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TAG: The Mobile Assassination Game A Case Study on: Mobile 	       	   Social	 	    Gaming Alex Hachey Interactive Designer
Smartphones Today: Hardware Memory: 512 MB Weight: 4.1 oz Bluetooth: Version 3 960x640 Retina Display Web Access Camera/Video: 8MP Autofocus GPS: Internal (A-GPS) 1Ghz Processor Built in Accelerometers
More Than Just a Pocket Knife Smarter Utilities Barcode Scanning Augmented Reality Location Based Services Near Field Communication Face Time Communication Gyroscopic Everything
Smartphone Utilities are “Augmenting Humanity” 1 in 3 Smartphone queries seek information about nearby places Global mobile traffic grew 260% in 2010 200 Millionusers spend 560 Billion minutes on Facebook from their Smartphone each month Eric Schmidt, Former Google CEO
So Why Gaming?  Common Perceptions that Undervalue Gaming: Not Profitable Enough Narrow / Small Demographics Small/Segmented Markets Too Costly to Develop / Low ROI
Gaming isn’t Profitable? $360 Million in Sales    2.6 Millionunique players     5.9 Million hours logged …in a day  $1 Billion  sales in first month $150k to develop and made  about $70 million  in a year
Virtual Currency From this To this
Virtual Currency: Why the Hell Do I Care? $2.2 billion industry SPCA $90K  YoVille– Virtual Pet adoptions Make-a-Wish Foundation  $1.1 Million Pandaren Monk Pet Users spend $60 and are 56% likely to make 2nd purchase
Demographic:  Stereotypes Profile Gender: Male Friends: Negative Diet: Hot Pockets, 		Mt. Dew Complexion: Poor Residence: Parent’s Basement
Demographic: Reality Profile Gender: 53% of women  are “gamers” Friends: Very Social Personality: Competitive 		  Outgoing Attractive?: Probably
Gaming Platforms: Too Niche?
Mobile/SNS Stimulate Gaming 45 Mil Smartphones in US $1.07 – average cost for  mobile game OpenFeint - 40 Mil Users Cross Mobile OS Gaming Network 83% of Facebookers have  played social games
Trends Across Platforms
Case Study TAG
Case Study: TAG
Case Study: TAG Brendan Dan Kenny
Case Study: TAG
Case Study: TAG
Case Study: TAG
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In the Future! Location Based Interactivity
In the Future! Location Based Interactivity
In the Future! Location Based Interactivity
In the Future! In Game Points/Currency
In the Future! Multiple Game Styles
In the Future! Added Gaming Features
Now come talk to us! tagmobilegame.com @tagmobilegame Todd Marks, President Vince Buscemi, Chief Strategy Officer Dan Cohen, Chief Operating Officer Shervonne Cherry, Chief Creative Officer

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TAG: The Mobile Assassination Game - SXSWi 2011