A tool to map different aspects of User Experience at 3 different stages of a product's life cycle. Helpful for product and marketing managers & UX professionals,
Presented at "UX on Beer" July 2012.
2. Children
frustrated at
loss of points
Identified
the problem
at testing
stage by
watching
children
actually use
their
product,
and
changed
their whole
scoring
system
5. Intro
hearing about it
timing; where &
how is it
mentioned
1st use
not used in
existing flows
requires
stopping what
they are doing
Commit
not adopted
permanently
disrupts regular
flows, doesnât
really fit in
Fits in Regular Flow
6. Intro
no access to the
product
overload;
Compatibility
1st use
tech difficulties;
doesn't work or
doesnât work
well
slow response;
doesnât do what
itâs supposed to
do
Commit
canât complete
transaction
payment
options
unsuitable
Works
7. Intro
how to access
where to start
1st use
how to use
not intuitive;
Complicated
Commit
not completed
path to
completion not
clear; no proper
feedback;
diversions;
Usable
8. Intro
needs not met
value message
not clear; donât
meet initial
needs
1st use
needs not
answered
poor content,
doesnât live up
to expectations;
eliminating
existing value;
Commit
value
deteriorates
not unique;
Value not strong
enough;
engagement not
increased
Real Value
9. Intro
indifference
lukewarm or no
response from
role models &
peers
1st use
negative
response
poor Aesthetics;
Negative
feedback from
the product
Commit
deterred
credibility &
trust issues
Emotional Response
11. Emotional Response
Not going
through with
the purchase
Usability
testing plus
targeted
analytics
helped identify
the issue. The
fix included
changing the
button from
âRegisterâ to
âContinueâ.
This was worth
300 million
dollars
13. Emotional Response
Losing existing
value
Made usability
improvements
on a successful
product. they
eliminated an
important part of
the âfunâ
without
intending to.
They had to
throw away the
new product and
all the time and
money invested
in it
17. Credits
Don Bruns
Joytunes
Public Zone
UIE
Iris Shoor
Picture credits
http://www.flickr.com/photos/sky817/with/2142915107/#photo_2142915107
http://www.flickr.com/photos/skistarsalen/6197210553/sizes/l/in/photostream/
http://www.searchenginepeople.com/blog/4-usability-basics.html
http://www.flickr.com/photos/23155134@N06/7414694688/sizes/o/in/photostream/
http://www.flickr.com/photos/mwichary/2275557620/sizes/l/in/photostream/
Tali Rosen-Shoham
Hinweis der Redaktion
1. Facebook app. My friends are using it
1. Facebook app. My friends are using it
1. Facebook app. My friends are using it
Nobody will get out of their way to use your products, You need to make sure your product fits their way
No feedback, donât know if order is complete, action loops
1. Facebook app. My friends are using it
Learn what is the flow, the ways and needs of your users
Learn what is the flow, the ways and needs of your users
Learn what is the flow, the ways and needs of your users
Learn what is the flow, the ways and needs of your users