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+
Call Of Duty : Black Ops
Donkey Kong
Joshua Rafferty
+
Call Of Duty
+
Genre
 The genre of this game is an FPS (First Person Shooter). Most
triple A titles out there utilize this genre.
-This is because they have straight forward gameplay
and have grown massive fan bases over the years.
+
Narrative/Storyline
 The plot of the game is based upon the cold war of the
late 1960’s and early 70’s.
 Through out the game you are constantly jumping in and
out different points of time during the main characters
interrogation.
 The storyline is non-linear.
 Its inspired by the experiences of Veterans from both the
US and Russia to radically improve on AI and also bring a
more immersive experience with the cold war.
+
Production Process
 The game was designed by a large studio; Treyarch and
published by Activision.
 The team consisted of about of animators and designers to
create levels and the AI but used motion capture for characters
similar to the film Avatar.
 The engine was a modified World At War engine and ran at 20
– 30 frames on consoles and ran 60+ on PC.
 It also had streaming feature technology.
 Developing the game was hard because of it being complex,
3D and required a lot of coding.
+
Characters
A wide range of characters are featured through out the game but
the main ones are:
 Alex Mason – Lead character who is interrogated through out
the entire game.
 Frank Woods – Supporting character who is by Masons side at
all times
 Joseph Bowman – Another supporting character who, again, is
at the others sides at all times.
They all use clear, sharp, photo-realistic graphics and rendering
to provide a more visual look on both their appearance and
nature.
+
Gameplay
 Progressing through the game is simple; shoot and run.
 The game sometimes offers a different objective.
 The player uses a controller to play the game.
+
Target Audience
 The target audience of the game are 20+ year olds because of
the game content containing blood and gore.
 The gender is mainly aimed at males but females can also
aimed at too.
 The socio-economic grouping is aimed at E
+
Platforms
 The game is on all seventh generation consoles.
 This is an easy way to boost sales of the game.
 It is also because of Call Of Duty being a universally loved
game.
+
Donkey Kong
+
Genre
 It is a early example of a 2D platform, action-adventure game.
 This was because of it being early on in the games industry.
 This is because of it focusing on moving left and right and
jumping barrels and other obstacles to reach the top.
+
Narrative/Storyline
 A giant ape called Donkey Kong has kidnapped a damsel in
distress named Pauline.
 Mario then must rescue his girlfriend by scaling the structure
Donkey Kong has climbed.
+
Production Process
 It was produced and published by Nintendo, a games company.
 It was directed by Shigeru Miyamoto.
 It was designed by three designers; Shigeru Miyamoto,
Yoshiaki Koizumi and Gregg Mayles.
 Developing the game was simple, it only consisted of simple
coding and design elements because of it being a 2D, pixelated
game.
+
Characters
 Mario: Originally named Mr. Video then Jumpman, he is the
main protagonist.
 Donkey Kong: The de facto villain, he resides at the top
throwing barrels down to stop Mario.
 Pauline: Originally named as Lady, she is Mario’s girlfriend in
which the player must rescue.
+
Gameplay
 The gameplay consists of climbing a structure to reach the top
and rescue Pauline.
 Donkey Kong throws barrels a lot of the time and fire balls are
hurled down.
 After reaching the top, the player goes up a level and the layout
is different.
 The player uses a joystick and a button to move and jump.
+
Target Audience
 It is aimed at 10 to 20 year olds because of it being an 80’s
game.
 The gender is mainly males because it was at a time where
video games weren’t looked at as normal.
 The socio-economic grouping is E because of it being a game
created when games were first being produced.
+
Platforms
 Donkey Kong was released on the Radar Scope and later
packaged as part of the arcade titles on the game Super
Smash Bro’s for Wii U.
 Because of this, it limits sales but keeps the exclusivity with
Nintendo platforms.
+
Summary
 Donkey Kong and Call Of Duty are completely different; one
being platform while the other is a FPS.
 The gameplays are also different; one having to kill then
progress while the other has to scale the structure and jump.
Also the plots are dissimilar,
 The socio-economic groups are similar but for different
reasons. The target audiences although are different.
 The platforms they were released on are different, Donkey
Kong on first generation and Call Of Duty on the seventh
generation.

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Game Presentation

  • 1. + Call Of Duty : Black Ops Donkey Kong Joshua Rafferty
  • 3. + Genre  The genre of this game is an FPS (First Person Shooter). Most triple A titles out there utilize this genre. -This is because they have straight forward gameplay and have grown massive fan bases over the years.
  • 4. + Narrative/Storyline  The plot of the game is based upon the cold war of the late 1960’s and early 70’s.  Through out the game you are constantly jumping in and out different points of time during the main characters interrogation.  The storyline is non-linear.  Its inspired by the experiences of Veterans from both the US and Russia to radically improve on AI and also bring a more immersive experience with the cold war.
  • 5. + Production Process  The game was designed by a large studio; Treyarch and published by Activision.  The team consisted of about of animators and designers to create levels and the AI but used motion capture for characters similar to the film Avatar.  The engine was a modified World At War engine and ran at 20 – 30 frames on consoles and ran 60+ on PC.  It also had streaming feature technology.  Developing the game was hard because of it being complex, 3D and required a lot of coding.
  • 6. + Characters A wide range of characters are featured through out the game but the main ones are:  Alex Mason – Lead character who is interrogated through out the entire game.  Frank Woods – Supporting character who is by Masons side at all times  Joseph Bowman – Another supporting character who, again, is at the others sides at all times. They all use clear, sharp, photo-realistic graphics and rendering to provide a more visual look on both their appearance and nature.
  • 7. + Gameplay  Progressing through the game is simple; shoot and run.  The game sometimes offers a different objective.  The player uses a controller to play the game.
  • 8. + Target Audience  The target audience of the game are 20+ year olds because of the game content containing blood and gore.  The gender is mainly aimed at males but females can also aimed at too.  The socio-economic grouping is aimed at E
  • 9. + Platforms  The game is on all seventh generation consoles.  This is an easy way to boost sales of the game.  It is also because of Call Of Duty being a universally loved game.
  • 11. + Genre  It is a early example of a 2D platform, action-adventure game.  This was because of it being early on in the games industry.  This is because of it focusing on moving left and right and jumping barrels and other obstacles to reach the top.
  • 12. + Narrative/Storyline  A giant ape called Donkey Kong has kidnapped a damsel in distress named Pauline.  Mario then must rescue his girlfriend by scaling the structure Donkey Kong has climbed.
  • 13. + Production Process  It was produced and published by Nintendo, a games company.  It was directed by Shigeru Miyamoto.  It was designed by three designers; Shigeru Miyamoto, Yoshiaki Koizumi and Gregg Mayles.  Developing the game was simple, it only consisted of simple coding and design elements because of it being a 2D, pixelated game.
  • 14. + Characters  Mario: Originally named Mr. Video then Jumpman, he is the main protagonist.  Donkey Kong: The de facto villain, he resides at the top throwing barrels down to stop Mario.  Pauline: Originally named as Lady, she is Mario’s girlfriend in which the player must rescue.
  • 15. + Gameplay  The gameplay consists of climbing a structure to reach the top and rescue Pauline.  Donkey Kong throws barrels a lot of the time and fire balls are hurled down.  After reaching the top, the player goes up a level and the layout is different.  The player uses a joystick and a button to move and jump.
  • 16. + Target Audience  It is aimed at 10 to 20 year olds because of it being an 80’s game.  The gender is mainly males because it was at a time where video games weren’t looked at as normal.  The socio-economic grouping is E because of it being a game created when games were first being produced.
  • 17. + Platforms  Donkey Kong was released on the Radar Scope and later packaged as part of the arcade titles on the game Super Smash Bro’s for Wii U.  Because of this, it limits sales but keeps the exclusivity with Nintendo platforms.
  • 18. + Summary  Donkey Kong and Call Of Duty are completely different; one being platform while the other is a FPS.  The gameplays are also different; one having to kill then progress while the other has to scale the structure and jump. Also the plots are dissimilar,  The socio-economic groups are similar but for different reasons. The target audiences although are different.  The platforms they were released on are different, Donkey Kong on first generation and Call Of Duty on the seventh generation.