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GAME-BASED LEARNING:
DON’T EAT THE CHOCOLATE
COATED BROCCOLI
Stephen Knightly

www.ingame.co.nz
Stephen@ingame.co.nz

@sknightly

Join the conversation by using #ulearn13 @ulearnnz
Nikki Kaye Told Us To…
We recommend that the Government consider research and
the potential for a greater role of educational games as part of
digital learning environments for 21st century learning and
skill development.
INQUIRY INTO 21ST CENTURY LEARNING
ENVIRONMENTS AND DIGITAL LITERACY
December 2012
What I am going to talk about

Your students are already gaming

Why is gaming engaging?
9 ways to use games for learning
Q&A
Your Challenge

Identify one game
to integrate into one
topic/unit/lesson/inquiry
next term
x
Attend Breakout 3: Gaming and the NZC
Brooklyn 3 at 3:45pm
Game Based Learning

Your students are
already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
Global Revenues (USD$)
$12b

DVD

$21b

Music

$45b

Movie Box Office

$86b

Video games

Petfood






93% of NZ households have a device for playing games
The average age: 33 years
72% of gamers are over 18
47% are female
79% of parents play video games with their children
Source: Bond University, Digital NZ Report 2011
Game Based Learning

Your students are already gaming

Why is gaming
engaging?
9 ways to use games for learning
Q&A
Going Beyond E-Learning
E-Learning

Gamification / Game-Learning

• Own time, own place
• Self-motivated learning
• Access inaccessible, unsafe,
rare experiences
• Engage unengaged learners
• Large audience reach
• Blended and group learning
• Assessment

•
•
•
•

•
•
•
•
•

Engagement
Empowerment
Personalisation & relevance
Clear and immediate feedback
Rewards create retention
Scaffolded challenges
Complex simulations of systems
Experiential learning: divergent
pathways, exploration,
failing safely
Entertaining scenario
How effective are Training Games?

• 14% higher skill-based knowledge levels
• 11% higher factual knowledge levels
• 9% higher retention levels

Sitzmaan, T. (2010). “A meta-analytic examination of the
instructional effectiveness of computer-based simulation
games.” Personnel Psychology.
Sparx by Metia Interactive and University of Auckland

Auckland University e-Therapy Game
10 Things We Know about Games for Learning From Research
•
•
•
•
•
•
•
•
•
•

An instructional game will only be effective if it is designed to meet specific
instructional objectives and was designed as it was intended.
Games don’t have to be considered “entertaining” to be instructional.
Simulation/games build more confidence for on the job application of learned kno
wledge than classroom instruction
An experience as an avatar can change a person's real life perceptions.
While playing a game, learners will voluntarily do harder problems and work.
Instruction with serious games yields higher learning gains than conventional instr
uction.
Games are more effective than traditional instruction when players work in groups
Games are more effective than traditional instruction when multiple sessions are
involved.
Games Must be Embedded into the Curriculum to be Effective for Learning.
Games can influence people to behave in a pro-social manner.

Karl Kapp, Professor, Bloomsbug University
Game Based Learning

Your students are already gaming

Why is gaming
engaging?
9 ways to use games for learning
Q&A
Medieval 2 Total War
Medieval 2 Total War
MyFriendQuest
Immediate Feedback

Feedback

Clear goal

Challenge

Right tools
SafeHouse, ACC and InGame (coming soon)

Falls Prevention for ACC
Heavy Vehicle Dynamics 3D by Tranzqual
Reality Check

Do you choose to play a game
because it is fun?
or
Is it fun because you
choose to play it?
Complexity Matters
In Educational Games
Complexity Matters
Mini-games are Trivial - but “Complex” Games Are Not
An important Way for Teachers, Parents and Others to Look at
Educational Computer and Video Games
Marc Prensky
Game Based Learning

Your students are
already gaming
Why is gaming engaging?
9 ways to use games for learning
Q&A
Game Based Learning

Your students are
already learning
Why is gaming engaging?
9 ways to use games for learning
Q&A
World of Warcraft
Multiple Interacting Game Loops: Just like Real-Life
Feedback

Feedback

Clear goal
Challenge

Clear goal
Challenge
Right tools
Clear goal

Feedback
Feedback

Challenge
Challenge

Right tools

Clear goal

Right tools

Right tools
Gamification

Fold-it (2010)
DragonBox (iPhone/iPad)
A Theory of Fun
“Fun in games arises out of mastery. It arises out of
comprehension. It is the act of solving puzzles that makes
games fun. With games, learning is the drug.”
Raph Koster
Motivations for Playing Games / Individualised Learning?
Skill

Killers

Achievers

Socialisers

Explorers

Social

Richard Bartle, 1996
How to Design a Game

Personalisation
Creation

Expressive

Points & Levels
Status
Competitive
Leaderboards

Crowd Sourcing
Gifting
Chat
Collaborative
Teaming

Collecting
Explorers

Badges

Searching

Richard Bartle, 1996
Flow: Blissful Engagement

Mihaly Csikszentmihalyi, The Flow, 1990
Game Based Learning

Your students are already gaming
Why is gaming engaging?

9 ways to use games
for learning
Q&A
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
Kaitiaki – IGameAndLearn.com
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
Puzzle Planets – Runaway Play / National Geographic
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
Darfur is Dying
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
Angry Birds
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
Against All Odds (2005)

United Nations High Commission on Refugees
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
September 12th (2002)
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
www.gamefroot.com/for-teachers/
www.gamefroot.com/for-teachers/
www.gamefroot.com/for-teachers/
Your Challenge

Identify one game
to integrate into one
topic/unit/lesson/inquiry
next term
x
Attend Breakout 3: Gaming and the NZC
Brooklyn 3 at 3:45pm
9 Ways to Use Games for Learning
Authoring
Platform
Make a model

Trigger
Play it, discuss it

Documentary
/Reflection
Doc your learning

Content
Play a game on a topic

Tech Gateway
A start in digital literacy

Text to Critique
Play, write essay

Simulation
Experiment and learn

Point of View
Take on a role, discuss

Project-based
Research
Make a game

Moving Learning Games Forward, MIT Press
Game Based Learning

Your students are already gaming

Why is gaming engaging?
9 ways to use games for learning

Q&A
Why Game-Based Learning?
• Attractive and Entertaining
• Fun and Engaging
• Large Audience

• More Effective Pedagogically
• Engaging and Challenging
• Experiential Learning
Motivations
Extrinsic
•
•
•
•

Loyalty Programs
Bonuses
Rewards
Blackmail
Carrots & Sticks

Intrinsic
•
•
•
•

Meaning & Order
Mastery
Autonomy
Belonging
What gets you out of bed
in the morning
•
•
•
•

http://www.instituteofplay.org
http://www.funeducationalapps.com
http://extra-credits.net/
http://appsineducation.blogspot.ca
http://gamefroot.com/for-teachers/
Achievement Standard Media Studies 90993/90994
(Level 1)
Achievement Standard Media Studies 91252/91253
(Level 2)

Produce a design and plan for a developed media product
using a range of conventions
• Interactive eBooks
• Not musch better than Popup books read out by an adult
• Interactivity?
Gamefroot
• Program or Be Progammed

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ULEARN13: Game Based Learning

  • 1. GAME-BASED LEARNING: DON’T EAT THE CHOCOLATE COATED BROCCOLI Stephen Knightly www.ingame.co.nz Stephen@ingame.co.nz @sknightly Join the conversation by using #ulearn13 @ulearnnz
  • 2.
  • 3. Nikki Kaye Told Us To… We recommend that the Government consider research and the potential for a greater role of educational games as part of digital learning environments for 21st century learning and skill development. INQUIRY INTO 21ST CENTURY LEARNING ENVIRONMENTS AND DIGITAL LITERACY December 2012
  • 4. What I am going to talk about Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 5. Your Challenge Identify one game to integrate into one topic/unit/lesson/inquiry next term x Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm
  • 6. Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 7.
  • 8.
  • 9.
  • 10. Global Revenues (USD$) $12b DVD $21b Music $45b Movie Box Office $86b Video games Petfood
  • 11.      93% of NZ households have a device for playing games The average age: 33 years 72% of gamers are over 18 47% are female 79% of parents play video games with their children Source: Bond University, Digital NZ Report 2011
  • 12.
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  • 14. Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 15. Going Beyond E-Learning E-Learning Gamification / Game-Learning • Own time, own place • Self-motivated learning • Access inaccessible, unsafe, rare experiences • Engage unengaged learners • Large audience reach • Blended and group learning • Assessment • • • • • • • • • Engagement Empowerment Personalisation & relevance Clear and immediate feedback Rewards create retention Scaffolded challenges Complex simulations of systems Experiential learning: divergent pathways, exploration, failing safely Entertaining scenario
  • 16. How effective are Training Games? • 14% higher skill-based knowledge levels • 11% higher factual knowledge levels • 9% higher retention levels Sitzmaan, T. (2010). “A meta-analytic examination of the instructional effectiveness of computer-based simulation games.” Personnel Psychology.
  • 17. Sparx by Metia Interactive and University of Auckland Auckland University e-Therapy Game
  • 18. 10 Things We Know about Games for Learning From Research • • • • • • • • • • An instructional game will only be effective if it is designed to meet specific instructional objectives and was designed as it was intended. Games don’t have to be considered “entertaining” to be instructional. Simulation/games build more confidence for on the job application of learned kno wledge than classroom instruction An experience as an avatar can change a person's real life perceptions. While playing a game, learners will voluntarily do harder problems and work. Instruction with serious games yields higher learning gains than conventional instr uction. Games are more effective than traditional instruction when players work in groups Games are more effective than traditional instruction when multiple sessions are involved. Games Must be Embedded into the Curriculum to be Effective for Learning. Games can influence people to behave in a pro-social manner. Karl Kapp, Professor, Bloomsbug University
  • 19. Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 20.
  • 21.
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  • 29.
  • 30. SafeHouse, ACC and InGame (coming soon) Falls Prevention for ACC
  • 31. Heavy Vehicle Dynamics 3D by Tranzqual
  • 32. Reality Check Do you choose to play a game because it is fun? or Is it fun because you choose to play it?
  • 33.
  • 34.
  • 35. Complexity Matters In Educational Games Complexity Matters Mini-games are Trivial - but “Complex” Games Are Not An important Way for Teachers, Parents and Others to Look at Educational Computer and Video Games Marc Prensky
  • 36. Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 37.
  • 38. Game Based Learning Your students are already learning Why is gaming engaging? 9 ways to use games for learning Q&A
  • 40. Multiple Interacting Game Loops: Just like Real-Life Feedback Feedback Clear goal Challenge Clear goal Challenge Right tools Clear goal Feedback Feedback Challenge Challenge Right tools Clear goal Right tools Right tools
  • 43.
  • 44.
  • 45.
  • 46.
  • 47. A Theory of Fun “Fun in games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.” Raph Koster
  • 48. Motivations for Playing Games / Individualised Learning? Skill Killers Achievers Socialisers Explorers Social Richard Bartle, 1996
  • 49. How to Design a Game Personalisation Creation Expressive Points & Levels Status Competitive Leaderboards Crowd Sourcing Gifting Chat Collaborative Teaming Collecting Explorers Badges Searching Richard Bartle, 1996
  • 50. Flow: Blissful Engagement Mihaly Csikszentmihalyi, The Flow, 1990
  • 51.
  • 52. Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 53. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 54. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 55.
  • 56.
  • 57. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 59.
  • 60.
  • 61. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 62. Puzzle Planets – Runaway Play / National Geographic
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 69.
  • 70.
  • 72. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 74. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 75. Against All Odds (2005) United Nations High Commission on Refugees
  • 76. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 78. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 79.
  • 80.
  • 81.
  • 82.
  • 83. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 84.
  • 88. Your Challenge Identify one game to integrate into one topic/unit/lesson/inquiry next term x Attend Breakout 3: Gaming and the NZC Brooklyn 3 at 3:45pm
  • 89. 9 Ways to Use Games for Learning Authoring Platform Make a model Trigger Play it, discuss it Documentary /Reflection Doc your learning Content Play a game on a topic Tech Gateway A start in digital literacy Text to Critique Play, write essay Simulation Experiment and learn Point of View Take on a role, discuss Project-based Research Make a game Moving Learning Games Forward, MIT Press
  • 90. Game Based Learning Your students are already gaming Why is gaming engaging? 9 ways to use games for learning Q&A
  • 91. Why Game-Based Learning? • Attractive and Entertaining • Fun and Engaging • Large Audience • More Effective Pedagogically • Engaging and Challenging • Experiential Learning
  • 92.
  • 93.
  • 94.
  • 95.
  • 96. Motivations Extrinsic • • • • Loyalty Programs Bonuses Rewards Blackmail Carrots & Sticks Intrinsic • • • • Meaning & Order Mastery Autonomy Belonging What gets you out of bed in the morning
  • 97.
  • 99. http://gamefroot.com/for-teachers/ Achievement Standard Media Studies 90993/90994 (Level 1) Achievement Standard Media Studies 91252/91253 (Level 2) Produce a design and plan for a developed media product using a range of conventions
  • 100. • Interactive eBooks • Not musch better than Popup books read out by an adult • Interactivity?
  • 101. Gamefroot • Program or Be Progammed

Hinweis der Redaktion

  1. FarmVille has 71 million active users (Source: http://www.appdata.com/ on 31 May 2010)Twitter has around 22 million active usersTwitter has 110 million registered users (Source:http://techcrunch.com/2010/04/14/twitter-has-105779710-registered-users-adding-300k-a-day/ on April 2010)Others sources; http://www.raphkoster.com/2010/01/28/a-few-more-random-numbers/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+RaphsWebsite+(Raph's+Website)&utm_content=Google+Reader
  2. 3.2m games sold40% lift in sales that quarter