Measures of Central Tendency: Mean, Median and Mode
Jari Takatalo
1. Jari Takatalo
Visiting Scholar,
H-STAR Institute
FINNABLE 2020 / TEKES
Emergent learning technologies and communities
• MOOC
• VR
• Learning analytics and metrics
• Serious games
2. Psychologically-Based and
Content-Oriented Experience in
Entertainment Virtual Environments
interaction SMR
exploration interaction
real
being there physical presence
physical enclosed
presence attention attention
spatial role engagement
action
Adaptation social arousal co-presence
drama
presence social presence arousal
media richness
interest
interest
involvement importance
importance
challenge
challenge
skill competence
cognitive innovative
evaluation playful playfulness
Flow control
control
emotional valence valence
bored
outcomes impressed
impressiveness
pleasant enjoyment
3. Xp 360o Playtest
7 7 7 7
6 6
6 6
5 5
5 5 4 4
3 3
4 4
X Portal
2 2
MIN MIN
3 3
MAX 1 1
MAX
0 0
2 2 Presence_index Involvement interactivity Flow_ratio Emotional_index
-1 -1
1 1 -2 -2
-3 -3
0 0
Presence Involvement Flow -4 -4
Interest
Presence Control
1
Importance
Arousal
0,5
7 Impressiveness Role engagement
6
5 0
4 Playfulness Physical presence
CoPresence 3 Attention -0,5
2
1 -1
Enjoyment Attention
Valence Arousal
RoleEngagement PhysicalPresence
Interaction Co-presence
Portal Mean DB Challenge Competence
• Know your game, understand your gamer and success is more likely.
CICERO Learning is a cross-diciplinary Reasearch Network on learning, established in 2005 and co-ordinated by the University of Helsinki The aim of the CICERO is to support and promote synergies among research communities, business and industry on learning. Tekes is the Finnis agency for technology and innovation, which aims at supporting collaboration between Finnish research institutes and industry.