2. Important Stuff
• 20 credits
• 50% Coursework
• 50% Exam (2 hr)
• Coursework given out around week 5*
• Will be using Adobe Flash CS5.5 for labs.
• http://www.gcugd2.com
• @gcugd2
*probably
3. Who am I?
• CS @ Strathclyde / Games @ Caledonian
• Dare to be Digital
• e-Bug
• Brand Bang! and others...
• david.farrell@gcu.ac.uk
• @unthank
• M615 (Jon’s old desk)
22. “any transparent display that presents data without requiring
the user to look away from his or her usual viewpoint.”
Wikipedia article on Heads Up Display, http://en.wikipedia.org/wiki/Head-up_display, 2009
40. “Design is the process by which a designer creates a context to
be encountered by a participant, from which meaning emerges.”
Salen and Zimmerman, Rules of Play, page 41, SAGE Publications, 2004
50. Tutorials
• play games
• find examples of learning outcomes
• discuss how to improve
• practice designing interfaces
• ‘paper’ prototyping
51. Labs
• Learn how to use Adobe Flash CS5.5 to
create interfaces
• Learn ActionScript 3 basics
• Learn how to combine the two to create
script driven interfaces.