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Game Prototyping 101

     NASSCOM Gaming Forum- Pune Meetup
              April 13 , 2013



                Rudrasen Sitoleh
                 Founder, CEO
                7 Levels Studios

We make casual games for self-help,personal and
               spiritual growth.
Agenda
●   What is a game prototype?
●   Code Vs Content prototypes
●   When to use Content prototypes?
●   When do I prototype in code?
●   What prototypes are not.
●   What to accomplish with prototypes
●   Questions
What is a game prototype?
●   A piece of code or art built quickly in a cheap
    manner that answers a specific question about
    your game.
●   Ensure that our creative ideas actually work in
    the manner we envision them.
●   Usually made during the preproduction stage.
●   Reduce risks and narrow down on the fun.
●   Above all to make better games.
Code Vs Content
                 prototype

Code                 Content
Interactive          Static
functional           emotional
Game code, Scripts   Artwork,
                     storyboards ,
                     drawings
When to use
             content prototype?
●   You are at a conceptual level and open to
    multiple approaches
●   Want to capture the central idea
●   What to play with many inputs and suggestions
●   Feeback can be taken visually via mockups,
    screens and artwork.
When do I prototype in code?
●   You have isolated a key mechanic and you
    need to test it.
●   You understand the problem and have a mental
    model of the game.
●   You can only know via actual interaction and
    play-testing with others.
●   “Only spend code where you need to develop
    understanding; throw content at the rest.”
What prototypes are not
●   Robust or Elegant or Optimized
●   Intricate or detailed or polished
●   Multifaceted (solution to multiple questions)
●   Not a demo or vertical slice
What to accomplish
●   Decompose your game idea into various pieces
●   Get a clear understanding of what you are
    building via one or more prototypes
●   Answer specific questions i.e.
    Are able to setup a falsifiable experiment?
●   Fail early and in a cheap manner
●   Establish clarity and direction in your game
    team as to what you are building.
Questions?
Questions?

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Game prototyping 101

  • 1. Game Prototyping 101 NASSCOM Gaming Forum- Pune Meetup April 13 , 2013 Rudrasen Sitoleh Founder, CEO 7 Levels Studios We make casual games for self-help,personal and spiritual growth.
  • 2. Agenda ● What is a game prototype? ● Code Vs Content prototypes ● When to use Content prototypes? ● When do I prototype in code? ● What prototypes are not. ● What to accomplish with prototypes ● Questions
  • 3. What is a game prototype? ● A piece of code or art built quickly in a cheap manner that answers a specific question about your game. ● Ensure that our creative ideas actually work in the manner we envision them. ● Usually made during the preproduction stage. ● Reduce risks and narrow down on the fun. ● Above all to make better games.
  • 4. Code Vs Content prototype Code Content Interactive Static functional emotional Game code, Scripts Artwork, storyboards , drawings
  • 5. When to use content prototype? ● You are at a conceptual level and open to multiple approaches ● Want to capture the central idea ● What to play with many inputs and suggestions ● Feeback can be taken visually via mockups, screens and artwork.
  • 6. When do I prototype in code? ● You have isolated a key mechanic and you need to test it. ● You understand the problem and have a mental model of the game. ● You can only know via actual interaction and play-testing with others. ● “Only spend code where you need to develop understanding; throw content at the rest.”
  • 7. What prototypes are not ● Robust or Elegant or Optimized ● Intricate or detailed or polished ● Multifaceted (solution to multiple questions) ● Not a demo or vertical slice
  • 8. What to accomplish ● Decompose your game idea into various pieces ● Get a clear understanding of what you are building via one or more prototypes ● Answer specific questions i.e. Are able to setup a falsifiable experiment? ● Fail early and in a cheap manner ● Establish clarity and direction in your game team as to what you are building.