4. Web2.0: What makes it tick? One of the key lessons of the Web 2.0 era is this: Users add value . But only a small percentage of users will go to the trouble of adding value to your application via explicit means. Web 2.0 companies set inclusive defaults for aggregating user data and building value as a side-effect of ordinary use of the application. ... they build systems that get better the more people use them . O'Rielly, 2005 / 2007 Embrace the power of the web to harness collective intelligence
5.
6.
7. Problem: How do we bring the power of web2.0, MMORPGs and MUVEs into education?
13. Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)
14. Problem Keep the rain out Context Cold, wet, poor. Method of solution Thatched roof Related Timber frame, Slanted roof, Chimney
15. example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart. http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
16.
17.
18. Case Study: The Learning Patterns project http://lp.noe-kaleidoscope.org/ (Niall Winters, Dave Pratt, others)
39. Thank you The pattern language network project: http://patternlanguagenetworg.org Niall http://www.lkl.ac.uk/people/winters.html Yishay http://www.lkl.ac.uk/people/mor.html This presentation http://www.slideshare.net/yish/architecture-for-participatory-learning And now – your turn!