Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Computer Graphic - Transformations in 3d
1.
2. Right handed space consistent with math.
Left handed space suitable to screens.
To transform from right to left negate the z values.
3.
4.
5.
6.
7.
8. There are five steps for reflection about an arbitrary
point in space:
1. Translate to the origin by –(x0,y0,z0).
2. Rotate (x’,y’,z’) about x-axis.
3. Rotate (x’,y’,z’) about y-axis.
4. Rotate about z-axis.
5. Inverse step 2 By changing the sin sign.
6. Inverse step 3 By changing the sin sign.
7. Inverse step 1 By changing the tx, ty and tz sign.
9. EX: Find the new coordinate of a unit cube 90 degree
rotated about an axis defined by its end points A(2,1,0)
and B(3,3,1).