On information storage and retrieval in the age of electracy. Includes a brief history of rhetoric and application of the memory palace to issues of 3-D game and virtual world design
1. The Virtual Memory Palace: Information Storage and Retrieval in the Era of Electracy Richard Smyth, Ph.D. VM606 – Emerson College 4 March 2010
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9. Hidden Dimensions in Cyberspace “ Data available at the intersection of the three ‘crosshairs’ opens into a subspace of three dimensions” (Benedikt 118).
10. Hidden Dimensions in Cyberspace “ Two surfaces of the subspace continue to display navigation data…while the third surface is beginning to show destination data, that is, the sought images” (Benedikt 118).
11. Hidden Dimensions in Cyberspace “ The user has moved in to inspect the images more closely” (Benedikt 118).
12. Hidden Dimensions in Cyberspace “ The intrinsic dimensions of the six-dimensional data object p , located at ( x,y,z ) in the (extrinsic) dimensional space of XYZ , are unfolded into the space of ABC and have the values given by the location ( a,b,c )” (Benedikt 145).
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16. The Aboriginality of Spatial Thinking “ One should perhaps visualise the Songlines as a spaghetti of Iliads and Odysseys, writhing this way and that, in which every ‘episode’ was readable in terms of geology.” (from Songlines )
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18. On the Horizon: Alternate Reality Games http://www.urgentevoke.com/ “ Here, the embedded narrative is no longer contained in the console but rather flows across multiple channels.” (Jenkins 127)
19. On the Horizon: Virtual Memory Palaces Eric Fassbender. “Virtual Memory Palace: A 3D Environment for Memorization Support.” Second Life & virtual worlds as three (and more) dimensional infor-mation spaces
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Hinweis der Redaktion
--OUR RHETORICAL PRACTICES OF ARGUMENT ARE BASED ON THIS KIND OF SPACE --THIS IS WHAT I TALK ABOUT IN IMAGING PLACE HAVERHILL