. Not new in software Engineering Testing is needed in all cycles of DevOps- Shift Left or Shit Right Lots of time and effort needs to be invested. Lots to learn in Testing. Involves lots of skills Improvement in Product Quality with lower defects Learning from Other Testers. Safety net to Fail. Stimulate collaboration among Testers and team Helps us with different perspectives. Increase experience and expertise Breaking the routines. Inviting Out of Box Thinking . Unique and uncommon bug findings. Quicker response time to issues Proper standard adherence in Teams
  3. Testers are motivated by the opportunity to get rewards and recognition for their input.  Helps Boost knowledge absorption and retention. Gamification enables learning by doing. Testers get real time feedback. They can get real-time feedback as soon as targets are hit or missed. Instill Transparency. It eliminate the fears of favoritism. Everything is tracked and recognized when/if it happens. Improved Testers productivity and morale . Earns them recognition and status. Builds healthy competition. People are competitive by nature. It gives them a boost of motivation to finish something successfully.
  4. - WHY? Goal - WHAT? Actions - WHO? Players - HOW? System
  5. Avatars - Avatars are abstract representations of users. Leaderboard – Leaderboard's rank players in a competition. Badges - Badges are a way of showing off an accomplishment. Progress Bars – Progress bars visualize the advancement towards a goal. In this case, your goal is to listen to this interesting talk, so yay you’re 10% through! Although gamification uses game mechanics, note that throwing a point-earning system and leaderboards at your users is not effective gamification. Our top priority when designing a gamified solution is the goals of the learner. This is a learner-centered mindset.